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Thumb Green
Elephant Riders
2
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Posted - 2015.12.20 20:24:00 -
[61] - Quote
ROMULUS H3X wrote: Oh really? All of my posts are still right there.... not only that my first response was "my don't you look belligerent" which was in response to Ball Boy spamming 100s of lol faces at my idea. Childish if anything.
I gave my idea (good or not) on the revelation that most of the complaints boiling down to the enemy jumping out of their view before they can react. I simply gave the idea to give players the capability of reacting. OMG I must have been stupid to chime in on this topic with anything else besides completely removing the jump bonus.
My bad it was Viktor's deleted post that I was thinking of but since you were insulting and belittling him I got confused. Again my bad, no need to act like a drama queen about it.
Most of what I see around here is just a bag of dicks in need of some kicks.
Dust really needs its high sec.
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Viktor Hadah Jr
0uter.Heaven
9
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Posted - 2015.12.21 04:04:00 -
[62] - Quote
Thumb Green wrote:ROMULUS H3X wrote: Oh really? All of my posts are still right there.... not only that my first response was "my don't you look belligerent" which was in response to Ball Boy spamming 100s of lol faces at my idea. Childish if anything.
I gave my idea (good or not) on the revelation that most of the complaints boiling down to the enemy jumping out of their view before they can react. I simply gave the idea to give players the capability of reacting. OMG I must have been stupid to chime in on this topic with anything else besides completely removing the jump bonus.
My bad it was Viktor's deleted post that I was thinking of but since you were insulting and belittling him I got confused. Again my bad, no need to act like a drama queen about it. My post was deleted?
I'm kind of a big deal.
All PEX User
Buying dead and inactive corporations
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Kail Mako
Capital Acquisitions LLC
328
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Posted - 2015.12.21 09:37:00 -
[63] - Quote
You know what the funniest thing to me is? People are whining about how hard it is to counter the jumping on myos in CQC. It's like they forgot it was originally, (and still is in my mind), a mod for punching. If you just straight run up to a myo user to engage in some CQC, and they don't try to punch you to death they are trash. I say count your lucky stars that people have forgotten how to melee.
Myos are so easy to counter. See, the secret is that the enemy doesn't have a higher sensitivity than you, assuming you maxed it. Which means if he's moving so fast that he out moves your tracking speed, he's also out moving his own tracking speed. This is where you take advantage of that by positioning yourself for the kill as soon as he hits the ground. Of course, in order to do that you need half a brain, and some amount of gun game.
Oh, and I should mention that I was once grenaded out of the sky. As in the guy cooked his grenade, and threw it straight into me as soon as I hit my peak. That of course, also takes a modicum of skill.
Officially recognized for advancing the science of getting bent.
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Vicious Minotaur
3
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Posted - 2015.12.21 10:40:00 -
[64] - Quote
Myofibril jumps come along, and suddenly people begin to cry incessantly about what amounts to motion parallax...
Really, where the hell have people been? I've been dealing with the sh't end of motion parallax since I began playing back in Chromosome. Hell, it's a problem (of varying degrees of severity) in every action-oriented first person game. Fallout 4 has a bad case of it with those stupid lunging ghouls...
Meh... I've adapted to it. Parallax ain't fcking rocket science. Mitigation tactics are easy enough, and competent players can outright go toe to toe with 'em. So pardon me if I can't be bothered to care anymore...
Minotaur Master Race
Violently penetrating you since ca 84 BCE. ( -í° -£-û -í°)
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Bradric Banewolf
Eternal Beings
1
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Posted - 2015.12.22 18:40:00 -
[65] - Quote
I can appreciate all of you guys offering up suggestions and ideas for countering the jumpy MD suits, but in the end all of these suggestions are situational at best and strongly dependent on having a certain weapon, setting, etc.
I don't have a mass driver. Don't like to use them, and prefer my assault rifle or rail rifle to splash dmg weapons. The problem with FOTM fits is the "use it or die" application of them. Either you're using whatever the FOTM is, or you're hopelessly getting wrecked?! This is what drives so many to the forums to plead with CCP to reconsider such ideas.
This game for some is constant progression, not only in SP, but in tactics. Match after match we train our skills and tactics until they are muscle memory. Tactics change for teams overall, but for individual mercs they all have their own style of application. We don't want to change with the FOTM just because CCP got drunk last night, and decided myofibril's should do both melee and jump strengthening?!
While I welcome the challenge of new dynamics to the game, I quickly notice that the issue wasn't so much as tracking them as it was getting dmg to register properly. There's skill issues which vary from player to player, and then there's game mechanic issues.... this is what i'm complaining about!
I understand where everyone is coming from, and share the same understanding of the dropsuit make ups. Theoretically, a jumpy suit should be relatively easy to kill once hit since to obtain that jump height you use up the majority of your high slots. This would make shield based suits easier to kill, theoretically. Armor based suits would technically be tougher since they are armor based, but lose stamina quickly making them also easier to kill.
What is actually taking place is the combo of sketchy hit detection+jumping+lag in some instances=jumpy suit doesn't get hit. However, not being in said jump suit means hit detection is still just as sketchy, but you get hit more often and from an advantageous position for the enemy who is jumping.
This is the issue! I can keep him in sight relatively well, but the rounds are wasted due to hit detection. Meanwhile splash dmg has no such hit detection issues. So the jumpy MD fit does really well in CQC making hacking panels nearly impossible.
Also, in all of your suggestions to counter the jumpy MD, or jumpy suit in general, where's your hard counter? Where's even a decent counter that one can run and have a fairly solid chance against jumpy fits? As for me I know to steer clear of combat rifles as my fits are built to survive shield dmg, while delivering superior shield dmg. I.E. I clear equipment, wreck shield based suits leaving them primed for epic armor based dmg from friendlies, and I carry the Duvolle AR for ammo capacity so I can rain on multiple targets repeatedly often scoring more assist than kills. This is just one suit design, but in the many different layouts i've created where is a hard counter to what is issentially flying dropsuits? Leave it to CCp to implement something so devastating without a solid counter, other than "shoot at it"?!
The jumping ability forces all CQC classes, regardless of base, out of CQC due to them jumping clearly over their targets head while repeatedly delivering dmg. This makes the traditional style of heavy and assault CQC gameplay almost useless. Not completely, but at such a high percentage that winning in the point holding competition is exponentially more difficult.
This forces the use of range to try to combat jumpy tactics, and while this scores kills it doesn't gain access to the panel the way that is needed to win battles. So you see more gal assault/rail rifle, heavy/AHMG, min assault/SCR, etc. This gives them range to get kills, and maybe someone can attempt a hack(suicidal), but overall the jump suits have a massive arsenal at their disposal. You know what those tools are, no need for a list.
"Anybody order chaos?"
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Kail Mako
Capital Acquisitions LLC
332
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Posted - 2015.12.23 04:17:00 -
[66] - Quote
A counter to jumpy fits? Shotguns, snipers, laser rifles, rail rifles, gun game, and grenades.
They jump so high anyone with marginally decent gun game can destroy them with snipers, LRs, and RRs at a distance.
In CQC heavies with HMGs can easily destroy them since they are often squishy, and shotguns. If they jump, you just run over to their landing spot, wait for them to land. Grenades absolutely devastate them in CQC. Just cook it, and throw it at them. They can't really change where they are in midair, or jump away from them.
Officially recognized for advancing the science of getting bent.
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