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No-one-ganks like-Gaston
Corrosive Synergy RUST415
592
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Posted - 2015.12.15 09:05:00 -
[1] - Quote
What is everyone's opinion on hypothetical officer level modules? Would these be silly? Does anyone think they'd be cool to try out? I know stacking a bunch of officer codebreakers on my Minscout would, well... let's just say it's a good thing clones turn to dust when they die.
It's not really an important question, but, CPM or Devs, could officer modules be a possibility? I think it'd be nifty. I'd throw money at that.
The thought that Dust 514 may one day be the game we dreamed it to be.
It fills you with Determination!
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Kalante Schiffer
Ancient Exiles.
1
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Posted - 2015.12.15 09:08:00 -
[2] - Quote
What do you mean throw money at that? Hopefully you don't mean aurum officer modules because that would be p2w. |
PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
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Posted - 2015.12.15 10:29:00 -
[3] - Quote
Like Kalante said i wouldn't want to have to pay to POSSIBLY get something cool.
Since were on the officer module topic, just ONE officer CB would allow you to hack in three seconds, officer KCs, just one would allow you to sprint at 11.12. Officer Cardiacs, one would put at over 600 stamina. Officer melee mods just one would put melee at 800, at the cost of Destiny hopping. No Destiny hopping with those equipped.
I'm like Murdock but with far less skill
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Cquj The Merc
Eternal Beings
81
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Posted - 2015.12.15 15:25:00 -
[4] - Quote
Would be interesting to see 2000 ehp heavies with officer plates or even 700 ehp scouts |
Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
489
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Posted - 2015.12.15 15:29:00 -
[5] - Quote
Imagine the insta recharge of shields and armor ........
D4GG3R is my mom.
I have reason to suspect Archduke is a Sassy Pirate.
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No-one-ganks like-Gaston
Corrosive Synergy RUST415
592
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Posted - 2015.12.15 15:59:00 -
[6] - Quote
Kalante Schiffer wrote:What do you mean throw money at that? Hopefully you don't mean aurum officer modules because that would be p2w. No, I just mean it'd be something I'd like to see in the game and so I would be more willing to purchase AUR. I'd probably drop this game if you could straight out buy officer gear. You see enough of that **** as is.
But, hm, other good points have been brought up. Officer modules may actually turn out being too OP, even for the gear that is specifically intended to be OP...
The thought that Dust 514 may one day be the game we dreamed it to be.
It fills you with Determination!
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Lightning35 Delta514
The Warlords Legion
3
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Posted - 2015.12.15 16:04:00 -
[7] - Quote
Cquj The Merc wrote:Would be interesting to see 2000 ehp heavies with officer plates or even 700 ehp scouts
Already 700hp scouts and it doesn't even have to be officer.
With officer you can get 700+armor (Scotsman)
CEO of T-W-L
YT- LD3514
Gallente Loyalist- ION PISTOL FOR LIFE!!!
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Baal Omniscient
Qualified Scrub
2
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Posted - 2015.12.15 16:12:00 -
[8] - Quote
Playerbase: 'Officer gear in pubs is out of control, plz fix'
CCP: 'After leaving to run rampant for ages.... sure. We'll stop the flow of officer gear through the Warbarge'
Playerbase: 'Hey, we're still dealing with lots of officer gear in pubs but it's getting slowly better now. Can has officer mods to make the officer stuff we have that much harder to kill?'
*facepalm*
añ¼añ+añ¦-añ¬añ+añƒañ¦-añÿañ¿añ+añ+añ¦-añªañ+añùañ¿aÑìaññ
"Baal comes...and destruction follows him like a storm."
añ¿añ+añ¦añ¿aÑìaññañ¦añ+añ¿aÑìañºañòañ+añ¦añ+aññ-añªañ+añùañ¿aÑìaññ-añ¦añ¦añÖaÑìañù
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Mad Syringe
Carbon 7
878
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Posted - 2015.12.15 16:20:00 -
[9] - Quote
Wy do you guys still think there is development happening... facepalm |
No-one-ganks like-Gaston
Corrosive Synergy RUST415
592
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Posted - 2015.12.15 16:57:00 -
[10] - Quote
Baal Omniscient wrote:Playerbase: 'Officer gear in pubs is out of control, plz fix'
CCP: 'After leaving to run rampant for ages.... sure. We'll stop the flow of officer gear through the Warbarge'
Playerbase: 'Hey, we're still dealing with lots of officer gear in pubs but it's getting slowly better now. Can has officer mods to make the officer stuff we have that much harder to kill?'
*facepalm* My interest only lies in certain modules like codebreakers, cardiac regulators, and potentially myo-fibs because I like jumping over walls. I was curious if officer modules could be a possibility and so I asked. If there were some sort of limiting force on them, like, say, only one of each type, or maybe even only one officer module per suit, they could still be strong as officer is intended to be without breaking anything.
The thought that Dust 514 may one day be the game we dreamed it to be.
It fills you with Determination!
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sizwe sizzle
Dead Man's Game Preatoriani
33
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Posted - 2015.12.15 18:07:00 -
[11] - Quote
No no imagine a balacs assault ck.0 with officer modules it would have 700+ shields and 300+ armour with zero shield recharge delay and 150+ reps per sec that would be extremely op even for a officer suit
I MAKE THE SCR LOOK VERY OP!!!!
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ANON Cerberus
TerranProtossZerg
959
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Posted - 2015.12.15 18:50:00 -
[12] - Quote
Well lets not beat around the bush - The Python needs "officer modules" badly just to be competitive for the masses.
As for the OP`s original idea, I DO think we should have faction level and officer level modules just like we have the suits and weapons. |
ANON Cerberus
TerranProtossZerg
959
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Posted - 2015.12.15 18:50:00 -
[13] - Quote
sizwe sizzle wrote:No no imagine a balacs assault ck.0 with officer modules it would have 700+ shields and 300+ armour with zero shield recharge delay and 150+ reps per sec that would be extremely op even for a officer suit
Are you forgetting officer damage mods? Officer remote explosives (ohhh gawwd yes!) |
No-one-ganks like-Gaston
Corrosive Synergy RUST415
592
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Posted - 2015.12.15 19:02:00 -
[14] - Quote
ANON Cerberus wrote:sizwe sizzle wrote:No no imagine a balacs assault ck.0 with officer modules it would have 700+ shields and 300+ armour with zero shield recharge delay and 150+ reps per sec that would be extremely op even for a officer suit Are you forgetting officer damage mods? Officer remote explosives (ohhh gawwd yes!) Technically we already have an officer damage mod. The Krin's Damage Mod gives 4% damage boost to all weapon types and it has no stacking penalty. So a Caldari Assault can get a 20% damage boost with them, not counting the Warbarge damage bonus, weapon proficiency bonus, and also natural armor/shield weapon advantage bonus.
The Krin's is the reason I'm kind of disappointed with the Council's Repair Tool. The Krin's is officer and made to be OP. Council's is officer and made to be barely passing for occasional/new boot use, but unique with its three beams. And I can understand the worry about it being too powerful, but it's officer for crying out loud. Krin's is a BPO, too, and that didn't stop the Devs from letting it cover all weapon types and removing the stacking penalty just for it. Why can't the Council be powerful, too?
The thought that Dust 514 may one day be the game we dreamed it to be.
It fills you with Determination!
|
Isaac Tealwaters
KnightKiller's inc.
21
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Posted - 2015.12.16 02:35:00 -
[15] - Quote
No-one-ganks like-Gaston wrote:ANON Cerberus wrote:sizwe sizzle wrote:No no imagine a balacs assault ck.0 with officer modules it would have 700+ shields and 300+ armour with zero shield recharge delay and 150+ reps per sec that would be extremely op even for a officer suit Are you forgetting officer damage mods? Officer remote explosives (ohhh gawwd yes!) Technically we already have an officer damage mod. The Krin's Damage Mod gives 4% damage boost to all weapon types and it has no stacking penalty. So a Caldari Assault can get a 20% damage boost with them, not counting the Warbarge damage bonus, weapon proficiency bonus, and also natural armor/shield weapon advantage bonus. The Krin's is the reason I'm kind of disappointed with the Council's Repair Tool. The Krin's is officer and made to be OP. Council's is officer and made to be barely passing for occasional/new boot use, but unique with its three beams. And I can understand the worry about it being too powerful, but it's officer for crying out loud. Krin's is a BPO, too, and that didn't stop the Devs from letting it cover all weapon types and removing the stacking penalty just for it. Why can't the Council be powerful, too?
According to my test the krins does have stacking penalties. |
maybe deadcatz
Serris Inc
1
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Posted - 2015.12.16 02:52:00 -
[16] - Quote
Officer reactive plate. Same HP as a pro but mother fuggin reps of 8 per second and no speed penalty.
Now imagine a rats assault with four of these and a pro rep.
Do it. You know you want to.
Ha!You can't kill me! I'm already dead!
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No-one-ganks like-Gaston
Corrosive Synergy RUST415
592
|
Posted - 2015.12.16 03:33:00 -
[17] - Quote
Isaac Tealwaters wrote:No-one-ganks like-Gaston wrote:ANON Cerberus wrote:sizwe sizzle wrote:No no imagine a balacs assault ck.0 with officer modules it would have 700+ shields and 300+ armour with zero shield recharge delay and 150+ reps per sec that would be extremely op even for a officer suit Are you forgetting officer damage mods? Officer remote explosives (ohhh gawwd yes!) Technically we already have an officer damage mod. The Krin's Damage Mod gives 4% damage boost to all weapon types and it has no stacking penalty. So a Caldari Assault can get a 20% damage boost with them, not counting the Warbarge damage bonus, weapon proficiency bonus, and also natural armor/shield weapon advantage bonus. The Krin's is the reason I'm kind of disappointed with the Council's Repair Tool. The Krin's is officer and made to be OP. Council's is officer and made to be barely passing for occasional/new boot use, but unique with its three beams. And I can understand the worry about it being too powerful, but it's officer for crying out loud. Krin's is a BPO, too, and that didn't stop the Devs from letting it cover all weapon types and removing the stacking penalty just for it. Why can't the Council be powerful, too? According to my test the krins does have stacking penalties. According to GM Archduke it's not supposed to. https://forums.dust514.com/default.aspx?g=posts&m=2970448#post2970448 https://forums.dust514.com/default.aspx?g=posts&m=2974052#post2974052
It's fine if you don't believe the person posting, so you or I could always submit a ticket of our own to find out for ourselves.
I could have sworn I saw a comment directly from Archduke himself about this, but apparently Dust's search function only allows you to search for exact phrases, rather than posts containing key words, so it's being stupidly hard to find.
The thought that Dust 514 may one day be the game we dreamed it to be.
It fills you with Determination!
|
No-one-ganks like-Gaston
Corrosive Synergy RUST415
592
|
Posted - 2015.12.16 03:35:00 -
[18] - Quote
maybe deadcatz wrote:Officer reactive plate. Same HP as a pro but mother fuggin reps of 8 per second and no speed penalty.
Now imagine a rats assault with four of these and a pro rep.
Do it. You know you want to. Frankly, I only want to imagine an officer min-scout with four low slots, officer codebreakers, officer kincats, and officer myos. You can't catch me, I'm the gingerbread man.
The thought that Dust 514 may one day be the game we dreamed it to be.
It fills you with Determination!
|
Refreak 44
DEPT OF CORRUPTION The Empire of New Eden
33
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Posted - 2015.12.17 02:57:00 -
[19] - Quote
I'd like more proto modules. Like an enhanced leveled shield energizer AND recharger, or an enhanced shield extender that doesn't have a recharge penalty, or enhanced armor plates without the speed penalty, or an enhanced cardio regulator and kinkat. Stuff like that. I say advanced level stuff because I'm comparing it to the krin damage mod. Three weapon bonuses at around advanced level.
\o/
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Satanic Fister
Paladin Survey Force Amarr Empire
20
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Posted - 2015.12.17 03:25:00 -
[20] - Quote
I want a Damn officer min ass first.
5 H 5 L 2 LA Grenade Equipment.
"It's like a porcupine with down syndrome... you know it wants hugs but they don't know the pain they cause..."
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Mortishai Belmont
G.L.O.R.Y Shadow of Dust
1
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Posted - 2015.12.17 03:32:00 -
[21] - Quote
I think only a few modules would be good for officer ones.
Code breaker, range amplifier, Precision enhancer, Dampeners... Thinks that wouldn't break the game. Any of the other modules would be OP. Basically passive modules that don't affect speed, damage, or health.
The C.E.O. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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No-one-ganks like-Gaston
Corrosive Synergy RUST415
601
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Posted - 2015.12.17 07:20:00 -
[22] - Quote
No-one-ganks like-Gaston wrote:Isaac Tealwaters wrote:No-one-ganks like-Gaston wrote:ANON Cerberus wrote:sizwe sizzle wrote:No no imagine a balacs assault ck.0 with officer modules it would have 700+ shields and 300+ armour with zero shield recharge delay and 150+ reps per sec that would be extremely op even for a officer suit Are you forgetting officer damage mods? Officer remote explosives (ohhh gawwd yes!) Technically we already have an officer damage mod. The Krin's Damage Mod gives 4% damage boost to all weapon types and it has no stacking penalty. So a Caldari Assault can get a 20% damage boost with them, not counting the Warbarge damage bonus, weapon proficiency bonus, and also natural armor/shield weapon advantage bonus. The Krin's is the reason I'm kind of disappointed with the Council's Repair Tool. The Krin's is officer and made to be OP. Council's is officer and made to be barely passing for occasional/new boot use, but unique with its three beams. And I can understand the worry about it being too powerful, but it's officer for crying out loud. Krin's is a BPO, too, and that didn't stop the Devs from letting it cover all weapon types and removing the stacking penalty just for it. Why can't the Council be powerful, too? According to my test the krins does have stacking penalties. According to GM Archduke it's not supposed to. https://forums.dust514.com/default.aspx?g=posts&m=2970448#post2970448https://forums.dust514.com/default.aspx?g=posts&m=2974052#post2974052It's fine if you don't believe the person posting, so you or I could always submit a ticket of our own to find out for ourselves. I could have sworn I saw a comment directly from Archduke himself about this, but apparently Dust's search function only allows you to search for exact phrases, rather than posts containing key words, so it's being stupidly hard to find. And here we go. In all of its full-screen glory, confirmation from Archduke himself that the Krin's damage mod should not receive any sort of stacking penalty, either from itself or from other mods. So in short, stacking any amount of Krin's is literally better than stacking any equivalent number of damages mods for any particular weapon type.
https://www.dropbox.com/s/1xcxb9eg98wqjjb/Screenshot%202015-12-17%2001.15.02.png?dl=0
If your tests are showing that Krin's is getting stacking penalties, report it as a bug because that's what it is.
The thought that Dust 514 may one day be the game we dreamed it to be.
It fills you with Determination!
|
benandjerrys
WarRavens Imperium Eden
1
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Posted - 2015.12.17 13:02:00 -
[23] - Quote
No-one-ganks like-Gaston wrote:No-one-ganks like-Gaston wrote:sizwe sizzle wrote:No no imagine a balacs assault ck.0 with officer modules it would have 700+ shields and 300+ armour with zero shield recharge delay and 150+ reps per sec that would be extremely op even for a officer suit Are you forgetting officer damage mods? Officer remote explosives (ohhh gawwd yes!) Technically we already have an officer damage mod. The Krin's Damage Mod gives 4% damage boost to all weapon types and it has no stacking penalty. So a Caldari Assault can get a 20% damage boost with them, not counting the Warbarge damage bonus, weapon proficiency bonus, and also natural armor/shield weapon advantage bonus. The Krin's is the reason I'm kind of disappointed with the Council's Repair Tool. The Krin's is officer and made to be OP. Council's is officer and made to be barely passing for occasional/new boot use, but unique with its three beams. And I can understand the worry about it being too powerful, but it's officer for crying out loud. Krin's is a BPO, too, and that didn't stop the Devs from letting it cover all weapon types and removing the stacking penalty just for it. Why can't the Council be powerful, too?
According to my test the krins does have stacking penalties.[/quote] According to GM Archduke it's not supposed to. https://forums.dust514.com/default.aspx?g=posts&m=2970448#post2970448 https://forums.dust514.com/default.aspx?g=posts&m=2974052#post2974052
I could have sworn I saw a comment directly from Archduke himself about this, but apparently Dust's search function only allows you to search for exact phrases, rather than posts containing key words, so it's being stupidly hard to find.[/quote]
https://www.dropbox.com/s/1xcxb9eg98wqjjb/Screenshot%202015-12-17%2001.15.02.png?dl=0
If your tests are showing that Krin's is getting stacking penalties, report it as a bug because that's what it is.[/quote]
Wow. Grade a work bro. This helps alot!
Free isk! (comment with in game name)
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