Avallo Kantor
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Posted - 2015.12.15 17:53:00 -
[1] - Quote
Once again, you are using a definition of P2W that is not what it usually means. The definition most people worry about, and care about, is that an power level or item is unobtainable without real life money spent in game.
What you are using is P2W is the Pay to skip, which is a main stay item of most f2p games.
In fact, taking your suggestion that wait walls is p2w, I have compiled a short list of other f2p games that are also p2w.
Warframe, World of Tanks, World of Warplanes, Leauge of Legends, DOTA, Heroes of the Storm, Star Wars the Old Republic, and the list goes on.
All of these games feature, as you claim, P2W aspects of being able to purchase, via real money, items that would normally take significant in game investment to obtain. SWTOR even allows you to purchase lvl 60 characters straight out, a feat that could take 'normal' f2p people months to obtain. LoL, and games of it's make can let you p2w by buying every character and rune you need, giving you some measure of in game advantage. Not to mention the exp boosters you can buy.
Either way you end up with the same basic premise: If you claim that a wait wall is a form of P2W, then you must also admit that all F2P games, to some extent, are P2W. If this is true, then DUST is not doing anything malicious by having a similar system in place, because it is a normal feature of these type of games.
On the other hand if you claim that P2W is only obtaining items you cannot in game, then I must again state that DUST has no such items. Every item obtainable via AUR is obtainable with an ISK variant, aside from the Market aid, and Respecs. However, due to the fact that you have daily log in bonuses with AUR, you can obtain these for "free" after a period of waiting.
What you can not claim is that DUST somehow has done some monetization tactic that is not present in other games in this monetization scheme. Either you have to accept this is an aspect of F2P games and continue to play them, or decide to only stick with games that require payment up front for their experiences so you need not worry about any further monetization.
Unless you want to play games like: Halo, World of Warcraft, Assassin's Creed, Call of Duty, Dead Space
All of which now are $60 games that ALSO have microtransactions for you to, as you claim, p2w, as they allow you to obtain things faster. (For the record, I really dislike microtransactions in my full price games)
"Mind Blown" - CCP Rattati
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Avallo Kantor
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Posted - 2015.12.15 22:13:00 -
[2] - Quote
Chuckles Brown wrote:Do you just make things up to entertain yourself? Or, is it to fool 14 year olds that don't know any better?
How about you just post a picture of your wallet, okay brah?
Or is it spread through the 300 alts you claim to have? That's right folks, 300... At 1 minute per alt (which we all know it takes longer but, we'll keep it simple) it would take 5 hours to farm them per day...
I'd get into it with personal life things, but I see that those things are not the business of others, despite how wrong your assumptions may be.
So, post a picture of your wallet and be done with it. Then, you can come up with more lies, because it's what people like you do on the interwebs.. Then after that, you can come up with a counter-argument as to how wait walls are not p2w cheers
Again, I would ask you to please review my earlier post on the subject.
Generally speaking P2W is not defined as a "wait wall" but instead as an advantage that can not be obtained with -ANY- amount of in game time / effort. An easy example lies in many Asian mobile games where, with a few dollars, you can buy items that are flat out superior than anything a free player can hope to obtain.
This is not the case in DUST, as there are legitimate in game means to obtain all items, as well as in game means to acquire ways to obtain WB components in a faster way than simple passive generation.
As stated in my previous post most to all f2p games have some variant of wait walls that require either in game effort or time, or real life money to bypass. This is not new to this type of monetization scheme, nor is it unique to DUST. You have to understand that what DUST is doing is not unlike what other F2P games do, except in a fairly straight forward way.
You are free to claim however that wait walls meets your standard for "P2W", but you should understand with that claim that: 1) Your claim of what P2W will not match that of others, and you will have to understand that difference in opinion will lead to others stating that your accusation is wrong. 2) Your claim of P2W becomes equally applicable to a majority of F2P games on the market, and even some Full Price games with micro-transactions included. As such, your claim indicates a large swath of games as P2W, which makes DUST part of a far larger collection of games. 3) The claim that most F2P games are P2W means that perhaps this monetization strategy for games is not compatible for you, and perhaps you should avoid all games of this type if you have serious issues with P2W.
"Mind Blown" - CCP Rattati
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