Varoth Drac
Dead Man's Game
2
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Posted - 2015.12.06 17:07:00 -
[1] - Quote
Non-focussed scans I don't know what to think really. The warpoint rewards definately need increasing as they should reflect your contribution to the battle, and scanning provides a huge contribution. I like the concept of the scanner and it would be a shame to over nerf it. The ability to permascan is possibly a bit OP. Perhaps a shared scanner cooldown would be a good idea. As for the precision, whilst I feel the requirement of 3 complex dampeners for assaults is a bit steep, there does need to be sufficient distinction here between assaults and scouts. Min and Am scouts only need one less dampener than an assault, which isn't much of an advantage considering assaults have more slots anyway. Min and Am scouts really need the same profiles as Cal and Gal. So I'm not sure if it should be easier for assaults to dampen. Avoiding scans is the point of a scout. On the other hand perhaps there would be more room for counter play if it was a bit easier for all suits to use dampeners to hide from scans. If the Gal logi bonus was shifted from precision to something else like cooldown, an assault could hide with 2 damps and a Gal scout with 0. Would this be a more reasonable situation? I don't know.
Focussed scanners are different. They are designed to scan scouts. I'm ok with this and they do it very well. It is possible to dampen scouts to hide them, but doing so renders the suit very gimped and not competetive, especially if it isn't Gallente. The only issues I have are these. 1) The variant is only available at proto. This seems like a strange situation and I wonder if there should be an advanced version. 2) More importantly, it is too easy to use a focussed scanner to scan everyone, not just scouts. There isn't enough of a drawback to using a focussed scanner over another sort. There used to be a large drawback, which made the scanner balanced. Unlike other scanners, the focussed scanner only shares with your squad, not your whole team. The problem is, in PC your whole team is in one squad, and 8 players in FW. This effectively removes the major drawback in competetive matches. As much as I dislike this squad only mechanic, it was balanced and the removal of the drawback was unintended. Focussed scanners therefore need another drawback to balance this out. I suggest reducing focussed scanner range to about 60-70m. This ensures they are used as a scout counter, to pick up scouts who operate mainly at close range, and are less effective at the general recon which the other scanners are used for. The longer cooldown on it's own isn't enough of a drawback. |