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          Banjo Robertson 
          Random Gunz Rise Of Legion.
  760
  
          
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        Posted - 2015.11.29 17:07:00 -
          [1] - Quote 
          
           
          So the augmented ammunition facility is supposed to boost damage of your 'main' weapon. I'm assuming this means on dropsuits with heavy/sidearm and light/sidearm that it boosts the damage on any weapon you put in the heavy or light weapon slot, and doesnt boost damage on any weapon in the sidearm slot? 
  Does this mean if you give up your suits light/heavy weapon and instead put a sidearm in that slot, then that sidearm will get the damage boost? 
  Also, how does this work on commando suits with two light weapon slots? do both light weapons get damage boost? or does only one get damage boost, if so which weapon gets the damage boost? the one closer to high slots or the one closer to equipment slots? 
  I was thinking a suit tossing its light weapon for a sidearm could get some pretty high dps with damage mods and warbarge damage bonus, if it does apply to a sidearm thats been put into the light weapon slot. | 
      
      
      
          
          Leovarian L Lavitz 
          TRAILS AND TRIBULATIONS
  1
  
          
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        Posted - 2015.11.29 17:20:00 -
          [2] - Quote 
          
           
          On commandos, the bottom weapon slot gets the boost
 Youtube: Dust 514 - You should Have Worn Proto 
Playstation move player  
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          Eros Adonai 
          Corrosive Synergy
  725
  
          
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        Posted - 2015.11.29 17:43:00 -
          [3] - Quote 
          
           
          Leovarian L Lavitz wrote:On commandos, the bottom weapon slot gets the boost  
 
  Source?
 Director - Corrosive Synergy 
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          Lightning35 Delta514 
          The Warlords Legion
  2
  
          
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        Posted - 2015.11.29 18:41:00 -
          [4] - Quote 
          
           
          It's only light weapon I believe.
 CEO of T-W-L 
Gallente Loyalist 
GALLENTE!!! FREEDOM!!! QUAFE!!! 
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          lamo guys 
          Corrosive Synergy
  128
  
          
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        Posted - 2015.11.29 21:32:00 -
          [5] - Quote 
          
           
          Honesty it always has to be confusing as hell with everything that goes on with this game. But light weapon is a light weapon, I assumed everything that gets thrown into the L box gets a boost!
 Don't blink it will be over quick 
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          Ydubbs81 RND 
          Ahrendee Mercenaries
  4
  
          
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        Posted - 2015.11.29 22:37:00 -
          [6] - Quote 
          
           
          Another question is...I heard that the damage subsection is bugged and that it only registers damage up to 5%. Is this true??
 "Bring out mass drivers & jump around goddamit"
Check RND out here 
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          Twelve Guage 
          Random Gunz Rise Of Legion.
  1
  
          
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        Posted - 2015.11.29 22:43:00 -
          [7] - Quote 
          
           
          Ydubbs81 RND wrote:Another question is...I heard that the damage subsection is bugged and that it only registers damage up to 5%. Is this true??  
 This is true. Sorry I don't have anything to link you to though.
  
 The Mistress of Massdrivers 
Buying Council's Modified Repair Tool 4m ea 
Check out my thread in player 
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          Banjo Robertson 
          Random Gunz Rise Of Legion.
  760
  
          
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        Posted - 2015.11.29 22:57:00 -
          [8] - Quote 
          
           
          I suppose one way to test this would be to equip two of the same sidearms in a PC or FW, and shoot them at a friend to see how much damage you deal with the one in the L weapon slot, and then the S weapon slot, see if warbarge % is applied at all. | 
      
      
      
          
          Dreis ShadowWeaver 
          Dead Man's Game
  8
  
          
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        Posted - 2015.11.30 00:51:00 -
          [9] - Quote 
          
           
          Well consider, if you put a Sidearm into a Light Weapon slot and you also have a Sidearm Damage Mod equipped, the Sidearm is still affected, even though it is in a Light Weapon slot. What matters is what the weapon is classified as, not which slot you put it in.
  Besides, Rattati already clarified early on that the Warbarge Damage Bonus applied to all Light and Heavy weapons, omitting Sidearms.
 RIP Nova Knifers United 
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          Banjo Robertson 
          Random Gunz Rise Of Legion.
  760
  
          
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        Posted - 2015.11.30 03:54:00 -
          [10] - Quote 
          
           
          Dreis ShadowWeaver wrote:Well consider, if you put a Sidearm into a Light Weapon slot and you also have a Sidearm Damage Mod equipped, the Sidearm is still affected, even though it is in a Light Weapon slot. What matters is what the weapon is classified as, not which slot you put it in.
  Besides, Rattati already clarified early on that the Warbarge Damage Bonus applied to all Light and Heavy weapons, omitting Sidearms.  
  I figured by 'main' weapon, it would include a sidearm equipped into the light/heavy weapon slot, hmm. | 
      
      
      
          
          deezy dabest 
          IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
  4
  
          
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        Posted - 2015.11.30 05:21:00 -
          [11] - Quote 
          
           
          Twelve Guage wrote:Ydubbs81 RND wrote:Another question is...I heard that the damage subsection is bugged and that it only registers damage up to 5%. Is this true??  This is true. Sorry I don't have anything to link you to though.
   
  For what the higher levels cost in cash if that is true then just WOOOOOOOOW.
 Show there is a future #CCPSpeakOn514 
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          TooMany Names AlreadyTaken 
          Going for the gold
  1
  
          
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        Posted - 2015.11.30 09:29:00 -
          [12] - Quote 
          
           
          It works for ALL weapons and you can upgrade past lvl 5 and get even more damage, Archduke said so.
 What... 1.3, when? 
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          Leovarian L Lavitz 
          TRAILS AND TRIBULATIONS
  1
  
          
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        Posted - 2015.11.30 11:00:00 -
          [13] - Quote 
          
           
          Eros Adonai wrote:Leovarian L Lavitz wrote:On commandos, the bottom weapon slot gets the boost  Source?    experience, however, you can test yourself by fitting two of the same weapon and seeing how much damage they do. The bottom slot gets the bonus. I've been reverse fitting my commandos ever since testing it.
  (I'll put my commando bonused weapon in the top slot with my non-bonused weapon in the lower slot, so both weapons get bonused).
  I also put my AV weapons in the bottom slot to make their alpha that much stronger.
 Youtube: Dust 514 - You should Have Worn Proto 
Playstation move player  
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          Cesar Geronimo 
          DUST University Ivy League
  167
  
          
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        Posted - 2015.11.30 13:51:00 -
          [14] - Quote 
          
           
          Leovarian L Lavitz wrote:On commandos, the bottom weapon slot gets the boost  
  Wait......WHAT?!? | 
      
      
      
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          GM Archduke 
          Game Masters C C P Alliance
  3
  
           
  
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        Posted - 2015.12.01 13:31:00 -
          [15] - Quote 
          
           
          Banjo Robertson wrote:So the augmented ammunition facility is supposed to boost damage of your 'main' weapon. I'm assuming this means on dropsuits with heavy/sidearm and light/sidearm that it boosts the damage on any weapon you put in the heavy or light weapon slot, and doesnt boost damage on any weapon in the sidearm slot? 
  Does this mean if you give up your suits light/heavy weapon and instead put a sidearm in that slot, then that sidearm will get the damage boost? 
  Also, how does this work on commando suits with two light weapon slots? do both light weapons get damage boost? or does only one get damage boost, if so which weapon gets the damage boost? the one closer to high slots or the one closer to equipment slots? 
  I was thinking a suit tossing its light weapon for a sidearm could get some pretty high dps with damage mods and warbarge damage bonus, if it does apply to a sidearm thats been put into the light weapon slot.   
 
  The Augmented Ammunition Facility increases the damage output of primary weapons - this can be any weapon fitted in the primary weapon slot on any Dropsuit. To clarify, this is the weapon that is shown as equipped and in your hands on any Dropsuit when viewed in your loadouts, and the weapon you should have equipped and ready to use when you're spawning in battle
 
 Ydubbs81 RND wrote:Another question is...I heard that the damage subsection is bugged and that it only registers damage up to 5%. Is this true??  
  We can verify that the Augmented Ammunition Facility is working as intended and is providing the appropriate bonuses on higher levels as well - please note however, that damage bonus is rounded down, and on some levels, some weapons may not have a significant and obvious damage bonus from the Subsystem.
 GM Archduke 
CCP Customer Support | EVE Online | DUST 514 
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          Lightning35 Delta514 
          The Warlords Legion
  2
  
          
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        Posted - 2015.12.01 13:33:00 -
          [16] - Quote 
          
           
          GM Archduke wrote:Banjo Robertson wrote:So the augmented ammunition facility is supposed to boost damage of your 'main' weapon. I'm assuming this means on dropsuits with heavy/sidearm and light/sidearm that it boosts the damage on any weapon you put in the heavy or light weapon slot, and doesnt boost damage on any weapon in the sidearm slot? 
  Does this mean if you give up your suits light/heavy weapon and instead put a sidearm in that slot, then that sidearm will get the damage boost? 
  Also, how does this work on commando suits with two light weapon slots? do both light weapons get damage boost? or does only one get damage boost, if so which weapon gets the damage boost? the one closer to high slots or the one closer to equipment slots? 
  I was thinking a suit tossing its light weapon for a sidearm could get some pretty high dps with damage mods and warbarge damage bonus, if it does apply to a sidearm thats been put into the light weapon slot.   The Augmented Ammunition Facility increases the damage output of primary weapons - this can be any weapon fitted in the primary weapon slot on any Dropsuit. To clarify, this is the weapon that is shown as equipped and in your hands on any Dropsuit when viewed in your loadouts, and the weapon you should have equipped and ready to use when you're spawning in battle Ydubbs81 RND wrote:Another question is...I heard that the damage subsection is bugged and that it only registers damage up to 5%. Is this true??  We can verify that the Augmented Ammunition Facility is working as intended and is providing the appropriate bonuses on higher levels as well - please note however, that damage bonus is rounded down, and on some levels, some weapons may not have a significant and obvious damage bonus from the Subsystem.  
 
 
  Yay archy to the rescue.
 CEO of T-W-L 
Gallente Loyalist- basic gear OP!!! 
GALLENTE!!! FREEDOM!!! QUAFE!!! 
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          Union118 
          TH3 STRUGGL3
  1
  
          
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        Posted - 2015.12.01 13:39:00 -
          [17] - Quote 
          
           
          Eros Adonai wrote:Leovarian L Lavitz wrote:On commandos, the bottom weapon slot gets the boost  Source?    Came straight out of the horses mouth.
 Starter Fit Suits are OP :-) 
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          Union118 
          TH3 STRUGGL3
  1
  
          
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        Posted - 2015.12.01 13:42:00 -
          [18] - Quote 
          
           
          GM Archduke wrote:Banjo Robertson wrote:So the augmented ammunition facility is supposed to boost damage of your 'main' weapon. I'm assuming this means on dropsuits with heavy/sidearm and light/sidearm that it boosts the damage on any weapon you put in the heavy or light weapon slot, and doesnt boost damage on any weapon in the sidearm slot? 
  Does this mean if you give up your suits light/heavy weapon and instead put a sidearm in that slot, then that sidearm will get the damage boost? 
  Also, how does this work on commando suits with two light weapon slots? do both light weapons get damage boost? or does only one get damage boost, if so which weapon gets the damage boost? the one closer to high slots or the one closer to equipment slots? 
  I was thinking a suit tossing its light weapon for a sidearm could get some pretty high dps with damage mods and warbarge damage bonus, if it does apply to a sidearm thats been put into the light weapon slot.   The Augmented Ammunition Facility increases the damage output of primary weapons - this can be any weapon fitted in the primary weapon slot on any Dropsuit. To clarify, this is the weapon that is shown as equipped and in your hands on any Dropsuit when viewed in your loadouts, and the weapon you should have equipped and ready to use when you're spawning in battle Ydubbs81 RND wrote:Another question is...I heard that the damage subsection is bugged and that it only registers damage up to 5%. Is this true??  We can verify that the Augmented Ammunition Facility is working as intended and is providing the appropriate bonuses on higher levels as well - please note however, that damage bonus is rounded down, and on some levels, some weapons may not have a significant and obvious damage bonus from the Subsystem.   STOP THE PRESSES. DUKE WHERE IS YOUR INTRO? Ahoy and stuff. You are slipping Sir.
 Starter Fit Suits are OP :-) 
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          Banjo Robertson 
          Random Gunz Rise Of Legion.
  762
  
          
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        Posted - 2015.12.01 20:28:00 -
          [19] - Quote 
          
           
          GM Archduke wrote:Banjo Robertson wrote:So the augmented ammunition facility is supposed to boost damage of your 'main' weapon. I'm assuming this means on dropsuits with heavy/sidearm and light/sidearm that it boosts the damage on any weapon you put in the heavy or light weapon slot, and doesnt boost damage on any weapon in the sidearm slot? 
  Does this mean if you give up your suits light/heavy weapon and instead put a sidearm in that slot, then that sidearm will get the damage boost? 
  Also, how does this work on commando suits with two light weapon slots? do both light weapons get damage boost? or does only one get damage boost, if so which weapon gets the damage boost? the one closer to high slots or the one closer to equipment slots? 
  I was thinking a suit tossing its light weapon for a sidearm could get some pretty high dps with damage mods and warbarge damage bonus, if it does apply to a sidearm thats been put into the light weapon slot.   The Augmented Ammunition Facility increases the damage output of primary weapons - this can be any weapon fitted in the primary weapon slot on any Dropsuit. To clarify, this is the weapon that is shown as equipped and in your hands on any Dropsuit when viewed in your loadouts, and the weapon you should have equipped and ready to use when you're spawning in battle Ydubbs81 RND wrote:Another question is...I heard that the damage subsection is bugged and that it only registers damage up to 5%. Is this true??  We can verify that the Augmented Ammunition Facility is working as intended and is providing the appropriate bonuses on higher levels as well - please note however, that damage bonus is rounded down, and on some levels, some weapons may not have a significant and obvious damage bonus from the Subsystem.  
  you are the best, archduke! is there any chance of there being a semi-official wiki for this game where info like this can be updated? stuff we cant easily find in the game and whatnot. Lack of available information is one of the things hurting new and existing players, in my opinion. | 
      
      
      
          
          General Mosquito 
          Fatal Absolution Bleeding Sun Conglomerate
  418
  
          
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        Posted - 2015.12.01 20:35:00 -
          [20] - Quote 
          
           
          So the whales can get up to 8% damage buff. 
  That actually explains a lot. 
  Never playing on the ground again. God damn pay to win garbage. No surprise this game is sliding ever deeper into the shitter.
 The Attorney General - Mr. Hybrid Vayu 
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