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Dewie Cheecham
Enlightened Infantries Special Planetary Emergency Response Group
870
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Posted - 2015.11.17 15:32:00 -
[1] - Quote
Take a page from the EVE Tournament. Each team had 100 vehicle points, a proto tank or ADS for instance takes 40 points, standard 20 poitns etc. |
Darth-Carbonite GIO
Random Gunz Rise Of Legion.
3
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Posted - 2015.11.17 15:37:00 -
[2] - Quote
Good thing there are no proto ADS'
In all seriousness though, I typically prefer balance over restrictions.
"Sex is OK!" -CCP Rouge our benevolent overlord
"Why does everyone fellatiate Darth? Why?!" -Aeon Amadi
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General Mosquito
Fatal Absolution Bleeding Sun Conglomerate
392
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Posted - 2015.11.17 15:38:00 -
[3] - Quote
Since the only tanks worth crap are proto, I disagree.
The Attorney General - Mr. Hybrid Vayu
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Dewie Cheecham
Enlightened Infantries Special Planetary Emergency Response Group
870
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Posted - 2015.11.17 15:52:00 -
[4] - Quote
Darth-Carbonite GIO wrote:Good thing there are no proto ADS' In all seriousness though, I typically prefer balance over restrictions.
Seeing there is no balance at the moment...
Two Proto tanks and an ADS WILL winn any battle, they'll lose a few, but some proto stomp teams can do that and only spill whine when they get killed by a militia DS. (rare Fun that)
The primary problem is a range issue. The tanks can often safely sit at the red line and decimate the enemy team, only to roll back to absolute safety whenever someone fields a challenge. Tanks and ADS'es out range swarms, and considering swarm grenades are short lived, an ADS can easily outrun them as well. Give Swarms back our 250m+ range, and add an altitude ceiling worth a damn so the Ads'es can't just sit up there pelting the enemy from a safe distance. |
General Mosquito
Fatal Absolution Bleeding Sun Conglomerate
392
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Posted - 2015.11.17 15:54:00 -
[5] - Quote
Dewie Cheecham wrote:Darth-Carbonite GIO wrote:Good thing there are no proto ADS' In all seriousness though, I typically prefer balance over restrictions. Seeing there is no balance at the moment... Two Proto tanks and an ADS WILL winn any battle, they'll lose a few, but some proto stomp teams can do that and only spill whine when they get killed by a militia DS. (rare Fun that) The primary problem is a range issue. The tanks can often safely sit at the red line and decimate the enemy team, only to roll back to absolute safety whenever someone fields a challenge. Tanks and ADS'es out range swarms, and considering swarm grenades are short lived, an ADS can easily outrun them as well. Give Swarms back our 250m+ range, and add an altitude ceiling worth a damn so the Ads'es can't just sit up there pelting the enemy from a safe distance.
The only way a redline tank is decimating the enemy team is if you are camping their redline.
The Attorney General - Mr. Hybrid Vayu
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Avallo Kantor
1
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Posted - 2015.11.17 16:11:00 -
[6] - Quote
There is already a "cap" in terms of Vehicle limit per match. (4 - 6? I believe)
If anything, we should just change that to a Warbarge Bandwidth with each vehicle taking up some.
Then make it so that Tanks + ADS would have you hit the limit at the same rate as before, except have LAVs take up 1/2 the bandwidth so you could have more of them.
And perhaps have pilot suits, if they were ever to be added, add some bandwidth to that limit so that pilot suits can always bring in their own vehicles.
"Mind Blown" - CCP Rattati
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Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.11.17 16:13:00 -
[7] - Quote
So basically a cap to how many? Not bad.
Say, this could also work with dropsuits and make matches fairer.
CEO of T-W-L
YouTube- Lightning35 Delta514
Thukker Grenade God
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Dewie Cheecham
Enlightened Infantries Special Planetary Emergency Response Group
871
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Posted - 2015.11.17 20:42:00 -
[8] - Quote
Lightning35 Delta514 wrote:So basically a cap to how many? Not bad.
Say, this could also work with dropsuits and make matches fairer.
Maybe instead of a hard 100 point cap or something like that, instead have a rolling cap, meaning never more than for instance a 50 point disparity (at the time of deployment). Meaning if you are at the current cap, and the other team uses their "allowance" to call in another tank, you suddenly get the room in the cap to call in one more as well. |
Devadander
Woodgrain Atari
1
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Posted - 2015.11.17 20:57:00 -
[9] - Quote
We already cut the amount of deployable vehicles once...
I can't no this enough.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Shamarskii Simon
The Hundred Acre Hood
522
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Posted - 2015.11.17 21:06:00 -
[10] - Quote
Dewie Cheecham wrote:Darth-Carbonite GIO wrote:Good thing there are no proto ADS' In all seriousness though, I typically prefer balance over restrictions. Seeing there is no balance at the moment... Two Proto tanks and an ADS WILL winn any battle, they'll lose a few, but some proto stomp teams can do that and only spill whine when they get killed by a militia DS. (rare Fun that) The primary problem is a range issue. The tanks can often safely sit at the red line and decimate the enemy team, only to roll back to absolute safety whenever someone fields a challenge. Tanks and ADS'es out range swarms, and considering swarm grenades are short lived, an ADS can easily outrun them as well. Give Swarms back our 250m+ range, and add an altitude ceiling worth a damn so the Ads'es can't just sit up there pelting the enemy from a safe distance.
Missiles only have 200m range. Swarm velocity faster than ADS. ADS has inertia, swarms do not. (cannot be dodged)
ADS flying over swarmer at full speed will be hit by 1 volley. Swarms travel 400m. only way to evade second volley is to go out to 400m ASAP.
Then no renders, etc.
Did you know that?
Forever ADS. Best role.
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BILL O-REILLY
Falconpunch Hatesurfers
3
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Posted - 2015.11.18 00:56:00 -
[11] - Quote
Dewie Cheecham wrote:Darth-Carbonite GIO wrote:Good thing there are no proto ADS' In all seriousness though, I typically prefer balance over restrictions. Seeing there is no balance at the moment... Two Proto tanks and an ADS WILL winn any battle, they'll lose a few, but some proto stomp teams can do that and only spill whine when they get killed by a militia DS. (rare Fun that) The primary problem is a range issue. The tanks can often safely sit at the red line and decimate the enemy team, only to roll back to absolute safety whenever someone fields a challenge. Tanks and ADS'es out range swarms, and considering swarm grenades are short lived, an ADS can easily outrun them as well. Give Swarms back our 250m+ range, and add an altitude ceiling worth a damn so the Ads'es can't just sit up there pelting the enemy from a safe distance. I tank but it takes infantry to take a point. |
Vulpes Dolosus
Fatal Absolution Bleeding Sun Conglomerate
3
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Posted - 2015.11.18 01:26:00 -
[12] - Quote
Dewie Cheecham wrote:Darth-Carbonite GIO wrote:Good thing there are no proto ADS' In all seriousness though, I typically prefer balance over restrictions. Seeing there is no balance at the moment... Two Proto tanks and an ADS WILL winn any battle, they'll lose a few, but some proto stomp teams can do that and only spill whine when they get killed by a militia DS. (rare Fun that) The primary problem is a range issue. The tanks can often safely sit at the red line and decimate the enemy team, only to roll back to absolute safety whenever someone fields a challenge. Tanks and ADS'es out range swarms, and considering swarm grenades are short lived, an ADS can easily outrun them as well. Give Swarms back our 250m+ range, and add an altitude ceiling worth a damn so the Ads'es can't just sit up there pelting the enemy from a safe distance. Only armor tanks are unbalanced because of their rep, hardeners, and base speed. Rebalance them around those parameters and they'll be fine. The large blaster could use a range reduction.
Shield tanks and ADSs are completely balanced, even against swarms. You're grossly overestimating the range of vehicles. Rails only go like 250m or so, missiles about 200m, so within forge range and only slightly out of swarm lock range. ADSs can only engage within 75m ish usually, unless you're really bad and just stand in the same spot the whole time. A forge is much better, but swarms help.
Lol at 250m swarms. You may as well ask them to lock and fire automatically for you.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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P14GU3
WarRavens
1
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Posted - 2015.11.18 02:45:00 -
[13] - Quote
I just wish the range of av weapons was balanced with large turrets. The blaster and PLC should be shortest range, at 150m. The swarms and missile turret should be 2nd at 200m, and the forge/rail equal at 250m.
I don't see why tanks always have to outrange AV or vice-versa. Tanks already have the damage advantage (3-4 proto forge rounds easily to kill a proper fit maddie, vs one mlt rail round to kill a pro sentinal.) Why should they have the range advantage as well?
'Sault AK.0 - Logi AK.0 - 'Sault GK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Sentinal MK.0
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Dewie Cheecham
Enlightened Infantries Special Planetary Emergency Response Group
873
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Posted - 2015.11.20 14:31:00 -
[14] - Quote
Another option to curb the Vehicle spam, one that uses a strategic twist rather than a hard limit.
What if the MCC's only had two transport ships on board (Caldari is named Bolas if I recall) If one is destroyed, that'll limit the enemy ability to call in vehicles. The MCC can build replacements though, at say 1 per 5 minutes or so?
Downside: A team with the upper hand can really screw up their enemy this way though, meaning red-lined teams may lose their ability to break out. |
Dust514 HOFer
Villore Sec Ops Gallente Federation
5
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Posted - 2015.11.20 16:01:00 -
[15] - Quote
I often see 3 proto tanks and an ADS in matches....its really sad. |
Raven-747
Fatal Absolution Bleeding Sun Conglomerate
237
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Posted - 2015.11.20 16:45:00 -
[16] - Quote
Shamarskii Simon wrote:Dewie Cheecham wrote:Darth-Carbonite GIO wrote:Good thing there are no proto ADS' In all seriousness though, I typically prefer balance over restrictions. Seeing there is no balance at the moment... Two Proto tanks and an ADS WILL winn any battle, they'll lose a few, but some proto stomp teams can do that and only spill whine when they get killed by a militia DS. (rare Fun that) The primary problem is a range issue. The tanks can often safely sit at the red line and decimate the enemy team, only to roll back to absolute safety whenever someone fields a challenge. Tanks and ADS'es out range swarms, and considering swarm grenades are short lived, an ADS can easily outrun them as well. Give Swarms back our 250m+ range, and add an altitude ceiling worth a damn so the Ads'es can't just sit up there pelting the enemy from a safe distance. Missiles only have 200m range. Swarm velocity faster than ADS. ADS has inertia, swarms do not. (cannot be dodged) ADS flying over swarmer at full speed will be hit by 1 volley. Swarms travel 400m. only way to evade second volley is to go out to 400m ASAP. Then no renders, etc. Did you know that? And 150m lock on range <- balanced indeed.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ. LASERS BITCH!!!!
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duster 35000
623
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Posted - 2015.11.20 17:09:00 -
[17] - Quote
Dewie Cheecham wrote:Darth-Carbonite GIO wrote:Good thing there are no proto ADS' In all seriousness though, I typically prefer balance over restrictions. Seeing there is no balance at the moment... Two Proto tanks and an ADS WILL winn any battle, they'll lose a few, but some proto stomp teams can do that and only spill whine when they get killed by a militia DS. (rare Fun that) The primary problem is a range issue. The tanks can often safely sit at the red line and decimate the enemy team, only to roll back to absolute safety whenever someone fields a challenge. Tanks and ADS'es out range swarms, and considering swarm grenades are short lived, an ADS can easily outrun them as well. Give Swarms back our 250m+ range, and add an altitude ceiling worth a damn so the Ads'es can't just sit up there pelting the enemy from a safe distance. Or all infantry will win a game, infantry is more useful. if you're dying to vehicles you need to git gud
Apply kill to self
We'll bang ok?
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