Breakin Stuff wrote:Buntly I am opposed to blanket buffs to any AV weapons without testing the ramifications of what will happen first. At the very least kill models need to be done via spreadsheet to determine the balance points at a baseline to figure out what breaks.
But here is my item-by-item response to your suggestions. My answers are italicized:
1 change the proficiency on the swarm launcher to bypass hardeners 5% bypassed per level.
There are no provisions for hardener penetration, and negating the purpose of having hardeners in the first place is pretty lame. Reducing hardeners to 1 per tank would make it possible for a swarmer to kill an HAV, but not trivially. Combined, your suggestions make doing so a trivial affair.
2 slow down the acceleration on tanks, making them more vulnerable when they camp infantry.
Maybe. This has been tossed around as a balancing factor as chrome tanks were a lot slower, and the fast speeds of today's tanks came as a bit of a shock to everyone. This might help. But for now, there are more likely to work solutions.
3 add permanent dispertion on all large turrets. No heat buildup required.
No. Railguns would be rendered worthless entirely for anything except shooting tanks at near point blank and killing stationary installations. Heavy Missile turrets are only good in the hands of a badass tank monkey and even then, aren't the best option. Blasters have obnoxious dispersion that requires a module that is an activated unit with a time duration to make them truly viable for infantry hitting.
4 nerf the range on all turrets to 100 meters. It's the swarmer's job to kill vehicles. He shouldn't be sniped by the thing he is trying to kill simply because of bad game mechanics. Of course, this could also be fixed by giving swarms a 300 meter lock on again.
Hell no, get out. Your premise "He shouldn't be sniped by the thing he is trying to kill simply because of bad game mechanics." is flawed because it is an opinion, and anecdotal at best.
Finally, Swarms are not meant to be the go-to AV option that is superior to all choices. Swarms are an AV choice. Your change suggestions would by and large render swarms superior to the Forge Gun and Plasma Cannon in just about every possible way, on the AV platform with the flat-out highest baseline DPS of any infantry AV weapon in the game.
I know this because I have TESTED these permutations. I have gone over them with tank drivers who aren't rabid win butan fanatics, and AV gunners who aren't of the opinion that having an AV weapon should mean an automatic kill against a vehicle.
I would suggest more thought and consideration to the problem and examining it both from the AV and from the driver's seat of a tank before providing one-sided solutions to acknowledged problems that benefit only your playstyle if you wish said suggestions taken more seriously.
He certainly isn't for helping out AV any. He sounds like a tanker to me