Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Text Grant
PIanet Express
442
|
Posted - 2015.11.14 05:25:00 -
[1] - Quote
I run proto AV every match. I can't kill well built somas, much less gunnies, or maddies. Until 1 AV'er can kill 1 tanker, so long dust. It's been a crappy 4 years, and I'd like a refund for my aurum CCP.
Ways to fix since I put this here...
1 keep tanks strong, but take away their acceleration
2 make tanks weak, but keep the acceleration.
3 add dispertion to all hybrid large turrets, and nerf the range on them.
Hey, let me know if any of these things happen so I can actually enjoy a game not based on tank vs tank warfare only. |
KEROSIINI-TERO
The Rainbow Effect
2
|
Posted - 2015.11.14 05:55:00 -
[2] - Quote
Text Grant wrote:I run proto AV every match. I can't kill well built somas, much less gunnies, or maddies. Until 1 AV'er can kill 1 tanker, so long dust. It's been a crappy 4 years, and I'd like a refund for my aurum CCP.
.
I think you are not aiming for a realistic balanced situation, at all. The underlined part sounds an awful lot like:
Quote:Until any AV'er can kill 1 tanker
Even if you mean maximized proto AV vs maximized proto tank and not lesser AV variations, that is not good gameplay balance.
The reason why that is broken balance is that if in all theoretical 1v1 scenarios (impossible btw) both tank and infantryman are "on balance", the tank gets absolutely wrecked, instagibbed and all totaled if two infantrymen casually open fire together.
Let's face it: infantry, dropships, tanks (and even scouts and sentinels) play differently.
KERO-TRADER is my official Eve character for Dust trading.
Search "KEROBPO" for list of bpos for sale.
|
Takahiro Kashuken
Red Star.
4
|
Posted - 2015.11.14 10:33:00 -
[3] - Quote
Basically you want to go back to the times when 1 AV player could effectively shutdown 6 vehicles by themselves and destroy them without ever fearing a retaliation by said vehicle pilots.
Add in a second AV player and there is no more room or even a role for the vehicle because infantry can do it better anyways.
This is why the 1v1 argument is flawed, at least with a vehicle in the days when my blaster was accurate and not RBS based infantry could still hide from my massive vehicle and ambush me using areas i cannot get to but infantry can get everywhere and attack from everywhere and if 1AV can kill a vehicle no problem like a HAV then every other vehicle such as the ADS/LAV will get hammered even quicker.
Just admit you want to delete vehicles from the game.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
|
Text Grant
PIanet Express
442
|
Posted - 2015.11.14 10:36:00 -
[4] - Quote
Takahiro Kashuken wrote:Basically you want to go back to the times when 1 AV player could effectively shutdown 6 vehicles by themselves and destroy them without ever fearing a retaliation by said vehicle pilots.
Add in a second AV player and there is no more room or even a role for the vehicle because infantry can do it better anyways.
This is why the 1v1 argument is flawed, at least with a vehicle in the days when my blaster was accurate and not RBS based infantry could still hide from my massive vehicle and ambush me using areas i cannot get to but infantry can get everywhere and attack from everywhere and if 1AV can kill a vehicle no problem like a HAV then every other vehicle such as the ADS/LAV will get hammered even quicker.
Just admit you want to delete vehicles from the game. Can you read? |
Takahiro Kashuken
Red Star.
4
|
Posted - 2015.11.14 11:41:00 -
[5] - Quote
Text Grant wrote:Takahiro Kashuken wrote:Basically you want to go back to the times when 1 AV player could effectively shutdown 6 vehicles by themselves and destroy them without ever fearing a retaliation by said vehicle pilots.
Add in a second AV player and there is no more room or even a role for the vehicle because infantry can do it better anyways.
This is why the 1v1 argument is flawed, at least with a vehicle in the days when my blaster was accurate and not RBS based infantry could still hide from my massive vehicle and ambush me using areas i cannot get to but infantry can get everywhere and attack from everywhere and if 1AV can kill a vehicle no problem like a HAV then every other vehicle such as the ADS/LAV will get hammered even quicker.
Just admit you want to delete vehicles from the game. Can you read?
Bottom line is you want 1v1 and i just explained why you cannot have 1v1.
Just ask CCP to remove vehicles for you because that is what essentially will happen anyways if 1v1 comes into play.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
|
Baal Omniscient
Qualified Scrub
2
|
Posted - 2015.11.14 14:37:00 -
[6] - Quote
KEROSIINI-TERO wrote:Text Grant wrote:I run proto AV every match. I can't kill well built somas, much less gunnies, or maddies. Until 1 AV'er can kill 1 tanker, so long dust. It's been a crappy 4 years, and I'd like a refund for my aurum CCP.
. I think you are not aiming for a realistic balanced situation, at all. The underlined part sounds an awful lot like: Quote:Until any AV'er can kill 1 tanker Even if you mean maximized proto AV vs maximized proto tank and not lesser AV variations, that is not good gameplay balance. The reason why that is broken balance is that if in all theoretical 1v1 scenarios (impossible btw) both tank and infantryman are "on balance", the tank gets absolutely wrecked, instagibbed and all totaled if two infantrymen casually open fire together. Let's face it: infantry, dropships, tanks (and even scouts and sentinels) play differently. I understand your point, but at the same time this point can be boiled down 'Tanks shouldn't be able to be killed 1v1 because then when they get into a 2v1 situation they are f*cked'. Which is the same scenario for every other non-vehicle player on the field. 2v1 with equivalent gear and the 1 is in trouble. It's not an even analogy because of the differences between infantry and vehicle combat, but the fact is that you can currently have people soloing in a fitting that cannot be killed by another player soloing in a fitting meant to counter the first. And with hardeners in their current state a solo Av player is better off trying to avoid a hardner stacked tank because they will accomplish nothing more than drawing it's attention to them. At best, scaring it away for a few seconds. The meta is broken and needs fixing. I'm not advocating any particular action, but in the end vehicles need to be able to be killed in a 1v1 fight.
añ¼añ+añ¦-añ¬añ+añƒañ¦-añÿañ¿añ+añ+añ¦-añªañ+añùañ¿aÑìaññ
"Baal comes...and destruction follows him like a storm."
añ¿añ+añ¦añ¿aÑìaññañ¦añ+añ¿aÑìañºañòañ+añ¦añ+aññ-añªañ+añùañ¿aÑìaññ-añ¦añ¦añÖaÑìañù
|
Kallas Hallytyr
Skullbreakers
1
|
Posted - 2015.11.14 19:25:00 -
[7] - Quote
Text Grant wrote:1 keep tanks strong, but take away their acceleration
This is actually reasonable, the only real issue with it being the dumb Myofib + AV nade douchebaggery that will inevitably kill any HAVs if they go too far (and this is CCP we're talking about, so they'd definitely go too far...)
But yeah, reducing HAV acceleration down, little bits at a time until they are in a balanced place would help the situation an immense amount.
Alt of Halla Murr. Sentinel.
|
THUNDERGROOVE
Fatal Absolution Bleeding Sun Conglomerate
2
|
Posted - 2015.11.14 22:01:00 -
[8] - Quote
Is it fun?
The enemies of God stand broken before us. The light of the Reclaiming shines over them!
12/13/14 Never forget
|
XT11 TU53
Fire Star 8th battalion
20
|
Posted - 2015.11.15 01:58:00 -
[9] - Quote
I can 1v1 a tank most of the time. from militia tanks to GV.0's they get demolished. Though, I die in the process as well. ~15,000 dmg in a single hit. The balance of this is that a scout with no mods and an SMG can one shot me. SMG>Me>Tank>SMG, I think that fits...
Caldari: "Get railed"
Amarr: "I'ma firin' my laser, Blaaah!"
Minmatar: "Here comes the BOOM!"
Galente: "Got my eyes on U
|
Derpty Derp
Dead Man's Game
1
|
Posted - 2015.11.15 17:27:00 -
[10] - Quote
Yes tanks need looking at, badly...
Text Grant wrote:I run proto AV every match. I can't kill well built somas
Oh nvm, you're just a really bad aver then. |
|
luckyireland
Mcalpines Fusiliers
61
|
Posted - 2015.11.15 22:28:00 -
[11] - Quote
Give forge gunz back there range, Please.
I'm happy go lucky
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2015.11.15 22:40:00 -
[12] - Quote
luckyireland wrote:Give forge gunz back there range, Please.
Blaster Turrets want their range back not to mention Railguns.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
|
Nothing Certain
Pervy Sages
1
|
Posted - 2015.11.16 01:09:00 -
[13] - Quote
Text Grant wrote:I run proto AV every match. I can't kill well built somas, much less gunnies, or maddies. Until 1 AV'er can kill 1 tanker, so long dust. It's been a crappy 4 years, and I'd like a refund for my aurum CCP.
Ways to fix since I put this here...
1 keep tanks strong, but take away their acceleration
2 make tanks weak, but keep the acceleration.
3 add dispertion to all hybrid large turrets, and nerf the range on them.
Hey, let me know if any of these things happen so I can actually enjoy a game not based on tank vs tank warfare only.
I reaaly don't get this, vehicle/AV balance is in a good place, if anything vehicles could use a small buff with the exception of the hardened Maddy. That is pretty much broken, a swarm user has no effect on it. They can eat all your swarms and Lai Dai's and just roll up on to you. Good tankers are hard to kill but sometimes they get too cocky because they are almost invulnerable.
Because, that's why.
|
Kallas Hallytyr
Skullbreakers
1
|
Posted - 2015.11.16 02:59:00 -
[14] - Quote
True Adamance wrote:luckyireland wrote:Give forge gunz back there range, Please. Blaster Turrets want their range back not to mention Railguns. Railguns can have their range back as soon as it's not possible for them to sit 200m in the redline and still massively affect vehicles across most of all maps...
Alt of Halla Murr. Sentinel.
|
Richard Gamerich-R
Capital Acquisitions LLC
159
|
Posted - 2015.11.16 05:21:00 -
[15] - Quote
Don't forget, proto tank cost 1 200 000 ISK, your suit max 130 000.
Balance tank/AV is good, if you play in coordinate squad, no vehicle can run as they want.
Wait I'm restocking...
// DUST 514 - Get Rekt: http://www.youtube.com/playlist?list=PLx9VURwhIB1N2kNbg6hFCiRMhJ07e041L
|
Baal Omniscient
Qualified Scrub
2
|
Posted - 2015.11.16 07:22:00 -
[16] - Quote
Richard Gamerich-R wrote:Don't forget, proto tank cost 1 200 000 ISK, your suit max 130 000.
Balance tank/AV is good, if you play in coordinate squad, no vehicle can run as they want. So you're saying that a solo player in a tank is counterable by an entire squad. Yep, sounds totally balanced to me.
añ¼añ+añ¦-añ¬añ+añƒañ¦-añÿañ¿añ+añ+añ¦-añªañ+añùañ¿aÑìaññ
"Baal comes...and destruction follows him like a storm."
añ¿añ+añ¦añ¿aÑìaññañ¦añ+añ¿aÑìañºañòañ+añ¦añ+aññ-añªañ+añùañ¿aÑìaññ-añ¦añ¦añÖaÑìañù
|
Moochie Cricket
Fatal Absolution Bleeding Sun Conglomerate
1
|
Posted - 2015.11.16 18:57:00 -
[17] - Quote
Lai Dai packed av nades are your friend
Caldari
REALLY 514
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2015.11.16 20:18:00 -
[18] - Quote
Baal Omniscient wrote:Richard Gamerich-R wrote:Don't forget, proto tank cost 1 200 000 ISK, your suit max 130 000.
Balance tank/AV is good, if you play in coordinate squad, no vehicle can run as they want. So you're saying that a solo player in a tank is counterable by an entire squad. Yep, sounds totally balanced to me.
It's not but he does have a point.
A major aspect of HAV and vehicular game play is their disproportionally high upkeeps over time. If an HAV designed to be quickly destroyed by individual AVers they should see the costs of their modules and hulls reduced. At present they are difficult to kill and thus the costs to outfit one is very high.
That all being said HAV have not been representative of tanks in DUST 514 at any point in their history due to a combination of woefully inappropriate turret options, poor design changes for armour modules, and a lack of emphasis on vehicle positioning.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
|
Baal Omniscient
Qualified Scrub
2
|
Posted - 2015.11.17 08:11:00 -
[19] - Quote
True Adamance wrote:Baal Omniscient wrote:Richard Gamerich-R wrote:Don't forget, proto tank cost 1 200 000 ISK, your suit max 130 000.
Balance tank/AV is good, if you play in coordinate squad, no vehicle can run as they want. So you're saying that a solo player in a tank is counterable by an entire squad. Yep, sounds totally balanced to me. It's not but he does have a point. A major aspect of HAV and vehicular game play is their disproportionally high upkeeps over time. If an HAV designed to be quickly destroyed by individual AVers they should see the costs of their modules and hulls reduced. At present they are difficult to kill and thus the costs to outfit one is very high. That all being said HAV have not been representative of tanks in DUST 514 at any point in their history due to a combination of woefully inappropriate turret options, poor design changes for armour modules, and a lack of emphasis on vehicle positioning. The point that cost per death isn't equal is a given, I've never argued that point. I would honestly rather tanks be completely free and be uber killing machines that die in 2 shots at this point though. People playing the cost per death card like it means that makes it balanced and that gets under my skin. Regardless of ISK price, 1 ISK or 1,000,000 ISK, if one player running gear specifically made to shut down what you are running can't kill you without a squad of coordinated teammates who aren't busy dodging bullets from other sources, then there's a gameplay imbalance.
I agree with every point you make on tanks True, you're in fact the only tanker on these forums that I can easily agree with on a regular basis and you have been so for years. I just get frustrated with the rest of them who keep repeating the same tired old talking points rather than putting effort into trying to get a proper balance going. I don't want tanks to be useless but I want a fair fight between them and AV. Maybe some day....
añ¼añ+añ¦-añ¬añ+añƒañ¦-añÿañ¿añ+añ+añ¦-añªañ+añùañ¿aÑìaññ
"Baal comes...and destruction follows him like a storm."
añ¿añ+añ¦añ¿aÑìaññañ¦añ+añ¿aÑìañºañòañ+añ¦añ+aññ-añªañ+añùañ¿aÑìaññ-añ¦añ¦añÖaÑìañù
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2015.11.17 21:57:00 -
[20] - Quote
Baal Omniscient wrote:True Adamance wrote:Baal Omniscient wrote:Richard Gamerich-R wrote:Don't forget, proto tank cost 1 200 000 ISK, your suit max 130 000.
Balance tank/AV is good, if you play in coordinate squad, no vehicle can run as they want. So you're saying that a solo player in a tank is counterable by an entire squad. Yep, sounds totally balanced to me. It's not but he does have a point. A major aspect of HAV and vehicular game play is their disproportionally high upkeeps over time. If an HAV designed to be quickly destroyed by individual AVers they should see the costs of their modules and hulls reduced. At present they are difficult to kill and thus the costs to outfit one is very high. That all being said HAV have not been representative of tanks in DUST 514 at any point in their history due to a combination of woefully inappropriate turret options, poor design changes for armour modules, and a lack of emphasis on vehicle positioning. The point that cost per death isn't equal is a given, I've never argued that point. I would honestly rather tanks be completely free and be uber killing machines that die in 2 shots at this point though. People playing the cost per death card like it means that makes it balanced and that gets under my skin. Regardless of ISK price, 1 ISK or 1,000,000 ISK, if one player running gear specifically made to shut down what you are running can't kill you without a squad of coordinated teammates who aren't busy dodging bullets from other sources, then there's a gameplay imbalance. I agree with every point you make on tanks True, you're in fact the only tanker on these forums that I can easily agree with on a regular basis and you have been so for years. I just get frustrated with the rest of them who keep repeating the same tired old talking points rather than putting effort into trying to get a proper balance going. I don't want tanks to be useless but I want a fair fight between them and AV. Maybe some day....
To be honest I wouldn't mind HAV being more susceptible to AV fire if there were various additional modules including active counter measures, target jamming arrays, scan suppressing armour coatings, and various other odds and ends most prominent amongst them would be a powerful main gun with AoE explosive power and the ability to either switch (like a side arm) to a Co-axial Small Turret or Cuppola Mounted Small Turret.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
|
|
THEAMAZING POTHEAD
Nyain San
1
|
Posted - 2015.11.18 03:34:00 -
[21] - Quote
Commandos means theres always 3-7 swarms near every red berry furball. Until theres not an average 4 av'ers every game that can insta pop everything that comes near them, you cant talk about 1v1 balance. In chrome a proto aver could solo maxed out tanks but it wasnt a huge problem because there was only 1 or 2 proto avers ever in a game, and redline rail gunnys kept other tanks, in redlines anyways.
I'd have no problem with proto av 1v1 killing tanks if tere weren't 4 on average each game.
Your post is making me facepalm. ò.ó
Nyan!~~=[,,..,,]:3
Nyain SanGäó (rated ® for rape) is currently accepting hatemails.
|
Baal Omniscient
Qualified Scrub
2
|
Posted - 2015.11.18 15:32:00 -
[22] - Quote
THEAMAZING POTHEAD wrote:Commandos means theres always 3-7 swarms near every red berry furball. Until theres not an average 4 av'ers every game that can insta pop everything that comes near them, you cant talk about 1v1 balance. In chrome a proto aver could solo maxed out tanks but it wasnt a huge problem because there was only 1 or 2 proto avers ever in a game, and redline rail gunnys kept other tanks, in redlines anyways.
I'd have no problem with proto av 1v1 killing tanks if tere weren't 4 on average each game. And who did you get that info from? Any time I play I do so with my girlfriend and we're the only 2 AV players in the entire match 9 times out of ten because most people these days would rather avoid the triple hardened fortresses trying to camp them rather than attempt to fight them alone. But just like your little tale, mine is purely annecdotal as well and has no bearing on the average match.
añ¼añ+añ¦-añ¬añ+añƒañ¦-añÿañ¿añ+añ+añ¦-añªañ+añùañ¿aÑìaññ
"Baal comes...and destruction follows him like a storm."
añ¿añ+añ¦añ¿aÑìaññañ¦añ+añ¿aÑìañºañòañ+añ¦añ+aññ-añªañ+añùañ¿aÑìaññ-añ¦añ¦añÖaÑìañù
|
Baal Omniscient
Qualified Scrub
2
|
Posted - 2015.11.18 15:42:00 -
[23] - Quote
True Adamance wrote:Baal Omniscient wrote:True Adamance wrote:Baal Omniscient wrote:Richard Gamerich-R wrote:Don't forget, proto tank cost 1 200 000 ISK, your suit max 130 000.
Balance tank/AV is good, if you play in coordinate squad, no vehicle can run as they want. So you're saying that a solo player in a tank is counterable by an entire squad. Yep, sounds totally balanced to me. It's not but he does have a point. A major aspect of HAV and vehicular game play is their disproportionally high upkeeps over time. If an HAV designed to be quickly destroyed by individual AVers they should see the costs of their modules and hulls reduced. At present they are difficult to kill and thus the costs to outfit one is very high. That all being said HAV have not been representative of tanks in DUST 514 at any point in their history due to a combination of woefully inappropriate turret options, poor design changes for armour modules, and a lack of emphasis on vehicle positioning. The point that cost per death isn't equal is a given, I've never argued that point. I would honestly rather tanks be completely free and be uber killing machines that die in 2 shots at this point though. People playing the cost per death card like it means that makes it balanced and that gets under my skin. Regardless of ISK price, 1 ISK or 1,000,000 ISK, if one player running gear specifically made to shut down what you are running can't kill you without a squad of coordinated teammates who aren't busy dodging bullets from other sources, then there's a gameplay imbalance. I agree with every point you make on tanks True, you're in fact the only tanker on these forums that I can easily agree with on a regular basis and you have been so for years. I just get frustrated with the rest of them who keep repeating the same tired old talking points rather than putting effort into trying to get a proper balance going. I don't want tanks to be useless but I want a fair fight between them and AV. Maybe some day.... To be honest I wouldn't mind HAV being more susceptible to AV fire if there were various additional modules including active counter measures, target jamming arrays, scan suppressing armour coatings, and various other odds and ends most prominent amongst them would be a powerful main gun with AoE explosive power and the ability to either switch (like a side arm) to a Co-axial Small Turret or Cuppola Mounted Small Turret. I wouldn't either, but the chances of that any time soon is about as likely as Jesus appearing on TV's worldwide and announcing he's gay. Given our current structure and what we are able to work with, the only path I can see as making them properly balanced is to give them a massive (and I mean massive) price reduction, crank back the clocks on their turrets so they are uber killing machines again, cut their speed, increase their base eHp by a bit, find a fix for hardner stacking (I personally like the idea of Flux grenades resetting all active modules or locking them for x# of seconds since that cuts out the commando suit soloer and makes other suits give up their AV grenades, but haven't thought it through enough to tell if that would be over the top) and move on from there. However that's almost just as likely as your proposition, for the same reasons that we'll likely never be rid of the stupid jumpy assholes: the tears of the addicts. The ones who refuse to give a little of their power up for the betterment of the game... But we'll see. I'd be thrilled to have deeper V v AV combat, but I'm not too hopeful.
añ¼añ+añ¦-añ¬añ+añƒañ¦-añÿañ¿añ+añ+añ¦-añªañ+añùañ¿aÑìaññ
"Baal comes...and destruction follows him like a storm."
añ¿añ+añ¦añ¿aÑìaññañ¦añ+añ¿aÑìañºañòañ+añ¦añ+aññ-añªañ+añùañ¿aÑìaññ-añ¦añ¦añÖaÑìañù
|
Tebu Gan
Capital Acquisitions LLC
1
|
Posted - 2015.11.18 16:37:00 -
[24] - Quote
Text Grant wrote:I run proto AV every match. I can't kill well built somas, much less gunnies, or maddies. Until 1 AV'er can kill 1 tanker, so long dust. It's been a crappy 4 years, and I'd like a refund for my aurum CCP.
Ways to fix since I put this here...
1 keep tanks strong, but take away their acceleration
2 make tanks weak, but keep the acceleration.
3 add dispertion to all hybrid large turrets, and nerf the range on them.
Hey, let me know if any of these things happen so I can actually enjoy a game not based on tank vs tank warfare only.
I honestly feel sorry for you. It take a lot to admit a fault like this. "I can't kill a well built soma with AV" man I'm sooo sorry dude.
Best advice I can give you, Get Gud. Maybe try pulling out some proto AV and mix it up with some AV nades. I though generally just sneezed in a MLT tanks general direction and watched a pretty explosion back when I played.
Maybe try a different game that isn't nearly as difficult, like Yoshi's Island. |
Text Grant
PIanet Express
442
|
Posted - 2015.11.18 22:25:00 -
[25] - Quote
THEAMAZING POTHEAD wrote:Commandos means theres always 3-7 swarms near every red berry furball. Until theres not an average 4 av'ers every game that can insta pop everything that comes near them, you cant talk about 1v1 balance. In chrome a proto aver could solo maxed out tanks but it wasnt a huge problem because there was only 1 or 2 proto avers ever in a game, and redline rail gunnys kept other tanks, in redlines anyways.
I'd have no problem with proto av 1v1 killing tanks if tere weren't 4 on average each game. I wish I could survive when 4 infantry came after me. Lol |
Richard Gamerich-R
Capital Acquisitions LLC
162
|
Posted - 2015.11.19 05:04:00 -
[26] - Quote
Baal Omniscient wrote:Richard Gamerich-R wrote:Don't forget, proto tank cost 1 200 000 ISK, your suit max 130 000.
Balance tank/AV is good, if you play in coordinate squad, no vehicle can run as they want. So you're saying that a solo player in a tank is counterable by an entire squad. Yep, sounds totally balanced to me. Yep, time to destroy a tank and kill a pilot, 15s.
Time to recall a tank and to be again effective, +1min.
During this interval, many ways to the AV team to do others things.
And excuse me, but loose 5mil in ISK after 3 looses, it's not fun at all, even you have many ISK. The wallet is not iinfinite.
Wait I'm restocking...
// DUST 514 - Get Rekt: http://www.youtube.com/playlist?list=PLx9VURwhIB1N2kNbg6hFCiRMhJ07e041L
|
Richard Gamerich-R
Capital Acquisitions LLC
162
|
Posted - 2015.11.19 05:12:00 -
[27] - Quote
Moreover, I know people who don't have any problems to destroy a tank.
Last WE, I loose 3mil ISK just against 2 commando swarm and 1 FG. And except the FG, commandos didn't have difficulties to help on the field.
In short, play well in squad, and there is not problem.
The real problem is the tank spam, for me 2 tanks max on the field, not more.
Wait I'm restocking...
// DUST 514 - Get Rekt: http://www.youtube.com/playlist?list=PLx9VURwhIB1N2kNbg6hFCiRMhJ07e041L
|
THEAMAZING POTHEAD
Nyain San
1
|
Posted - 2015.11.19 07:11:00 -
[28] - Quote
Baal Omniscient wrote:THEAMAZING POTHEAD wrote:Commandos means theres always 3-7 swarms near every red berry furball. Until theres not an average 4 av'ers every game that can insta pop everything that comes near them, you cant talk about 1v1 balance. In chrome a proto aver could solo maxed out tanks but it wasnt a huge problem because there was only 1 or 2 proto avers ever in a game, and redline rail gunnys kept other tanks, in redlines anyways.
I'd have no problem with proto av 1v1 killing tanks if tere weren't 4 on average each game. And who did you get that info from? Any time I play I do so with my girlfriend and we're the only 2 AV players in the entire match 9 times out of ten because most people these days would rather avoid the triple hardened fortresses trying to camp them rather than attempt to fight them alone. But just like your little tale, mine is purely annecdotal as well and has no bearing on the average match. Instead of using av and following a tank after its running away, then saying you dont see any av- pull out a tank, see how long you last, and see if you can get over 5 kills with it.
Your post is making me facepalm. ò.ó
Nyan!~~=[,,..,,]:3
Nyain SanGäó (rated ® for rape) is currently accepting hatemails.
|
Text Grant
PIanet Express
442
|
Posted - 2015.11.19 11:13:00 -
[29] - Quote
Richard Gamerich-R wrote:Moreover, I know people who don't have any problems to destroy a tank.
Last WE, I loose 3mil ISK just against 2 commando swarm and 1 FG. And except the FG, commandos didn't have difficulties to help on the field.
In short, play well in squad, and there is not problem.
The real problem is the tank spam, for me 2 tanks max on the field, not more. You lost your tank to 3 AVers, and you're complaining??? This is the problem with tankers. 1v1 AV should kill V. No ifs ands or buts about it. |
Kallas Hallytyr
Skullbreakers
1
|
Posted - 2015.11.19 13:17:00 -
[30] - Quote
Text Grant wrote:You lost your tank to 3 AVers, and you're complaining??? This is the problem with tankers. 1v1 AV should kill V. No ifs ands or buts about it. I get what you're saying, I do, but surely you can't be likening 1+ million ISK investment to a 30-160k ISK investment?
I do agree that ISK shouldn't be able to buy invulnerability, which is why nigh invincible Maddy's are an issue, but at the same time when the investment is so massively disproportionate the should be some reason.
Personally, I'd rather have far cheaper vehicles that were far more destructible. If vehicles didn't cost 2x, 3x, 5x of way more than AV suits, then it'd be far more reasonable to bring their power down. As is, the cost difference is ridiculous, in pretty every way we can shake it.
Alt of Halla Murr. Sentinel.
|
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |