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Devadander
Woodgrain Atari
1
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Posted - 2015.11.29 17:14:00 -
[1] - Quote
Vehicle price point IS a valid argument. In a new Eden that didn't see pc 1.0.....
If you talk about killing pro HAV with anything less than a beacon, Aldin, or lai dai, you cannot be saved.
If you have trouble killing sica/soma, maybe stay inside the sockets..
If you constantly lose pro HAV, maybe watch the map and plan ahead next time.
Main problem here is the vortex paradox of "balance". I will explain. That will take too long, me me sum up.
Tanks many modules/turrets - varied and crazy fits everywhere. Choices removed - one viable fit meta rises. Shield boosters changed to one off pulse - maddy rises. Hardener buff - maddy meta rises further. AV balance for OP maddy - rest of vehicles screwed. Turret ranges/reload/etc nerfed - HAV becomes moving target. Ads skill stack nerf - perpetuates maddy meta. Smalls become useless - solo tanker rises. LAV nerf - HAV only target for AV main. Pro hulls - maddy meta worsens. Blaster gets buff - missiles and rails get further nerf. Av tuned to fight pro HAV - anything < pro = screwed. Gunni shield buff - maddy still meta.
Some finer points here and there I may have missed. But hopefully we see the pattern here. Again price should have dictated usage from the get go all the way to current meta. HelI, the price of pro dropsuits is supposed to be prohibitive...
The anti HAV crowd has cried us DIRECTLY into the state we currently observe.
But yeah, lets try more "balance".....
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
1
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Posted - 2015.11.29 18:22:00 -
[2] - Quote
Godin Thekiller wrote:Devadander wrote:Vehicle price point IS a valid argument. In a new Eden that didn't see pc 1.0.....
If you talk about killing pro HAV with anything less than a beacon, Aldin, or lai dai, you cannot be saved.
If you have trouble killing sica/soma, maybe stay inside the sockets..
If you constantly lose pro HAV, maybe watch the map and plan ahead next time.
Main problem here is the vortex paradox of "balance". I will explain. That will take too long, me me sum up.
Tanks many modules/turrets - varied and crazy fits everywhere. Choices removed - one viable fit meta rises. Shield boosters changed to one off pulse - maddy rises. Hardener buff - maddy meta rises further. AV balance for OP maddy - rest of vehicles screwed. Turret ranges/reload/etc nerfed - HAV becomes moving target. Ads skill stack nerf - perpetuates maddy meta. Smalls become useless - solo tanker rises. LAV nerf - HAV only target for AV main. Pro hulls - maddy meta worsens. Blaster gets buff - missiles and rails get further nerf. Av tuned to fight pro HAV - anything < pro = screwed. Gunni shield buff - maddy still meta.
Some finer points here and there I may have missed. But hopefully we see the pattern here. Again price should have dictated usage from the get go all the way to current meta. HelI, the price of pro dropsuits is supposed to be prohibitive...
The anti HAV crowd has cried us DIRECTLY into the state we currently observe.
But yeah, lets try more "balance"..... Funny how you point fingers at this "Anti-HAV" group saying it's their fault, when for the most part Pilots and AV (most AV aren't anti-HAV, although some are) only asked for AV tweaks, and general QoL improvements before the "rework" was done. The rest of the stuff is a multitude of people trying to fix that mistake. Also, you say that as if balance isn't a universal thing that happens in most multiplayer games. It's not going away, deal with it. Also, instead of whining, how about you put up your ideas on how to solve the issues at hand?
Many of those changes were due to howling on the forums. So yeah, I have to go with anti-av crowd as main. (There are always outliers)
So far all the suggestions from non-pilots in this particular thread have been counter-productive to any actual balance being achieved.
And I do suggest changes and ideas and suggestions and such. Wonder where I would post such things?....
Guaranteed not in a thread named such as this one.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
1
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Posted - 2015.11.29 20:34:00 -
[3] - Quote
This whole thread is somewhat of a shitpost...
If you don't like me, take that to the locker room. I simply pointed out the road that brought us here.
Would like to help make both sides more fun. But this is obviously not the thread for it.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
1
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Posted - 2015.11.29 21:47:00 -
[4] - Quote
Text Grant wrote:Devadander wrote:This whole thread is somewhat of a shitpost...
If you don't like me, take that to the locker room. I simply pointed out the road that brought us here.
Would like to help make both sides more fun. But this is obviously not the thread for it. Actually, the suggestions were quite reasonable for the literate :D
So two personal attacks, and nothing to actually further any kind of discussion.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.12 04:34:00 -
[5] - Quote
sullen maximus wrote:Medical Crash wrote:
Adamance I like your idea. Let the Tanks Main gun only be useable on other vehicles, while the only way for them to hurt infantry is with their secondary gunners. (Secondary guns may need major buffs to make up for this???)
Also, remove "Nitrous" modules from the game. Squirm tankers squirm.
AV weapons have been getting tyrannosaurus rekt-nerfed for too long now, let the tankers have a taste of their own medicine.
What they did to my Breach FG DMG and it's effective range is unbelievable. What is it's effective max range now, like 300 M? Can't remember, but that needs to be returned to what it was before the nerf. At least for the Breach FG, reward users of this weapon for all it's drawbacks.
Taste of their own medicine? Let me ask you how many times is it Proto tanks which you are having an issue destroying vs the militia, standard, and enhanced? Other than the proto the other types get rofl raped by AV weapons in the game currently. Seriously stop the "i have AV therefore I should be able to single handedly take out tanks mentality"
This is the rock wall I find my forehead against ATM.
Trying to write an overhaul for AV/V, except we have the x* problem.
* being however many people can be arsed to pull AV. Sometimes this is 0, others >6.
Add in the fact that on paper, std and adv HAV sound good, but aren't when faced with half skilled av/V.
Coupled with std only DS/LAV...
And topped with officer AV.........
Even then, with our watered down selection of modules, viable fits echo our current meta. The only sheet I'm not thoroughly sick of is my "dream" sheet. Complete stat/module/AV variant rebuild.
And dreaming up new AV variants is where I run dry...
After actually trying to rebuild and crunch new numbers, I've come to realize why CCP has left vehicles in the cold so long. Without a full rebuild, its impossible. Even then..
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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