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8213
Blauhelme E.B.O.L.A.
2
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Posted - 2015.11.12 19:24:00 -
[1] - Quote
Short and simple. The redline exists for a reason, but often is subject to abuse from either team. In a perfect match-making world, it wouldn't be a problem, but stomps happen. The redline has also been abused by snipers, tanks, AFKers, and so on.
1. No damage can occur to or from a payer who is 50m or greater into the redline. Including OB Support. This will ensure that players aren't being camped and also ensure that less abuse occurs.
That's my solution.
Positive notes: It will make snipers and FGs more into the sandbox of play. They must share equal risk and will no longer be able to hide so deep into the redline that they are unobtainable without drastic or suicidal measures.
It will also allow organized team to re-group and "bust out" of the redline with vehicles, stealth, etc. Becoming unredlined, and winning a math is at this time extremely difficult.
Some drawn backs will be railgun tanks bouncing between the 50m mark. However, a tank that has to approach within 50m of the redline will be much easier to neutralize.
Never thank me for ISK, never call me a legend, and always send your 'gg' to CCP.
Audacity of wanting improvement
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8213
Blauhelme E.B.O.L.A.
2
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Posted - 2015.11.13 01:19:00 -
[2] - Quote
No.
It means if you are beyond 50m in nothing can hurt you and you can't hurt anything from that point. It's fairly simple. You can camp at 49 meters if you'd like, but at 49 meters, you're putting yourself at risk, unlike people who sit 300m deep
Never thank me for ISK, never call me a legend, and always send your 'gg' to CCP.
Audacity of wanting improvement
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8213
Blauhelme E.B.O.L.A.
2
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Posted - 2015.11.13 01:36:00 -
[3] - Quote
No, because you can go dep into the redline and call in a vehicle. Or, you can still sneak out the side with a scout like you can now.
Never thank me for ISK, never call me a legend, and always send your 'gg' to CCP.
Audacity of wanting improvement
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8213
Blauhelme E.B.O.L.A.
2
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Posted - 2015.11.13 02:43:00 -
[4] - Quote
On the right you display the team running into the DMZ. Remember, they only have 20 seconds to run in, and kill someone coming out of the safe zone. They would need to stand outside of the DMZ mostly. That 50m range should take enough of en edge off any handheld weapon fire for the team to battle out slowly. For intents and purposes, the redlined team can call in a dropship right on that line and use it to get out.
Now, if I'm looking at the image on the right upside down:
Yes, you can kill anyone who walks out of the DMZ, as you can now. But that buffer would give more exit options either by force or stealth. a squad forming in the DMZ can then shoot their way out. Or, there's more terrain for a scout to hide and weave in-and-out from until she sneaks out of either side.
I will admit, that some matches will just be one-sided stomps. Nothing will help the skill gap. And quite frankly, getting out of the redline takes about 20 seconds from any decent player. This is just something to help curb the stomps so that matches last enough for the other team to have more chances. For example, if you call in a tank or dropship, the Swarms and FGs camping the redline can't just keep you pinned in there. You can use the DMZ to reach a safe flight height in a dropship, or use the tank to bounce in and out during windows of opportunity using their high eHP and regen to move forward. Honestly, in my opinion; a redlined team should need to work hard to escape as they were put there for a reason.
The redline exists for a reason. But, also it has been abused by ultra range weapons as well as campers blocking any form of exit. The barrier would be put in already existing redlines. It would extend the redline out any further.
Never thank me for ISK, never call me a legend, and always send your 'gg' to CCP.
Audacity of wanting improvement
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8213
Blauhelme E.B.O.L.A.
2
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Posted - 2015.11.14 00:43:00 -
[5] - Quote
Pokey Dravon wrote:The top of the diagram is towards the objectives, bottom is the blue spawn. Blues are trying to move up towards the objectives.
And yes you could group up in the DMZ...but honestly that isn't going to make much of a difference because you can do the same thing now, just deeper in the redline, but groups simply don't exhbit that level of organization in most situations...pushing the ability to do that closer to the objective s isn't going to modify that player behavior.
I think we are trying too hard to treat the symptoms of a redline rather than addressing the real issue which is how to avoid a redline situation in the first place. I totally agree. The matchmaking in this game is terrible. In a perfect match-making world, less matches would be redlines. But, also my solution still addresses the abuse that comes from within the redline
Never thank me for ISK, never call me a legend, and always send your 'gg' to CCP.
Audacity of wanting improvement
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