Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Mortishai Belmont
G.L.O.R.Y
1
|
Posted - 2015.11.10 23:22:00 -
[31] - Quote
Count- -Crotchula wrote:you really can't talk about somebody else's money like that. With all due respect, I can talk about whatever I want >.>
The C.E.O. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
|
Avallo Kantor
980
|
Posted - 2015.11.10 23:40:00 -
[32] - Quote
Mortishai Belmont wrote:Count- -Crotchula wrote:you really can't talk about somebody else's money like that. With all due respect, I can talk about whatever I want >.>
Then please understand when you speak about whatever you wish others may call you out on such trifling details as 'facts' or 'evidence'.
Honestly, programming is hard work, and the speed at which you code is by no means a 'set' rate. You can't talk about features in a rate / month like you can talk about how many products a factory can make per hour. Sometimes the development process is swift, sometimes it is not.
To compare to EVE online is a bit unfair, as the Devs have over the course of the past few years been neck deep in completely reworking key features. Many of those features upon being released saw NO actual change to a player's gameplay, but allowed the devs the needed refactoring / clean up needed to implement new features down the line.
In other words, some of the most programmer intensive tasks show the least amount of change to the end user experience. However those same tasks are critical for keeping a code base that can still function years down the line, or for features to be added in a fraction of the time what would have been required before such refactoring (if they could have been feasible at all).
For you to constantly compare single snapshots of progress is frankly indicative of your lack of understanding of the coding process, and the realities game devs face when trying to keep a long term project such as an MMO or long-term world alive and healthy.
Look to the constant cries of port, and how Rattati has stated numerous times that the code base is riddled with legacy issues and technical debt that dampens forward movement. Have you ever stopped to consider that the efforts to clear that away, and thus redesign the system (for perhaps an eventual port) would take months and months of effort just so that the end result is the same game we have today, albeit with hefty backend refactor to allow for other updates such as powercores or moddable weapons?
MMO Game development (good development at least) is not a race from new feature to new feature. It is a marathon that is all about keeping the long term goals in mind while also making it to checkpoints of new releases. Still, the ultimate goal should always be in service to that long term marathon and if short term goals need be shifted or moved to align to that then that is simply a part of the development process.
"Mind Blown" - CCP Rattati
|
XxBlazikenxX
Ancient Exiles. Bleeding Sun Conglomerate
3
|
Posted - 2015.11.10 23:40:00 -
[33] - Quote
Mortishai Belmont wrote:Count- -Crotchula wrote:you really can't talk about somebody else's money like that. With all due respect, I can talk about whatever I want >.> Not true
Under contract by the Amarr Empire
Amarr Commando Forever
Ancient Exiles. Member
|
DozersMouse XIII
Fatal Absolution Bleeding Sun Conglomerate
1
|
Posted - 2015.11.11 00:14:00 -
[34] - Quote
Avallo Kantor wrote:Mortishai Belmont wrote:Count- -Crotchula wrote:you really can't talk about somebody else's money like that. With all due respect, I can talk about whatever I want >.> Then please understand when you speak about whatever you wish others may call you out on such trifling details as 'facts' or 'evidence'. Honestly, programming is hard work, and the speed at which you code is by no means a 'set' rate. You can't talk about features in a rate / month like you can talk about how many products a factory can make per hour. Sometimes the development process is swift, sometimes it is not. To compare to EVE online is a bit unfair, as the Devs have over the course of the past few years been neck deep in completely reworking key features. Many of those features upon being released saw NO actual change to a player's gameplay, but allowed the devs the needed refactoring / clean up needed to implement new features down the line. In other words, some of the most programmer intensive tasks show the least amount of change to the end user experience. However those same tasks are critical for keeping a code base that can still function years down the line, or for features to be added in a fraction of the time what would have been required before such refactoring (if they could have been feasible at all). For you to constantly compare single snapshots of progress is frankly indicative of your lack of understanding of the coding process, and the realities game devs face when trying to keep a long term project such as an MMO or long-term world alive and healthy. Look to the constant cries of port, and how Rattati has stated numerous times that the code base is riddled with legacy issues and technical debt that dampens forward movement. Have you ever stopped to consider that the efforts to clear that away, and thus redesign the system (for perhaps an eventual port) would take months and months of effort just so that the end result is the same game we have today, albeit with hefty backend refactor to allow for other updates such as powercores or moddable weapons? MMO Game development (good development at least) is not a race from new feature to new feature. It is a marathon that is all about keeping the long term goals in mind while also making it to checkpoints of new releases. Still, the ultimate goal should always be in service to that long term marathon and if short term goals need be shifted or moved to align to that then that is simply a part of the development process. He gets it o7
addicted to the Kubo's GMK-16 banana cannon
|
Sylwester Dziewiecki
527
|
Posted - 2015.11.11 01:12:00 -
[35] - Quote
I reported 2 bug's on 21.09.2014 tro the reporting tool. From that day they were not filtered, no one from CCP responded to me about bug's I reported, and they are still in-game. On close beta I reported bug with DS hovering over Uplink instantly kill everyone that respawn on it, and it is still in-game.
So as I understand, your job is to inform players about places to report bug's, not actually pin those reports on piece of paper to someones 'task wall' that will fix it.. in future - is that correct?
This is Skirmish v1.0
|
postapo wastelander
Corrosive Synergy
1
|
Posted - 2015.11.11 01:14:00 -
[36] - Quote
Sylwester Dziewiecki wrote: I reported 2 bug's on 21.09.2014 tro the reporting tool. From that day they were not filtered, no one from CCP responded to me about bug's I reported, and they are still in-game. On close beta I reported bug with DS hovering over Uplink instantly kill everyone that respawn on it, and it is still in-game. So as I understand, your job is to inform players about places to report bug's, not actually pin those reports on piece of paper to someones 'task wall' that will fix it.. in future - is that correct?
Same here about invisible walls, same responce. Nothing fixed.
"I'm glad there is still Fallout because game development is dead."
One common gamer
|
Lost Apollo
Moose Knuckle Pros
211
|
Posted - 2015.11.11 02:18:00 -
[37] - Quote
postapo wastelander wrote:Sylwester Dziewiecki wrote: I reported 2 bug's on 21.09.2014 tro the reporting tool. From that day they were not filtered, no one from CCP responded to me about bug's I reported, and they are still in-game. On close beta I reported bug with DS hovering over Uplink instantly kill everyone that respawn on it, and it is still in-game. So as I understand, your job is to inform players about places to report bug's, not actually pin those reports on piece of paper to someones 'task wall' that will fix it.. in future - is that correct? Same here about invisible walls, same responce. Nothing fixed.
The only real **** up i have witnessed is the black screen. I fell through the map only one time.
My comment about sitting down was a nice way of telling you not to challenge a GM (especially Archduke). Stand up for things point out what is wrong but be prepared to presnt evidence.
Example
I call you a cheater. You deny this, of couse, but so would everyone else. However, without proof showinfcmy statement as true, I lose credibility.
So saying "fix what is broken" but showing no evidence to validate what you claimto be broken is a futile path.
My armor is weak, but my shields are relentless.
State 'Rasetsu' Assault
Born - April 1, 2013
|
postapo wastelander
Corrosive Synergy RUST415
1
|
Posted - 2015.11.11 02:34:00 -
[38] - Quote
Lost Apollo wrote:postapo wastelander wrote:Sylwester Dziewiecki wrote: I reported 2 bug's on 21.09.2014 tro the reporting tool. From that day they were not filtered, no one from CCP responded to me about bug's I reported, and they are still in-game. On close beta I reported bug with DS hovering over Uplink instantly kill everyone that respawn on it, and it is still in-game. So as I understand, your job is to inform players about places to report bug's, not actually pin those reports on piece of paper to someones 'task wall' that will fix it.. in future - is that correct? Same here about invisible walls, same responce. Nothing fixed. The only real **** up i have witnessed is the black screen. I fell through the map only one time. My comment about sitting down was a nice way of telling you not to challenge a GM (especially Archduke). Stand up for things point out what is wrong but be prepared to presnt evidence. Example I call you a cheater. You deny this, of couse, but so would everyone else. However, without proof showinfcmy statement as true, I lose credibility. So saying "fix what is broken" but showing no evidence to validate what you claimto be broken is a futile path.
Credibility, honestly boyko i do not care how i look in eyes of others. I do not like nonsence, most of boyos who knows me know im wierd but my spine is straight and i do everything to make thingies better. I doing givin outs for free. I sending stuff for free. I sending iskies if i have and someone needs. Because major thing of our life is how will people talk about ourselves when we die. And that is reasson why i basicaly hate nonsence and trying my best to do everything better. For myself, for my family and my friend and even people what i do not know. I honestly do not care how will people takes me here or outside on street. If i can do better i do better. And that is reasson why we right now pushing for better of this game boyko ;)
"I'm glad there is still Fallout because game development is dead."
One common gamer
|
Count- -Crotchula
TasteTheTamsen
1
|
Posted - 2015.11.11 13:38:00 -
[39] - Quote
Mortishai Belmont wrote:Count- -Crotchula wrote:you really can't talk about somebody else's money like that. With all due respect, I can talk about whatever I want >.>
not talking to you specifically, maybe I was, not sure who first wrote about somebody else's money but quite a few people on here made similar posts, including postapo so don't feel like you're being singled out.
I guess you can do what you want, but if you ignore advice you will constantly do the wrong thing.
>>>YouTube!<<<
|
Mortedeamor
The Black Masquerade
2
|
Posted - 2015.11.11 14:00:00 -
[40] - Quote
XxBlazikenxX wrote:Mortishai Belmont wrote:XxBlazikenxX wrote:Mortishai Belmont wrote:XxBlazikenxX wrote:CCP is one of the hardest working companies out there. Hahaha, oh god, best punchline ever! I am not joking. Well, present me with their hard works and labors. Not what they have done in the past, what they are doing now. Working on Warlords 1.3 ooooo what a fancy waste of time
prolly consists of new aurum gear and skins that is all...
pc master race
PORT IT CCP
|
|
Mortedeamor
The Black Masquerade
2
|
Posted - 2015.11.11 14:04:00 -
[41] - Quote
Lost Apollo wrote:I've said it 100 ******* times. The problems in Dust cannot be blamed solely on CCP. Face it, there are huge corps full of even bigger assholes who take the time to use exploits, glitches and some broken mechanics. If the fucktards would stop running off new players, we would be in a much bstter condition. We shouldn't grease the cogs of Dust with tears and hatred. yeah they can actually it was ccps stupid idea to put this game on ps3 which is the cause of over half its problems ie its ccps fault the game sucks
pc master race
PORT IT CCP
|
Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
410
|
Posted - 2015.11.11 15:44:00 -
[42] - Quote
postapo wastelander wrote:Invisible walls near every corner (just try to throw grenade). LAG (everybody knows this one, the major issue). Disconnections and freezes (still in game). Bugs (last one is LAV under map and blackscreen). Unbalance (what makes FoTM hunts). No racials and implement (due bad optomization).
I have the hardest time reading your posts 99% of the time, to the point it makes me want to stab my eyes with razor blades.
Point 1 - Invisible Walls: Why don't you move farther away from the wall? Or maybe your aim is just really bad? There are invisible walls, yes, but the way you say this I call BS because I can throw grenades perfectly fine. GG.
Point 2 - Lag: It's not something that can be fixed by CCP or it would have been already. You want to reduce lag? There are steps you can take to do such; just read around the forums as I will not coddle you by giving you a guide for it that has already been posted umpteen times.
Point 3 - Disconnection/Freezes: CCP has done all they can do to prevent it on their end. How about now you make sure that you don't have a lot of mails/contacts/chat channels/old notifications/corp mails/sent mails/etc. on Dust. Also, you will want to make sure that your PSN isn't flooded with contacts/mails/content/ DID YOU KNOW that if a Hard Drive is more than 75% full it's performance drops drastically which will also lead to other problems such as network and graphic issues as well as overall performance?
Point 4 - Bugs: CCP has fixed a good deal of bugs and they are still working on bug fixes, alas they have a small dev team for the game. I believe I read somewhere there are only 6 of them or something ridiculous like that. You have NO IDEA what their work day consists of so to be demanding on wanting bug fixes same day is impossible, ignorant, and just plain thoughtless.
Point 5 - Unbalance (or more grammatically known as Imbalance): Don't blame CCP for FOTM chasers, blame the community. Community cries nerf, **** gets nerfed. Community cries buff for long enough and they get their buffs eventually. In terms of actual OP instances, there have been a few weapon or mod situations that were out of hand but they were put in their rightful place.. As far as what becomes the new FOTM, that is entirely the community deciding by everyone running to a thing. Overuse of the thing becomes a norm and people get lazy and think the only way to beat it is to be it. That is just being LAZY.
Point 6 - No racials and implement: i'm sorry wtf do you mean by this?
All in all most of the time you talk out of your ass because you are too lazy to do any research. So you read what people write and you don't understand their rantings. If you would actually go back and read patch notes/previous forum posts/ dev blogs then you would actually be informed and the rest of us wouldn't have to read your terrible postings that have no backbone.
KEQ and ROFL. Diplomat.
D4GG3R is my mom.
I have reason to suspect Archduke is a Sassy Pirate.
|
DEATH THE KlD
Imperfect - Bastards
765
|
Posted - 2015.11.11 16:02:00 -
[43] - Quote
GM Archduke wrote:I just love it when the "money made from DUST goes towards EVE" argument comes up. The funniest thing ever Whatever happened to legion? I mean transfer our accounts and stuffies to the PC then make a ps4 port, like how warframe does it =ƒæì
CEO of Imperfect Bastards and NF -Heimdallr69
Imps>NS>NF
|
Derpty Derp
Dead Man's Game
1
|
Posted - 2015.11.11 16:06:00 -
[44] - Quote
Alcina Nektaria wrote:wanting bug fixes same day is impossible, ignorant, and just plain thoughtless. How about.... 2 years down the line? |
Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
413
|
Posted - 2015.11.11 16:37:00 -
[45] - Quote
Derpty Derp wrote:Alcina Nektaria wrote:wanting bug fixes same day is impossible, ignorant, and just plain thoughtless. How about.... 2 years down the line? CCP has been good about fixing certain bugs, other bugs are harder to find the fixes for. How would you like to take a fine tooth comb and run through hundreds of line of code to find what is causing a bug. I guarantee you it's not as easy as you would think.
KEQ and ROFL. Diplomat.
D4GG3R is my mom.
I have reason to suspect Archduke is a Sassy Pirate.
|
7th Son 7
Hakuna Matatah Inc
1
|
Posted - 2015.11.11 16:42:00 -
[46] - Quote
Alcina Nektaria wrote:Derpty Derp wrote:Alcina Nektaria wrote:wanting bug fixes same day is impossible, ignorant, and just plain thoughtless. How about.... 2 years down the line? CCP has been good about fixing certain bugs, other bugs are harder to find the fixes for. How would you like to take a fine tooth comb and run through hundreds of line of code to find what is causing a bug. I guarantee you it's not as easy as you would think.
Uh......... if it were my job I would do it or be fired, is that not how it works where you live?
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
|
Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
414
|
Posted - 2015.11.11 16:48:00 -
[47] - Quote
7th Son 7 wrote:Alcina Nektaria wrote:Derpty Derp wrote:Alcina Nektaria wrote:wanting bug fixes same day is impossible, ignorant, and just plain thoughtless. How about.... 2 years down the line? CCP has been good about fixing certain bugs, other bugs are harder to find the fixes for. How would you like to take a fine tooth comb and run through hundreds of line of code to find what is causing a bug. I guarantee you it's not as easy as you would think. Uh......... if it were my job I would do it or be fired, is that not how it works where you live? Don't get me wrong. The bugs suck, but what do you expect from a tiny dev team? Aside from babsitting the community and trying to appease players with their cries for other crap; when do you expect they have the time to sift through and test every single line of code? And even then there's the chance that if they do fix something in a line it will affect something else so they then need to figure out a way to write a new code that will prevent that from happening.
As I stated, we have no idea what their day consists of if you have an issue with the game just play something else like all the sane people and just keep popping back in from time to time to check on crap.
KEQ and ROFL. Diplomat.
D4GG3R is my mom.
I have reason to suspect Archduke is a Sassy Pirate.
|
7th Son 7
Hakuna Matatah Inc
1
|
Posted - 2015.11.11 16:55:00 -
[48] - Quote
Alcina Nektaria wrote:7th Son 7 wrote:Alcina Nektaria wrote:Derpty Derp wrote:Alcina Nektaria wrote:wanting bug fixes same day is impossible, ignorant, and just plain thoughtless. How about.... 2 years down the line? CCP has been good about fixing certain bugs, other bugs are harder to find the fixes for. How would you like to take a fine tooth comb and run through hundreds of line of code to find what is causing a bug. I guarantee you it's not as easy as you would think. Uh......... if it were my job I would do it or be fired, is that not how it works where you live? Don't get me wrong. The bugs suck, but what do you expect from a tiny dev team? Aside from babsitting the community and trying to appease players with their cries for other crap; when do you expect they have the time to sift through and test every single line of code? And even then there's the chance that if they do fix something in a line it will affect something else so they then need to figure out a way to write a new code that will prevent that from happening. As I stated, we have no idea what their day consists of if you have an issue with the game just play something else like all the sane people and just keep popping back in from time to time to check on crap.
Besides being interested in performance and the future of the game, I have no issues with anything else concerning Dust. Honestly, I was just trying to give you a rational logical response.
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
|
Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
415
|
Posted - 2015.11.11 17:03:00 -
[49] - Quote
7th Son 7 wrote:Besides being interested in performance and the future of the game, I have no issues with anything else concerning Dust. Honestly, I was just trying to give you a rational logical response. Most of us are interested in the future of the game. I like to believe there is a future. Until they give the Dust dev team more people and resources I don't necessarily think it's fair for people to be so quick to be dicks about the small amount of issues that are fixable (while staying on PS3) and not focusing their attention to the asshated ways of the community for being mostly to blame for their grievances.
KEQ and ROFL. Diplomat.
D4GG3R is my mom.
I have reason to suspect Archduke is a Sassy Pirate.
|
Mortishai Belmont
G.L.O.R.Y
1
|
Posted - 2015.11.11 18:40:00 -
[50] - Quote
Avallo Kantor wrote:Mortishai Belmont wrote:Count- -Crotchula wrote:you really can't talk about somebody else's money like that. With all due respect, I can talk about whatever I want >.> Then please understand when you speak about whatever you wish others may call you out on such trifling details as 'facts' or 'evidence'. Honestly, programming is hard work, and the speed at which you code is by no means a 'set' rate. You can't talk about features in a rate / month like you can talk about how many products a factory can make per hour. Sometimes the development process is swift, sometimes it is not. To compare to EVE online is a bit unfair, as the Devs have over the course of the past few years been neck deep in completely reworking key features. Many of those features upon being released saw NO actual change to a player's gameplay, but allowed the devs the needed refactoring / clean up needed to implement new features down the line. In other words, some of the most programmer intensive tasks show the least amount of change to the end user experience. However those same tasks are critical for keeping a code base that can still function years down the line, or for features to be added in a fraction of the time what would have been required before such refactoring (if they could have been feasible at all). For you to constantly compare single snapshots of progress is frankly indicative of your lack of understanding of the coding process, and the realities game devs face when trying to keep a long term project such as an MMO or long-term world alive and healthy. Look to the constant cries of port, and how Rattati has stated numerous times that the code base is riddled with legacy issues and technical debt that dampens forward movement. Have you ever stopped to consider that the efforts to clear that away, and thus redesign the system (for perhaps an eventual port) would take months and months of effort just so that the end result is the same game we have today, albeit with hefty backend refactor to allow for other updates such as powercores or moddable weapons? MMO Game development (good development at least) is not a race from new feature to new feature. It is a marathon that is all about keeping the long term goals in mind while also making it to checkpoints of new releases. Still, the ultimate goal should always be in service to that long term marathon and if short term goals need be shifted or moved to align to that then that is simply a part of the development process.
Dude, I'm not going to read that. If you can respond with that much to what little I said, you have way too much time on your hands. That's the real problem here.
The C.E.O. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
|
|
|
GM Archduke
Game Masters C C P Alliance
2
|
Posted - 2015.11.11 20:46:00 -
[51] - Quote
postapo wastelander wrote:GM Archduke wrote:I just love it when the "money made from DUST goes towards EVE" argument comes up. The funniest thing ever Then tell/prove me otherwise. Everytime when i asked before everytime, no answer just muddy muddy waters around ;) EvE improvement and new content EvE Valkyrie announced EvE Gunjack announced and Dust?! Not so much, skins warbarge what else two maps (third one was broken), still invisible walls, unbalanced, broken mechanics etc. It is only me who see unbalanced effort in CCP developement? Oh wait that is agains rulez XD
postapo wastelander wrote:What i need to prove? Players (me included) spent money here and we have no fixes, no implements. But EvE have all cream, Gunjack was made and VAlkyrie is behind corner too. How i think is just pure logic. Dust is profitable, but bigheads like to use profit somewhere else.
And all the rest of course. So, let's see.
No answers? Not the way I see it. I answered your thread about servers as well, for example.
I'm not going to go into details of yearly revenue and what it is spent on for oh-so many reasons, including not wanting to lose my job. But you're referring to logic, so let's take that for a spin.
There are two major factors in this:
1. EVE Online was first released in 2003, DUST 514 in 2013 /full release/. It should be obvious what paid for DUST 514 in the first place.
2. One of these two games is an award winning, 10 years old MMORPG with a steady player-base, while the other one is admittedly less successful. I think I can say that without getting in any serious trouble Again, it should be obvious that the more successful game does not need to be funded by the other. It's just irrational.
GM Archduke
CCP Customer Support | EVE Online | DUST 514
|
|
|
GM Archduke
Game Masters C C P Alliance
2
|
Posted - 2015.11.11 20:56:00 -
[52] - Quote
Oh yeah, and you also say there are no fixes and such, so...
Warlords 1.0 Overview & Patch Notes Warlords 1.1 Overview & Patch Notes Warlords 1.2 Overview & Patch Notes Introducing Warlords 1.2 Planetary Conquest Revamp Introducing Warlords 1.2 Progression System [Feedback] Hotfix FoxFour DUST 514 Development Roadmap
GM Archduke
CCP Customer Support | EVE Online | DUST 514
|
|
XxBlazikenxX
Ancient Exiles. Bleeding Sun Conglomerate
3
|
Posted - 2015.11.11 20:59:00 -
[53] - Quote
Archy to the rescue!
Under contract by the Amarr Empire
Amarr Commando Forever
Ancient Exiles. Member
|
Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
418
|
Posted - 2015.11.11 21:00:00 -
[54] - Quote
Sassy Pirate is Sassy.
GÖÑDukeyGÖÑ
KEQ and ROFL. Diplomat.
D4GG3R is my mom.
I have reason to suspect Archduke is a Sassy Pirate.
|
postapo wastelander
Corrosive Synergy RUST415
1
|
Posted - 2015.11.11 21:10:00 -
[55] - Quote
Still invisible walls. Still broken physics. Still disconnection. Still falls through maps.
and most importantly
Still LAG
I do not see anything about better lag compensation or invisible walls in these articles. Why there is not push for better lag compensation after whole that years? Why there is still not optimized engine?
Boyo i got it there is some improvements but CORE is broken and you cannot fix it by implementation of skins. Honestly there was big push for moneytized items in game ad there is still same issues like years before. And that is reasson why i found article about dust and its profit little wierd. Because even profiting game is still broken.
Better look will not fix rubberbanding, disconnections, freezing or LAG.
BTW
PR is still somehow wierd aswel to be honest. Becuase everytime when we want to help or do something better it looks like you taking it contraproductively, what with CCP infamous silence hurting community enough.
"I'm glad there is still Fallout because game development is dead."
One common gamer
|
Ripley Riley
Incorruptibles
12
|
Posted - 2015.11.11 21:31:00 -
[56] - Quote
Postapo, CCP Shanghai has a small team working on DUST 514. If it had an army of developers the size of EA of Ubisoft's labs... well it would still have bugs. My point is the team works on the "low hanging fruit" issues. If they were to tackle a massive problem it might take them months of focusing on ONE bug. We would go months without new features, balancing, or minor bug fixes just for the sake of a single bug.
That is not an effective use of a team's time.
Become the phoenix, rise again
|
maybe deadcatz
Serris Inc
1
|
Posted - 2015.11.11 21:38:00 -
[57] - Quote
Are you kids still arguing?
Ha!You can't kill me! I'm already dead!
|
postapo wastelander
Corrosive Synergy RUST415
1
|
Posted - 2015.11.11 21:46:00 -
[58] - Quote
Ripley Riley wrote:Postapo, CCP Shanghai has a small team working on DUST 514. If it had an army of developers the size of EA of Ubisoft's labs... well it would still have bugs. My point is the team works on the "low hanging fruit" issues. If they were to tackle a massive problem it might take them months of focusing on ONE bug. We would go months without new features, balancing, or minor bug fixes just for the sake of a single bug.
That is not an effective use of a team's time.
Even small team can make miracles. Take a look on czech warhorse what curently work Kingdome Come: Deliverance. They start with 12 boykos and their alfa was awesome, helvete even their AI have day/night cycle.
Honestly from my side of view even their dev team must know how Lag is game breaker here. From my view i will go for fix of LAG even if its take a quartal or year. Because that is more important than pretty lights.
I understand how they have issue with manpower, but honestly if someone put in article:"There is profit." and there is still no manpower that is simply wierd.
Most of Brothers and Sisters in Strike are basicaly scared because we think there is not push for improvements. And PR where everything is mostly prosecuted due "anything against forums/CCP" instead of dialog not help too.
"I'm glad there is still Fallout because game development is dead."
One common gamer
|
|
GM Archduke
Game Masters C C P Alliance
2
|
Posted - 2015.11.11 22:08:00 -
[59] - Quote
postapo wastelander wrote:Still invisible walls. Still broken physics. Still disconnection. Still falls through maps.
and most importantly
Still LAG
Yes. I didn't say these were fixed, or did I? What I'm saying is that there are fixes, there are improvements, people who work on these, and bang here I am talking to the community, or am I not? Give it time. We didn't abandon DUST 514, and we do care. We do what we can.
GM Archduke
CCP Customer Support | EVE Online | DUST 514
|
|
benandjerrys
Vader's-Fist The Empire of New Eden
956
|
Posted - 2015.11.11 22:10:00 -
[60] - Quote
Ffs I'm never trolling you again.
ONE VOICE//ONE COMMUNITY
Support Dust/EvE cross content
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |