Avallo Kantor
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Posted - 2015.11.10 23:40:00 -
[1] - Quote
Mortishai Belmont wrote:Count- -Crotchula wrote:you really can't talk about somebody else's money like that. With all due respect, I can talk about whatever I want >.>
Then please understand when you speak about whatever you wish others may call you out on such trifling details as 'facts' or 'evidence'.
Honestly, programming is hard work, and the speed at which you code is by no means a 'set' rate. You can't talk about features in a rate / month like you can talk about how many products a factory can make per hour. Sometimes the development process is swift, sometimes it is not.
To compare to EVE online is a bit unfair, as the Devs have over the course of the past few years been neck deep in completely reworking key features. Many of those features upon being released saw NO actual change to a player's gameplay, but allowed the devs the needed refactoring / clean up needed to implement new features down the line.
In other words, some of the most programmer intensive tasks show the least amount of change to the end user experience. However those same tasks are critical for keeping a code base that can still function years down the line, or for features to be added in a fraction of the time what would have been required before such refactoring (if they could have been feasible at all).
For you to constantly compare single snapshots of progress is frankly indicative of your lack of understanding of the coding process, and the realities game devs face when trying to keep a long term project such as an MMO or long-term world alive and healthy.
Look to the constant cries of port, and how Rattati has stated numerous times that the code base is riddled with legacy issues and technical debt that dampens forward movement. Have you ever stopped to consider that the efforts to clear that away, and thus redesign the system (for perhaps an eventual port) would take months and months of effort just so that the end result is the same game we have today, albeit with hefty backend refactor to allow for other updates such as powercores or moddable weapons?
MMO Game development (good development at least) is not a race from new feature to new feature. It is a marathon that is all about keeping the long term goals in mind while also making it to checkpoints of new releases. Still, the ultimate goal should always be in service to that long term marathon and if short term goals need be shifted or moved to align to that then that is simply a part of the development process.
"Mind Blown" - CCP Rattati
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