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Thexan Valkorian
Sanmatar Kelkoons Minmatar Republic
7
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Posted - 2015.11.08 16:47:00 -
[1] - Quote
Have the game start with 2 Officers(npc boss) The Officers are hard to kill Health 5,500 Shield 4,800 Assualt
2,000hp 1,500Shield Scout
10,000hp 7,500shield Heavy Uses officer gear(obviously) Has unlimited stamina Health regen 28- No regen mods Shield 27.4- No regen mods What every race it is will determine the weapon of choice
Scout Officers will only hack Objectives and Instalations, No Defending and will only stealthly kill a player with Nova Knives if there is 4 or less. Will run away if spotted.
Assualt Officers will only attack players but will miss a little due to a lot of kickback- Seems far with a lot of Hp and shield Once Officer attacks player said player will only be target until death and the next closes player will be targeted.
Logi Officer will only heal players and drop Hives, no attacking
Heavy Officers are Defenders and Takers of Objectives Will Defend Objective- Heavy Officer takes more damage than others- 3x, to be fair and opposing team Officer will attempt to kill him.
I Believe In The Democratization Of Fear.
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shaman oga
Dead Man's Game
4
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Posted - 2015.11.08 16:52:00 -
[2] - Quote
?
Regressed to blueberry level.
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Thexan Valkorian
Sanmatar Kelkoons Minmatar Republic
7
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Posted - 2015.11.08 16:54:00 -
[3] - Quote
All Officers will attempt to kill the enemy Officer on site and ignore what ever they were currently doing to assault each other.
Officers respawn every 2-3min Start from the Red Line to Objectives 1 Officer for each side respawn every 2-3min.
What do you think, response.
I Believe In The Democratization Of Fear.
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korrah silain
True Illuminate
146
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Posted - 2015.11.08 18:46:00 -
[4] - Quote
Why? Seems like programing ai for this would be a pointless waste of time and effort on ccps part considering all the other stuff they could be doing. I see no reason the game needs officers.
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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Thexan Valkorian
Sanmatar Kelkoons Minmatar Republic
37
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Posted - 2015.11.08 21:26:00 -
[5] - Quote
korrah silain wrote:Why? Seems like programing ai for this would be a pointless waste of time and effort on ccps part considering all the other stuff they could be doing. I see no reason the game needs officers. How would it be a pointless waste of time?
I Believe In The Democratization Of Fear.
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korrah silain
True Illuminate
146
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Posted - 2015.11.08 22:35:00 -
[6] - Quote
Thexan Valkorian wrote:korrah silain wrote:Why? Seems like programing ai for this would be a pointless waste of time and effort on ccps part considering all the other stuff they could be doing. I see no reason the game needs officers. How would it be a pointless waste of time? How would adding nigh unstoppable ais to a pvp focused game add anything to the experience?
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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Thexan Valkorian
Sanmatar Kelkoons Minmatar Republic
37
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Posted - 2015.11.08 23:41:00 -
[7] - Quote
korrah silain wrote:Thexan Valkorian wrote:korrah silain wrote:Why? Seems like programing ai for this would be a pointless waste of time and effort on ccps part considering all the other stuff they could be doing. I see no reason the game needs officers. How would it be a pointless waste of time? How would adding nigh unstoppable ais to a pvp focused game add anything to the experience? They are not invincible
I Believe In The Democratization Of Fear.
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korrah silain
True Illuminate
146
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Posted - 2015.11.08 23:58:00 -
[8] - Quote
Thexan Valkorian wrote:korrah silain wrote:Thexan Valkorian wrote:korrah silain wrote:Why? Seems like programing ai for this would be a pointless waste of time and effort on ccps part considering all the other stuff they could be doing. I see no reason the game needs officers. How would it be a pointless waste of time? How would adding nigh unstoppable ais to a pvp focused game add anything to the experience? They are not invincible Nigh invincible(means nearly or practically) and that's not the point the point is if wouldn't add much more meaningful gameplay compared to all the other work ccp could (and needs to be) doing. Between balancing things, bringing back vehicle options, just so much stuff could be both better and more efficiently done. Of course that's just my opinion.
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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Thexan Valkorian
Sanmatar Kelkoons Minmatar Republic
37
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Posted - 2015.11.09 04:16:00 -
[9] - Quote
korrah silain wrote:Thexan Valkorian wrote:korrah silain wrote:Thexan Valkorian wrote:korrah silain wrote:Why? Seems like programing ai for this would be a pointless waste of time and effort on ccps part considering all the other stuff they could be doing. I see no reason the game needs officers. How would it be a pointless waste of time? How would adding nigh unstoppable ais to a pvp focused game add anything to the experience? They are not invincible Nigh invincible(means nearly or practically) and that's not the point the point is if wouldn't add much more meaningful gameplay compared to all the other work ccp could (and needs to be) doing. Between balancing things, bringing back vehicle options, just so much stuff could be both better and more efficiently done. Of course that's just my opinion. A nice opinion it is, though nearly impossible for something to be balance without some Noob saying- "That/This is OP'
I Believe In The Democratization Of Fear.
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korrah silain
True Illuminate
147
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Posted - 2015.11.09 04:45:00 -
[10] - Quote
Ok, well ignoring the other things that could be better spent time on that i mentioned(also forgot a weapon customization system that has been proposed) that doesn't mean that balance can't be more or less achieved. Yes someone will always complain, but at a certain point those noobs become the outlier exceptions rather than the rules. Also, and I hate to throw this back into your face for the third time because, but what would be the point in doing this? What does it add? What problems does if address? And finally, programing ai is incredibly ******* difficult. At least good ai. I don't think you appreciate that enough.
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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Thexan Valkorian
Sanmatar Kelkoons Minmatar Republic
37
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Posted - 2015.11.09 05:35:00 -
[11] - Quote
korrah silain wrote: Ok, well ignoring the other things that could be better spent time on that i mentioned(also forgot a weapon customization system that has been proposed) that doesn't mean that balance can't be more or less achieved. Yes someone will always complain, but at a certain point those noobs become the outlier exceptions rather than the rules. Also, and I hate to throw this back into your face for the third time because, but what would be the point in doing this? What does it add? What problems does if address? And finally, programing ai is incredibly ******* difficult. At least good ai. I don't think you appreciate that enough.
Damn Right its difficult, a lot of people should know not to rush those. A good AI for all of them and for them to function perfectly would take more than 3yrs, which I predict is Dust life span 3-4yrs or 2-3yrs would likely be the end of Dust 514 because ps3 servers should shut down.
I Believe In The Democratization Of Fear.
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korrah silain
True Illuminate
148
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Posted - 2015.11.09 05:37:00 -
[12] - Quote
Thexan Valkorian wrote:korrah silain wrote: Ok, well ignoring the other things that could be better spent time on that i mentioned(also forgot a weapon customization system that has been proposed) that doesn't mean that balance can't be more or less achieved. Yes someone will always complain, but at a certain point those noobs become the outlier exceptions rather than the rules. Also, and I hate to throw this back into your face for the third time because, but what would be the point in doing this? What does it add? What problems does if address? And finally, programing ai is incredibly ******* difficult. At least good ai. I don't think you appreciate that enough.
Damn Right its difficult, a lot of people should know not to rush those. A good AI for all of them and for them to function perfectly would take more than 3yrs, which I predict is Dust life span 3-4yrs or 2-3yrs would likely be the end of Dust 514 because ps3 servers should shut down. So...why suggest it?
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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Thexan Valkorian
Sanmatar Kelkoons Minmatar Republic
37
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Posted - 2015.11.09 14:27:00 -
[13] - Quote
Thought it might be a good idea at the time Looks like I was not thinking clearly.
I Believe In The Democratization Of Fear.
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