Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aeon Amadi
13
|
Posted - 2015.11.06 20:26:00 -
[1] - Quote
Corporal Oiki flicked up the sight of the Swarm launcher, bracing his lower body to absorb the recoil and aiming the barrel of the weapon around the corner of the silo. With the depression of the trigger, a salvo of self-guiding missiles was released. They corkscrewed, following the contour of the ground before several of them took a route into the building via a shattered window, the rest using the massive hole in the wall. There was silence, and then a series of loud reports came from within the building and the rest of the windows blew out in a hail of glistening shrapnel.
Source: https://wiki.eveonline.com/en/wiki/Falling_Skies_(Chronicle)
Of course, HMGs were pretty OP as well. Highlander 29 (female Gallente clone soldier) used an MH-82 to down an LAV using just two/three bursts and downed a Sparrow-class Dropship en route to reinforce Caldari positions.
Lore is fun ;3
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
Jonny D Buelle
The Warlords Legion
2
|
Posted - 2015.11.06 20:42:00 -
[2] - Quote
Aeon Amadi wrote:Corporal Oiki flicked up the sight of the Swarm launcher, bracing his lower body to absorb the recoil and aiming the barrel of the weapon around the corner of the silo. With the depression of the trigger, a salvo of self-guiding missiles was released. They corkscrewed, following the contour of the ground before several of them took a route into the building via a shattered window, the rest using the massive hole in the wall. There was silence, and then a series of loud reports came from within the building and the rest of the windows blew out in a hail of glistening shrapnel. Source: https://wiki.eveonline.com/en/wiki/Falling_Skies_(Chronicle) Of course, HMGs were pretty OP as well. Highlander 29 (female Gallente clone soldier) used an MH-82 to down an LAV using just two/three bursts and downed a Sparrow-class Dropship en route to reinforce Caldari positions. Lore is fun ;3
I prefer the lore of the four empires and their war, and the fact that, though the Gallente and the Minmatar are allies, the Gallente do not like fighting alongside their comrades due to their brutal combat tactics.
Director of T-W-L
Keeper of the List
Lord of Scrubs
|
Arkena Wyrnspire
Fatal Absolution
28
|
Posted - 2015.11.06 20:45:00 -
[3] - Quote
Despite alliances the empires rarely field fleets in tandem.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Kaze, you are best logi. Best. Logi.
|
Lightning35 Delta514
The Warlords Legion
2
|
Posted - 2015.11.06 20:58:00 -
[4] - Quote
Jonny D Buelle wrote:Aeon Amadi wrote:Corporal Oiki flicked up the sight of the Swarm launcher, bracing his lower body to absorb the recoil and aiming the barrel of the weapon around the corner of the silo. With the depression of the trigger, a salvo of self-guiding missiles was released. They corkscrewed, following the contour of the ground before several of them took a route into the building via a shattered window, the rest using the massive hole in the wall. There was silence, and then a series of loud reports came from within the building and the rest of the windows blew out in a hail of glistening shrapnel. Source: https://wiki.eveonline.com/en/wiki/Falling_Skies_(Chronicle) Of course, HMGs were pretty OP as well. Highlander 29 (female Gallente clone soldier) used an MH-82 to down an LAV using just two/three bursts and downed a Sparrow-class Dropship en route to reinforce Caldari positions. Lore is fun ;3 I prefer the lore of the four empires and their war, and the fact that, though the Gallente and the Minmatar are allies, the Gallente do not like fighting alongside their comrades due to their brutal combat tactics.
I feel like this explains why I'm a solo player and dislikes squads.
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
|
Aeon Amadi
13
|
Posted - 2015.11.06 20:59:00 -
[5] - Quote
Lore-wise, apart from economic and scientific reasons (which even then is sometimes sketchy) there is no reason for any of the factions to be allied. As such, there is a strong drive (at least with the Eve community) to cut the alliances entirely and make FW a big free-for-all.
To add on to what has already been said, the Republic often feels that the Federation oversteps their bounds and meddles with affairs they have nothing to do with. No better example than Pike's Landing in which the Federation involved a large fleet in the orbital battle between the Republic and the Empire, forcing co-operation with the Republic who threatened to fire upon them for interfering.
The Republic are very proud people and often-times would rather outright lose a fight than involve the Federation.
Back on the subject of weapons, though, it should be noted that Lore-wise the HMG uses armor-piercing rounds. Furthermore, a lot of Matari small arms use explosive warheads to compete against the technological advances of laser and hybrid weaponry. So the Matari have a reputation - if stereotypical - for low tech, but they make up for it in otherwise innovative ways despite being conventional
Which, honestly, is why I feel that there shouldn't be a distinction between 'Projectile' and 'Explosive' weapons. 'Projectile' weapons should just do 'Explosive' damage. Helps for balancing and makes sense according to the lore =P
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
Jonny D Buelle
The Warlords Legion
2
|
Posted - 2015.11.06 21:14:00 -
[6] - Quote
Aeon Amadi wrote:Lore-wise, apart from economic and scientific reasons (which even then is sometimes sketchy) there is no reason for any of the factions to be allied. As such, there is a strong drive (at least with the Eve community) to cut the alliances entirely and make FW a big free-for-all. To add on to what has already been said, the Republic often feels that the Federation oversteps their bounds and meddles with affairs they have nothing to do with. No better example than Pike's Landing in which the Federation involved a large fleet in the orbital battle between the Republic and the Empire, forcing co-operation with the Republic who threatened to fire upon them for interfering. The Republic are very proud people and often-times would rather outright lose a fight than involve the Federation. Back on the subject of weapons, though, it should be noted that Lore-wise the HMG uses armor-piercing rounds. Furthermore, a lot of Matari small arms use explosive warheads to compete against the technological advances of laser and hybrid weaponry. So the Matari have a reputation - if stereotypical - for low tech, but they make up for it in otherwise innovative ways despite being conventional Which, honestly, is why I feel that there shouldn't be a distinction between 'Projectile' and 'Explosive' weapons. 'Projectile' weapons should just do 'Explosive' damage. Helps for balancing and makes sense according to the lore =P
This I can agree with, however keep in mind that it's not just explosive heads they can fit onto their bullets. The Matari have also manufactured EMP rounds, Uranium Rounds, and pure Lead rounds to be used. It is why the Flux Srike we see is actually a Minmatar Orbital Bombarment as in EVE they are EMP Orbital Rounds fired from a projectile turret.
In the case of the HMG, which I use for both AV and AI, explosive rounds do make a lot of sense lore wise. I just wish I could change the type of ammunition from time to time so it does Shield damage.
In fact, can this be a thing where changing the ammunition type changes the damage type? IE. HMG with explosive rounds does explosive damage including the bonus damage to armor and reduced against shields, but if I changed to EMP rounds, I now do increased damage to shields but decreased against armor.
Director of T-W-L
Keeper of the List
Lord of Scrubs
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
|
Posted - 2015.11.06 21:28:00 -
[7] - Quote
Wonder what CCP would write destruction wise for the depiction of a lore accurate 80GJ Railgun?
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
|
Lightning35 Delta514
The Warlords Legion
2
|
Posted - 2015.11.06 21:43:00 -
[8] - Quote
Jonny D Buelle wrote:Aeon Amadi wrote:Lore-wise, apart from economic and scientific reasons (which even then is sometimes sketchy) there is no reason for any of the factions to be allied. As such, there is a strong drive (at least with the Eve community) to cut the alliances entirely and make FW a big free-for-all. To add on to what has already been said, the Republic often feels that the Federation oversteps their bounds and meddles with affairs they have nothing to do with. No better example than Pike's Landing in which the Federation involved a large fleet in the orbital battle between the Republic and the Empire, forcing co-operation with the Republic who threatened to fire upon them for interfering. The Republic are very proud people and often-times would rather outright lose a fight than involve the Federation. Back on the subject of weapons, though, it should be noted that Lore-wise the HMG uses armor-piercing rounds. Furthermore, a lot of Matari small arms use explosive warheads to compete against the technological advances of laser and hybrid weaponry. So the Matari have a reputation - if stereotypical - for low tech, but they make up for it in otherwise innovative ways despite being conventional Which, honestly, is why I feel that there shouldn't be a distinction between 'Projectile' and 'Explosive' weapons. 'Projectile' weapons should just do 'Explosive' damage. Helps for balancing and makes sense according to the lore =P This I can agree with, however keep in mind that it's not just explosive heads they can fit onto their bullets. The Matari have also manufactured EMP rounds, Uranium Rounds, and pure Lead rounds to be used. It is why the Flux Srike we see is actually a Minmatar Orbital Bombarment as in EVE they are EMP Orbital Rounds fired from a projectile turret. In the case of the HMG, which I use for both AV and AI, explosive rounds do make a lot of sense lore wise. I just wish I could change the type of ammunition from time to time so it does Shield damage. In fact, can this be a thing where changing the ammunition type changes the damage type? IE. HMG with explosive rounds does explosive damage including the bonus damage to armor and reduced against shields, but if I changed to EMP rounds, I now do increased damage to shields but decreased against armor. Edit: Maybe have it so each suit has an extra mod slot called ammunition. In the Ammo slot, we fit modules that cost no pg and no cpu that can change the damage type. If no ammo mod is fitted, the weapon does the default type of damage.
I'm sure the Gallente would LOVE to have a shield hmg of you know what I mean
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
|
Aeon Amadi
13
|
Posted - 2015.11.06 21:43:00 -
[9] - Quote
Jonny D Buelle wrote:
This I can agree with, however keep in mind that it's not just explosive heads they can fit onto their bullets. The Matari have also manufactured EMP rounds, Uranium Rounds, and pure Lead rounds to be used. It is why the Flux Srike we see is actually a Minmatar Orbital Bombarment as in EVE they are EMP Orbital Rounds fired from a projectile turret.
In the case of the HMG, which I use for both AV and AI, explosive rounds do make a lot of sense lore wise. I just wish I could change the type of ammunition from time to time so it does Shield damage.
In fact, can this be a thing where changing the ammunition type changes the damage type? IE. HMG with explosive rounds does explosive damage including the bonus damage to armor and reduced against shields, but if I changed to EMP rounds, I now do increased damage to shields but decreased against armor.
Edit: Maybe have it so each suit has an extra mod slot called ammunition. In the Ammo slot, we fit modules that cost no pg and no cpu that can change the damage type. If no ammo mod is fitted, the weapon does the default type of damage.
If you want, feel free to write up something about how it'd all work and I'll it onto my weapon customization sheet with credit toward you. Probably not something that can happen in the near future but, maybe one day
True Adamance wrote:Wonder what CCP would write destruction wise for the depiction of a lore accurate 80GJ Railgun?
It's actually featured in that chronicle, I believe. It's either that or an 80GJ Blaster, can't remember, but they hit two Gallente Scout-suits with it and they just cease to exist.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
|
Operative 1174 Uuali
True Companion Planetary Requisitions
1
|
Posted - 2015.11.06 21:49:00 -
[10] - Quote
And stormtroopers get one shotted and krunked by ewoks in the Star Wars movies, but that doesn't mean that your stormtrooper character should be a useless no-aming fool in an MMO.
http://www.news.com.au/lifestyle/real-life/in-todays-most-excellently-weird-story-guy-doing-charity-walk-survives-deadly-snake-bite-thanks-to-stormtrooper-suit/story-fnq2oad4-1227186185262
CCP logic GÇô We fix what doesn't need breaking.
|
|
Jonny D Buelle
The Warlords Legion
2
|
Posted - 2015.11.06 22:08:00 -
[11] - Quote
Aeon Amadi wrote:Jonny D Buelle wrote:
This I can agree with, however keep in mind that it's not just explosive heads they can fit onto their bullets. The Matari have also manufactured EMP rounds, Uranium Rounds, and pure Lead rounds to be used. It is why the Flux Srike we see is actually a Minmatar Orbital Bombarment as in EVE they are EMP Orbital Rounds fired from a projectile turret.
In the case of the HMG, which I use for both AV and AI, explosive rounds do make a lot of sense lore wise. I just wish I could change the type of ammunition from time to time so it does Shield damage.
In fact, can this be a thing where changing the ammunition type changes the damage type? IE. HMG with explosive rounds does explosive damage including the bonus damage to armor and reduced against shields, but if I changed to EMP rounds, I now do increased damage to shields but decreased against armor.
Edit: Maybe have it so each suit has an extra mod slot called ammunition. In the Ammo slot, we fit modules that cost no pg and no cpu that can change the damage type. If no ammo mod is fitted, the weapon does the default type of damage.
If you want, feel free to write up something about how it'd all work and I'll it onto my weapon customization sheet with credit toward you. Probably not something that can happen in the near future but, maybe one day
I'm not good with number crunching, but I can attempt this. However, I would think the profiency bonuse for weapons would have to change, others wise fitting EMP rounds onto a Projectile weapon with the +5% damage to armour per level bonus could easily make the HMG, Flaylock, Mass Driver and Combat Rifle OP as they would just rip everything to shreds.
Will post my concept on your post.
Director of T-W-L
Keeper of the List
Lord of Scrubs
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |