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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.11.03 18:35:00 -
[1] - Quote
Did I miss something?
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.11.05 20:33:00 -
[2] - Quote
Breakin Stuff wrote:We weren't looking at buffing it so much as altering it to work on the other amarr suits.
Until they work efficiently on the commandos, scouts and logis they aren't just fine.
But we're looking at zero-sum alterations that don't change the overall performance of the weapon.
Oh good just like the ScR was altered to work on other suits.
How about just stay away from it completely.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2015.11.07 18:22:00 -
[3] - Quote
A heat build up reduction goes into a bit of an unexplained area.
Some say that continuous fire builds damage on the laser rifle while others say it is simply tied to the amount of heat the weapon has built up. Personally I feel like it is tied to heat build up.
So we enter into 2 very different but very broken scenarios.
Option A) Damage is tied to continuous fire.
If this is the case then a huge reduction to heat build up then the commando would be able to reach DPS levels that the LR was never meant to reach. Add that in with damage mods and warbarge bonuses and we revert to the old days of the laser rifle becoming a light saber that you just swing around with the damage built up and cut people in half.
Needless to say shield users will flip and the nerf is already incoming.
Option B) Damage is tied to heat build up
This would mean that by giving the commando a reduction to heat build up you are making it take longer to reach the DPS levels of every other suit which is effectively a nerf. That would also lower the total damage output of single clip which seems odd as a "bonus".
This just makes it even less popular than it is and hurts the current users.
The solution to either problem is simple.
Give the commando an increased bonus to cool down time. The exact number on this would depend heavily on which mechanic actually multiplies the damage but no matter what it proves to be far more beneficial than playing with heat build up which I think we have already seen is one tough cookie to balance.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2015.11.07 18:32:00 -
[4] - Quote
XxBlazikenxX wrote:Damage depends on how long you have been continuously firing it, not how much heat is built up. Gosh, that is like laser rifle 101 right there.
First of all there is no clarification there what so ever. We know how quiet CCP is about EXACT mechanics but that is why I covered both scenarios.
Assuming you are correct that means a heat build up reduction would send per clip DPS through the roof for the commando / lr combo. When you account for a native damage bonus, damage mods, profile, and warbarge bonuses you have an OP situation which means the nerf bat is incoming before it has even happened.
Also lets not forget that at the same time an increase in cool down would give the commando more ability to natively use the ScR without creating a situation like we are seeing with the ScR/Assault combo.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2015.11.07 19:07:00 -
[5] - Quote
XxBlazikenxX wrote:deezy dabest wrote:XxBlazikenxX wrote:Damage depends on how long you have been continuously firing it, not how much heat is built up. Gosh, that is like laser rifle 101 right there. First of all there is no clarification there what so ever. We know how quiet CCP is about EXACT mechanics but that is why I covered both scenarios. Assuming you are correct that means a heat build up reduction would send per clip DPS through the roof for the commando / lr combo. When you account for a native damage bonus, damage mods, profile, and warbarge bonuses you have an OP situation which means the nerf bat is incoming before it has even happened. Also lets not forget that at the same time an increase in cool down would give the commando more ability to natively use the ScR without creating a situation like we are seeing with the ScR/Assault combo. Actually it does say when you first spawn in, "Continuous fire increases damage dealt" or something like that.
Yes and all bonuses are listed on all suits. OOPs no they arent.
Oh and everyone knows the ScR has a 3.5x full charge multiplier based on older data. OOPs not true either myself and Thaddeus debunked that.
Uplinks have never mysteriously had their spawn direction changed either. OHHH not true either.
Trusting anything in this game unless it has been VERY recently tested is like trusting the guy that broke into your house with your wallet.
I love how all you guys like to pass over the real fact that the bonuses being proposed are broken no matter what in favor of bitching over the fact that I listed more than one scenario to cover all the possible bases.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2015.11.07 19:16:00 -
[6] - Quote
Mortedeamor wrote: it is not tied to heat build up its tied to continuous fire you are completely wrong
Let me help you out with something here.
op-+tion -ê+ñpSH(+Ö)n/ noun 1. a thing that is or may be chosen.
Keep arguing over the fact that I presented multiple possible options and not over the fact that no matter what it is a broken idea to give the commando a reduction to heat build up along with a damage bonus and all of the other damage bonuses now in this game.
People wonder why balance will never happen in this game.
Here I will help you out on your next post:
No you are wrong thats not true no no no avoiding the actual facts wrong wrong no no no
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2015.11.07 19:25:00 -
[7] - Quote
Have fun.
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