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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.11.05 20:25:00 -
[1] - Quote
We weren't looking at buffing it so much as altering it to work on the other amarr suits.
Until they work efficiently on the commandos, scouts and logis they aren't just fine.
But we're looking at zero-sum alterations that don't change the overall performance of the weapon.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.11.05 20:54:00 -
[2] - Quote
deezy dabest wrote:How about just stay away from it completely.
How about providing more constructive commentary, because this isn't something I'm inclined to consider.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.11.05 21:27:00 -
[3] - Quote
XxBlazikenxX wrote:Breakin Stuff wrote:We weren't looking at buffing it so much as altering it to work on the other amarr suits.
Until they work efficiently on the commandos, scouts and logis they aren't just fine.
But we're looking at zero-sum alterations that don't change the overall performance of the weapon. Did you see my proposal on the Amarr Commando and Assault? This will fix the LR to be viable on both the Assault AND Commando. I don't know about logis and scouts though because I don't play those.
Scanned it. Your bonus changes aren't something that I really support. Replacing a good bonus with several lackluster ones on the amarr assault isn't a way I'd like to go there. I'll put better feedback in the thread once I let the thoughts percolate fully.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.11.05 21:40:00 -
[4] - Quote
Dragonmeballs wrote:
For me the issue is the rail rifle is effective for CQC and out to 120 meters.
ok, when discussing the rail rifle we need to remember that the scrambler is the answer to the rail rifle. laser Rifles are as you say a specialist weapon, more comparable to a mass driver as far as role and intent goes than it is to a rail rifle.
the closest analog to the Laser Rifle would be a hybrid of light machingun and sniper rifle, IMHO.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.11.07 02:01:00 -
[5] - Quote
THEAMAZING POTHEAD wrote:
Dont. If the Laser is usable on the amarr commando because overheat isnt as quick the damage bonus will lead to an inevitable nerf of the laser rifle,
Doubtful, given the commando bonus plus two damage mods won't out-DPS an amarr assault by more than 3-5% as best case scenario.
I've already run the numbers. Even a two mod commando versus a three mod assault the DPS difference is the difference between 18% and some change and 21% and some change. Not enough to significantly change TTK, and even then, I'm still intending the amarr assault to be able to go longer before overheating than the commando. All this would do is close the gap between the suits, not causing the sky to fall.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.11.07 23:13:00 -
[6] - Quote
The only change I am even entertaining as more than a bad joke would be splitting and combining the amarr assault and the operation skills.
I.E. amarr assault gets 2% heat reduction, 3% cooldown
But the operation gets 3% heat reduction, 2% cooldown.
Anything else just hits me as a bad idea because I agree, the weapon is actually very good in the right hands. But putting a straight heat reduction on the commando would necessitate removing the damage bonus most likely.
So some variation of the above is the most likely solution rather than adding to the laser rifle's damage.
As I said, I'm looking at zero-sum changes that make the weapon easier to deploy on other suits but don't buff the weapon itself overall, nor take away the amarr assault cooldown supremacy.
Actually making the laser more effective at a baseline would absolutely create an FOTM dumpster gun. Something none of us want.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.11.09 02:31:00 -
[7] - Quote
There is a reason I say "some variation" of the proposed idea.
And it's not my idea. I forget who, but it was another regular player who suggested the method. I just took it as a good solution in a sea of bad choices.
The details would need to be hashed out with the cpm, and give us time to gather input, look for exploits and submit a coherent proposal for rattati to review and make a decision.
Just for most people's ease of mind, the process of proposing a change to the devs from the CPM is NEVER "this is what we want" followed by a handwave labelled "because the CPM said so.
There are actually very few proposals (especially representative of merely one view) that don't get carved up with knives by the other CPM.
Very luckily, our crew is entirely motivated by the health of the game. I have yet to see any proposal from a CPM member aimed solely at a minority demographic for benefits/nerfs.
Let's face it. If we all just smiled and nodded at each other I would stir up sh*t just to make sure SOMEONE plays "devil's advocate."
And Mortdeamor, your input on the laser rifle and why it is not underpowered is valuable, we just need more data points to find a trend. We're not actually ignoring what you have to say on the topic.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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