Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cloak Dog
Horizons' Edge
724
|
Posted - 2015.10.30 04:16:00 -
[1] - Quote
I did this because I was bored not because I expect it to be implemented. And no I did not take a lot of time fixing CPU and PG numbers. This is just cause boredom.
Marksman suits look like scout suits, but are dark green instead of blue.
General Skill Bonuses:
-2% Sniper Rifle Reload Time, +1 Sniper Rifle Ammo
Marksman G-1
CPU: 260 PG: 50
Armor: 175 HP Shield: N/A
Light Weapon Slot: 1 Sidearm Slot: 1 Grenade Slot: N/A Equipment Slot: 1 High-Slot Module: 4 Low-Slot Module: 2
Gallente Marksman Bonus: +2% Sniper rifle damage against shields, -5% Scan Profile
Marksman C-1
CPU: 345 PG: 45
Armor: N/A Shield: 125
Light Weapon Slot: 1 Sidearm Slot: N/A Grenade Slot: N/A Equipment Slot: 1 High-Slot Module: 5 Low-Slot Module: 1
Caldari Marksman Bonus:
+2% sniper rifle damage against armor, +2% Sniper Rifle firing speed
I'm more bark then bite...sometimes...
BRUH
|
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
459
|
Posted - 2015.10.30 04:31:00 -
[2] - Quote
Why would there be a suit designed to specifically work with one weapon? |
Cloak Dog
Horizons' Edge
724
|
Posted - 2015.10.30 04:34:00 -
[3] - Quote
Roger Cordill wrote:Why would there be a suit designed to specifically work with one weapon? Cause why not.
I'm more bark then bite...sometimes...
BRUH
|
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
459
|
Posted - 2015.10.30 04:42:00 -
[4] - Quote
Cloak Dog wrote:Roger Cordill wrote:Why would there be a suit designed to specifically work with one weapon? Cause why not.
1: Because there's much better things that can be done at the moment.
2: Even if there wasn't, hyper specific platforms usually aren't viable. |
TheEnd762
SVER True Blood RUST415
841
|
Posted - 2015.10.30 05:33:00 -
[5] - Quote
+1 |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
701
|
Posted - 2015.10.30 18:29:00 -
[6] - Quote
Interesting design, Cloak Dog. And I think that, if you ever get bored again, you have the skill to come up with a device that automatically kicks the offending army right out of each country that's being unfairly invaded right now.
But I have to oppose the suggestion. NOT the design you made (it's COOL), I just oppose the role. I know it's a pain, and for a lot of us it's been confusing as heck, but this game shouldn't encourage, (and hasn't done so, so far) those tight combat-specific Roles. No Demolitions-Specialist. No Corpsman/Medic (in spite of the Starter Suit they relented to include). No Sniper (a role they DID originally have, but finally admitted is too anti-teamwork to be in Dust-style warfare--and is being gradually buried). No Marksman. Even A/V is NOT what new players assume it is in Dust--it's not a Role for destroying heavy vehicles (the lethal bazooka-men and Explosives-engineers from other games are not the kind of roles Dust wants).
It's a weird and very gutsy approach to fps to "stay away from the specific, and hope that players will intuitively develop cross-role pimped-out gameplay". It's still a hard idea for the repeated waves of new players to get into. But if it's going to continue to work (...and I think it actually DOES work, when a player finally gets the hang of it), the game has to stay away from any more branded role-suits.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
|
postapo wastelander
Corrosive Synergy RUST415
1
|
Posted - 2015.10.30 23:21:00 -
[7] - Quote
Cloak Dog wrote:I did this because I was bored not because I expect it to be implemented. And no I did not take a lot of time fixing CPU and PG numbers. This is just cause boredom.
Marksman suits look like scout suits, but are dark green instead of blue.
General Skill Bonuses:
-2% Sniper Rifle Reload Time, +1 Sniper Rifle Ammo
Marksman G-1
CPU: 260 PG: 50
Armor: 175 HP Shield: N/A
Light Weapon Slot: 1 Sidearm Slot: 1 Grenade Slot: N/A Equipment Slot: 1 High-Slot Module: 4 Low-Slot Module: 2
Gallente Marksman Bonus: +2% Sniper rifle damage against shields, -5% Scan Profile
Marksman C-1
CPU: 345 PG: 45
Armor: N/A Shield: 125
Light Weapon Slot: 1 Sidearm Slot: N/A Grenade Slot: N/A Equipment Slot: 1 High-Slot Module: 5 Low-Slot Module: 1
Caldari Marksman Bonus:
+2% sniper rifle damage against armor, +2% Sniper Rifle firing speed
Sorry for small hijack, but we still need pilot suits too ;)
"Completion by direct action"
Forge syndicalist of Corrosive Synergy
|
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
471
|
Posted - 2015.11.01 03:43:00 -
[8] - Quote
postapo wastelander wrote:Cloak Dog wrote:I did this because I was bored not because I expect it to be implemented. And no I did not take a lot of time fixing CPU and PG numbers. This is just cause boredom.
Marksman suits look like scout suits, but are dark green instead of blue.
General Skill Bonuses:
-2% Sniper Rifle Reload Time, +1 Sniper Rifle Ammo
Marksman G-1
CPU: 260 PG: 50
Armor: 175 HP Shield: N/A
Light Weapon Slot: 1 Sidearm Slot: 1 Grenade Slot: N/A Equipment Slot: 1 High-Slot Module: 4 Low-Slot Module: 2
Gallente Marksman Bonus: +2% Sniper rifle damage against shields, -5% Scan Profile
Marksman C-1
CPU: 345 PG: 45
Armor: N/A Shield: 125
Light Weapon Slot: 1 Sidearm Slot: N/A Grenade Slot: N/A Equipment Slot: 1 High-Slot Module: 5 Low-Slot Module: 1
Caldari Marksman Bonus:
+2% sniper rifle damage against armor, +2% Sniper Rifle firing speed Sorry for small hijack, but we still need pilot suits too ;)
That would be a more general suit that would help in more situations if implemented correctly. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |