Daemonn Adima wrote:
Thanks for the advice, just curious why you think I should take a break? Is that a lot of SP for a character created Aug 22nd?
I definitely dumped points into useless things early on. Didn't know the racial / faction bonuses or what I wanted to use. So i skilled into almost all equipment up to 3 or 4 and lots of guns I don't use at this point.
The Merc Pack for 19.99 also comes with 2 BPO and a 30 day booster. I think it's a good deal and I've only spent $5 on Dust so far, so I don't mind $20 vs the time I've spent on Dust.
Thanks for the post!
The advice for "taking a break" was meant as a "If you are ONLY playing the game to get that reward and are not enjoying it, the game is no longer fun. Playing a game for an electronic reward and not enjoying yourself is the perfect time to take a break." Reading your first line now, I see that it can be taken as either "WTF! WHY DID I EVEN BOTHER PLAYING?!" or "Damn, I was so close. That sucks." If the latter, sorry to hear that. If the former, I suggest a break.
7 million is actually quite a bit for only being made 2 months ago. "Back in my day, we only got 190,400 cap a WEEK!"
If you want to get a respec, BE SURE TO DO THE WORK BEFOREHAND! Write down your current character's Skill Plan and figure out what category each skill level falls into. Totally useless (Dropsuit Command 4+), not useful now (you will probably want to get equipment maxed eventually because you *will* want to be capable of being a Logistics), stuff you will want, and what is kept. That will make it easier to not screw up when you respec ("Oh crap; I forgot to get a weapon!") or leave you with a million left over wondering what you missed.
Doing the work beforehand will also give you an idea of "how much SP was wasted" (again, 'not useful now' is not a waste.) If the number is less than what you can just get with boosters, just get boosters and don't worry about it. The thing with boosters is that they scale really, really well with more SP while boosters don't. Example:
* Jim has 2,000,00 SP. 1 Active Booster is worth nearly 20% of his current SP total. Respecing probably changes little because he most of his SP spent 'should' be in places that are useful everywhere.
* You have 7 million SP. Respecing out of Caldari Assault 4 and Sniper Rifles 5 would give you less than 800k SP. Each Active Booster, assuming you cap, is worth 375k.
* Bill has over 100 million SP. 3 Active Boosters is nearly nothing compared to all the crap that he never use anymore. He also has a HUGE base of SP so that he can try out multiple different things at once.
If Bill wants, he can respec and become a great tanker, a great Logistics, a great Scout, a great ADS pilot, and probably 2-4 other roles. You, on the other hand, can barely even get to 'great' in a single role as it is usually thrown out as ~8 million SP to become full on Prototype in a single role. For you, getting a larger SP base is better than freeing up your 7 million.
Plus. if you ever get another respec, the previous one was worthless. More SP, because of respecs, can never be wasted.
Don't bother with Passive Boosters. They are kind of a joke now that the cap is so high. 1 Passive Booster is equal to 12,000 SP per day of the booster. That's like 3% of a capped Active Booster. Put another way: 12 thirty day Passive Boosters are worth less SP than a single 3 day Active Booster if you cap in 3 days. Just load up with as many Active Boosters as you can of as low of a day amount as you can; 3 dayers and 7 dayers are best as you can generally either cap in 3 days of play or get 2 weeks worth of capping out of 7 dayers.
For advice on where to spend it?
Passive skills. Get Engineering, Electronics, Shields, Armor to 4.
Don't go full hog on anything. Engineering 5 costs the same as Engineering and Electronics 4 (1-4 is the same as 4-5)
Getting something to level 1 to try it is totally fine. You burn next to nothing to try it out. Plus, with a larger SP base you can always respec later.