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Shart Machine
46
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Posted - 2015.10.28 15:21:00 -
[1] - Quote
I can't be the only person who thinks making myos into equipment is a bad idea. Go heavy and let me know how the 6 inch ledges treat you, keep in mind that they don't have equipment.
Something that I have seen before and want to bring up is charging a jump. You shouldn't be able to charge while sprinting or shooting, so if someone shoots you while sprinting, you need to charge a jump before evading damage vertically.
This lets people put the uplinks high up as they please, but not bunnyhop during combat. It also removes the garbage when you shoot somebody in the back for an easy kill to have them launch above your head and get away. Jumping is a great evasion tool, but it shouldn't be an end-all crutch to avoid certain death at an alarmingly successful rate.
I should note that a uncharged jump should be equal to an unmodified jump in the respective suit. So a medium suit uncharged equals medium now. Charges are based on myo level and quantity used, see example below.
Ex. If one complex is 1 second for max bonus, 2 complex is 2 seconds, though a half (1 second) charge is still equal to the 1 myo bonus. (Numbers used for analogy and not firm suggestions.)
Total jump height = jump bonus (total bonus * %charge) + unmodified jump height. |
Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.10.28 16:30:00 -
[2] - Quote
Very good concept. I'm unsure about the exact numbers, but the principle is great. It maintains very tall jumps as a tool for map navigation but allows us to finetune its utility in combat.
Here's a simple rule to estimate the consequences of having to charge a jump: 400 DPS is a rough estimate for the damage a rifle does. For every quarter second you have to charge instead of jumping away immediately you take 100 hp more damage. Consider that every myo equipped is also a shield extender not equipped, so jumping suits tend to be light on the hp anyhow. |
Shart Machine
47
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Posted - 2015.10.28 17:51:00 -
[3] - Quote
Stefan Stahl wrote:Very good concept. I'm unsure about the exact numbers, but the principle is great. It maintains very tall jumps as a tool for map navigation but allows us to finetune its utility in combat.
Here's a simple rule to estimate the consequences of having to charge a jump: 400 DPS is a rough estimate for the damage a rifle does. For every quarter second you have to charge instead of jumping away immediately you take 100 hp more damage. Consider that every myo equipped is also a shield extender not equipped, so jumping suits tend to be light on the hp anyhow. Thanks for the input man. I wanted to keep the concept of high jumping on demand, but limit the advantages it gives in combat.
Ultimately, the lost ehp isn't countering the jumpy playstyle enough to make it balanced. A player can fit a few myos and fill lows with armor mods and still be pretty tanky with a good jump height.
As with the charge times vs TTK, I don't really have the time to figure out the numbers on what is reasonable and what isn't. Looking back, the best bet is to make the charge time even across the myo levels and let the jump bonus be the only real factor. The stacking charge penalty would still apply. |
Shart Machine
51
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Posted - 2015.11.02 13:25:00 -
[4] - Quote
Bumping for more feedback. |
korrah silain
True Illuminate
127
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Posted - 2015.11.02 21:05:00 -
[5] - Quote
I think that you should be able to charge while moving and sprinting, but not while in the air. This will stii stop bunny hooping(or at least cut the effectiveness of it) while still allowing the long horizontal jumps that they should still be useful for. I suggest a.ut-1second charge PER BOTTLE that is if you have three bottles equipped you will only get the height of one per tier of charge, with the higher tier bottles activating first.other than that, I have been suggesting this one for awhile now...
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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Shart Machine
51
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Posted - 2015.11.03 13:15:00 -
[6] - Quote
korrah silain wrote:I think that you should be able to charge while moving and sprinting, but not while in the air. This will stii stop bunny hooping(or at least cut the effectiveness of it) while still allowing the long horizontal jumps that they should still be useful for. I suggest a.ut-1second charge PER BOTTLE that is if you have three bottles equipped you will only get the height of one per tier of charge, with the higher tier bottles activating first.other than that, I have been suggesting this one for awhile now... The reason I disagree with sprint charging is that the idea cripples movement in combat situations. My biggest problem with myos, in their current state, is that players don't get punished for poor positioning and awareness. It promotes bad gameplay with a low risk high reward strategy. Even with a charge time, you can sprint to avoid damage then clear the next building and walk away.
Moving while charging was intended to stay (think NK's), sorry if I didn't point that out in the first post.
I understand people have suggested this for a while, but the dev's wont do theory (if they even read these threads, posting suggestions/complaints in GD seems to be the only way to get light on a topic). I wanted to put some meat on the bones using features that are already in the game. Such features as the charging style of NK's and leaving myos in the high module slot. |
Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
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Posted - 2015.11.03 13:49:00 -
[7] - Quote
+1 because that guy is just annoying anyway , it's like he believes that he works in conceptions or something .
Comes up with a powercore idea and claims it's to fee up space but then comes up with like two or three ideals afterwards ... I'm like , if your goal was to free up space then why clog it up with other items if that was your goal ? I thought the attempt to free up space was to eliminate clutter ( as was the claim ) but now you want to incorporate other measures to replace that same space that you claim your trying to free up , so if your goal was to eliminate clutter so that the game plays better then why add other items .?. wouldn't that just put us right back in the same boat ?
This guy is always trying to screw with things that just don't need fracking with .
He and his whole crew are annoying to me , it's like they think their the " in-crowd " or something .
Never something that actually could help the game like matchmaking ideas or thoughts about the games poor performance issues and what could be done to help fix those issues , you know ... problems that have existed since this games instalment , real issues that could use ACTUAL solutions .
Next week it will be something else .
Nothing is wrong with myo's , CCP just made changes so that this would become a non issue and for once I agree with what they did to the bio's .
Sometimes an idle mind is the devils playground and that guy is the epitome of that .
A lot of people make threads about making changes that are truly unnecessary , hell ... it's what floods the forums ( and what has ruined the game ) and they just ignore what hurts this game and are obvious issues only to get pats on the back and make a mark , if they care so much and really want to leave a footprint then come up with solutions to glaring problems of the game and leave things that really aren't issues along by trying to make them issues , hell ... there are enough real issues to deal with but I just don't see those get the attention that is deserved .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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Ripley Riley
Incorruptibles
12
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Posted - 2015.11.03 14:30:00 -
[8] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Comes up with a powercore idea and claims it's to fee up space but then comes up with like two or three ideals afterwards Avallo Kantor and Aero Yassavi originally posted the powercore idea*. Jadek was the one who fleshed out the jumping equipment idea.
If you are going to sperghate on people at least aim your sperghate at the correct parties.
Point of clarification here: the powercore idea would eliminate 160-ish dropsuits from the game. Adding a new kind of equipment would require no art assets and would amount to, what, 3 - 6 new modules? For those keeping track at home 6 < 160
*: As seen here.
"I get to fist tanks in butt" - Jadek Menaheim
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Zaria Min Deir
TeamPlayers
1
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Posted - 2015.11.03 14:40:00 -
[9] - Quote
I assure you that the fact that heavies would get shafted mobility wise, if the functionality of myos would just be straight up transferred over to a piece of equipment, has been realised and brought up by others before.
We discussed that very fact on the Biomassed podcast a week or so ago, when the jump equipment concept was brought up. Those involved in that discussion all (including Jadek, as far as I remember) generally agreed that an increase in base jump height would be needed to avoid going back to the times of heavy suits being always trapped by the tiniest of ledges, if the jump height increase was to be removed from a moduled and moved over to an piece of equipment.
Doesn't mean that said piece of equipment is necessarily the best way to go about it, but I do think the idea is worth exploring, if for nothing else to reduce the usability of super bunny hopping as a combat tool as opposed to a tactical one.
zariamindeir on Twitter&Gmail
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Jadek Menaheim
1nner.Heaven
7
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Posted - 2015.11.03 15:38:00 -
[10] - Quote
Zaria Min Deir wrote:Doesn't mean that said piece of equipment is necessarily the best way to go about it, but I do think the idea is worth exploring, if for nothing else to reduce the usability of super bunny hopping as a combat tool as opposed to a tactical one. Yep, base height for heavies needs to be looked at before going to an EQ option.
I'm pushing for the EQ option as it appears like the least resource demanding task on the devs.
-Addition of a display for a charge jump mechanic (which does exist in an current iteration) involves messing with the HUD (a thing Rattati has said is a pain in the ass to do as elements are baked in).
-Language localization explaining a charge jump as an on-screen tool tip would cost time and money.
-The cloak device (which the Myo EQ is modeled after) already affects character stats upon activation (the players dropsuit db profile). It may be very possible to change other character stats via the the existing cloak device.
-This change may realistically be done with a hotfix instead of a client side patch which has to go through sony QA, and requires additional time and money of CCP.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
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Posted - 2015.11.03 15:39:00 -
[11] - Quote
Ripley Riley wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Comes up with a powercore idea and claims it's to fee up space but then comes up with like two or three ideals afterwards Avallo Kantor and Aero Yassavi originally posted the powercore idea*. Jadek was the one who fleshed out the jumping equipment idea. If you are going to sperghate on people at least aim your sperghate at the correct parties. Point of clarification here: the powercore idea would eliminate 160-ish dropsuits from the game. Adding a new kind of equipment would require no art assets and would amount to, what, 3 - 6 new modules? For those keeping track at home 6 < 160 *: As seen here. Whatever dude , I'm standing with some distance from you because I just don't want any of that white goo that your palming to get on me , many people made threads about power cores since your trying to clarify but like I said , whatever .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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Jadek Menaheim
1nner.Heaven
7
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Posted - 2015.11.03 15:43:00 -
[12] - Quote
Ripley Riley wrote:If you are going to sperghate on people at least aim your sperghate at the correct parties. Good ol Shinobi. An armchair warrior always on top of things.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Ripley Riley
Incorruptibles
12
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Posted - 2015.11.03 15:49:00 -
[13] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Whatever dude , I'm standing with some distance from you because I just don't want any of that white goo that your palming to get on me , many people made threads about power cores since your trying to clarify but like I said , whatever . Your defensive ad hominem attacks are adorable.
/me wipes palm on chocolate donut and eats it slowly... teasing your senses to the point of bittersweet frustration.
"I get to fist tanks in butt" - Jadek Menaheim
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Immortal John Ripper
29
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Posted - 2015.11.03 15:53:00 -
[14] - Quote
Shinobi your posts are so terrible that with all my forum-fu I can't even try and fight you.
GG
When Ratatti surpasses my like count, I'd like for my name to be changed to Captain Picard.
Will you please be my #1?
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Cat Merc
Negative-Feedback. Negative-Feedback
18
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Posted - 2015.11.03 15:56:00 -
[15] - Quote
RIP Shinobi's brain: 2015-2015
Ripley Riley:
> Post Hotfix Foxour Gallente Assault:
> DakkadakkadakkadakkaFREEDOMdakkadakka
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Jadek Menaheim
1nner.Heaven
7
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Posted - 2015.11.03 16:01:00 -
[16] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:He and his whole crew are annoying to me , it's like they think their the " in-crowd " or something . Thanks crew. *mic drop*
Dust 514 Market Trello. The essential resource for trading in Dust.
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Arkena Wyrnspire
Fatal Absolution
28
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Posted - 2015.11.03 16:04:00 -
[17] - Quote
Cat Merc wrote:RIP Shinobi's brain: 2015-2015
So long?
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Kaze, you are best logi. Best. Logi.
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Jadek Menaheim
1nner.Heaven
7
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Posted - 2015.11.03 16:09:00 -
[18] - Quote
Arkena Wyrnspire wrote:Cat Merc wrote:RIP Shinobi's brain: 2015-2015 So long? Can I have his ISK?
Dust 514 Market Trello. The essential resource for trading in Dust.
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Cat Merc
Negative-Feedback. Negative-Feedback
18
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Posted - 2015.11.03 16:18:00 -
[19] - Quote
Arkena Wyrnspire wrote:Cat Merc wrote:RIP Shinobi's brain: 2015-2015 So long? Benefit of the doubt.
Ripley Riley:
> Post Hotfix Foxour Gallente Assault:
> DakkadakkadakkadakkaFREEDOMdakkadakka
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Not Jadek Menaheim
Xer Cloud Consortium
635
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Posted - 2015.11.03 16:31:00 -
[20] - Quote
Immortal John Ripper wrote:Shinobi your posts are so terrible that with all my forum-fu I can't even try and fight you.
GG John, you do realize Shinobi and the forum OP are my differing viewpoint alts.
Creative topic bumping 101
Dust 514 Market Trello. The essential resource for trading in Dust.
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Immortal John Ripper
29
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Posted - 2015.11.03 16:34:00 -
[21] - Quote
Not Jadek Menaheim wrote:Immortal John Ripper wrote:Shinobi your posts are so terrible that with all my forum-fu I can't even try and fight you.
GG John, you do realize Shinobi and the forum OP are my differing viewpoint alts. Creative topic bumping 101
When Ratatti surpasses my like count, I'd like for my name to be changed to Captain Picard.
Will you please be my #1?
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Shart Machine
53
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Posted - 2015.11.03 17:03:00 -
[22] - Quote
Not Jadek Menaheim wrote:Immortal John Ripper wrote:Shinobi your posts are so terrible that with all my forum-fu I can't even try and fight you.
GG John, you do realize Shinobi and the forum OP are my differing viewpoint alts. Creative topic bumping 101 You wish you had this name bro.
...anyway...
This got so far off topic I don't even care.
The only logical thing to do is remove jumping completely and #makeDustwheelchairaccessible |
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