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Shaun Iwairo
Simple Minded People Pty. Ltd.
326
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Posted - 2015.10.25 00:36:00 -
[31] - Quote
Pokey Dravon wrote:postapo wastelander wrote:Pokey Dravon wrote:postapo wastelander wrote:Pokey Dravon wrote:Oh man I hear you. Trying to play Destiny and Dust at the same time is painful because the aim assist is SO strong in Destiny. Hell there are perks in destiny to make weapons have increased aim assist. Going back to Dust its like "Well **** my gun doesn't automatically snap to peoples faces anymore..." Wait boyko stop the horses. Approx 1/3 of destiny perks is not working properly anymore (since HoW) XD Fair enough XD Even so, Destiny aim assist is intense Yup AimAss is over the top in destiny, but movement and aiming itself (in core mechanics) are awesome. Dust is little clunky here. Basicaly Dust reminds me walking and aiming in lines. Destiny is more "flowish" like. Totally agree. Destiny has incredibly smooth aiming and controls, its one of the things I think Bungie nailed. At the end of the day it really comes down to "Did the controls feel responsive and enjoyable to use?" and Destiny trumps Dust in that regard. Don't get me wrong, there are elements of Dust that are far superior to Destiny, but in terms of controls and fluidiy of movement, Destiny takes the cake.
Mmhmm. It's no coincidence that we have the movement/aiming issues in Dust when both are naturally tied good framerates.
Something is killing new player retention.
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Dried ShadowBeaver
Nos Nothi
129
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Posted - 2015.10.25 02:27:00 -
[32] - Quote
See if you can badger CCP to fix the aiming then!
Touch my beaver tail.
Go on.
Touch it.
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Tiny Pineapple
Corrosive Synergy RUST415
336
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Posted - 2015.10.25 04:08:00 -
[33] - Quote
CUSE TOWN333 wrote:Bf3 had aiming perfect and once you got you muscle memory trained you could headshot all day.
Nothing like putting down fools at over 100m with the post nerf FAMAS.
I demoted myself as a director of CORSY.
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I-Shayz-I
I----------I
6
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Posted - 2015.10.25 10:35:00 -
[34] - Quote
As a member of the CPM for Dust 514, I encourage you to take the time to listen to this cut from a planet destiny podcast where they talked with a lead game designer at Bungie about how the gunplay works: https://www.youtube.com/watch?v=DtkK9OagUnY
(from the video description) GÇ£If your range is higher, your aim assist is gonna be better.GÇ¥
GÇ£Target acquisitionGÇ¥ and GÇ£aim assistGÇ¥ are complicated terms that are sometimes considered taboo for a company to actually mention or display to players. According to Jon, this is BungieGÇÖs GÇ£secret sauceGÇ¥, the key to making their shooters feel so good.
"Guns have two stages to accuracy: Initial accuracy, when the first bullet comes out, and final accuracy GÇô after continuous fire, a GÇ£coneGÇ¥ expands as the bullets travel farther. The longer you fire, the larger than cone gets, causing bullets to be less accurate. Accuracy plays into gunplay most heavily when aiming down sights, which is why hip-firing can be a risky move most times."
To explain it a bit differently, weapons have high aim assist when they are within their optimal range. When firing outside of their maximum range stat, they become much harder to land shots on top of being affected by damage dropoff
From my experience in Dust, aim assist is the same no matter what range you are firing at. Without range affecting AA, any increase to AA as it is now will make high dispersion CQC weapons much easier to use at longer ranges.
Strafing is also WAY different in destiny. Even max agility still has a side to side acceleration when changing momentum. Dust 514 only has the acceleration change when moving the stick back and forth (hence why circle strafing is so strong because you have the acceleration at max 100% of the time, instead of passing the stick through the 0 acceleration neutral zone)
Hip firing while power strafing isn't a thing in Destiny because there is much less AA there than in Dust 514. It's only when you aim down sights that Destiny's "bullet magnetism" kicks in. ADS has a similar slowing effect in both games, but in Destiny you are rewarded with higher accuracy while still being punished for strafing too quickly.
Unfortunately for Dust, applying a similar system to Destiny would completely break the game because we have balanced the weapons around their imperfect dispersion and AA values.
The Plasma Rifle could become OP if it all of a sudden was able to land a higher % of rounds, for example
7162 wp with a Repair Tool!
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Starlight Burner
Titans of Phoenix Damage LLC
566
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Posted - 2015.10.25 14:24:00 -
[35] - Quote
Judge 2.0
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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