I-Shayz-I
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Posted - 2015.10.25 10:35:00 -
[1] - Quote
As a member of the CPM for Dust 514, I encourage you to take the time to listen to this cut from a planet destiny podcast where they talked with a lead game designer at Bungie about how the gunplay works: https://www.youtube.com/watch?v=DtkK9OagUnY
(from the video description) GÇ£If your range is higher, your aim assist is gonna be better.GÇ¥
GÇ£Target acquisitionGÇ¥ and GÇ£aim assistGÇ¥ are complicated terms that are sometimes considered taboo for a company to actually mention or display to players. According to Jon, this is BungieGÇÖs GÇ£secret sauceGÇ¥, the key to making their shooters feel so good.
"Guns have two stages to accuracy: Initial accuracy, when the first bullet comes out, and final accuracy GÇô after continuous fire, a GÇ£coneGÇ¥ expands as the bullets travel farther. The longer you fire, the larger than cone gets, causing bullets to be less accurate. Accuracy plays into gunplay most heavily when aiming down sights, which is why hip-firing can be a risky move most times."
To explain it a bit differently, weapons have high aim assist when they are within their optimal range. When firing outside of their maximum range stat, they become much harder to land shots on top of being affected by damage dropoff
From my experience in Dust, aim assist is the same no matter what range you are firing at. Without range affecting AA, any increase to AA as it is now will make high dispersion CQC weapons much easier to use at longer ranges.
Strafing is also WAY different in destiny. Even max agility still has a side to side acceleration when changing momentum. Dust 514 only has the acceleration change when moving the stick back and forth (hence why circle strafing is so strong because you have the acceleration at max 100% of the time, instead of passing the stick through the 0 acceleration neutral zone)
Hip firing while power strafing isn't a thing in Destiny because there is much less AA there than in Dust 514. It's only when you aim down sights that Destiny's "bullet magnetism" kicks in. ADS has a similar slowing effect in both games, but in Destiny you are rewarded with higher accuracy while still being punished for strafing too quickly.
Unfortunately for Dust, applying a similar system to Destiny would completely break the game because we have balanced the weapons around their imperfect dispersion and AA values.
The Plasma Rifle could become OP if it all of a sudden was able to land a higher % of rounds, for example
7162 wp with a Repair Tool!
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