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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
447
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Posted - 2015.10.27 22:49:00 -
[1] - Quote
shaman oga wrote:Meee One wrote: It's too bad HAVs can't have equippable small turrets that are specifically made to kill infantry...
Oh wait...
2/10 When little turret will have an AI similar to installation you can come back with this argument. Megaman Trigger wrote: So it's vulnerable at close ranges? Is that not the point? Excel at range, vulnerable up close.
I would say decent at range, defenseless up close, but that's a POV.
Even at range, it can't deter even the dumbest of heavies, which is a issue. Infantry should be able to avoid large turrets, sure. But to not be scared of them at all is silly. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
447
|
Posted - 2015.10.27 22:50:00 -
[2] - Quote
Meee One wrote:shaman oga wrote:Meee One wrote: It's too bad HAVs can't have equippable small turrets that are specifically made to kill infantry...
Oh wait...
2/10 When little turret will have an AI similar to installation you can come back with this argument. Mm hmm i thought so,you refuse to use teamwork and suggested this pretending to be innocent by saying "destroy equipments". Yet you shouldn't need so much damage unless you will be specifically hunting dropsuits. Your lie is exposed.
Even with teamwork, they are horrid on HAV's. Small turrets needs to go the way of Chromosome and be actually good. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
447
|
Posted - 2015.10.27 22:51:00 -
[3] - Quote
Megaman Trigger wrote:shaman oga wrote:Meee One wrote:shaman oga wrote:Meee One wrote: It's too bad HAVs can't have equippable small turrets that are specifically made to kill infantry...
Oh wait...
2/10 When little turret will have an AI similar to installation you can come back with this argument. Mm hmm i thought so,you refuse to use teamwork and suggested this pretending to be innocent by saying "destroy equipments". Yet you shouldn't need so much damage unless you will be specifically hunting dropsuits. Your lie is exposed. 100hp are proto equipment hp, that what is needed to destroy equipment. If equipment had 50 or 25 hp, i would have requested 50 or 25. Why not rely on your squad to clear equipment?
Relying on people to do things is a bad idea. There are limits to relying on people of course, but this is reasonable tbh. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
447
|
Posted - 2015.10.27 22:53:00 -
[4] - Quote
Mobius Wyvern wrote:I'd prefer bringing the range back up and reducing the rate of fire.
The rate of fire was the only problem with the turret in the first place. I have no idea why the decided to keep that high RoF but reduce the range to the point that it became what is effectively a sawed-off shotgun loaded with slugs.
The low ROF high damage high range rails are always the broken versions, while the mid range lower damage High rof rails have been the more balanced rails. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
448
|
Posted - 2015.10.27 22:59:00 -
[5] - Quote
shaman oga wrote:Meee One wrote: Ok,to sum up this thread.
OP can't aim accurately and wants a buff to compensate. OP can't squad properly so he wants turrets controlled by AI. OP is acting as if he gets fused into his HAV,and refuses to do the "dirty work" of supporting his team on foot.
I'd say that's pretty accurate.
While i would like balanced things in the game and i actually try everything before providing feedback, you just spit out your hate for vehicle gameplay, go play an FPS without them if you hate them so much. Try to figure out why there are no buff tank threads around? I'll tell you, because vehicle gameplay suck and there are no more dedicated vehicle players around. I guess that with your superior AV skill composed of auto aiming nades, auto aiming swarm and jumpy suit of choice makes you feel so skilled when you destroy a vehicle that can't even shoot you back.
The gameplay is in such a horrid state that I couldn't stand it. Vehicles needs so much in terms of added content (actual roles), and balance that is never realized (because when the consensus of players say something is needed, the devs refuse to listen, and do the opposite). I'm just going to sit on the sidelines and will wait and see if they fix it. |
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