|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sgt Kirk
Fatal Absolution Bleeding Sun Conglomerate
12
|
Posted - 2015.10.20 04:14:00 -
[1] - Quote
What's up you pale, lifeless clones.
I've got a problem. I need help with numbers for an Amarr and Minmatar tank.
I know for a fact that some of the members of the community have put more thought into than I have so if you have better numbers, have input or concerns about the linked Excel Spreadsheet please post it.
Let's keep this constructive because this very well may benefit all of us.
https://docs.google.com/spreadsheets/d/1CchE0ob-HpAtxOxHna218OTiUkvwdl3QTVOa6mAeKHw/edit#gid=0
Right now it's easy to read plain and simple. I don't like clutter.
Tell me what you think about this and I also need some help with the CPU of the Amarr tank.
The formula I used to make these stats included taking the difference between the Assault (because of the same slot layout) classes both within the race and compared to each other to make the base line stats then I took the weight of each module of the fittings that would likely go on the tank and adjusted it from there.
Minmatar HAV: What I had in mind for the Minmatar HAV is an adaptive hit and run type HAV that fits with the adaptive Minmatar philosophy of balancing Shield and armor with Speed. That being said, the Minmatar HAV has an unusual trait of having the ideal slot layout for a shield tank but less shield HP than armor. You could also choose to "Glass cannon the fit" and armor tank it because it sports an initial 1935 armor to play around with.
Amarr HAV: Need the most help with this one. There's not much to say about this one. It's going to be a behemoth when it comes to soaking up damage. Even so much so that I don't want to add the Amarr tank into the game until we've looked at Hardeners but rest assured. The Amarr HAV will be a force to rekon with one way or the other.
Pipedream section.
If we were to have Minmatar Artillery and AutoCannon turrets as well as Amarr Beam and Pulse Laser turrets what stats do you imagine having them as?
In addition to that if you only had to choose one turret for each of the two listed races which one would you prefer?
Sgt Kirk's Propaganda Youtube Channel
|
Sgt Kirk
Fatal Absolution Bleeding Sun Conglomerate
12
|
Posted - 2015.10.20 04:41:00 -
[2] - Quote
Press Attache wrote:Holy shart you need a dong slap.
Those numbers are fracking absurd.
Give me something to work with.
Sgt Kirk's Propaganda Youtube Channel
|
Sgt Kirk
Fatal Absolution Bleeding Sun Conglomerate
12
|
Posted - 2015.10.20 05:00:00 -
[3] - Quote
Jadek Menaheim wrote:Ydubbs81 RND wrote:Sgt Kirk wrote: Even so much so that I don't want to add the Amarr tank into the game until we've looked at Hardeners Don't even want to think about Amarr tanks with how 'effective" armor hardeners are on galente HAVs Just as a thought experiment, I'm trying to imagine how an incredibly slow (snails pace) HAV paired will almost godly hardeners in those lows might work out. A tank that can't escape, but goes in to a bastion mode. Coordinated AV focusing on the weakpoint would take it down. If Hardeners remain unchanged then that's what we'd do to the Amarr tank. Have it be turtle slow and you have to rely on your brawn to survive.
Sgt Kirk's Propaganda Youtube Channel
|
Sgt Kirk
Fatal Absolution Bleeding Sun Conglomerate
12
|
Posted - 2015.10.20 05:52:00 -
[4] - Quote
Talking with some of the tankers in game via mail and coms gaining some good intel on the fundamental issues of tanking.
Great stuff is happening.
Sgt Kirk's Propaganda Youtube Channel
|
Sgt Kirk
Fatal Absolution Bleeding Sun Conglomerate
12
|
Posted - 2015.10.20 06:42:00 -
[5] - Quote
shanatak wrote:And about the ads minmattar and amar ? Baby Steps
Sgt Kirk's Propaganda Youtube Channel
|
Sgt Kirk
Fatal Absolution Bleeding Sun Conglomerate
12
|
Posted - 2015.10.21 05:10:00 -
[6] - Quote
TooMany Names AlreadyTaken wrote: will they be new hull designs or reskins of existing models? For now they would just be preexisting models.
Sgt Kirk's Propaganda Youtube Channel
|
Sgt Kirk
Fatal Absolution Bleeding Sun Conglomerate
12
|
Posted - 2015.10.21 06:09:00 -
[7] - Quote
Thaddeus Reynolds wrote:I have a massive spreadsheet for this actually...
however, the stats are based on an assumption of re-doing how vehicles work at a fundamental level. Breakin' might still have access to it...but I'll redo one with current statistics to allow for generation of statistics I would greatly appreciate it, Thaddeus.
Sgt Kirk's Propaganda Youtube Channel
|
Sgt Kirk
Fatal Absolution Bleeding Sun Conglomerate
12
|
Posted - 2015.10.21 07:00:00 -
[8] - Quote
True Adamance wrote:Sgt Kirk wrote:Thaddeus Reynolds wrote:I have a massive spreadsheet for this actually...
however, the stats are based on an assumption of re-doing how vehicles work at a fundamental level. Breakin' might still have access to it...but I'll redo one with current statistics to allow for generation of statistics I would greatly appreciate it, Thaddeus. I told you he had a spreadsheet! I'd be really interested to heard what the CPM is thinking about doing for the new HAV mobility stats and whether or not those and being based of existing turret types, with bonuses in mind, etc. No bonuses right now as far as I know and I'd like the get Turrets in too but that's more of a second thought right now sadly.
Sgt Kirk's Propaganda Youtube Channel
|
Sgt Kirk
Fatal Absolution Bleeding Sun Conglomerate
12
|
Posted - 2015.10.21 07:09:00 -
[9] - Quote
Thaddeus Reynolds wrote:Sgt Kirk wrote:True Adamance wrote:Sgt Kirk wrote:Thaddeus Reynolds wrote:I have a massive spreadsheet for this actually...
however, the stats are based on an assumption of re-doing how vehicles work at a fundamental level. Breakin' might still have access to it...but I'll redo one with current statistics to allow for generation of statistics I would greatly appreciate it, Thaddeus. I told you he had a spreadsheet! I'd be really interested to heard what the CPM is thinking about doing for the new HAV mobility stats and whether or not those and being based of existing turret types, with bonuses in mind, etc. No bonuses right now as far as I know and I'd like the get Turrets in too but that's more of a second thought right now sadly. You got a Skype Kirk? I'm modifying a copy of one of my other vehicle spreadsheets, but would need some of your input so I know exactly what you do and don't need Search for jadkirk pic should be me eating a Watermelon.
Sgt Kirk's Youtube Channel
Skype: jadkirk
|
|
|
|