Vicious Minotaur
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Posted - 2015.10.19 18:59:00 -
[1] - Quote
I still think that giving the Gallente a direct increase in AR DPS was utterly asinine.
But then again, I was under the assumption that role bonuses across races were supposed to be equivalent and homogenized. Consistent, if you will.
But evidently, consistency is being thrown out for some reason with a single suit. That's okay...
...but if consistency is to be disregarded for a single suit, be equitable with that mindset. Just look at the Sentinel role: it is disgustingly consistent across races, it is disgustingly homogenized to the point that not a single race gets an interesting, fun-enhancing bonus. Not. A. God. Damned. One.
Either disregard role consistency and equivalency entirely to allow more uniqueness within each role, or make things as consistent as the boring Sentinels. Pick a mindset. Stick to it. Don't go all Flip floppity like Hillary Clinton. Just don't.
I'm the Minotaur
You! Yes, you! You are an illiterate little twit.
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Vicious Minotaur
3
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Posted - 2015.10.20 06:06:00 -
[2] - Quote
TL;DR: Just pick a design philosophy and stick to it. That is the opposite of what CCP is doing.
Bradric Banewolf wrote: The sentinels are very unique! Both in bonuses, in their respective damge resistances, and in their different builds and racial strengths.
Ooooohhh! All have generic passive damage resists. So unique... So cool. And only ever benefit the player whilst being shot at. The bonuses are so cool. Much better than looking at each individual race and giving them a bonus that DIRECTLY enhances their playstyle. Nope. Better to nail into them a one-size-fits-all resistance bonus, which given their nature, innately benefit the races capable of tanking more.
And never mind that given the TTK, the racial bonuses are not that useful in and of themselves. But then again, what the hell would I know. It's not like I've maxxed out all the Sentinels or anything. And even if I had, it'd be irrelavent.
And the different builds? Racial strengths? Those come not from the bonuses, but the base stats. The shields. The armour. The speed. The slots. Those are the unique things. Not the resistance bonuses.
Bradric Banewolf wrote:]I have to disagree about what you're saying because it wasn't simply " a single suit"?! Both the gal and cal assaults got an extra bonus because the originals were lack luster. I would argue, and have, that they could be both evenly tuned down. Have both suits bonuses put out less if they're going to have two.
Ummm.... Earth to Banewolf. Minotaur here. I am referring to the Gallente Assaults direct buff to AR DPS. It is the "single suit" in the assault line-up which gets a direct buff to DPS. The other three don't have enhanced DPS.
Bradric Banewolf wrote: When talking about consistency we must remember that individual players playstyles are both very unique, and at the same time very much the same. Fotm isn't just a phrase, but simply the way players play due to consistency. Min assault and amarr assault was everywhere for months because the gal and cal assaults bonuses and attributes were lack luster. To keep one or two suits superior to others is a bad idea.
I have no Idea what you are on about. I am referring to bonuses. Them being consistent across races. From the defitition I just looked up: "constantly adhering to the same principles, course, form..." I was under the impression that bonuses were supposed to follow certain principals among all the races.
Bradric Banewolf wrote:What was proposed here for the gallente and their rifle will keep the gal assault+AR from being FOTM, but also keep it very viable in CQC. The other suits will also benefit in CQC no bonus needed. The weapon itself becomes viable!
I have no issue with the AR being buffed. I am simply pointing out that the bonuses, unlike the sentinels, do not stick to a damn pattern as things currently are.
Bradric Banewolf wrote:Because of the attributes of the races and dropsuits themselves, we don't need to have complete consistancy. Give the Min assault a second bonus, and there would be no reason to spec into any other dropsuit. It would be the definition of OP, and isn't far from it as it stands. I see so many mercs still run every rifle on the min assault because of the dropsuits attributes, not the weapons.
In the case of the Amarr assault the weapons I see on it perform better because of the platforms ability to tank dmg. Which is also why we see so many rail rifles on both gal and amarr assaults even after the hotfix.
I believed I addressed some of that that in my closing line that you apparently did not read:
"Either disregard role consistency and equivalency entirely to allow more uniqueness within each role, or make things as consistent as the boring Sentinels. Pick a mindset. Stick to it. Don't go all Flip floppity like Hillary Clinton. Just don't."
I am simply stating that CCP would do well to pick an ideology. Pick a mindset. Stick to it. Because right now, they have not done it:
Sentinels: Follow a very consistent pattern of "Durr, resistances, durr." Logistics: Follow a very consistent pattern of buffing racial equipment. Assaults: 2/4 have two bonuses. 3/4 have bonuses that make firing more sustainable. 1/4 has a bonus that directly increases DPS. Scouts: Some have EWAR. One has a weapon. Inconsistent, but I can't remember all the bonuses off the top of my head.
Either be consistently inconsistent, or be consistently consistent. I was under the assumption that CCP was shooting for the latter. But I'm okay with the former. Just pick a design philosophy and stick to it. Is that so disagreeable?
I'm the Minotaur
You! Yes, you! You are an illiterate little twit.
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