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Summa Militum
Abstract Requiem
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Posted - 2015.10.19 17:41:00 -
[1] - Quote
I don't like the idea of any faction, besides the Gallente, receiving a boost for using the Assault Rifle. |
Summa Militum
Abstract Requiem
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Posted - 2015.10.19 18:14:00 -
[2] - Quote
Thumb Green wrote:Summa Militum wrote:I don't like the idea of any faction, besides the Gallente, receiving a boost for using the Assault Rifle. And a lot of us don't like the AR being a glorified paper weight on anything other than the Gassault.
Factions should use their respective weapons and should learn to use them correctly.
An Amarr with a Scrambler Rifle or a Caldari with a Rail Rifle will destroy me when engaging from a distance which is why I not only run away from those people but it is also why I avoid large open areas as much as possible, and instead I focus on positioning myself in enclosed areas with objects that I can move in and around of.
The Minmatar have the speed to allow them to engage GalAssaults in CQC and be effective; the Amarr and Caldari do not and yet for some reason I still see a bunch of them trying to charge at me and fight me within 20 meters.
A little advice for you, if you are an Amarr or a Caldari and you feel like engaging a GalAss in CQC make sure to bring several people with you and prepare for half of those people to die before you take out the GalAss.
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Summa Militum
Abstract Requiem
1
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Posted - 2015.10.19 22:20:00 -
[3] - Quote
Thumb Green wrote:Rinzler XVII wrote:
You have diversity of fittings to fit any racial weapon on any suit but don't expect it to be just as good, it's like me asking for a laser rifle buff on my Cal assault... If I want to use it to its max I should skill into amarr assault but I'll copy you and whinge that the lr should be nearly as good on Cal assault as it is on amarr assault
I fail to see how a RoF of 840 is just as good as a RoF of 924. I can agree, race's should get an advantage with their gear, but each of these race's weapons were meant to perform a certain way. The AR was meant to be the king of CQC, CR short to mostly mid range, ScR mostly mid to long range, RR long range. But here we are were I can slap an ARR or an AScR on my shaman and beat out the AR on anything but a Gassault now. Or I can slap an A/CR on my Gassault and mop the floor with any suit that has the AR and that includes the gal scout, gal sentinel, gallogi, gal commando and gal basic frames. Again yeah sure it should perform better on it's race's suits but the AR should still perform better in CQC than any other race's assault variants regardless of what suit it's on. And right now that's just not the case and CCP backs fact that up which is why they gave the Gassault the RoF buff because they recognized the AR was under performing against the other rifles and they recognized the original bonus wasn't good. So they put one and one together and forgot or ignored the fact that the AR is supposed to be the rifle king of CQC on all the suits not just the Gassault. Summa Militum wrote: Factions should use their respective weapons
We are mercenaries, we have no obligations to any of the empires.
You are right. You can fight for whichever Faction you want and use whatever gear you want, but don't expect for a particular suit bonus to apply to all suits.
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Summa Militum
Abstract Requiem
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Posted - 2015.10.20 01:17:00 -
[4] - Quote
Thumb Green wrote:Summa Militum wrote:
You are right. You can fight for whichever Faction you want and use whatever gear you want, but don't expect for a particular suit bonus to apply to all suits.
See, your problem is that you're focusing too much on the race and the suit. This isn't about giving the suit bonus to all suits it's about balancing the AR so it performs it's role like it is supposed to. It's supposed to be the all around best choice for a rifle in CQC but it's not, it's only the best choice on the Gassault. That's the only suit it makes sense to use it on because for every other suit all the other rifles are far superior choices Since you want to make a big deal about the races the AScR is a better choice on my minlogi (which by the way is one of my favorite fits at the moment) than the AR is on the Galogi, hell the ARR is a better choice on the Galogi than the AR is.
1. You're damn right I am going to focus heavily on the factions, the suits, and the weapons. There are many things that make this game ******* awesome and the differences in the capabilities of the factions is one of those things.
2. If the other rifles are far superior on other suits then go and use the other suits with those other rifles.
3. I don't give a crap how well you perform with other Gallente roles using random weapons. My GalLogi has a Breach Assault Rifle equipped to it and though it isn't a beastly weapon I don't complain about it because the GalLogi suit bonus nor its direct role in battle is not directed towards the weapons it uses but is instead directed towards the equipment it uses; this is why I focus on ensuring that all my GalLogi's have all Proto Equipment and I make sacrifices in other areas to make that happen.
You need to focus on your factions 'Strong Suits' and stop trying to treat factions like a plate you carry up to the buffet line expecting to pick-and-choose your favorite items. |
Summa Militum
Abstract Requiem
1
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Posted - 2015.10.20 06:45:00 -
[5] - Quote
Ydubbs81 RND wrote:Lightning35 Delta514 wrote:HEEEELLLS TO THE NO. This nice bonus is good as it is. It has made the assault rifle the best cqc weapon. It's good as it has is. Any less and it's not gonna be too good and any more and it will be op.
Edit- reread, not too bad but meh. Prime example of how tools **** on good ideas. Gal assault would still get the same buff but his first reaction was to shut the idea down for no good reason other than he likes the OPness of the gal assault.
I have a good reason for you. The Gallente Assault might be great in CQC but it is horrible at fighting at range. The Burst Assault Rifle only seems to be effective in the hands of few and the Tactical Assault Rifle is practically non existent outside of those people with modded controllers.
The Amarr and Caldari will always beat the Gallente when fighting at range. CQC is our turf so the Caldari and Amarr need to stop encroaching on it. |
Summa Militum
Abstract Requiem
1
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Posted - 2015.10.20 16:14:00 -
[6] - Quote
KEROSIINI-TERO wrote:Summa Militum wrote: Factions should use their respective weapons and should learn to use them correctly.
Now what on earth is that rule? You made that up by yourself, didn't you?
The fact that our suits have bonuses directed towards specific weapons dictates that. |
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