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Varoth Drac
Dead Man's Game
1
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Posted - 2015.10.18 15:44:00 -
[1] - Quote
For what it's worth, I think the experimental lab should produce mainly experimental weapons, producing officer only on rare occasions. Perhaps something like 90% experimental, 10% officer. This would be an easy improvement for CCP to implement.
Firstly this makes sense based on the fact that it's called an experimental lab. The experimental lab is the only source of experimental gear. Also, experimental gear should be more common than officer since it is less powerful.
I feel officer gear is a little too prevalent for it's power. I do not think experimental gear is such an issue as it is only a small amount better than proto, whereas officer is a lot better.
As for the wider subject of the warbarge, I think it is unlikely to change much. I am against passive generation of assets. I thought the warbarge subsystems were going to provide a bonus to rewards earned in game, not just give you stuff. I thought the lab was supposed to use components salvaged from battle.
The augmented ammo providing +% damage I am against. This really is getting into pay to win territory. Many people were upset by this when it was released, but accepted it on the basis you could only get a 4 or 5% bonus. Now this has been increased, making it worse.
In fact, I wish the game was devoid of passive bonuses entirely. Skill points giving access to more expensive gear is fine, as you pay for the better gear. But skills that just bonus what you have are bad, and shouldn't have been part of the game from the start. At least they could have given minor advantages, not the major ones we have. This is a large cause of the poor new player experience in my opinion. To be honest, the more in depth I think about this, the more I want CCP to just start again with a clean slate.
By the way. An Apex suit is no more problematic than arum gear. You could always pay money to avoid the risk to your isk wallet. I don't have a problem with this. At least they are only a little better than standard suits. Giving medium frames the hp of an assault would help even the odds for new players. |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.10.18 19:17:00 -
[2] - Quote
Aeon Amadi wrote: Sales on the aurum gear, to my knowledge, are so abyssmally low they might as well not even exist. They're just market clutter. That and the fact that LP gear essentially does the same exact thing (but actually requires playing the game!) drives the point home a lot.
That's because people don't like to buy something that isn't permanent.
I think of Apex suits as being similar to the starter fits. Yes they diminish the risk / reward gameplay. However they don't destroy it. There is plenty of room for escalation and risk vs reward with advanced, proto, experimental and officer gear. Plus vehicles. |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.10.18 21:16:00 -
[3] - Quote
They do have to pay for the prototype weapon though. |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.10.21 08:23:00 -
[4] - Quote
Wow, quick implementation!
I see CCP have opted for the more drastic approach of removing officer gear from the lab entirely, rather than reducing the drop rate. Interesting. It will be nice to see more experimental gear, and less officer. It will take a while for officer stomping pubs to diminish I think. |
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