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Kaltos Darksbane
Shadow Wolves Inc.
838
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Posted - 2015.10.16 19:56:00 -
[31] - Quote
Ghost Kaisar wrote:Kaltos Darksbane wrote:Vulpes Dolosus wrote:Lol armor getting a buff. It's still the superior tank even with the recent changes. As long as damage mods remain high slot only shields will always be inferior to armor. And he wants to buff armor. Lol. Who needs damage mods when you have core locus nades?
Lol, try any nade now.
If you don't receive the answer you want please be patient, my "F**k's Given" dispenser is broke.
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Ghost Kaisar
Fatal Absolution
13
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Posted - 2015.10.16 20:00:00 -
[32] - Quote
Aeon Amadi wrote:Incidentally, there are some aspects of these mock-changes that are beneficial.... I've marked them down in notes.
WOAH.
Ghost can have good ideas?
Mind is so blown right now
EDIT: Truth be told, I mainly wanted to throw out the NPE, Swarm changes, and suit skill changes.
Everything else was kinda made up on the fly based off what I've heard from friends and complaints.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Ghost Kaisar
Fatal Absolution
13
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Posted - 2015.10.16 20:01:00 -
[33] - Quote
Kaltos Darksbane wrote:Ghost Kaisar wrote:Kaltos Darksbane wrote:Vulpes Dolosus wrote:Lol armor getting a buff. It's still the superior tank even with the recent changes. As long as damage mods remain high slot only shields will always be inferior to armor. And he wants to buff armor. Lol. Who needs damage mods when you have core locus nades? Lol, try any nade now.
The higher your grenade skill, the less accurate you need to be
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Ghost Kaisar
Fatal Absolution
13
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Posted - 2015.10.16 20:03:00 -
[34] - Quote
One Eyed King wrote:Ghost Kaisar wrote:Adipem Nothi wrote:Exciting! Most of this looks pretty awesome. The first thing that stood out to me as potentially problematic is that the AM Scout bonus still seems a tad lackluster, even with the improved class adjustments. Suggestion:
+5% ScP damage & reload speed per level
Thoughts? No other scout gets a damage bonus and the min just got theirs removed.
Knives got buffed by 25% as well.
Nothing will change for you, except your special snowflake status.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.16 20:12:00 -
[35] - Quote
Ghost Kaisar wrote:One Eyed King wrote:Ghost Kaisar wrote:Adipem Nothi wrote:Exciting! Most of this looks pretty awesome. The first thing that stood out to me as potentially problematic is that the AM Scout bonus still seems a tad lackluster, even with the improved class adjustments. Suggestion:
+5% ScP damage & reload speed per level
Thoughts? No other scout gets a damage bonus and the min just got theirs removed. Knives got buffed by 25% as well. Nothing will change for you, except your special snowflake status. MN Scout + Biotic Efficacy would be special snowflake fun.
Dropsuit Usage Rates
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Ghost Kaisar
Fatal Absolution
13
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Posted - 2015.10.16 20:14:00 -
[36] - Quote
Adipem Nothi wrote:Ghost Kaisar wrote:One Eyed King wrote:Ghost Kaisar wrote:Adipem Nothi wrote:Exciting! Most of this looks pretty awesome. The first thing that stood out to me as potentially problematic is that the AM Scout bonus still seems a tad lackluster, even with the improved class adjustments. Suggestion:
+5% ScP damage & reload speed per level
Thoughts? No other scout gets a damage bonus and the min just got theirs removed. Knives got buffed by 25% as well. Nothing will change for you, except your special snowflake status. MN Scout + Biotic Efficacy would be special snowflake fun.
I may have been biased making that decision.
GOTTA GO FAST
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.16 20:14:00 -
[37] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Ghost Kaisar wrote: Gallente Light: 3% increase to armor repair efficacy per level.
Free MathsGalScout fits a Complex Armor Repair module: 7.50 hp/s - Base Output 9.38 hp/s - Skill Bonus 10.78 hp/s - Racial Bonus (at +3% efficacy / level) 11.72 hp/s - Racial Bonus (at +5% efficacy / level) 14.07 hp/s - Racial Bonus (at +10% efficacy / level) Is 3% still the number you want? You'd probably be able to get away to 5% without ruffling any balance feathers. Also remember that armor repair modules got buffed by 15% in this patch too. New base is 10.78 before this skill. With this bonus, it jumps to 12.4 hp/s. Plenty high for a single module. I'm expecting gal scouts to run 1x damp, 1x speed, 1x ferro, 1x rep on their scout suits. Excellent blend of speed, defense, and dampening. EDIT: Words. Gotcha. Scout intraclass parity looks pretty good here. Will defer on the other classes.
Dropsuit Usage Rates
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.16 20:21:00 -
[38] - Quote
Yeah, I picked up on that :p Saul Goodman. Lots of loadout flexibility for all four Scouts. Especially excited about the EWAR and cloak improvements.
Dropsuit Usage Rates
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One Eyed King
Nos Nothi
13
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Posted - 2015.10.16 20:32:00 -
[39] - Quote
Ghost Kaisar wrote:One Eyed King wrote:Ghost Kaisar wrote:Adipem Nothi wrote:Exciting! Most of this looks pretty awesome. The first thing that stood out to me as potentially problematic is that the AM Scout bonus still seems a tad lackluster, even with the improved class adjustments. Suggestion:
+5% ScP damage & reload speed per level
Thoughts? No other scout gets a damage bonus and the min just got theirs removed. Knives got buffed by 25% as well. Nothing will change for you, except your special snowflake status. If there is still a speed ceiling and fall damage for 3 Myos, the bonus won't even be close to worth it.
"Dust, where choices matter, until they don't."
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.16 21:18:00 -
[40] - Quote
One Eyed King wrote:Ghost Kaisar wrote:One Eyed King wrote:Ghost Kaisar wrote:Adipem Nothi wrote:Exciting! Most of this looks pretty awesome. The first thing that stood out to me as potentially problematic is that the AM Scout bonus still seems a tad lackluster, even with the improved class adjustments. Suggestion:
+5% ScP damage & reload speed per level
Thoughts? No other scout gets a damage bonus and the min just got theirs removed. Knives got buffed by 25% as well. Nothing will change for you, except your special snowflake status. If there is still a speed ceiling and fall damage for 3 Myos, the bonus won't even be close to worth it. "Dust, where choices matter, until they don't." Don't know that there ever was a "speed ceiling". The New Devs haven't ever commented on it. The Old Devs said little more than "beyond a certain point, hit detection begins to degrade" ... though this was (IIRC) before Uprising's hit detection improvements, aim assist, etc. Hit detection's much better these days; I don't think Ghost's idea would be enough to break anything.
Dropsuit Usage Rates
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.17 02:20:00 -
[41] - Quote
Ghost Kaisar wrote:
All Active Scanners provide team scans. However, they now "ping" a target over time rather than paint. Quantum Scanners Ping for longer bursts in shorter time frames, wheras proximity scanners ping shortly, but longer.
When a target is scanned, they will briefly ping on your minimap. They do not show up as chevrons, as the equipment is not precise enough to map to tacnet. This brief pulse will show up for a second, and then re-appear every three seconds until the scan finishes its timeframe. Quantum pulses show up for two seconds, but have half as long duration compared to Normal Scanner. Proximity pulses show up for 0.75s, but reappear every two seconds. Flux Scanners have longer range, Focused scan better, like normal.
Very much liked this part, btw. It'd make for a good solution to current scan problems.
Question: If a given target is scanned multiple times, would his "blip interval" be affected? Figure this might happen if he is scanned multiple times by a single unit running multiple scanners, or if he is scanned multiple times by multiple units running scans.
Dropsuit Usage Rates
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One Eyed King
Nos Nothi
13
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Posted - 2015.10.17 02:35:00 -
[42] - Quote
Adipem Nothi wrote:One Eyed King wrote:Ghost Kaisar wrote:One Eyed King wrote:Ghost Kaisar wrote:
No other scout gets a damage bonus and the min just got theirs removed.
Knives got buffed by 25% as well. Nothing will change for you, except your special snowflake status. If there is still a speed ceiling and fall damage for 3 Myos, the bonus won't even be close to worth it. "Dust, where choices matter, until they don't." Don't know that there ever was a "speed ceiling". The New Devs haven't ever commented on it. The Old Devs said little more than "beyond a certain point, hit detection begins to degrade" ... though this was (IIRC) before Uprising's hit detection improvements, aim assist, etc. Hit detection's much better these days; I don't think Ghost's idea would be enough to break anything. All I know is that there was enough talk about having limited movement, be it by design limitations like KC levels so suits can't get past it, or some invisible limit.
Either way, we already know Gal Scouts can get close enough, and I certainly wouldn't be willing to give up Knives unless it was something really great. Being able to run .01 m/s faster than another scout with one or two fewer KCs isn't enough to feel a unique love for the suit.
Knives are a part of Minja identity, and taking away that identity better have some incredible benefits, or it just isn't worth it IMO. From my perspective, it would be tantamount to giving Mediums equal EWAR to Scouts, or making the HMG available to Commandos and Assaults as well.
If I wanted to play bland shooters, I would have loved Star Wars BF, but who wants that?
I am sure Ghost could care less about suggesting alienating a minority of players, but it really is a slap in the face, particularly given what I remember of him being a devout Minja. It is fine if he wants to branch out, but for him to suggest imposing that same concept on others arrogant, IMO.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.17 02:42:00 -
[43] - Quote
Musturd definitely wouldn't go for it ...
But Musturd isn't around much these days. Said something to the effect of, "Dust isn't tactical anymore. It's all about stacking HP, and that ain't for me."
Dropsuit Usage Rates
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One Eyed King
Nos Nothi
13
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Posted - 2015.10.17 03:03:00 -
[44] - Quote
Adipem Nothi wrote:Musturd definitely wouldn't go for it ...
But Musturd isn't around much these days. Said something to the effect of, "Dust isn't tactical anymore. It's all about stacking HP, and that ain't for me." I would have to agree.
But I don't see how taking away some of the flavor would be bettering the game. I could understand if knifing Minjas were super OP, or if Minjas themselves were so UP that the bonus would have to be taken in order for them to be viable, but I don't think that either of those scenarios exist at present.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Jonny D Buelle
The Warlords Legion
2
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Posted - 2015.10.18 03:25:00 -
[45] - Quote
Friendly Bump.
Director of T-W-L
Keeper of the List
Lord of Scrubs
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