Sicerly Yaw wrote:x rep tool user
Y person being repped
logi and or shield rep tool user gives x amount of their own shields to user Y
demonstration
cal logi 300 shields 70 shield regen reps cal sent with stacked shield extenders for a total of 900 shields and base shield regen
cal logi (x) reps cal heavy (y) for 75 reps/s
Y is taking exactly 75 damge per second
X is repping Y for the same amount of 75
x slowly depletes his/her own shields by a rate of 5 per second due to the imbalance of the shields being transferred and their rep rate, eventually dropping to 0 and not being able to rep the sentinel due to lacking the base amount of reps and the depletion of their own shields which leaves them to wait for their depleted delay to kick in
second example
same scenario
x takes damge making their shield recharge delay kick in, due to this the x loses all its shields due to not being able to regen the amount being transferred
third example
same scenario as the first with one slight modification
x replaces a recharge for an energizer giving it slightly more reps then the amount being transferred, x achieves a good balance and is able to replenish its own shields while transferring over to Y
Y's view, Y take damge making its delays kick in and not being able to replenish its own shields, X reps Y and Y receives the shields being transferred, Y's delays cycle trough and its shields start to self replenish giving it its base recharge plus the shields being transferred allowing it to get back into battle quickly
rep tool values (basic variant) range 15m
mlt 60 reps/s
std 60 reps/s
adv 75 reps/s
proto 90 reps/s
variants
flux extends range to double as well as doubles targets healed but reps for half as much as it takes away i.e. shield cost 60 to rep two targets for 30
focused half's the range but doubles output i.e. shield cost 60 to rep 120
gauged reduces shield cost in half i.e. costs 30 to rep for 60
quantum doubles targets healed but at 75% output efficiency i.e. cost 60 reps two targets at 45
this is just a rough concept of the top of my head, I thought it'd be a fun idea to mess with and I cant really find any reasonable way to exploit such a system wherein the logi has to dedicate some slots to recharge just to be effective at repping, while the cal logi would benefit the most form using it while it could still be used by other suits but perhaps not as effectively other then perhaps on other caldari suits or dedicated shield recharge min suits
and there's already plenty of ways to counter this the simplest a flux nade that depletes both the logi and the heavy if they stand to close to each other while choosing longer range rep tools causes the reps to be less potent
I didn't want to per say copy the armor rep tool so this is more of a concept for a shield transfer tool which literally takes shields form the host to give to the recipient
the way I imagine this working best is for a logi preferably a cal logi to stack a few recharges or energizers to overcome the cost while still applying shield regulators rather then armor extenders to make sure they can continue repping quickly if they happen to take damge
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