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Adipem Nothi
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Posted - 2015.10.15 14:20:00 -
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I suspect they wanted to bump Rail Weaponry out of the hands of GalAssault rather than make a new, all-around "best" FoTM rifle. Think back several months to the pre-nerf Breach AR. But don't actually look at the threads. I'm told that's bad form. Lol.
Anywho, if GalAssaults have put down the ARRs and picked up ARs, I'd say the change was fundamentally successful. "Fundamentally" because I agree that the GalAssaut was already a strong suit and was not in need of the buffs it received.
Also, buffing plasma RoF would've potentially caused balance problems with the shotgun.
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Posted - 2015.10.16 00:52:00 -
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Sicerly Yaw wrote:the thing is the AR isnt under performing as it does its job quite well the problem is that the stats show that it is underused and the people that do use it arent that skilled with it so the available pool of data shows what looks like a weapon that needs a buff while in reality it works just fine and is just underused making it seem UP with untrained eyes
while the gal ass was used often but not with its racial weapon so some incentive had to be added for them to want to use it over other weapons The AR isn't at all underused (source), but it does rank below the other Rifle Families in PC Kills (source). Is this because the AR itself is bad? Or does it have more to do with the prevalence of Armor in PC and the fact that the other Rifle Families (pre-foxfour, at least) are better than the AR at chipping away at brick?
The GalAssault experiment will be an interesting one to watch. Another interesting experiment might involve knocking armor down a notch (or two) then seeing what shakes out in the meta.
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Posted - 2015.10.16 13:03:00 -
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Georgia Xavier wrote:Adipem Nothi wrote:Another interesting experiment might involve knocking armor down a notch (or two) then seeing what shakes out in the meta. What I think will happen is a mass respec to cal and min suits with mostly laser weaponry being used Yeah, you might be right. Did bump into quite a few dual-tanked CalAssaults last night. Not sure how they'd address dual tanking without over-penalizing one side or the other.
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Posted - 2015.10.16 17:29:00 -
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Vesta Opalus wrote:Adipem Nothi wrote:Georgia Xavier wrote:Adipem Nothi wrote:Another interesting experiment might involve knocking armor down a notch (or two) then seeing what shakes out in the meta. What I think will happen is a mass respec to cal and min suits with mostly laser weaponry being used Yeah, you might be right. Did bump into quite a few dual-tanked CalAssaults last night. Not sure how they'd address dual tanking without over-penalizing one side or the other. Maybe CCP could get off their asses and add global diminishing returns on all HP modules Cant even stack 3 damage mods before it starts getting worthless, why should people be able to stack 8 HP modules with full effect? Makes sense. Might have to tone down damage output if maintaining current (or near current) TTK levels is a priority. Maybe a flat % reduction across the board? Alternatively, Cat Merc proposed decreasing HP module yield and increasing base HP levels for each frame. This would effectively decrease the relative benefit of HP modules ... seems like that could work as well.
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Posted - 2015.10.16 18:41:00 -
[5] - Quote
Agreed, Vesta. Any ideas on the specific "how to" ?
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Posted - 2015.10.17 17:17:00 -
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shaman oga wrote:Kierkegaard Soren wrote:
My suggestion? Split the bonus; give half of it as an inherent buff to the AR family so that they're just...better...and then give the rest to the assault so that, <30m, it is supreme.
That is exactly my point. I don't think that'd hurt. Assuming, of course, that neither the AR family or GalAssaults are presently OP.
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Posted - 2015.10.17 18:17:00 -
[7] - Quote
shaman oga wrote:Adipem Nothi wrote:shaman oga wrote:Kierkegaard Soren wrote:
My suggestion? Split the bonus; give half of it as an inherent buff to the AR family so that they're just...better...and then give the rest to the assault so that, <30m, it is supreme.
That is exactly my point. I don't think that'd hurt. Assuming, of course, that neither the AR family or GalAssaults are presently OP. Would advise against doing the same with Rail Rifles and CalAssaults (the RR family is plenty strong as is). Try AR on a suit other than gal ass and test if it's OP in your opinion. I would use other rifles even at short range. On gal ass i still have to evaluate AR OPness, i can see with my eyes it's very good at DPS, but you also have to manage the fire because the rifle tend to shake more. Even without being totatly OP, gal ass now is slightly better than other assaults if we look only the use of racial weapons. From the useless bonus to the better ass bonus in a single patch I've used the AR off-and-on over the years and never found it to be a bad gun. It's my opinion that armor pools got out-of-control along the way, which indirectly detracted from the weapon's relative strength. Even so, still found that the pre-Foxfour AR paired nicely with a PLC or Shotgun on a GalMando.
Post-Foxfour, it's tough to say what is or isn't OP at the moment, and I think that's a very good thing. The ScR being slightly OP on the AM Assault is OK in my book. Same with the CR on MN Assault. Same with ARs and RRs on Gal and Cal Assaults (respectively). Racial weapons being slightly OP when run with their respective suits is a great way to guarantee battlefield diversity ... so long as there isn't a clear "best option".
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Posted - 2015.10.18 01:09:00 -
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Wonder if HP Modules could be wired with frame-specific and/or race-specific penalties?
Plates on a AM Sentinel? Little-to-no movement penalty. Plates on a Cal Assault? Big fat movement penalty.
Also like the idea of implementing HP module stacking penalties, but I'm not sure how they could go about doing that without shafting Minmatar Meds and Heavies.
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