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The legend345
Ancient Exiles. Bleeding Sun Conglomerate
4
|
Posted - 2015.10.13 05:41:00 -
[1] - Quote
I am a tanking veteren and nothing else. I got into this game in the beta and played some heavy for a couple weeks. The first time my sp was reset in the beta I skilled into tanks. I have done NOTHING but tank since I decided to start tanking in the beta. When I mean I did nothing else, I mean that in the most extreme terms. I was able to make a profit in tanking early on in my career and deployed my best tank in every single battle.
Eventually, when price changes and updates made proto tanking risky I was fully funded by teamplayers and allowed to drop proto (or my strongest tank in times before proto). I have about 50,000 kills in dust514. 50k is not much compared to some of the top players but nearly all of these kills were in tanking. I haven't had a proto suit just up until a month or two ago (I have 40 mil sp). I never did anything but screw around with infantry skills.
While I was tanking (blaster) I maintained a 9 point kdr and was apart of hundreds of PC matches in teamplayers. I played some really great teams while they were in their prime and was top of the scoreboard in a blaster tank. My qualifications for opinions on tanking are very deep.
Opinion (Tanks vs AV): Tanks in general are a waste of time. They are not profitable and they are nothing more then something to grab some easy kills with here and there against noobs. However overall the tanks surviability is weak! The reason the tank is so weak is because of the low health. With a well set up tank performance against decent AV is lacking. AV is simply too potent against even the most well fitted tanks. I believe the hardners and the Repping units available are not too bad for tankers, however the amount of health available to a tank is too low.
Increasing the base health to the tank would still make tanks very easy targets for AV when the hardners are cooling down. It would also allow multiple units of AV to destroy a tank while hardened or atleast send it running. Doing this does not make the tank able to withstand more AV only withstand it longer. By increasing the health of the tank you allow skill to become a more important factor. With increased health tanks while hardened would not get insta popped by a suprise of AV! I believe a well formulated suprise with great AV should kill unhardened tanks but simply send the hardened ones retreating!
Opinion (Rail VS Blaster): Blaster damage needs to be increased tank vs tank! Currently a rail tank can just roll up to a blaster tank, engage in a close combat fight, and win! The blaster tanks damage VS a rail fitting is so weak that even if the blaster tank gets the jump the rail can still come out on top (in close combat).
Blaster damage vs tanks needs to be increased so that strategical flanking is rewarded! This will also make the rail tank have to surprise the enemy OR use distance to its advantage.
This is what makes tank vs tank FUN! Flanking and activation of modules becomes more important with the ability of blasters to kill or be a threat up close to rails! OF COURSE this only is relevant when AV is not so destructive.
Opinion (proto vs advanced): if you get tanking skill to a high enough level you will see that you hardly benefit running proto. The difference between my advanced and my proto is an additional proto scanner and 20 health per rep !!! The price of proto is ridiculous and the benefits are so small. This needs to be changed...
Opinion (shield tanking): It hasn't been relavent in forever not even worth my time discussing...
Opinion (missle turrets): they are fine
Overall conclusion: increase base health of all tanks by 1000-2000, Increase blaster damage vs tanks, improve benefits of proto, reduce price of tanking or weaken all AV vs tanks in general
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Uprising God of Tanking Oculus Rift
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The legend345
Ancient Exiles. Bleeding Sun Conglomerate
4
|
Posted - 2015.10.13 05:43:00 -
[2] - Quote
Before anybody gets too serious, this is just my opinion. I promise you I am and have been a very good tanker. I understand you can use the tank and do well but you can use anything subpar and do well! Please just constructive posting :)
I respect any opinions unlike mine, so please be respectful back
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Uprising God of Tanking Oculus Rift
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Sicerly Yaw
Corrosive Synergy
1
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Posted - 2015.10.13 06:29:00 -
[3] - Quote
to me it just seems like you are glorifying the notion of KD padding
you mentioned your kd of 9 or whatever, I might add that with everything you said it was pointless mentioning it other then to brag
one thing that should be considered when speaking of any vehicle is its role on the battlefield, you mentioned that they only serve to get some easy kills against typically bad players, however I assume you are taking this point from a solo tankers perspective
a tank is basically a mobile heavy artillery weapon, blasters you mentioned needed a damge buff, that however could simply not be further from wrong with it being the best anti infantry weapon available on such a platform
we can compare tanks to large blasters, with large blasters being static and easy targets but with a lot of HP, tanks on the other hand have mobility and a lot of it at that, something which is not very typical of tanks, now consider this you think rails are more powerful then blasters however blasters can do significantly more damge when used correctly to me it seems like you are only looking at it from armor tank v armor tank thus why you think missiles work just fine and you find blasters to be lacking compared to rails
there are many things wrong with your point of view its too narrow and not even taking the time to consider other options and opinions detracts from any argument that you can try to make
now hear me out I am not trying to take any credibility that you might have away but simply put you don't have the experience to even begin to discuss something as complex as vehicle infantry balance, this simply being due to the fact that you are just that an armor tanker and nothing more
mastering one skill doesn't matter much when the issue at hand deals with many more then one simple skill
you can have years and years of experience with armor tanks but that wont make you any good at infantry AV roles nor will it give you insight into what really goes on outside of your field
I would suggest for you to first meet up and talk to like minded individuals people that have mastered other roles and know the best tactics in their designated area, as well as getting feedback from those that have specced not only into tanks but other vehicles and related roles
when you talk about balance you need to realize that simply making only two things be fair against each other wont make it so that everything is on equal terms, one thing that you might consider is that AV infantry usually gives up a lot of self defense and relies on allies at times to keep them safe, simply having a squad mate that keeps an eye out and hunts down AV players gives your role higher sustainability in the battle field
now from a tanks perspective it may seem that AV is OP but you have to consider that you cant really compare it to regular infantry fire arms as those cant even scratch you making you fairly OP when there is no AV
now if you take a look at how much damge AV weapons do even the highest alpha possible even a lot of militia fits withstand a few hits
the thing is maps in dust are a bit small for general vehicle use and it wasn't supposed to be that way unfortunately it is so we have to make due with what we have till we can find a better solution
if multiple players pull out AV and focus it on you that should be something that keeps you at bay if not completely annihilates you
people seem to forget that supply depots and rep tools heal you back up if you are an armor tanker and shield tanks can use shiled boosters to stay in the field longer
tanks are not and should not be an easy mode KD padding device if I pull out proto AV fully fitted tank destroying suit I should be able to at least keep you on your toes and it shouldn't take 30% of a team to take you out even in full proto, it should be the same with std tanks vs proto 1 pro v 3 std should at least take significant damge but this is a lot of the time not the case when a pro tank can easily dispatch them one after another
here is something interesting that you might need to consider because you seem to have stated that you only run in the best possible fittings that you have available
tanks in std and adv variants as well as other vehicles get easily decimated by pro tanks and only when taking hits from multiple sources do they put out enough damge to make the proto tank back off just for a little till it comes right back in to destroy or even sit back in the redline with a pro rail killing anything before it gets too close
I would suggest for you to simply take a few steps back and remember or relearn where you come from if you think pro tanks are weak against AV then you need to remember just how much damge std tanks can take and relearn how to effectively use them rather then thinking you are invisible and shouldn't be taken out by squads of AV players
a lot of what I am saying may be a bit biased but considering that I use tanks on a fairly regular basis as well as have most of my caldari related skills at proto or close to, including swarms and FG as well as the complementary caldari suits I can see first hand how effective AV really is against vehicles and when it comes to pro tanks and even well fitted std and adv ones even with a proto breach FG and damge mods those buggers will simply retreat for a few seconds and be right back
mobility to me is the biggest issue with tanks the maps are too small and the engagement ranges are not favorable for either side
I would like to see tanks with more health and less speed but that is unlikely and would probably only serve to make matters worse
I find that the current system works well enough with what we have available and should not be tampered with too much as it may cause more problems then it seeks to solve
Reserved
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Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
|
Posted - 2015.10.13 08:55:00 -
[4] - Quote
I remember you and all you did was tank .
Are you playing or going to play again ?
It would be good to see someone with your knowledge and experience back on the ground again , you know your role doesn't get the attention or respect that it deserves and not too many even back HAV usage but promote bias against your role and I specialize in AV and I'm not afraid to admit that .
Many tankers have quit due to the blandness of the role and I just can't blame them .
The role of vehicle usage isn't clearly defined or promoted besides the role of pilots and even that has been reduced to what you yourself admit as another form of infantry farming but they simply will not admit it .
At least you have the balls to .
Maybe you and a lot of previous tankers that are still active can come together and finally help bring definition to the role of HAV usage because their words have been falling on deaf ears for sometime now , which lead to those who have returned to leave once again and some to just play the " forum warrior " role trying to advocate for vehicle balance .
Good luck in your efforts because I would love for every role in the game to have balance as well as the game it's self .
If you haven't played , you should because a lot has changed and a lot has remained the same or gotten worse , this game needs all the help it can get to make it the best that it can possibly be .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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The legend345
Ancient Exiles. Bleeding Sun Conglomerate
4
|
Posted - 2015.10.13 12:04:00 -
[5] - Quote
Sicerly Yaw wrote:to me it just seems like you are glorifying the notion of KD padding
you mentioned your kd of 9 or whatever, I might add that with everything you said it was pointless mentioning it other then to brag
one thing that should be considered when speaking of any vehicle is its role on the battlefield, you mentioned that they only serve to get some easy kills against typically bad players, however I assume you are taking this point from a solo tankers perspective
a tank is basically a mobile heavy artillery weapon, blasters you mentioned needed a damge buff, that however could simply not be further from wrong with it being the best anti infantry weapon available on such a platform
we can compare tanks to large blasters, with large blasters being static and easy targets but with a lot of HP, tanks on the other hand have mobility and a lot of it at that, something which is not very typical of tanks, now consider this you think rails are more powerful then blasters however blasters can do significantly more damge when used correctly to me it seems like you are only looking at it from armor tank v armor tank thus why you think missiles work just fine and you find blasters to be lacking compared to rails
there are many things wrong with your point of view its too narrow and not even taking the time to consider other options and opinions detracts from any argument that you can try to make
now hear me out I am not trying to take any credibility that you might have away but simply put you don't have the experience to even begin to discuss something as complex as vehicle infantry balance, this simply being due to the fact that you are just that an armor tanker and nothing more
mastering one skill doesn't matter much when the issue at hand deals with many more then one simple skill
you can have years and years of experience with armor tanks but that wont make you any good at infantry AV roles nor will it give you insight into what really goes on outside of your field
I would suggest for you to first meet up and talk to like minded individuals people that have mastered other roles and know the best tactics in their designated area, as well as getting feedback from those that have specced not only into tanks but other vehicles and related roles
when you talk about balance you need to realize that simply making only two things be fair against each other wont make it so that everything is on equal terms, one thing that you might consider is that AV infantry usually gives up a lot of self defense and relies on allies at times to keep them safe, simply having a squad mate that keeps an eye out and hunts down AV players gives your role higher sustainability in the battle field
now from a tanks perspective it may seem that AV is OP but you have to consider that you cant really compare it to regular infantry fire arms as those cant even scratch you making you fairly OP when there is no AV
now if you take a look at how much damge AV weapons do even the highest alpha possible even a lot of militia fits withstand a few hits
the thing is maps in dust are a bit small for general vehicle use and it wasn't supposed to be that way unfortunately it is so we have to make due with what we have till we can find a better solution
if multiple players pull out AV and focus it on you that should be something that keeps you at bay if not completely annihilates you
people seem to forget that supply depots and rep tools heal you back up if you are an armor tanker and shield tanks can use shiled boosters to stay in the field longer
tanks are not and should not be an easy mode KD padding device if I pull out proto AV fully fitted tank destroying suit I should be able to at least keep you on your toes and it shouldn't take 30% of a team to take you out even in full proto, it should be the same with std tanks vs proto 1 pro v 3 std should at least take significant damge but this is a lot of the time not the case when a pro tank can easily dispatch them one after another
here is something interesting that you might need to consider because you seem to have stated that you only run in the best possible fittings that you have available
tanks in std and adv variants as well as other vehicles get easily decimated by pro tanks and only when taking hits from multiple sources do they put out enough damge to make the proto tank back off just for a little till it comes right back in to destroy or even sit back in the redline with a pro rail killing anything before it gets too close
I would suggest for you to simply take a few steps back and remember or relearn where you come from if you think pro tanks are weak against AV then you need to remember just how much damge std tanks can take and relearn how to effectively use them rather then thinking you are invisible and shouldn't be taken out by squads of AV players
a lot of what I am saying may be a bit biased but considering that I use tanks on a fairly regular basis as well as have most of my caldari related skills at proto or close to, including swarms and FG as well as the complementary caldari suits I can see first hand how effective AV really is against vehicles and when it comes to pro tanks and even well fitted std and adv ones even with a proto breach FG and damge mods those buggers will simply retreat for a few seconds and be right back
mobility to me is the biggest issue with tanks the maps are too small and the engagement ranges are not favorable for either side
I would like to see tanks with more health and less speed but that is unlikely and would probably only serve to make matters worse
I find that the current system works well enough with what we have available and should not be tampered with too much as it may cause more problems then it seeks to solve
I said the damage of blaster against tanks. You're wrong about my skill with a tank
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Uprising God of Tanking Oculus Rift
|
Press Attache
The Office of The Attorney General
221
|
Posted - 2015.10.13 12:09:00 -
[6] - Quote
When people are talking down to mofo'ing Legend about tanking you know this game has no hope.
Almost totally agree, although AV being OP isn't one of them. If 4 people want to cut through a hardened tank, they should be able to.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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The legend345
Ancient Exiles. Bleeding Sun Conglomerate
4
|
Posted - 2015.10.13 12:16:00 -
[7] - Quote
Let it be noted that my mention of damage vs tanks is due to the only competent tanking being armor. Also note I do not wan, appreciate, or benefit from you giving me a lesson on what I could be doing philosophically.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Uprising God of Tanking Oculus Rift
|
The legend345
Ancient Exiles. Bleeding Sun Conglomerate
4
|
Posted - 2015.10.13 12:18:00 -
[8] - Quote
Press Attache wrote:When people are talking down to mofo'ing Legend about tanking you know this game has no hope.
Almost totally agree, although AV being OP isn't one of them. If 4 people want to cut through a hardened tank, they should be able to. You're right, AV is not OP if the tank has more base health. The issue is the price of the tanks VS the price of the AV that can destroy them. There Also is not nearly enough benefit for the use of a proto tank that justifys its pricing.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Uprising God of Tanking Oculus Rift
|
The legend345
Ancient Exiles. Bleeding Sun Conglomerate
4
|
Posted - 2015.10.13 12:22:00 -
[9] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I remember you and all you did was tank .
Are you playing or going to play again ?
It would be good to see someone with your knowledge and experience back on the ground again , you know your role doesn't get the attention or respect that it deserves and not too many even back HAV usage but promote bias against your role and I specialize in AV and I'm not afraid to admit that .
Many tankers have quit due to the blandness of the role and I just can't blame them .
The role of vehicle usage isn't clearly defined or promoted besides the role of pilots and even that has been reduced to what you yourself admit as another form of infantry farming but they simply will not admit it .
At least you have the balls to .
Maybe you and a lot of previous tankers that are still active can come together and finally help bring definition to the role of HAV usage because their words have been falling on deaf ears for sometime now , which lead to those who have returned to leave once again and some to just play the " forum warrior " role trying to advocate for vehicle balance .
Good luck in your efforts because I would love for every role in the game to have balance as well as the game it's self .
If you haven't played , you should because a lot has changed and a lot has remained the same or gotten worse , this game needs all the help it can get to make it the best that it can possibly be .
My efforts will more than likely be wasted, however thank you. I recall the time where CCP said they were buffing tanks and killed the meta that made tank VS tank exciting and made the tanks weaker. CCP created a ****** idea for tanking and has spent too much time trying to make it work. Despite that, I've felt compelled to post something on tankings current state...
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Uprising God of Tanking Oculus Rift
|
Press Attache
The Office of The Attorney General
221
|
Posted - 2015.10.13 12:26:00 -
[10] - Quote
The legend345 wrote:Press Attache wrote:When people are talking down to mofo'ing Legend about tanking you know this game has no hope.
Almost totally agree, although AV being OP isn't one of them. If 4 people want to cut through a hardened tank, they should be able to. You're right, AV is not OP if the tank has more base health. The issue is the price of the tanks VS the price of the AV that can destroy them. There Also is not nearly enough benefit for the use of a proto tank that justifys its pricing.
Tank pricing is completely absurd for what you get. Worst value in the game for your ISK.
Beyond that, I've been playing with shield tanks almost exclusively lately, and they aren't that bad. If you rolled around with CNN like in the old days you would be mopping people up.
It's funny that you posted this when just yesterday I was talking about the MHPD and how those matches were entertaining in part because we got to tank together.
I miss team tanking. PC fights were there were two battles going on. You versus the infantry, me versus the tanks that would come down to get you.
Even tanking back when we all were forced to run the one fit was better than it is now.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
|
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The legend345
Ancient Exiles. Bleeding Sun Conglomerate
4
|
Posted - 2015.10.13 12:29:00 -
[11] - Quote
Press Attache wrote:The legend345 wrote:Press Attache wrote:When people are talking down to mofo'ing Legend about tanking you know this game has no hope.
Almost totally agree, although AV being OP isn't one of them. If 4 people want to cut through a hardened tank, they should be able to. You're right, AV is not OP if the tank has more base health. The issue is the price of the tanks VS the price of the AV that can destroy them. There Also is not nearly enough benefit for the use of a proto tank that justifys its pricing. Tank pricing is completely absurd for what you get. Worst value in the game for your ISK. Beyond that, I've been playing with shield tanks almost exclusively lately, and they aren't that bad. If you rolled around with CNN like in the old days you would be mopping people up. It's funny that you posted this when just yesterday I was talking about the MHPD and how those matches were entertaining in part because we got to tank together. I miss team tanking. PC fights were there were two battles going on. You versus the infantry, me versus the tanks that would come down to get you. Even tanking back when we all were forced to run the one fit was better than it is now. Honestly if they ******* reduced the price I'd be happy... Those days were special brother, I talk to cnn about them often
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Uprising God of Tanking Oculus Rift
|
The legend345
Ancient Exiles. Bleeding Sun Conglomerate
4
|
Posted - 2015.10.13 12:35:00 -
[12] - Quote
Bump
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Uprising God of Tanking Oculus Rift
|
Press Attache
The Office of The Attorney General
221
|
Posted - 2015.10.13 12:40:00 -
[13] - Quote
So lets talk price.
I would be groovin with a tank that cost me 600k fit. Still double a standard match payout for a decent performance, but much more manageable for people who don't suck, without being so cheap they become cost effective to spam.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
|
LudiKure ninda
Dead Man's Game
278
|
Posted - 2015.10.13 12:48:00 -
[14] - Quote
PRO tank cost 1.2 mill full proto with small turents, and I can spam them all day long anyvay,.. so price really dosent matter..
But I agree with base HP increased, 4000 armor on maddy and 3500 shield on gunny but only for proto hulls and bringing back active armor reps.
My 2 cents
Prof. 5 skrub
Fully maxed tank pilot
Still waiting 4 Surya,my only true love... <3
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The legend345
Ancient Exiles. Bleeding Sun Conglomerate
4
|
Posted - 2015.10.13 12:48:00 -
[15] - Quote
Press Attache wrote:So lets talk price.
I would be groovin with a tank that cost me 600k fit. Still double a standard match payout for a decent performance, but much more manageable for people who don't suck, without being so cheap they become cost effective to spam. That would be fair!
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Uprising God of Tanking Oculus Rift
|
The legend345
Ancient Exiles. Bleeding Sun Conglomerate
4
|
Posted - 2015.10.13 12:55:00 -
[16] - Quote
LudiKure ninda wrote:PRO tank cost 1.2 mill full proto with small turents, and I can spam them all day long anyvay,.. so price really dosent matter.. But I agree with base HP increased, 4000 armor on maddy and 3500 shield on gunny but only for proto hulls and bringing back active armor reps. My 2 cents I like it
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Uprising God of Tanking Oculus Rift
|
Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
|
Posted - 2015.10.13 13:01:00 -
[17] - Quote
The legend345 wrote: My efforts will more than likely be wasted, however thank you. I recall the time where CCP said they were buffing tanks and killed the meta that made tank VS tank exciting and made the tanks weaker. CCP created a ****** idea for tanking and has spent too much time trying to make it work. Despite that, I've felt compelled to post something on tankings current state...
To me vehicle use was far more exciting pre 1.6 , all they had to do was approach the scenario like their trying to do now with little changes but they took the best features out which was the skill tree and the mechanics of the mods themselves .
You already had the vehicles with Logistic Dropships and LAV's , granted they might have needed a few changes but that's just what they just did with the latest hotfix but I guess some live and they learn , it just seems like too many times CCP takes two steps forward , only to take two and sometimes three steps back which leads and perpetuates the nerf / buff cycles that have prevailed over the game for sometime now .
I knew once they changed the skill tree with it's attributes , that it would be a tough road ahead .
To me the previous vehicle sill tree was the most balanced and when invested , you could actually see what you've spent your SP's on and what for but that's neither here nor there now .
Prices weren't cheap but you actually felt it was worth it given the circumstances , all that was needed was a tweaking here and there in some AV areas , I believe that it would have been better now given the creativity of the community with Jihad Jeeps and using proxies more and also with the introduction of packed remotes as well as the changes made to PLC's and MD's along with the Assault HMG's .
To me , it would have been far better then it is now if the wouldn't have panicked and tore the whole structure down to rebuild but that might have been the only way that they felt they could deal with the issues , sometimes this community can steer one away from the real issues and lead some in many different directions far away from the core factor ( The development team wasn't as active as they are now or rather not like Rattati is now and I could tell in the forums that they were getting flustered , irritated and confused because it seems that they had a vision and things were not falling into place so that vision could be achieved ) , I just think that was one of those cases and the whole role suffered because of that .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
|
Posted - 2015.10.13 13:07:00 -
[18] - Quote
I forgot the fact that their still dealing with the problem of shield tanks being inferior to armor tanks .
Same as it ever was .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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Nothing Certain
Algintal Core Gallente Federation
1
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Posted - 2015.10.13 13:08:00 -
[19] - Quote
The legend345 wrote:Press Attache wrote:When people are talking down to mofo'ing Legend about tanking you know this game has no hope.
Almost totally agree, although AV being OP isn't one of them. If 4 people want to cut through a hardened tank, they should be able to. You're right, AV is not OP if the tank has more base health. The issue is the price of the tanks VS the price of the AV that can destroy them. There Also is not nearly enough benefit for the use of a proto tank that justifys its pricing.
Tanks still seem to do OK but the pricing is ridiculous. It breaks the game to make a proto tank unkillable 2 out of 3 matches but it isn't financially viable to tank unless they are. My two suggestions are to bring the price of well fitted vehicles way down and stop allowing suit switching at supply depots. If a team wants to run an AV squad they should be forced to run an AV squad not just be able to have half the team switch back and forth. The worst part is, when a team really needs a tank it is to get a dominating team off a point, but when they also have a supply depot this is next to impossible. Tank vs AV is not bad right now, in tweaking range if these two simple things change.
Because, that's why.
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The legend345
Ancient Exiles. Bleeding Sun Conglomerate
4
|
Posted - 2015.10.13 13:10:00 -
[20] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:The legend345 wrote: My efforts will more than likely be wasted, however thank you. I recall the time where CCP said they were buffing tanks and killed the meta that made tank VS tank exciting and made the tanks weaker. CCP created a ****** idea for tanking and has spent too much time trying to make it work. Despite that, I've felt compelled to post something on tankings current state...
To me vehicle use was far more exciting pre 1.6 , all they had to do was approach the scenario like their trying to do now with little changes but they took the best features out which was the skill tree and the mechanics of the mods themselves . You already had the vehicles with Logistic Dropships and LAV's , granted they might have needed a few changes but that's just what they just did with the latest hotfix but I guess some live and they learn , it just seems like too many times CCP takes two steps forward , only to take two and sometimes three steps back which leads and perpetuates the nerf / buff cycles that have prevailed over the game for sometime now . I knew once they changed the skill tree with it's attributes , that it would be a tough road ahead . To me the previous vehicle sill tree was the most balanced and when invested , you could actually see what you've spent your SP's on and what for but that's neither here nor there now . Prices weren't cheap but you actually felt it was worth it given the circumstances , all that was needed was a tweaking here and there in some AV areas , I believe that it would have been better now given the creativity of the community with Jihad Jeeps and using proxies more and also with the introduction of packed remotes as well as the changes made to PLC's and MD's along with the Assault HMG's . To me , it would have been far better then it is now if the wouldn't have panicked and tore the whole structure down to rebuild but that might have been the only way that they felt they could deal with the issues , sometimes this community can steer one away from the real issues and lead some in many different directions far away from the core factor ( The development team wasn't as active as they are now or rather not like Rattati is now and I could tell in the forums that they were getting flustered , irritated and confused because it seems that they had a vision and things were not falling into place so that vision could be achieved ) , I just think that was one of those cases and the whole role suffered because of that . This is why dust514 failed... This process over and over instead of improving what is vital
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The legend345
Ancient Exiles. Bleeding Sun Conglomerate
4
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Posted - 2015.10.13 13:23:00 -
[21] - Quote
Nothing Certain wrote:The legend345 wrote:Press Attache wrote:When people are talking down to mofo'ing Legend about tanking you know this game has no hope.
Almost totally agree, although AV being OP isn't one of them. If 4 people want to cut through a hardened tank, they should be able to. You're right, AV is not OP if the tank has more base health. The issue is the price of the tanks VS the price of the AV that can destroy them. There Also is not nearly enough benefit for the use of a proto tank that justifys its pricing. Tanks still seem to do OK but the pricing is ridiculous. It breaks the game to make a proto tank unkillable 2 out of 3 matches but it isn't financially viable to tank unless they are. My two suggestions are to bring the price of well fitted vehicles way down and stop allowing suit switching at supply depots. If a team wants to run an AV squad they should be forced to run an AV squad not just be able to have half the team switch back and forth. The worst part is, when a team really needs a tank it is to get a dominating team off a point, but when they also have a supply depot this is next to impossible. Tank vs AV is not bad right now, in tweaking range if these two simple things change. A very good and unique idea, thank you!
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Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
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Posted - 2015.10.13 13:25:00 -
[22] - Quote
Nothing Certain wrote: Stop allowing suit switching at supply depots. I just don't know bout this and while it seems like a problem , it's one of the best things about this game that goes unsaid .
I can start the game as a scout and zerg a null , get a hack , lay links and then move to a depot and switch to a logistic player and lay more links in a dropship or switch to a commando and lay in the weeds so to speak and wait until their scout comes to hack and do what I just did in an attempt to hold the line until re-enforcements come keeping my links alive for the time being until I spot a blob moving to my area and switch to a heavy to enforce that same area .
Yeah it might seem like a problem but it doesn't lock one to a specific role for the match or until I die and that's what's different about this game over all the others , the little subtle things that one can do to help the team even more so when your on a team of lesser players and the team your facing is far better then yours .
I believe switching at the depot allows one who is skilled to be able to help those who are less skilled then you yourself even more so when one runs solo .
Against these organized squads , sometimes you need all the help you can get because matchmaking is null and void .
While it might be a problem for some , it's one of the best features of the game to me and allows those that are willing to fight when odds are stacked against them to do so .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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DEATH THE KlD
Imperfect - Bastards
505
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Posted - 2015.10.13 14:10:00 -
[23] - Quote
There's a reason why I stopped tanking after beta..was never really fun or worth it
CEO of Imperfect Bastards and NF -Heimdallr69
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The legend345
Ancient Exiles. Bleeding Sun Conglomerate
4
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Posted - 2015.10.13 14:25:00 -
[24] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Nothing Certain wrote: Stop allowing suit switching at supply depots. I just don't know bout this and while it seems like a problem , it's one of the best things about this game that goes unsaid . I can start the game as a scout and zerg a null , get a hack , lay links and then move to a depot and switch to a logistic player and lay more links in a dropship or switch to a commando and lay in the weeds so to speak and wait until their scout comes to hack and do what I just did in an attempt to hold the line until re-enforcements come keeping my links alive for the time being until I spot a blob moving to my area and switch to a heavy to enforce that same area . Yeah it might seem like a problem but it doesn't lock one to a specific role for the match or until I die and that's what's different about this game over all the others , the little subtle things that one can do to help the team even more so when your on a team of lesser players and the team your facing is far better then yours . I believe switching at the depot allows one who is skilled to be able to help those who are less skilled then you yourself even more so when one runs solo . Against these organized squads , sometimes you need all the help you can get because matchmaking is null and void . While it might be a problem for some , it's one of the best features of the game to me and allows those that are willing to fight when odds are stacked against them to do so . Yea obviously that cannot be changed from this game, however it is too the benefit of AV. This isn't really anything important to this thread besides something to think about with tanks VS AV
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Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.10.13 14:32:00 -
[25] - Quote
Press Attache wrote:The legend345 wrote:Press Attache wrote:When people are talking down to mofo'ing Legend about tanking you know this game has no hope.
Almost totally agree, although AV being OP isn't one of them. If 4 people want to cut through a hardened tank, they should be able to. You're right, AV is not OP if the tank has more base health. The issue is the price of the tanks VS the price of the AV that can destroy them. There Also is not nearly enough benefit for the use of a proto tank that justifys its pricing. Tank pricing is completely absurd for what you get. Worst value in the game for your ISK. Beyond that, I've been playing with shield tanks almost exclusively lately, and they aren't that bad. If you rolled around with CNN like in the old days you would be mopping people up. It's funny that you posted this when just yesterday I was talking about the MHPD and how those matches were entertaining in part because we got to tank together. I miss team tanking. PC fights were there were two battles going on. You versus the infantry, me versus the tanks that would come down to get you. Even tanking back when we all were forced to run the one fit was better than it is now.
Now you just field one tank per side just for lolz. Would hardly notice if we fielded no tanks.
It's all about that pub balancing though, those are most important. #sarcasm |
The legend345
Ancient Exiles. Bleeding Sun Conglomerate
4
|
Posted - 2015.10.13 14:35:00 -
[26] - Quote
Tebu Gan wrote:Press Attache wrote:The legend345 wrote:Press Attache wrote:When people are talking down to mofo'ing Legend about tanking you know this game has no hope.
Almost totally agree, although AV being OP isn't one of them. If 4 people want to cut through a hardened tank, they should be able to. You're right, AV is not OP if the tank has more base health. The issue is the price of the tanks VS the price of the AV that can destroy them. There Also is not nearly enough benefit for the use of a proto tank that justifys its pricing. Tank pricing is completely absurd for what you get. Worst value in the game for your ISK. Beyond that, I've been playing with shield tanks almost exclusively lately, and they aren't that bad. If you rolled around with CNN like in the old days you would be mopping people up. It's funny that you posted this when just yesterday I was talking about the MHPD and how those matches were entertaining in part because we got to tank together. I miss team tanking. PC fights were there were two battles going on. You versus the infantry, me versus the tanks that would come down to get you. Even tanking back when we all were forced to run the one fit was better than it is now. Now you just field one tank per side just for lolz. Would hardly notice if we fielded no tanks. It's all about that pub balancing though, those are most important. #sarcasm PC tanking is either a rail only popping infantry occasionally and blaster tanks OR a rail tank and blaster spam like OH. The tank vs tank balance doesn't allow for blaster tanks to be relavent, this means your running rail or nothing, unless the other team is dumb enough to let you run blaster...
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catsrule
D3ATH CARD RUST415
24
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Posted - 2015.10.13 14:37:00 -
[27] - Quote
40 mill sp only? And how many things do you destroy in a tank per battle? I've made 10 mill sp in the past 2 months alone, it's been years since beta, and when I tank I make 1500 wp almost every battle from blowing everything up. So I do not understand how you only have 40 mill sp.... and shield tanking is still easy as ever before........ I also have not spent a dime on this game to boost sp |
The legend345
Ancient Exiles. Bleeding Sun Conglomerate
4
|
Posted - 2015.10.13 15:05:00 -
[28] - Quote
catsrule wrote:40 mill sp only? And how many things do you destroy in a tank per battle? I've made 10 mill sp in the past 2 months alone, it's been years since beta, and when I tank I make 1500 wp almost every battle from blowing everything up. So I do not understand how you only have 40 mill sp.... and shield tanking is still easy as ever before........ I also have not spent a dime on this game to boost sp I played in bursts
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LudiKure ninda
Dead Man's Game
278
|
Posted - 2015.10.13 16:06:00 -
[29] - Quote
The legend345 wrote:LudiKure ninda wrote:PRO tank cost 1.2 mill full proto with small turents, and I can spam them all day long anyvay,.. so price really dosent matter.. But I agree with base HP increased, 4000 armor on maddy and 3500 shield on gunny but only for proto hulls and bringing back active armor reps. My 2 cents I like it
Edit: And nerf acceleration speed by 7% of proto huls..I think that would be fair.
So if you get to greedy you dont hawe time to escape and you are dead, but if you are smart enough to know when to run you will be fine.
Prof. 5 skrub
Fully maxed tank pilot
Still waiting 4 Surya,my only true love... <3
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ANON Cerberus
TerranProtossZerg
846
|
Posted - 2015.10.13 17:09:00 -
[30] - Quote
Honestly, I feel tank health could and probably should go up but I believe speed should go down. Seeing plated / heavily armoured tanks zoom off like sportscars (literally) when they get in a tricky position is not a good thing.
Same problem for swarms and ADS - ADS Vs Forge or PLC = a fight. ADS vs Swarms = ADS must run. Same thing with tanks.... a lot of them just hit speed boosts and run.
Would we not all rather have slightly more lengthy battles like in EVE. Watching the health bounce up and down never knowing who is going to win the fight? Logistics jumping in to help repair the tank, infantry having time to get to the location where the tanks are to help cover against AV.
I'm thinking tanks should be slow, position should be a big thing but they need to be more tanky to make up for the lack of speed. |
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The legend345
Ancient Exiles. Bleeding Sun Conglomerate
4
|
Posted - 2015.10.13 18:01:00 -
[31] - Quote
That would be a great balancing measure thanks guys
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YUUKI TERUMI
T.H.I.R.D R.O.C.K
141
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Posted - 2015.10.13 18:54:00 -
[32] - Quote
The legend345 wrote:I am a tanking veteren and nothing else. I got into this game in the beta and played some heavy for a couple weeks. The first time my sp was reset in the beta I skilled into tanks. I have done NOTHING but tank since I decided to start tanking in the beta. When I mean I did nothing else, I mean that in the most extreme terms. I was able to make a profit in tanking early on in my career and deployed my best tank in every single battle.
Eventually, when price changes and updates made proto tanking risky I was fully funded by teamplayers and allowed to drop proto (or my strongest tank in times before proto). I have about 50,000 kills in dust514. 50k is not much compared to some of the top players but nearly all of these kills were in tanking. I haven't had a proto suit just up until a month or two ago (I have 40 mil sp). I never did anything but screw around with infantry skills.
While I was tanking (blaster) I maintained a 9 point kdr and was apart of hundreds of PC matches in teamplayers. I played some really great teams while they were in their prime and was top of the scoreboard in a blaster tank. My qualifications for opinions on tanking are very deep.
Opinion (Tanks vs AV): Tanks in general are a waste of time. They are not profitable and they are nothing more then something to grab some easy kills with here and there against noobs. However overall the tanks surviability is weak! The reason the tank is so weak is because of the low health. With a well set up tank performance against decent AV is lacking. AV is simply too potent against even the most well fitted tanks. I believe the hardners and the Repping units available are not too bad for tankers, however the amount of health available to a tank is too low.
Increasing the base health to the tank would still make tanks very easy targets for AV when the hardners are cooling down. It would also allow multiple units of AV to destroy a tank while hardened or atleast send it running. Doing this does not make the tank able to withstand more AV only withstand it longer. By increasing the health of the tank you allow skill to become a more important factor. With increased health tanks while hardened would not get insta popped by a suprise of AV! I believe a well formulated suprise with great AV should kill unhardened tanks but simply send the hardened ones retreating!
Opinion (Rail VS Blaster): Blaster damage needs to be increased tank vs tank! Currently a rail tank can just roll up to a blaster tank, engage in a close combat fight, and win! The blaster tanks damage VS a rail fitting is so weak that even if the blaster tank gets the jump the rail can still come out on top (in close combat).
Blaster damage vs tanks needs to be increased so that strategical flanking is rewarded! This will also make the rail tank have to surprise the enemy OR use distance to its advantage.
This is what makes tank vs tank FUN! Flanking and activation of modules becomes more important with the ability of blasters to kill or be a threat up close to rails! OF COURSE this only is relevant when AV is not so destructive.
Opinion (proto vs advanced): if you get tanking skill to a high enough level you will see that you hardly benefit running proto. The difference between my advanced and my proto is an additional proto scanner and 20 health per rep !!! The price of proto is ridiculous and the benefits are so small. This needs to be changed...
Opinion (shield tanking): It hasn't been relavent in forever not even worth my time discussing...
Opinion (missle turrets): they are fine
Overall conclusion: increase base health of all tanks by 1000-2000, Increase blaster damage vs tanks, improve benefits of proto, reduce price of tanking or weaken all AV vs tanks in general And what about the heat build up per second? I think it's too much, even with complex heat sink :/ glad to see you back
Gal assault rof buff \0/
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The legend345
Ancient Exiles. Bleeding Sun Conglomerate
4
|
Posted - 2015.10.13 18:59:00 -
[33] - Quote
YUUKI TERUMI wrote:The legend345 wrote:I am a tanking veteren and nothing else. I got into this game in the beta and played some heavy for a couple weeks. The first time my sp was reset in the beta I skilled into tanks. I have done NOTHING but tank since I decided to start tanking in the beta. When I mean I did nothing else, I mean that in the most extreme terms. I was able to make a profit in tanking early on in my career and deployed my best tank in every single battle.
Eventually, when price changes and updates made proto tanking risky I was fully funded by teamplayers and allowed to drop proto (or my strongest tank in times before proto). I have about 50,000 kills in dust514. 50k is not much compared to some of the top players but nearly all of these kills were in tanking. I haven't had a proto suit just up until a month or two ago (I have 40 mil sp). I never did anything but screw around with infantry skills.
While I was tanking (blaster) I maintained a 9 point kdr and was apart of hundreds of PC matches in teamplayers. I played some really great teams while they were in their prime and was top of the scoreboard in a blaster tank. My qualifications for opinions on tanking are very deep.
Opinion (Tanks vs AV): Tanks in general are a waste of time. They are not profitable and they are nothing more then something to grab some easy kills with here and there against noobs. However overall the tanks surviability is weak! The reason the tank is so weak is because of the low health. With a well set up tank performance against decent AV is lacking. AV is simply too potent against even the most well fitted tanks. I believe the hardners and the Repping units available are not too bad for tankers, however the amount of health available to a tank is too low.
Increasing the base health to the tank would still make tanks very easy targets for AV when the hardners are cooling down. It would also allow multiple units of AV to destroy a tank while hardened or atleast send it running. Doing this does not make the tank able to withstand more AV only withstand it longer. By increasing the health of the tank you allow skill to become a more important factor. With increased health tanks while hardened would not get insta popped by a suprise of AV! I believe a well formulated suprise with great AV should kill unhardened tanks but simply send the hardened ones retreating!
Opinion (Rail VS Blaster): Blaster damage needs to be increased tank vs tank! Currently a rail tank can just roll up to a blaster tank, engage in a close combat fight, and win! The blaster tanks damage VS a rail fitting is so weak that even if the blaster tank gets the jump the rail can still come out on top (in close combat).
Blaster damage vs tanks needs to be increased so that strategical flanking is rewarded! This will also make the rail tank have to surprise the enemy OR use distance to its advantage.
This is what makes tank vs tank FUN! Flanking and activation of modules becomes more important with the ability of blasters to kill or be a threat up close to rails! OF COURSE this only is relevant when AV is not so destructive.
Opinion (proto vs advanced): if you get tanking skill to a high enough level you will see that you hardly benefit running proto. The difference between my advanced and my proto is an additional proto scanner and 20 health per rep !!! The price of proto is ridiculous and the benefits are so small. This needs to be changed...
Opinion (shield tanking): It hasn't been relavent in forever not even worth my time discussing...
Opinion (missle turrets): they are fine
Overall conclusion: increase base health of all tanks by 1000-2000, Increase blaster damage vs tanks, improve benefits of proto, reduce price of tanking or weaken all AV vs tanks in general And what about the heat build up per second? I think it's too much, even with complex heat sink :/ glad to see you back I forgot about that, the heat build up is way too much. The complex heat sink isn't really all that effective tbh.. This needs a buff! Thanks for commenting on this
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IR Scifi
OSG Planetary Operations
217
|
Posted - 2015.10.13 19:22:00 -
[34] - Quote
ANON Cerberus wrote:Honestly, I feel tank health could and probably should go up but I believe speed should go down. Seeing plated / heavily armoured tanks zoom off like sportscars (literally) when they get in a tricky position is not a good thing.
Same problem for swarms and ADS - ADS Vs Forge or PLC = a fight. ADS vs Swarms = ADS must run. Same thing with tanks.... a lot of them just hit speed boosts and run.
Would we not all rather have slightly more lengthy battles like in EVE. Watching the health bounce up and down never knowing who is going to win the fight? Logistics jumping in to help repair the tank, infantry having time to get to the location where the tanks are to help cover against AV.
I'm thinking tanks should be slow, position should be a big thing but they need to be more tanky to make up for the lack of speed.
This could actually make the breach acceptable as an av choice. Right now it's rof is too low to do an appreciable amount of damage before the tank gets out of range. |
The legend345
Ancient Exiles. Bleeding Sun Conglomerate
4
|
Posted - 2015.10.13 19:37:00 -
[35] - Quote
IR Scifi wrote:ANON Cerberus wrote:Honestly, I feel tank health could and probably should go up but I believe speed should go down. Seeing plated / heavily armoured tanks zoom off like sportscars (literally) when they get in a tricky position is not a good thing.
Same problem for swarms and ADS - ADS Vs Forge or PLC = a fight. ADS vs Swarms = ADS must run. Same thing with tanks.... a lot of them just hit speed boosts and run.
Would we not all rather have slightly more lengthy battles like in EVE. Watching the health bounce up and down never knowing who is going to win the fight? Logistics jumping in to help repair the tank, infantry having time to get to the location where the tanks are to help cover against AV.
I'm thinking tanks should be slow, position should be a big thing but they need to be more tanky to make up for the lack of speed. This could actually make the breach acceptable as an av choice. Right now it's rof is too low to do an appreciable amount of damage before the tank gets out of range. It would be even better with collaboration
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Tebu Gan
Capital Acquisitions LLC
1
|
Posted - 2015.10.13 20:56:00 -
[36] - Quote
You know, thinking about it, I want to see tanks be basically fortresses. That don't require just 1 or 2 AV to take out but more like 3 or 4.
Trade off being they move incredibly slow. In this way you could get into a hot zone and do some damage, rather than getting in and always retreating.
Maybe speed is the key to balancing. In any case I'm a maxed skilled tanker for 2 years now, but I'm closer to 80 mil sp so I specialize in several suits as well.
Currently, I think I contribute more to the game overall in a suit than I ever would in a tank. If I could just kick destiny for a bit I might try out these new changes. |
XxWarlordxX97
L0RDS 0F LEGI0N
4
|
Posted - 2015.10.13 21:11:00 -
[37] - Quote
Tanks are weak, heavies and normal HMG are weak, futuristic sniper rifle that have no range . So buy a respec and go assault or the scout the 2 easiest things to run because CCP keep buffing them.
then put the Shotguns and RE's then its OP as kitten
Armor tanked heavies are pathetic
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Sylwester Dziewiecki
511
|
Posted - 2015.10.13 21:38:00 -
[38] - Quote
I play this game nearly 3 and half years already, and HAV's were always on loosing side all this time.
I can assure you that if we will not see some serious development with implementing new types of vehicles, letting players to operate MCC and bigger vehicles, state of HAV will remain as 'ISK sink'.
There is no chance that any player driven argument on forum would change it - yes we were trying hard several times in past.
G Speed Scout. MM Logi/Assault.
EVE side of me: Nosum Hseebnrido
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.10.13 22:11:00 -
[39] - Quote
I kind of want to see Small Turret's power turned right up. Those things should be like the .50 Calibre Machine guns of Dust not our large turrets.
Also after about 2.5 years closer to 3 now I would like to see tanks simulated better.
Slower in a general sense with acceleration and momentum that builds up as you hit open ground or slows you down when moving over sharp angles.
Turrets that fire more slowly with powerful anti tank charged on direct hits and AoE explosions to disrupt infantry, hell I want to see HAV be able to switch to their cupola mounted Small Turrets for anti infantry work.
Armour/Shielding that isn't entirely reliant on Hardener Modules or Passive Repairs. IA model where these modules supplement your high static HP values not either make you impossible to kill or absolutely worthless on field. Frankly passive repairs need to die in a fire for both Armour Tanks an partially for shield tank unless specifically modified for a passive regen fit (aka Drake of Dust 514). Passive modules have been the greatest thorn in the side of vehicle balance and arguably take half the skill out of piloting.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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TIGER SHARK1501
Savage Bullet RUST415
478
|
Posted - 2015.10.13 22:16:00 -
[40] - Quote
The legend345 wrote:Press Attache wrote:When people are talking down to mofo'ing Legend about tanking you know this game has no hope.
Almost totally agree, although AV being OP isn't one of them. If 4 people want to cut through a hardened tank, they should be able to. You're right, AV is not OP if the tank has more base health. The issue is the price of the tanks VS the price of the AV that can destroy them. There Also is not nearly enough benefit for the use of a proto tank that justifys its pricing. Tanking in pre 1.7 was such a rush. I'm not talking trying to fight infantry but fighting another tank felt like chess rather than run and gun. You also don't get passive skills that aide you to promote a use of proto tanks.
It was mentioned earlier in this thread that tanks are KDR padders. Only a blaster could adequately do that, you still have missiles and railguns which I assure you will not help you pad. As if there aren't infantry that play to pad. Sorry for possibly going off topic but many play styles are guilty.
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The legend345
Ancient Exiles. Bleeding Sun Conglomerate
4
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Posted - 2015.10.13 23:02:00 -
[41] - Quote
TIGER SHARK1501 wrote:The legend345 wrote:Press Attache wrote:When people are talking down to mofo'ing Legend about tanking you know this game has no hope.
Almost totally agree, although AV being OP isn't one of them. If 4 people want to cut through a hardened tank, they should be able to. You're right, AV is not OP if the tank has more base health. The issue is the price of the tanks VS the price of the AV that can destroy them. There Also is not nearly enough benefit for the use of a proto tank that justifys its pricing. Tanking in pre 1.7 was such a rush. I'm not talking trying to fight infantry but fighting another tank felt like chess rather than run and gun. You also don't get passive skills that aide you to promote a use of proto tanks. It was mentioned earlier in this thread that tanks are KDR padders. Only a blaster could adequately do that, you still have missiles and railguns which I assure you will not help you pad. As if there aren't infantry that play to pad. Sorry for possibly going off topic but many play styles are guilty. It was such a rush, look at the couple of intense battles in my old video
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The legend345
Ancient Exiles. Bleeding Sun Conglomerate
4
|
Posted - 2015.10.13 23:05:00 -
[42] - Quote
Bump: for the addition of the URL added in original post
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