Sicerly Yaw
Corrosive Synergy
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Posted - 2015.10.13 06:29:00 -
[1] - Quote
to me it just seems like you are glorifying the notion of KD padding
you mentioned your kd of 9 or whatever, I might add that with everything you said it was pointless mentioning it other then to brag
one thing that should be considered when speaking of any vehicle is its role on the battlefield, you mentioned that they only serve to get some easy kills against typically bad players, however I assume you are taking this point from a solo tankers perspective
a tank is basically a mobile heavy artillery weapon, blasters you mentioned needed a damge buff, that however could simply not be further from wrong with it being the best anti infantry weapon available on such a platform
we can compare tanks to large blasters, with large blasters being static and easy targets but with a lot of HP, tanks on the other hand have mobility and a lot of it at that, something which is not very typical of tanks, now consider this you think rails are more powerful then blasters however blasters can do significantly more damge when used correctly to me it seems like you are only looking at it from armor tank v armor tank thus why you think missiles work just fine and you find blasters to be lacking compared to rails
there are many things wrong with your point of view its too narrow and not even taking the time to consider other options and opinions detracts from any argument that you can try to make
now hear me out I am not trying to take any credibility that you might have away but simply put you don't have the experience to even begin to discuss something as complex as vehicle infantry balance, this simply being due to the fact that you are just that an armor tanker and nothing more
mastering one skill doesn't matter much when the issue at hand deals with many more then one simple skill
you can have years and years of experience with armor tanks but that wont make you any good at infantry AV roles nor will it give you insight into what really goes on outside of your field
I would suggest for you to first meet up and talk to like minded individuals people that have mastered other roles and know the best tactics in their designated area, as well as getting feedback from those that have specced not only into tanks but other vehicles and related roles
when you talk about balance you need to realize that simply making only two things be fair against each other wont make it so that everything is on equal terms, one thing that you might consider is that AV infantry usually gives up a lot of self defense and relies on allies at times to keep them safe, simply having a squad mate that keeps an eye out and hunts down AV players gives your role higher sustainability in the battle field
now from a tanks perspective it may seem that AV is OP but you have to consider that you cant really compare it to regular infantry fire arms as those cant even scratch you making you fairly OP when there is no AV
now if you take a look at how much damge AV weapons do even the highest alpha possible even a lot of militia fits withstand a few hits
the thing is maps in dust are a bit small for general vehicle use and it wasn't supposed to be that way unfortunately it is so we have to make due with what we have till we can find a better solution
if multiple players pull out AV and focus it on you that should be something that keeps you at bay if not completely annihilates you
people seem to forget that supply depots and rep tools heal you back up if you are an armor tanker and shield tanks can use shiled boosters to stay in the field longer
tanks are not and should not be an easy mode KD padding device if I pull out proto AV fully fitted tank destroying suit I should be able to at least keep you on your toes and it shouldn't take 30% of a team to take you out even in full proto, it should be the same with std tanks vs proto 1 pro v 3 std should at least take significant damge but this is a lot of the time not the case when a pro tank can easily dispatch them one after another
here is something interesting that you might need to consider because you seem to have stated that you only run in the best possible fittings that you have available
tanks in std and adv variants as well as other vehicles get easily decimated by pro tanks and only when taking hits from multiple sources do they put out enough damge to make the proto tank back off just for a little till it comes right back in to destroy or even sit back in the redline with a pro rail killing anything before it gets too close
I would suggest for you to simply take a few steps back and remember or relearn where you come from if you think pro tanks are weak against AV then you need to remember just how much damge std tanks can take and relearn how to effectively use them rather then thinking you are invisible and shouldn't be taken out by squads of AV players
a lot of what I am saying may be a bit biased but considering that I use tanks on a fairly regular basis as well as have most of my caldari related skills at proto or close to, including swarms and FG as well as the complementary caldari suits I can see first hand how effective AV really is against vehicles and when it comes to pro tanks and even well fitted std and adv ones even with a proto breach FG and damge mods those buggers will simply retreat for a few seconds and be right back
mobility to me is the biggest issue with tanks the maps are too small and the engagement ranges are not favorable for either side
I would like to see tanks with more health and less speed but that is unlikely and would probably only serve to make matters worse
I find that the current system works well enough with what we have available and should not be tampered with too much as it may cause more problems then it seeks to solve
Reserved
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