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The legend345
Ancient Exiles. Bleeding Sun Conglomerate
4
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Posted - 2015.10.13 18:01:00 -
[31] - Quote
That would be a great balancing measure thanks guys
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Uprising God of Tanking Oculus Rift
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YUUKI TERUMI
T.H.I.R.D R.O.C.K
141
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Posted - 2015.10.13 18:54:00 -
[32] - Quote
The legend345 wrote:I am a tanking veteren and nothing else. I got into this game in the beta and played some heavy for a couple weeks. The first time my sp was reset in the beta I skilled into tanks. I have done NOTHING but tank since I decided to start tanking in the beta. When I mean I did nothing else, I mean that in the most extreme terms. I was able to make a profit in tanking early on in my career and deployed my best tank in every single battle.
Eventually, when price changes and updates made proto tanking risky I was fully funded by teamplayers and allowed to drop proto (or my strongest tank in times before proto). I have about 50,000 kills in dust514. 50k is not much compared to some of the top players but nearly all of these kills were in tanking. I haven't had a proto suit just up until a month or two ago (I have 40 mil sp). I never did anything but screw around with infantry skills.
While I was tanking (blaster) I maintained a 9 point kdr and was apart of hundreds of PC matches in teamplayers. I played some really great teams while they were in their prime and was top of the scoreboard in a blaster tank. My qualifications for opinions on tanking are very deep.
Opinion (Tanks vs AV): Tanks in general are a waste of time. They are not profitable and they are nothing more then something to grab some easy kills with here and there against noobs. However overall the tanks surviability is weak! The reason the tank is so weak is because of the low health. With a well set up tank performance against decent AV is lacking. AV is simply too potent against even the most well fitted tanks. I believe the hardners and the Repping units available are not too bad for tankers, however the amount of health available to a tank is too low.
Increasing the base health to the tank would still make tanks very easy targets for AV when the hardners are cooling down. It would also allow multiple units of AV to destroy a tank while hardened or atleast send it running. Doing this does not make the tank able to withstand more AV only withstand it longer. By increasing the health of the tank you allow skill to become a more important factor. With increased health tanks while hardened would not get insta popped by a suprise of AV! I believe a well formulated suprise with great AV should kill unhardened tanks but simply send the hardened ones retreating!
Opinion (Rail VS Blaster): Blaster damage needs to be increased tank vs tank! Currently a rail tank can just roll up to a blaster tank, engage in a close combat fight, and win! The blaster tanks damage VS a rail fitting is so weak that even if the blaster tank gets the jump the rail can still come out on top (in close combat).
Blaster damage vs tanks needs to be increased so that strategical flanking is rewarded! This will also make the rail tank have to surprise the enemy OR use distance to its advantage.
This is what makes tank vs tank FUN! Flanking and activation of modules becomes more important with the ability of blasters to kill or be a threat up close to rails! OF COURSE this only is relevant when AV is not so destructive.
Opinion (proto vs advanced): if you get tanking skill to a high enough level you will see that you hardly benefit running proto. The difference between my advanced and my proto is an additional proto scanner and 20 health per rep !!! The price of proto is ridiculous and the benefits are so small. This needs to be changed...
Opinion (shield tanking): It hasn't been relavent in forever not even worth my time discussing...
Opinion (missle turrets): they are fine
Overall conclusion: increase base health of all tanks by 1000-2000, Increase blaster damage vs tanks, improve benefits of proto, reduce price of tanking or weaken all AV vs tanks in general And what about the heat build up per second? I think it's too much, even with complex heat sink :/ glad to see you back
Gal assault rof buff \0/
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The legend345
Ancient Exiles. Bleeding Sun Conglomerate
4
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Posted - 2015.10.13 18:59:00 -
[33] - Quote
YUUKI TERUMI wrote:The legend345 wrote:I am a tanking veteren and nothing else. I got into this game in the beta and played some heavy for a couple weeks. The first time my sp was reset in the beta I skilled into tanks. I have done NOTHING but tank since I decided to start tanking in the beta. When I mean I did nothing else, I mean that in the most extreme terms. I was able to make a profit in tanking early on in my career and deployed my best tank in every single battle.
Eventually, when price changes and updates made proto tanking risky I was fully funded by teamplayers and allowed to drop proto (or my strongest tank in times before proto). I have about 50,000 kills in dust514. 50k is not much compared to some of the top players but nearly all of these kills were in tanking. I haven't had a proto suit just up until a month or two ago (I have 40 mil sp). I never did anything but screw around with infantry skills.
While I was tanking (blaster) I maintained a 9 point kdr and was apart of hundreds of PC matches in teamplayers. I played some really great teams while they were in their prime and was top of the scoreboard in a blaster tank. My qualifications for opinions on tanking are very deep.
Opinion (Tanks vs AV): Tanks in general are a waste of time. They are not profitable and they are nothing more then something to grab some easy kills with here and there against noobs. However overall the tanks surviability is weak! The reason the tank is so weak is because of the low health. With a well set up tank performance against decent AV is lacking. AV is simply too potent against even the most well fitted tanks. I believe the hardners and the Repping units available are not too bad for tankers, however the amount of health available to a tank is too low.
Increasing the base health to the tank would still make tanks very easy targets for AV when the hardners are cooling down. It would also allow multiple units of AV to destroy a tank while hardened or atleast send it running. Doing this does not make the tank able to withstand more AV only withstand it longer. By increasing the health of the tank you allow skill to become a more important factor. With increased health tanks while hardened would not get insta popped by a suprise of AV! I believe a well formulated suprise with great AV should kill unhardened tanks but simply send the hardened ones retreating!
Opinion (Rail VS Blaster): Blaster damage needs to be increased tank vs tank! Currently a rail tank can just roll up to a blaster tank, engage in a close combat fight, and win! The blaster tanks damage VS a rail fitting is so weak that even if the blaster tank gets the jump the rail can still come out on top (in close combat).
Blaster damage vs tanks needs to be increased so that strategical flanking is rewarded! This will also make the rail tank have to surprise the enemy OR use distance to its advantage.
This is what makes tank vs tank FUN! Flanking and activation of modules becomes more important with the ability of blasters to kill or be a threat up close to rails! OF COURSE this only is relevant when AV is not so destructive.
Opinion (proto vs advanced): if you get tanking skill to a high enough level you will see that you hardly benefit running proto. The difference between my advanced and my proto is an additional proto scanner and 20 health per rep !!! The price of proto is ridiculous and the benefits are so small. This needs to be changed...
Opinion (shield tanking): It hasn't been relavent in forever not even worth my time discussing...
Opinion (missle turrets): they are fine
Overall conclusion: increase base health of all tanks by 1000-2000, Increase blaster damage vs tanks, improve benefits of proto, reduce price of tanking or weaken all AV vs tanks in general And what about the heat build up per second? I think it's too much, even with complex heat sink :/ glad to see you back I forgot about that, the heat build up is way too much. The complex heat sink isn't really all that effective tbh.. This needs a buff! Thanks for commenting on this
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Gÿà¿When will dust get better?Gÿà
Uprising God of Tanking Oculus Rift
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IR Scifi
OSG Planetary Operations
217
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Posted - 2015.10.13 19:22:00 -
[34] - Quote
ANON Cerberus wrote:Honestly, I feel tank health could and probably should go up but I believe speed should go down. Seeing plated / heavily armoured tanks zoom off like sportscars (literally) when they get in a tricky position is not a good thing.
Same problem for swarms and ADS - ADS Vs Forge or PLC = a fight. ADS vs Swarms = ADS must run. Same thing with tanks.... a lot of them just hit speed boosts and run.
Would we not all rather have slightly more lengthy battles like in EVE. Watching the health bounce up and down never knowing who is going to win the fight? Logistics jumping in to help repair the tank, infantry having time to get to the location where the tanks are to help cover against AV.
I'm thinking tanks should be slow, position should be a big thing but they need to be more tanky to make up for the lack of speed.
This could actually make the breach acceptable as an av choice. Right now it's rof is too low to do an appreciable amount of damage before the tank gets out of range. |
The legend345
Ancient Exiles. Bleeding Sun Conglomerate
4
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Posted - 2015.10.13 19:37:00 -
[35] - Quote
IR Scifi wrote:ANON Cerberus wrote:Honestly, I feel tank health could and probably should go up but I believe speed should go down. Seeing plated / heavily armoured tanks zoom off like sportscars (literally) when they get in a tricky position is not a good thing.
Same problem for swarms and ADS - ADS Vs Forge or PLC = a fight. ADS vs Swarms = ADS must run. Same thing with tanks.... a lot of them just hit speed boosts and run.
Would we not all rather have slightly more lengthy battles like in EVE. Watching the health bounce up and down never knowing who is going to win the fight? Logistics jumping in to help repair the tank, infantry having time to get to the location where the tanks are to help cover against AV.
I'm thinking tanks should be slow, position should be a big thing but they need to be more tanky to make up for the lack of speed. This could actually make the breach acceptable as an av choice. Right now it's rof is too low to do an appreciable amount of damage before the tank gets out of range. It would be even better with collaboration
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Uprising God of Tanking Oculus Rift
|
Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.10.13 20:56:00 -
[36] - Quote
You know, thinking about it, I want to see tanks be basically fortresses. That don't require just 1 or 2 AV to take out but more like 3 or 4.
Trade off being they move incredibly slow. In this way you could get into a hot zone and do some damage, rather than getting in and always retreating.
Maybe speed is the key to balancing. In any case I'm a maxed skilled tanker for 2 years now, but I'm closer to 80 mil sp so I specialize in several suits as well.
Currently, I think I contribute more to the game overall in a suit than I ever would in a tank. If I could just kick destiny for a bit I might try out these new changes. |
XxWarlordxX97
L0RDS 0F LEGI0N
4
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Posted - 2015.10.13 21:11:00 -
[37] - Quote
Tanks are weak, heavies and normal HMG are weak, futuristic sniper rifle that have no range . So buy a respec and go assault or the scout the 2 easiest things to run because CCP keep buffing them.
then put the Shotguns and RE's then its OP as kitten
Armor tanked heavies are pathetic
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Sylwester Dziewiecki
511
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Posted - 2015.10.13 21:38:00 -
[38] - Quote
I play this game nearly 3 and half years already, and HAV's were always on loosing side all this time.
I can assure you that if we will not see some serious development with implementing new types of vehicles, letting players to operate MCC and bigger vehicles, state of HAV will remain as 'ISK sink'.
There is no chance that any player driven argument on forum would change it - yes we were trying hard several times in past.
G Speed Scout. MM Logi/Assault.
EVE side of me: Nosum Hseebnrido
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.10.13 22:11:00 -
[39] - Quote
I kind of want to see Small Turret's power turned right up. Those things should be like the .50 Calibre Machine guns of Dust not our large turrets.
Also after about 2.5 years closer to 3 now I would like to see tanks simulated better.
Slower in a general sense with acceleration and momentum that builds up as you hit open ground or slows you down when moving over sharp angles.
Turrets that fire more slowly with powerful anti tank charged on direct hits and AoE explosions to disrupt infantry, hell I want to see HAV be able to switch to their cupola mounted Small Turrets for anti infantry work.
Armour/Shielding that isn't entirely reliant on Hardener Modules or Passive Repairs. IA model where these modules supplement your high static HP values not either make you impossible to kill or absolutely worthless on field. Frankly passive repairs need to die in a fire for both Armour Tanks an partially for shield tank unless specifically modified for a passive regen fit (aka Drake of Dust 514). Passive modules have been the greatest thorn in the side of vehicle balance and arguably take half the skill out of piloting.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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TIGER SHARK1501
Savage Bullet RUST415
478
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Posted - 2015.10.13 22:16:00 -
[40] - Quote
The legend345 wrote:Press Attache wrote:When people are talking down to mofo'ing Legend about tanking you know this game has no hope.
Almost totally agree, although AV being OP isn't one of them. If 4 people want to cut through a hardened tank, they should be able to. You're right, AV is not OP if the tank has more base health. The issue is the price of the tanks VS the price of the AV that can destroy them. There Also is not nearly enough benefit for the use of a proto tank that justifys its pricing. Tanking in pre 1.7 was such a rush. I'm not talking trying to fight infantry but fighting another tank felt like chess rather than run and gun. You also don't get passive skills that aide you to promote a use of proto tanks.
It was mentioned earlier in this thread that tanks are KDR padders. Only a blaster could adequately do that, you still have missiles and railguns which I assure you will not help you pad. As if there aren't infantry that play to pad. Sorry for possibly going off topic but many play styles are guilty.
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The legend345
Ancient Exiles. Bleeding Sun Conglomerate
4
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Posted - 2015.10.13 23:02:00 -
[41] - Quote
TIGER SHARK1501 wrote:The legend345 wrote:Press Attache wrote:When people are talking down to mofo'ing Legend about tanking you know this game has no hope.
Almost totally agree, although AV being OP isn't one of them. If 4 people want to cut through a hardened tank, they should be able to. You're right, AV is not OP if the tank has more base health. The issue is the price of the tanks VS the price of the AV that can destroy them. There Also is not nearly enough benefit for the use of a proto tank that justifys its pricing. Tanking in pre 1.7 was such a rush. I'm not talking trying to fight infantry but fighting another tank felt like chess rather than run and gun. You also don't get passive skills that aide you to promote a use of proto tanks. It was mentioned earlier in this thread that tanks are KDR padders. Only a blaster could adequately do that, you still have missiles and railguns which I assure you will not help you pad. As if there aren't infantry that play to pad. Sorry for possibly going off topic but many play styles are guilty. It was such a rush, look at the couple of intense battles in my old video
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Gÿà¿When will dust get better?Gÿà
Uprising God of Tanking Oculus Rift
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The legend345
Ancient Exiles. Bleeding Sun Conglomerate
4
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Posted - 2015.10.13 23:05:00 -
[42] - Quote
Bump: for the addition of the URL added in original post
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Gÿà¿When will dust get better?Gÿà
Uprising God of Tanking Oculus Rift
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