ReViRaX
20
|
Posted - 2015.10.13 00:51:00 -
[1] - Quote
/YODA TALK OFF
Thaddeus Reynolds wrote:How do you feel about:
- The Job that Vanilla Swarm Launchers should be doing, and how well they are doing that job?
- How Swarms are doing vs Dropships Quit fine. Swarms vs regular dropships are fine IMO. I fly quite regularly, and even militia dropships can survive 2-3 rounds before going down without mods. Besides, killing in a dropship takes 2 people.
- How Swarms are doing vs ADS Still bad. The maps are half the reason (one-socket maps with NO COVER). I can barely tell the difference with swarms, some I have encountered STILL travel around buildings. Why can't my missiles do that?!?!? Invisible swarms SMH....don't even get me started on redline railtanks.
- How Swarms are doing vs HAVs HAV's (madrugars) are fine. Lai Dais can still kill tanks very well. Why aren't specialist AV grenades costing more CPU/PG and you can carry 3?? Gunnlogi's vs swarms are fine. Swarms barely dent an 8k shield tank but that's all shield tanks are good for. They suck right now.
- How Swarms are doing vs LAVs? (Lol) vs Saga-II's with the built-in hardener, quite good! But if you want to use an LAV like an assault vehicle, they are really weak. HOW can a sentinel (infantry suit) have MORE ARMOUR THAN A CAR?!?!?
- Does anyone actually use the Assault Variant(s) (Or ISK 'Specialist' variant), and/or be adversely affected by their current functionality being changed? nope. I tried them with their faster lock-on time but they have a slower firing rate so....yeah
- What initial speed/acceleration/top speed should a General Purpose Swarm Launcher have? and what Damage/DPS? And should a variant in this style exist? variants should exist for different vehicles. Breach should be slow and cannot move along the y-axis...so it should be for HAV's. Assault should be the ONLY variant should ADS and it should be able to travel along y-axis. As for general variants, they should be able to travel along y-axis BUT have twice the lock-on time of breach (HAV) and assault (ADS/dropship) variants. Keep speed the same for general & assault SL but half the speed for the breach.
- What initial speed/acceleration/top speed should an Anti-Aircraft Swarm Launcher have? and what Damage/DPS/Lock-Range? And should a variant in this style exist? Lots of damage, normal firing rate, slow travel speed. see above
- What initial speed/acceleration/top speed should an Anti-Tank Swarm Launcher have? and what Damage/DPS/Lock-Range? And should a variant in this style exist? Little damage, normal firing rate, fast travel speed. see above
Yoda in da-skies
|