Ghost Kaisar
Fatal Absolution
13
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Posted - 2015.10.13 14:41:00 -
[2] - Quote
Thaddeus Reynolds wrote:Ghost Kaisar wrote:I think everyone forgets about the assault swarm launcher.
That thing could really use a buff. The assault swarm launcher is a swarm launcher that can lock onto two targets at once...for increased fitting and isk cost, and no increase in any other statistic...using its advantage eats your magazine too quickly, so it's only really useful vs unfit LAV spam as-is xD
Exactly.
We've had recent issues in PC vs corps that try to hold high ground by spamming armor fit transport dropships nonstop. Two forgers can't handle that many dropships at once.
I'd like to see swarms have some power in that scenario, able to quickly take down multiple targets at once. Perhaps full damage applied to multiple targets, but greatly increased lock on time?
Or perhaps limited so that it can only lock when multiple targets are present?
Re-Retired PC Scout. I miss the old days ;_;
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Ghost Kaisar
Fatal Absolution
13
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Posted - 2015.10.13 15:52:00 -
[3] - Quote
catsrule wrote:Ghost Kaisar wrote:Thaddeus Reynolds wrote:Ghost Kaisar wrote:I think everyone forgets about the assault swarm launcher.
That thing could really use a buff. The assault swarm launcher is a swarm launcher that can lock onto two targets at once...for increased fitting and isk cost, and no increase in any other statistic...using its advantage eats your magazine too quickly, so it's only really useful vs unfit LAV spam as-is xD Exactly. We've had recent issues in PC vs corps that try to hold high ground by spamming armor fit transport dropships nonstop. Two forgers can't handle that many dropships at once. I'd like to see swarms have some power in that scenario, able to quickly take down multiple targets at once. Perhaps full damage applied to multiple targets, but greatly increased lock on time? Or perhaps limited so that it can only lock when multiple targets are present? able to take down multiple targets at once? are you serious? CCP nerfed swarms for a reason, adding this will make the swarms worse than what they already were before. also, in PC an alldin can absolutely obliterate anything it encounters anyway, if those two forgers cant take down a DS spam than they just have bad aim.
Or it could be the 4x Gorgons with nothing but resist and tank all heading to the same tower at once.
You just don't have the DPS to take them all down.
You can easily fit a Grimsnes with 2x Basic Hardeners, 1x Basic 120mm plate, an AB, and basic missile launcher for almost no SP investment. Whole thing costs less than 76k.
1200 shield, 4400 armor with dual hardeners. Hardeners give it roughly 50% resist, increasing its armor HP just shy of 2x. Shield HP is 1200 with resist, with roughly 8500 armor to boot.
Lets assume 2x Aldins forges with 3x damage mods. Per shot, they deal 1460 to shields and 2056 to armor. If they sweet spot it, they deal 120% damage, totaling to 1752 and 2467. Now, one shot wipes shields, ignore em. You still have to burn through 8500 armor. Lets be real generous and say that the extra shot did 500 armor damage. You have to burn through 8000 armor. Second forger hits, dealing 2500. Both hit for another 5000. Two volleys later, that thing is JUST hanging on. Lets be REALLY generous and say it dies.
Okay, so two volleys per forger, with perfect accuracy in the sweet spot. Tall order, but lets say they're exceptional forgers. What about charge time and travel time? Ah hell, lets assume perfect charges and zero travel time. Lets just line those dropships up on the ground and let the forgers have a field day. Well, even then it will take ~3 seconds to charge and fire.
So, it takes 2 forgers with officer forges and 3 damage mods 12 seconds to destroy 4 dropships like this. More than enough time right?
Remember that Afterburner? Even with plates they move at 120m/s.
And the forge has a limited range of 400m.
So uh, tell me again about how they're terrible shots and can't deal with the threat.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Ghost Kaisar
Fatal Absolution
13
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Posted - 2015.10.13 22:39:00 -
[4] - Quote
Thaddeus Reynolds wrote:
@Ghost Kaisar: That situation is certainly annoying...haven't really thought about specific kind of situation myself...however, consider that one of the main phrases when balancing vehicles is that 1 player should always equal 1 player, an issue that has plagued HAVs (and DS/ADSs to some extent) in many past and in some respects current iterations. In other words, it should be taking an equal number of forge gunners or Swarmers to effectively neutralize 4 transport dropships...(as keep in mind, all it takes to destroy 1 HAV worth 1.5 million ISK is one very determined, skilled, and lucky 32k ISK suit, and that's OK...even if I don't like HAVs being so expensive)
I am aware of the n+1 theory.
I was simply defending my corp mates after that guy said they were bad shots. If they got 4 dropships coming in, they can't defend it.
I would still like some way of combating spam like that though. Too many infantry in one area get a mass driver, but what about AV?
The assault swarm seems like the appropriate answer, but it just deals far too little damage.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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