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Thread Statistics | Show CCP posts - 1 post(s) |
Echo 1991
Titans of Phoenix Damage LLC
983
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Posted - 2015.10.13 10:20:00 -
[1] - Quote
lower the damage of swarms instead of making it harder to hit things, that way it isn't dealing 2000 dmg per volley against armour. The damage plus how quickly they lock and fire is an issue, so either lower damage or increase lock times, I would prefer a damage reduction.
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Echo 1991
Titans of Phoenix Damage LLC
984
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Posted - 2015.10.14 18:25:00 -
[2] - Quote
ANON Cerberus wrote:If you truly want to "fix" swarm launchers then the lock on mechanic must go in my opinion. Turn it back into a dumb fired weapon so that skilled shots become a necessity again. You could also adjust damage values to suit as well as keep splash damage low so that they are not an IWIN button against infantry. (That's not to say that a dumb fire swarm shouldn't do some damage to infantry)
Besides as it is right now, this is the only game I think I have ever played where vehicles, (especially air vehicles) do not display or announce with sound or buzzers that a missile has been locked onto the craft. That alone would make a huge difference.
And you could even look past the issues of swarms not rendering at a distance as we would know by default with lock on warnings. Or, just lower the damage so it isn't doing 2K per volley with all the necessary skills at 5. It fires too quickly for the amount of damage it does.
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Echo 1991
Titans of Phoenix Damage LLC
984
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Posted - 2015.10.15 16:15:00 -
[3] - Quote
Seriously, instead of making the swarm launcher 2 different weapons why not just lower it's DPS? That's all that is needed.
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Echo 1991
Titans of Phoenix Damage LLC
984
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Posted - 2015.10.15 23:08:00 -
[4] - Quote
Demandred Moores wrote:Echo 1991 wrote:Seriously, instead of making the swarm launcher 2 different weapons why not just lower it's DPS? That's all that is needed. If you did that I would never get shot out of the sky I promise. I actually think swarms are finally balanced VERY well vs ads. Having a lot of fun and was still able to wreck people before the update. I don't have many ideas but I will let you know what I think from an ads perspective. Give it the lock range back, lower damage and give it more ammo in the magazine.
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Echo 1991
Titans of Phoenix Damage LLC
987
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Posted - 2015.10.17 22:42:00 -
[5] - Quote
Darth-Carbonite GIO wrote:My observations after playing the Hotfix:
Swarms are still prevalent, they are still being used. Swarm range is perhaps too short. A compromise between the old range and the new may be in order. Swarm turn radius reduction seems small, but is definitely noticeable. Very cool to see pilots actually maneuver a bit more.
Haven't noticed any change in swarm effectiveness against tanks.
Forge use has increased, which pleases me. Instead of nerfing swarm range, why not just give it better range and decrease it's damage output? The fact it can hit far is only bad cos lol 2k armour damage and can fire all 3 shots in under 7 seconds.
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