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Devadander
Woodgrain Atari
849
|
Posted - 2015.10.12 12:53:00 -
[1] - Quote
All I hear in every battle is the chatter of rail-tech. Every race, every role. Newbros in medium frames with adv ARR, sentinels with RR, even had a match against a gal-scout with ARR bolt pistol.
As a caldari, I'm half proud to see my rifle outperform everything else, and half sick to death.
With the FOXFOUR buff bringing things so much closer to perfect, I'm loathe to suggest a nerf. But something needs to happen.
My personal suggestion is to tweak kick/dispersion up, and tweak new skillbuff on cal-assault to compensate. Making it less lucrative to other races and still a range master on caldari.
Let's keep it constructive. Discuss.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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golpe 4
Eternal Beings RUST415
89
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Posted - 2015.10.12 13:06:00 -
[2] - Quote
I gotta agree to this I love my arr but its in need of a nerd sadly don't think the rr needs a nerd definitely arr though
im just a scrub here, to u know, do things helpful like ummm commenting,complaining,and giving terrible advice thats it
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postapo wastelander
Corrosive Synergy
1
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Posted - 2015.10.12 13:13:00 -
[3] - Quote
Devadander wrote:All I hear in every battle is the chatter of rail-tech. Every race, every role. Newbros in medium frames with adv ARR, sentinels with RR, even had a match against a gal-scout with ARR bolt pistol.
As a caldari, I'm half proud to see my rifle outperform everything else, and half sick to death.
With the FOXFOUR buff bringing things so much closer to perfect, I'm loathe to suggest a nerf. But something needs to happen.
My personal suggestion is to tweak kick/dispersion up, and tweak new skillbuff on cal-assault to compensate. Making it less lucrative to other races and still a range master on caldari.
Let's keep it constructive. Discuss.
why?
ARR and RR are fine
"Forge Sentinel - Corrosive Synergy"
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Devadander
Woodgrain Atari
849
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Posted - 2015.10.12 13:22:00 -
[4] - Quote
postapo wastelander wrote:Devadander wrote:All I hear in every battle is the chatter of rail-tech. Every race, every role. Newbros in medium frames with adv ARR, sentinels with RR, even had a match against a gal-scout with ARR bolt pistol.
As a caldari, I'm half proud to see my rifle outperform everything else, and half sick to death.
With the FOXFOUR buff bringing things so much closer to perfect, I'm loathe to suggest a nerf. But something needs to happen.
My personal suggestion is to tweak kick/dispersion up, and tweak new skillbuff on cal-assault to compensate. Making it less lucrative to other races and still a range master on caldari.
Let's keep it constructive. Discuss. why? ARR and RR are fine
I have to disagree, they are more than fine. When all four races run the same rifle all the time, we need to look at why.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
849
|
Posted - 2015.10.12 13:24:00 -
[5] - Quote
I would love to see a dev or CPM post some usage stats in this thread.
That way I could tell if I'm just getting scubsyncs, or if everyone really is using them.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Alena Asakura
Caldari Logistics Reserve
55
|
Posted - 2015.10.12 14:22:00 -
[6] - Quote
My preference is always for incremental improvements. If the RR and ARR are so good that everyone is using them, perhaps improving the other rifles is a better alternative. Nerfing the RR and ARR adversely effects Caldari loyalists like me who only ever use Caldari tech. That's not fair. Improving the other rifles gives them a buff without adversely effective my weapons.
My preference for small incremental improvements is based on the way tech always evolves. It hardly ever has revolutionary changes. And it never gets nerfed. Would the Caldari deliberately nerf their own tech? Not likely. So why should we think that's reasonable in this game? Realisticly, the better RR and ARR would inspire the other races to improve their own tech, yes?
Personally, I think it's just that the FoTMers are just mindlessly using the rail tech because everyone else is. That's the way of people who follow trends. |
Radiant Pancake3
1
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Posted - 2015.10.12 14:27:00 -
[7] - Quote
Devadander wrote:I would love to see a dev or CPM post some usage stats in this thread.
That way I could tell if I'm just getting scubsyncs, or if everyone really is using them.
I can confirm... even on my alt where I only battle starter fits or basic gear... RR and ARR everywhere...
Learned the ways of N4g from Alcina's mom
Deemed the most Kinkiest Corp Mate.
Min Loyalist.
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Radiant Pancake3
1
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Posted - 2015.10.12 14:29:00 -
[8] - Quote
Alena Asakura wrote:My preference is always for incremental improvements. If the RR and ARR are so good that everyone is using them, perhaps improving the other rifles is a better alternative. Nerfing the RR and ARR adversely effects Caldari loyalists like me who only ever use Caldari tech. That's not fair. Improving the other rifles gives them a buff without adversely effective my weapons.
My preference for small incremental improvements is based on the way tech always evolves. It hardly ever has revolutionary changes. And it never gets nerfed. Would the Caldari deliberately nerf their own tech? Not likely. So why should we think that's reasonable in this game? Realisticly, the better RR and ARR would inspire the other races to improve their own tech, yes?
Personally, I think it's just that the FoTMers are just mindlessly using the rail tech because everyone else is. That's the way of people who follow trends.
o.O I swear you're reading my mind or some creepy sh.it... I'm scurred now...
Learned the ways of N4g from Alcina's mom
Deemed the most Kinkiest Corp Mate.
Min Loyalist.
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trooper7041
Algintal Core Gallente Federation
38
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Posted - 2015.10.12 14:29:00 -
[9] - Quote
Back in my day, GEKs were king. It just seems to be the go-to rifle now given it's range, scope, and (in)accuracy. I can see why a lot of n00bs like it. The dispersion can actually help them.
For instance, with the LR you have to be EXACTLY on point in order to kill. With the ARR/RR, if your moves slightly, you can still be firing accurately due to dispersion.
I'll agree, don't alter these rifles. They are great as is an the fact that most people use them is proof. It's the rest of the rifles that need to be tweaked so we have more variety in matches. The latest hot fix is set out to do that. |
Press Attache
The Office of The Attorney General
206
|
Posted - 2015.10.12 14:44:00 -
[10] - Quote
Devadander wrote:I would love to see a dev or CPM post some usage stats in this thread.
That way I could tell if I'm just getting scubsyncs, or if everyone really is using them.
It's a function of the current meta more than anything else I think.
Solo play is rewarded by being agile, able to escape the incoming squad. Kitey squad play is rewarded even more.
That and range will always be preferred almost as a default. Unless you are certain you are going into a grinder, having a rail rifle is just a good compromise.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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Bradric Banewolf
Titans of Phoenix Damage LLC
1
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Posted - 2015.10.12 15:01:00 -
[11] - Quote
Alena Asakura wrote:My preference is always for incremental improvements. If the RR and ARR are so good that everyone is using them, perhaps improving the other rifles is a better alternative. Nerfing the RR and ARR adversely effects Caldari loyalists like me who only ever use Caldari tech. That's not fair. Improving the other rifles gives them a buff without adversely effective my weapons.
My preference for small incremental improvements is based on the way tech always evolves. It hardly ever has revolutionary changes. And it never gets nerfed. Would the Caldari deliberately nerf their own tech? Not likely. So why should we think that's reasonable in this game? Realisticly, the better RR and ARR would inspire the other races to improve their own tech, yes?
Personally, I think it's just that the FoTMers are just mindlessly using the rail tech because everyone else is. That's the way of people who follow trends.
Agree, but the OP stated that it should only be tweaked for the other races, and not the caldari. Caldari already have two bonuses that make the ARR and RR really good in their hands. The Gallente have two bonuses that make the AR really good in their hands, but I'm still seeing them run ARR at an alarming rate.
This isn't the way that should work at all?! If the Gallente, or any other race but caldari, uses the ARR or RR, it should be difficult to control via kick and dispersion. They should be better off with their racial weapons.
As it stands now the ARR and RR is on every suit class and every race indiscriminately. Heavies, mediums, and lights alike?!
I'm loving the new bonuses to the AR, but still getting killed by ARR in CQC by Gallente assaults and Commandos with ARR.
"Anybody order chaos?"
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IceShifter Childhaspawn
Rebels New Republic The Ditanian Alliance
799
|
Posted - 2015.10.12 15:01:00 -
[12] - Quote
Problem with the nerf buff cycle is power creep. Big issue now is ttk and power creep takes ttk down which is worse than an OP weapon. Hardest way to nerf is to find out why the weapon is OP and then tweak that aspect of the weapon in such a way as to bring it in line with other weapons. From my perspective. No other weapon is as effective for general combat than the RR or the ScR. The damage and range combine to make them more versatile than the CR or AR. Dictating range is invaluable as it directly impacts the risk of engagement. I would guess that the rof needs looked at where the RR is concerned.
It's hard to beat up hundreds of armor piercing bullets using only your face...
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JIMvc2
KILL-EM-QUICK Rise Of Legion.
1
|
Posted - 2015.10.12 15:05:00 -
[13] - Quote
When I see Gal dropsuits running with a RR or ARR = traitors they are and in the end I teabag them with my Assault Rifle.
Judge my muscle content then I'll judge you by your Half Marathon time. Never underestimate runners - "Jim"
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Jammer Jalapeno
Pikey Bastards
391
|
Posted - 2015.10.12 15:10:00 -
[14] - Quote
Hmm What if there was a bonus added for pairing the suit with the racial weapon? Or a decrease in damage if you mix and match racial weapons with suits, (gallentes with RR, shotgun mintards etc...)
MmMmMm Glitter
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Raven-747
Fatal Absolution Bleeding Sun Conglomerate
209
|
Posted - 2015.10.12 15:13:00 -
[15] - Quote
Gal and cal assault have 2 bonuses while min and amr have only one? How is that even fair?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ. LASERS BITCH!!!!
Kneel to the empress
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DEATH THE KlD
Imperfect - Bastards
498
|
Posted - 2015.10.12 15:13:00 -
[16] - Quote
I've used arr since its release as its my favorite gun so I use it on all suits I disagree with you cbr isn't as good due to shield suits being used a lot now
CEO of Imperfect Bastards and NF -Heimdallr69
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Bradric Banewolf
Titans of Phoenix Damage LLC
1
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Posted - 2015.10.12 15:14:00 -
[17] - Quote
Jammer Jalapeno wrote:Hmm What if there was a bonus added for pairing the suit with the racial weapon? Or a decrease in damage if you mix and match racial weapons with suits, (gallentes with RR, shotgun mintards etc...)
Love it!
"Anybody order chaos?"
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maybe deadcatz
TRUE TEA BAGGERS Smart Deploy
1
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Posted - 2015.10.12 16:04:00 -
[18] - Quote
Because railguns beetches! No really,rail rifles are strong as feck. Smacks the sheild away,then shreds the armour to bits. I don't even have level 5 in rail rifles but just the basic assault rail rifle can wreck people. Which is why I hate people who run the ishukone assault rail rifle on 400/400 sheil/ armour caldari assaults and I KNOW ITS DAMAGE MODS AND NOT SHIELDS THATS IN THOSE SLOTS. For real. The basic performs fine. Advanced is awesome. Proto is just kd padding.
Ha! You can't kill me! I'm already dead!
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golpe 4
Eternal Beings RUST415
89
|
Posted - 2015.10.12 16:43:00 -
[19] - Quote
maybe deadcatz wrote:Because railguns beetches! No really,rail rifles are strong as feck. Smacks the sheild away,then shreds the armour to bits. I don't even have level 5 in rail rifles but just the basic assault rail rifle can wreck people. Which is why I hate people who run the ishukone assault rail rifle on 400/400 sheil/ armour caldari assaults and I KNOW ITS DAMAGE MODS AND NOT SHIELDS THATS IN THOSE SLOTS. For real. The basic performs fine. Advanced is awesome. Proto is just kd padding. U just gave me a fit idea put damage mods on thank u
im just a scrub here, to u know, do things helpful like ummm commenting,complaining,and giving terrible advice thats it
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Michael Arck
6
|
Posted - 2015.10.12 16:45:00 -
[20] - Quote
Why nerf the rail tech...again? Let them shine! As a dedicated Caldari player who has been in battles since two months after exclusive beta access (the ol buy a merc pack to gain access to beta days), I suffered to LRs and SCRs for so long. Even was ecstatic about having an edge when RR were introduced and then they nerfed that while SCRs still reigned king.
I'm glad to see a new meta again. I'm all against anything "nerf rail tech"
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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NextDark Knight
Hellstorm LLC
901
|
Posted - 2015.10.12 16:54:00 -
[21] - Quote
I find it under performing on my cal assault. It seams to only shine when more then one person is shotting the target as it seams to take the kills from them. Still as a person that only runs cal tech I rather run the under performing forge gun.
Enjoying the Cal buffs but wow that AR eats my call sentinel for breakfast.
Caldari Suit Videos Love Caldari - Since 6/29/2012
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LOL KILLZ
LulKlz
398
|
Posted - 2015.10.12 17:32:00 -
[22] - Quote
This has been true for quite some time. Even before people started to complain about the ScR, the "Satan Spawn" has been the undisputed king of rifles on the battle field. More so after strafe speed got nerfed. Nowadays all you see are ARR and AR on the battlefield with shotguns and AHMG behind that. A CR/ACR and ScR/AScR are a rare sight on the battlefield. And don't get me started on my favorite weapon, the Laser Rifle.
\0/
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Jared Fogle
Fake Ancient Exiles. 2.0
160
|
Posted - 2015.10.12 17:53:00 -
[23] - Quote
golpe 4 wrote:I gotta agree to this I love my arr but its in need of a nerd sadly don't think the rr needs a nerd definitely arr though
I'm tired of nerds. I love the grape ones. |
Union118
Ikomari-Onu Enforcement Caldari State
740
|
Posted - 2015.10.12 18:02:00 -
[24] - Quote
Devadander wrote:All I hear in every battle is the chatter of rail-tech. Every race, every role. Newbros in medium frames with adv ARR, sentinels with RR, even had a match against a gal-scout with ARR bolt pistol.
As a caldari, I'm half proud to see my rifle outperform everything else, and half sick to death.
With the FOXFOUR buff bringing things so much closer to perfect, I'm loathe to suggest a nerf. But something needs to happen.
My personal suggestion is to tweak kick/dispersion up, and tweak new skillbuff on cal-assault to compensate. Making it less lucrative to other races and still a range master on caldari.
Let's keep it constructive. Discuss. Make the kick worse for everyone except for Cal Assault.
Starter Fit Suits are OP :-)
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Ashellia Starcrest
highland marines
0
|
Posted - 2015.10.12 18:49:00 -
[25] - Quote
As a Laser Rifle user and avid Rail Rifle hater, I have to say that I don't believe it to be overpowered. It's merely the coward's weapon for cowardly players. You see cowards tend to have a strong herd mentality and fear any chance to think for themselves or stand out from the pack. Of course the exception to this is the Caldari Loyalist who do think for themselves, but by their very nature have little to no backbone to show for it....quite unfortunate.
What was my point again? Oh right. Don't nerf the rail rifle. Buff individuality and free thought.
Death Before Dishonor.
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Alena Asakura
Caldari Logistics Reserve
61
|
Posted - 2015.10.12 22:46:00 -
[26] - Quote
Bradric Banewolf wrote:Alena Asakura wrote:My preference is always for incremental improvements. If the RR and ARR are so good that everyone is using them, perhaps improving the other rifles is a better alternative. Nerfing the RR and ARR adversely effects Caldari loyalists like me who only ever use Caldari tech. That's not fair. Improving the other rifles gives them a buff without adversely effective my weapons.
My preference for small incremental improvements is based on the way tech always evolves. It hardly ever has revolutionary changes. And it never gets nerfed. Would the Caldari deliberately nerf their own tech? Not likely. So why should we think that's reasonable in this game? Realisticly, the better RR and ARR would inspire the other races to improve their own tech, yes?
Personally, I think it's just that the FoTMers are just mindlessly using the rail tech because everyone else is. That's the way of people who follow trends. Agree, but the OP stated that it should only be tweaked for the other races, and not the caldari. Caldari already have two bonuses that make the ARR and RR really good in their hands. The Gallente have two bonuses that make the AR really good in their hands, but I'm still seeing them run ARR at an alarming rate. This isn't the way that should work at all?! If the Gallente, or any other race but caldari, uses the ARR or RR, it should be difficult to control via kick and dispersion. They should be better off with their racial weapons. As it stands now the ARR and RR is on every suit class and every race indiscriminately. Heavies, mediums, and lights alike?! I'm loving the new bonuses to the AR, but still getting killed by ARR in CQC by Gallente assaults and Commandos with ARR. Yes, I agree with this. Racial alignment should be stronger, so that there are better bonuses for Caldari suits using ARR and RR. This of course will anger the FoTMers that just want to use whatever someone tells them is the "best weapon in the game".... |
Devadander
Woodgrain Atari
850
|
Posted - 2015.10.13 05:45:00 -
[27] - Quote
I'm afraid some of you missed the point here.
I am V in all aspects of caldari and rail-tech.
I approved of the ARR range nerf, as my new kick reduction buff makes it very usable in cqc. Pry my reload buff from my cold dead hands.
I'm simply tired of seeing little blue flashes from every corner and every suit.
My suggestion was to tinker values until it becomes less OP on everyone but caldari. (Due to new bonus and ability to tweak it)((I hope..))
I'm looking for possible suggestions that do not change ttk drastically, or break rifle.
Last thing I want is a nerf. But this is me every match....
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Raven-747
Fatal Absolution Bleeding Sun Conglomerate
209
|
Posted - 2015.10.13 06:58:00 -
[28] - Quote
I saw darth in a match once, he was camping on the roof with 'Ghalag rail rifle'. I'm like lol
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ. LASERS BITCH!!!!
Kneel to the empress
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Ydubbs81 RND
Ancient Exiles. Bleeding Sun Conglomerate
4
|
Posted - 2015.10.13 08:23:00 -
[29] - Quote
Love Caldari...hate the RR. Hardest of the rifles for me to use.
"Bring out mass drivers & jump around goddamit"
Check RND out here
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FireBirdStar
Dead Man's Game
53
|
Posted - 2015.10.13 09:21:00 -
[30] - Quote
Ydubbs81 RND wrote:Love Caldari...hate the RR. Hardest of the rifles for me to use. Exactly , i'm skilled in all assaults & weapons and I must say Ratman balance them really good . Btw: Its the armor meta the make Railtech with high kick so much useful
Born Gallente, Pure Caldari
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Bradric Banewolf
Titans of Phoenix Damage LLC
1
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Posted - 2015.10.13 13:41:00 -
[31] - Quote
Michael Arck wrote:Why nerf the rail tech...again? Let them shine! As a dedicated Caldari player who has been in battles since two months after exclusive beta access (the ol buy a merc pack to gain access to beta days), I suffered to LRs and SCRs for so long. Even was ecstatic about having an edge when RR were introduced and then they nerfed that while SCRs still reigned king.
I'm glad to see a new meta again. I'm all against anything "nerf rail tech"
No nerf for rail tech, just trying to figure out how to keep the rail in the hands of the cal while out of the hands of everyone else. Like the AR.
"Anybody order chaos?"
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Nirwanda Vaughns
1
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Posted - 2015.10.13 13:45:00 -
[32] - Quote
I mentioned in feedback that perhaps the base recoil needs increasing on ARR's and possibly a small amount on RR's that way folk will be less likely to pu tthem on other suits. Currently i think regular RR's are quite balanced but ARR is still more powerfull than the new boosted BAR due to their accuracy at a range further than the BAR, both with and without caldari assault bonus. AR's should be king of CQC but unfortunatly they're still being outgunned by the ARR in majority of engagements
Please fix my C-II hitpoints!! Jesus and I love you :)
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Devadander
Woodgrain Atari
852
|
Posted - 2015.10.13 19:21:00 -
[33] - Quote
Nirwanda Vaughns wrote:I mentioned in feedback that perhaps the base recoil needs increasing on ARR's and possibly a small amount on RR's that way folk will be less likely to pu tthem on other suits. Currently i think regular RR's are quite balanced but ARR is still more powerfull than the new boosted BAR due to their accuracy at a range further than the BAR, both with and without caldari assault bonus. AR's should be king of CQC but unfortunatly they're still being outgunned by the ARR in majority of engagements
Honestly, I feel like giving the AR 10 meters could solve a lot of this.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Nirwanda Vaughns
1
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Posted - 2015.10.13 19:55:00 -
[34] - Quote
Devadander wrote:Nirwanda Vaughns wrote:I mentioned in feedback that perhaps the base recoil needs increasing on ARR's and possibly a small amount on RR's that way folk will be less likely to pu tthem on other suits. Currently i think regular RR's are quite balanced but ARR is still more powerfull than the new boosted BAR due to their accuracy at a range further than the BAR, both with and without caldari assault bonus. AR's should be king of CQC but unfortunatly they're still being outgunned by the ARR in majority of engagements Honestly, I feel like giving the AR 10 meters could solve a lot of this.
yeah could do. i was runnign my creo breach earlier and there was a starter fit. he was about 30m away and i was barely damaging the reddot. all 5 in AR skills and 3 x complex DMs on it. should have shredded him and it just wasn't. i know BAR is a short range but its a little ridiculous how much the damage drops off.
i think if the kick of ARR was just bumped a bit it'd ensure they weren't so accurate at the greater range. i've been hit hard with an ishukone ARR from like 80m-90m away and the AR's simply don't have that range
Please fix my C-II hitpoints!! Jesus and I love you :)
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IceShifter Childhaspawn
Rebels New Republic The Ditanian Alliance
799
|
Posted - 2015.10.14 00:13:00 -
[35] - Quote
Thats the crux of the argument. A weapon which dictates range wins. I dont see a way to fix this without crippling the RR.
Head to head with any weapon (under ideal circumstances- no cover, situ awareness) the RR would down the opposition before they got into range.
It's hard to beat up hundreds of armor piercing bullets using only your face...
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.14 01:58:00 -
[36] - Quote
It depends on the map.
I use my Gal Assault with different ARs if people are getting after it in CQC. If it's campers galore why wouldn't I use a rail rifle?
It's just not that common for me to find lots of CQC in matches anymore.
Seriously, port it.
Hurry
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.14 01:59:00 -
[37] - Quote
Nirwanda Vaughns wrote:Devadander wrote:Nirwanda Vaughns wrote:I mentioned in feedback that perhaps the base recoil needs increasing on ARR's and possibly a small amount on RR's that way folk will be less likely to pu tthem on other suits. Currently i think regular RR's are quite balanced but ARR is still more powerfull than the new boosted BAR due to their accuracy at a range further than the BAR, both with and without caldari assault bonus. AR's should be king of CQC but unfortunatly they're still being outgunned by the ARR in majority of engagements Honestly, I feel like giving the AR 10 meters could solve a lot of this. yeah could do. i was runnign my creo breach earlier and there was a starter fit. he was about 30m away and i was barely damaging the reddot. all 5 in AR skills and 3 x complex DMs on it. should have shredded him and it just wasn't. i know BAR is a short range but its a little ridiculous how much the damage drops off. i think if the kick of ARR was just bumped a bit it'd ensure they weren't so accurate at the greater range. i've been hit hard with an ishukone ARR from like 80m-90m away and the AR's simply don't have that range
Don't lie. You were in the MCC AFK.
Seriously, port it.
Hurry
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dreth longbow
Bank of DUST 514
143
|
Posted - 2015.10.14 03:33:00 -
[38] - Quote
They have needed a nerf for some time, not a buff like they just got.
Almost every death I get is from them, but I just adapt and fight on.
Death before dishonor.
Adapt or Die war is hell
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Russel Mendoza
Klandatu
251
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Posted - 2015.10.14 03:36:00 -
[39] - Quote
Buff the kick on the rr and the arr by 20-30%. Give give rr and arr kick reduction bonus to all cal dropsuits. 10% reduction per level is good enough.
Problem solve. Well. For me.
For the State! Ooorah!!!
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
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Cesar Geronimo
DUST University Ivy League
116
|
Posted - 2015.10.14 05:40:00 -
[40] - Quote
Devadander wrote: My personal suggestion is to tweak kick/dispersion up, and tweak new skillbuff on cal-assault to compensate. Making it less lucrative to other races and still a range master on caldari.
Let's keep it constructive. Discuss.
You do this, and everyone just switches to assault combat rifles... |
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DeathwindRising
Titans of Phoenix Damage LLC
1
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Posted - 2015.10.14 06:58:00 -
[41] - Quote
Devadander wrote:postapo wastelander wrote:Devadander wrote:All I hear in every battle is the chatter of rail-tech. Every race, every role. Newbros in medium frames with adv ARR, sentinels with RR, even had a match against a gal-scout with ARR bolt pistol.
As a caldari, I'm half proud to see my rifle outperform everything else, and half sick to death.
With the FOXFOUR buff bringing things so much closer to perfect, I'm loathe to suggest a nerf. But something needs to happen.
My personal suggestion is to tweak kick/dispersion up, and tweak new skillbuff on cal-assault to compensate. Making it less lucrative to other races and still a range master on caldari.
Let's keep it constructive. Discuss. why? ARR and RR are fine I have to disagree, they are more than fine. When all four races run the same rifle all the time, we need to look at why.
Because out ranging your enemy is always more efficient. You get first strike capability, less dependency on mobility, the ability to cover more ground and limit enemy movement. If you can dictate the range people must fight you at then you will win.
That's why the AR suffered, it had no range.
What you should be asking for is an equipment type that lowers weapon range or increases dispersion. Something to force players fighting at range to move in closer. It's too easy to force people to fight at range simply by sitting at the edge of an open area |
Devadander
Woodgrain Atari
855
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Posted - 2015.10.15 00:10:00 -
[42] - Quote
What about tweaking its reload?
I would still love some real numbers on current rail usage, from people who can see such things.
CPM, CCP?
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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