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[Veteran_mexil van mexil2]
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Posted - 2012.06.17 18:56:00 -
[1] - Quote
Just a wee idea to help a new player.
When we die, could we have a screen where we see the toon of the player who killed us along with their Fitting? (Weapn, Armour level, etc.).
I don't want to see the location etc. of the player, just their loadout.
I think this would help me understand where I'm going wrong.
Thanks! |
[Veteran_Commsnipes16]
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Posted - 2012.06.17 19:01:00 -
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Good idea! And it would also help with maybe with seeing who killed you. I'm not saying a CoD killcam but maybe have the camera aim towards the direction of the player who killed you. I've had so many WTF moments where I'll be killed seemingly out of nowhere. |
[Veteran_Templar Two]
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Posted - 2012.06.17 19:07:00 -
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I agree. +1 |
[Veteran_Libertine Mark I]
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Posted - 2012.06.17 20:04:00 -
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Disagree. Why should getting killed by someone afford you a look at their fitting? This counts as free intel and I'm against it. Now, maybe if you kill them.... |
[Veteran_Los Silentio]
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Posted - 2012.06.17 21:20:00 -
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Against it as well. The camera angled to whoever killed you? Definitely a Yes. Having a look at what they are packing? Absolutely not. As stated above, you died in an exchange. I don't want you seeing MY goodies if you didn't earn the right to. |
[Veteran_Legendary Ecko]
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Posted - 2012.06.17 22:05:00 -
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I agreed at first, but after the points the two above me made, I'm not sure... Maybe only have their weapon and Dropsuit type shown? (Heavy, Scout, etc) |
[Veteran_Rhapsodyy]
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Posted - 2012.06.17 22:12:00 -
[7] - Quote
mexil van mexil2 wrote:Just a wee idea to help a new player.
When we die, could we have a screen where we see the toon of the player who killed us along with their Fitting? (Weapn, Armour level, etc.).
I don't want to see the location etc. of the player, just their loadout.
I think this would help me understand where I'm going wrong.
Thanks!
No.
If you want to see what the enemy has fitted. Then kill them and check the killmail.
(Once we get api/killmails)
Los Silentio wrote: The camera angled to whoever killed you? Definitely a Yes. .
Also a No, has been discussed in various killcam threads aswell We dont have some magic camera drones that suddenly whizz of to show us the enemy when we die and while we are dead. Game is fine without Killcam of any kind. |
[Veteran_Baron Rittmeister]
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Posted - 2012.06.17 23:33:00 -
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i dunno. I like it the way it is right now. The only improvement I could see right now is some kind of indicator that shows you how long you have til you bleed out. I know no one is using nanite injectors right now, but for a lot of us coming from mag it helps in coordinated play if you can tell your teammate if it's worth trying to rez them. |
[Veteran_briyan jenkins]
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Posted - 2012.06.18 00:31:00 -
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Totally disagree reason is why would a killcam work in dust anyway? Answer is it wouldn't because of the size of the maps , and odds are that person might keep killing you, also no to the see their fitting lime what someone said it's free intel , killcams aren't needed |
[Veteran_Jin Cald]
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Posted - 2012.06.18 10:29:00 -
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Sorry, gotta disagree. Never. No way hosay. Revealing where your killer is with a killcam is just against what DUST and EVE are about.
For example, if someone decides to be a stealthy sniper, their position is just given away as soon as they kill someone and the person who is killed can immediately tell that sniper's position to the rest of the team without putting in any effort in trying to spot the sniper that's killed him himself. Sure the sniper can change positions to make himself less likely to be spotted, but why should he have to? Just to make it easier for the guy the sniper killed to kill his killer? That's not how DUST/EVE works; it's supposed to be unforgiving and, in the case for DUST, harder in comparison to other shooters out there. EVE doesn't have killcams, neither should DUST.
Also, the only way somebody should grab details of a dropsuit from another player I believe is (minimum requirement) that they should get a kill on that person and have that dropsuit fitting of the person they killed stored in a killmail as stated before, also like in EVE. You shouldn't reward someone, who is killed, to see their killer's dropsuit fittings during a battle or even after a battle. That's just mad. |
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[Veteran_Trevak Shi]
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Posted - 2012.06.18 12:00:00 -
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At first I agreed with the first point, but then I thought, you already find out with what gun they killed you with in the kill ticker in the upper right. From their you can begin to figure out what their fitting may have been based upon a reflective understanding of the performance of the engagement. I would like to scope someone's fitting after I kill them. Now that seems more plausible. |
[Veteran_JL Gotrocks]
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Posted - 2012.06.18 12:49:00 -
[12] - Quote
Not necessarily a killcam,but just show the player that killed you and where they are.Maybe zoom in for a second or so on the player that killed you.
I would also like the ability to look around with the camera while I'm laying on the ground bleeding out. |
[Veteran_Templar Two]
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Posted - 2012.06.18 13:03:00 -
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- We already get Intel on what weapon killed us.
- Don't want details on dropsuit fitting in the killscreen, which we also have already in killmail, then simply we would see the player/vehicle picture the weapon and their rank.
- Read the Op before commenting; he says "KILLSCREEN" not ""KILLCAM"
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[Veteran_Jin Cald]
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Posted - 2012.06.18 13:56:00 -
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Templar Two wrote:
- We already get Intel on what weapon killed us.
- Don't want details on dropsuit fitting in the killscreen, which we also have already in killmail, then simply we would see the player/vehicle picture the weapon and their rank.
- Read the Op before commenting; he says "KILLSCREEN" not ""KILLCAM"
Sorry about that, I did read it but I got confused between the two; I thought "killscreen" and "killcam" meant roughly the same thing but now that I know that there is a difference between them I realise what killscreen actually means.
Anyway, a killscreen I can agree with only if it tells who has killed you, what weapon you were killed with (since the info is shown on the top right anyway on who is killed by whom with what kind of weapon), how long your clone has left until he bleeds out and (maybe) how far the projectile that killed you has travelled.
JL Gotrocks wrote:Not necessarily a killcam,but just show the player that killed you and where they are.Maybe zoom in for a second or so on the player that killed you.
I would also like the ability to look around with the camera while I'm laying on the ground bleeding out.
I can agree with that being implemented only if it's from your *player's perspective* (when he's on the floor, dying, through his eyes), the killer is close-by (within 100 meters maybe) and you hold down a button which focuses on him so the player's vision isn't always focused on the killer if the player wants to look around the area where his body is resting (or don't add an automatic focus at all, instead make the player try and track the killer manually by looking around while incapacitated). If the killer is further away than the set limit, then no, you can't automatically focus on him to find him as it won't give away the killer's position. |
[Veteran_Cong Zilla]
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Posted - 2012.06.18 14:28:00 -
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No, absolutely not. If someone had a nice sniper spot why should that location be given away? And their load-out, no way, they figured that out on their own and you need to do the same. |
[Veteran_BeanBagKing dot]
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Posted - 2012.06.18 14:29:00 -
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Disagree with most of the first points. Seeing their fitting? No, why would getting killed afford you free intel? Seeing where they are? Either from camera angling towards their position or seeing a killcam? Again, no, it would completely ruin any sniper class.
Now, -killing- someone, I'm all in favor of seeing some kind of killmail from that, which would include fitting. |
[Veteran_ShadeHR Gusic]
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Posted - 2012.06.18 14:32:00 -
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To reply to the first post.Basically you want something like Planetside 2 death screen which is fine there but here it would be just pain in the ass.When I die i want to respawn fast not look at someone's dropsuit/gear. |
[Veteran_Fat Axel]
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Posted - 2012.06.18 18:41:00 -
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i vote no kill cam what so ever, and no screen pointing to the killer, i think if ur down waiting for a medic you should be able to look around but not magically zoom tward ur killer and see what hes got, u can already see what gun he killed u with, that is enough |
[Veteran_Noc Tempre]
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Posted - 2012.06.18 18:46:00 -
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You have to kill him if you want to know his fit. Kill mails are already confirmed and expect them to work almost identically to eve. So fits are secret until you die. NO FREE INTEL |
[Veteran_Beers O'Malley]
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Posted - 2012.06.18 19:16:00 -
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mexil van mexil2 wrote:Just a wee idea to help a new player.
When we die, could we have a screen where we see the toon of the player who killed us along with their Fitting? (Weapn, Armour level, etc.).
I don't want to see the location etc. of the player, just their loadout.
I think this would help me understand where I'm going wrong.
Thanks!
No.
Fittings are important secret for game play in eve/dust and it gives you to much intel. Plus its unrealistic by any sense in an intended tactical fpsmmo.
I am fine with knowing who killed me with what.
I like the fog of war that a sniper killed me and not know where it came from. Thats real.
If I am killed by someone close up, well then I know who killed me.
Dust is intended to be deep and diverse just like eve, fits are a key component of that. Trying to simplify it or dumb it down takes away from the core and a bad idea. Not trying to hate on you because its a fair question but the ccp I know it wont happen.
I don't know how kill mails will be implimented in dust but I am not much of a fan. From a realism stand point how would you know as your dead body disappears. just saying |
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[Veteran_mexil van mexil2]
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Posted - 2012.06.18 19:30:00 -
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Thanks for the feedback guys.
I guess I didn't appreciate the sensitivity of this information in an Eve-style game.
If the weapon that killed me is in the killspam, could we at least have more than 3 rows in that or make the text bigger? It's nearly always gone by the time I look.
Oh, and what's a killmail?
Thanks! |
[Veteran_JL Gotrocks]
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Posted - 2012.06.18 21:44:00 -
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Ok,I'll just simplify my first response and say that it should be like how MAG does it.
I guess I too misunderstood the OP's request.To that,I would like to see an icon of the gun(though not a must have),but don't think it's necessary to see exactly all of the fittings that he has on his dropsuit,if that's what the OP was referring to. |
[Veteran_Laan K'tarr]
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Posted - 2012.06.18 22:15:00 -
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I don't seem to get credited for any assist after I hit circle when my character dies. If this problem is fixed I would just like to see the name of who killed me, maybe rank.. . . would be nice.
I'm against seeing their full loadout. This would take away from the game and slow down play.
It would also be nice if you could loot ammo off of someone using the same weapon. |
[Veteran_SILENTSAM 69]
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Posted - 2012.06.18 23:17:00 -
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Info will come after the battle, not during.
You are still not dead yet at this point and can be picked up by someone with a Nano Injector. The animation looks pretty sweet. |
[Veteran_Nova Knife]
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Posted - 2012.06.19 00:12:00 -
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My sentiments have been echoed multiple times already in this thread. I am in vehement opposition to post-death intel of any kind. The killfeed is a necessary evil in FPS games, but beyond that anything else just irks me.
Seeing what an enemy uses simply because they killed you is bad. The killfeed already tells you their weapon, and if you had them in visual range you know their suit as well. If you didn't see them... then you shouldn't know. Same goes for the 'camera idea' listed earlier in the post. Having your camera look at or even zoom towards the person who killed you is going way too far with post-death intel.
If you don't know where the guy who killed you is when you were alive, why should you know where he is after you've died?
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[Veteran_Omega FFV]
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Posted - 2012.06.19 01:02:00 -
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Nova Knife wrote:My sentiments have been echoed multiple times already in this thread. I am in vehement opposition to post-death intel of any kind. The killfeed is a necessary evil in FPS games, but beyond that anything else just irks me.
Seeing what an enemy uses simply because they killed you is bad. The killfeed already tells you their weapon, and if you had them in visual range you know their suit as well. If you didn't see them... then you shouldn't know. Same goes for the 'camera idea' listed earlier in the post. Having your camera look at or even zoom towards the person who killed you is going way too far with post-death intel.
If you don't know where the guy who killed you is when you were alive, why should you know where he is after you've died?
Probably in order to copy and paste the fit or knowing where they are in order to kill them just after..... It's just a noob way to demand that.
In MAG there was not even the name of the weapon(well there aren't many weapons in the game), it was just an icon to describe which type of weapon, it's all...
A FPS game shouldn't go to a noobish way! eg: battlefield, COD,.....(blockbusters) |
[Veteran_Alliria Seedspawns]
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Posted - 2012.06.19 01:11:00 -
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No No No No.
You're dead. No intel. End of story.
I don't even think you should have the ability to be revived. You're DEAD! Hop in your new clone, and away you go. No killcam, no killscreen, no angled camera...nothing. Personally, I wish they'd take out the who killed who ticker in the upper right as well.
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[Veteran_JL Gotrocks]
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Posted - 2012.06.19 04:55:00 -
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Alliria Seedspawns wrote:No No No No.
You're dead. No intel. End of story.
I don't even think you should have the ability to be revived. You're DEAD! Hop in your new clone, and away you go. No killcam, no killscreen, no angled camera...nothing. Personally, I wish they'd take out the who killed who ticker in the upper right as well.
Not being able to be revived isn't good for shooters.Just look at Homefront for that one.
You can be at a level of incapacitated and still be revived and that shouldn't be a problem,because you technically aren't dead yet.This is why there kind of needs to be definitive damage and critical hits,especially for headshots.My personally feeling is if you are downed by headshot,they you go back to the spawn.Same thing goes for getting killed by certain guns like rail guns,missiles,whatever's high damage weapons.But getting killed by a body shot with a pistol shouldn't be a critical kill.
One of the main problems with MAG was that it was very inconsistent on what types of kills would send you or the enemy back to the spawn,and what you could be rezzed from.
I think that if we have a system that's definitive and consistent,then there really shouldn't be a problem with reviving people.
I still think you should be able to look around though when you are downed.Don't like the idea of getting all the intel from the player that killed you though.
Ultimately,I have grown use to the current system,so if they don't change it,I won't really be bothered by it. |
[Veteran_Issac Shepard]
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Posted - 2012.06.19 08:32:00 -
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Legendary Ecko wrote:I agreed at first, but after the points the two above me made, I'm not sure... Maybe only have their weapon and Dropsuit type shown? (Heavy, Scout, etc) 1.We will already know the weapon by looking in the kill feed. 2.If you dont know what suit they are wearing unless assault,logisitcs,and scout look exactly the same then you are a moron.
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[Veteran_Zyr3x The Destroyer]
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Posted - 2012.06.19 08:40:00 -
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All you need to know is really is what Corp they are in and thier name. Maybe have a cam which allows you to see thier K/D ( Overall or match only ) And maybe a picture of thier character Icon |
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