HOLY PERFECTION
LUNAR PR0PHECY
143
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Posted - 2015.10.08 00:18:00 -
[1] - Quote
Fox Gaden wrote:As popular as the idea of a Pilot Suit is, we have never determined what a Pilot suit should be. What bonuses could such a suit be giving that would not make vehicle balance even more difficult? Well, it occurred to me that maybe a Pilot suit should be defined by unique functions rather than unique bonuses.
Here is my proposal:
Dropships:
Small window in your interface which shows the other view perspective when you switch between 3rd person and 1st person view.
When warring a Pilot suit you should have Pitch and Yaw indicators to allow an experienced pilot to fly in first person mode.
When warring a Pilot suit you should have velocity numbers for Forward, Backward, Left, Right, Up, and Down indicated on the edge of your screen so you can control and counteract drift when in 1st person mode more easily.
Vehicle Change: Assault Dropship nose turrets should be fixed and aimed by steering the Dropsuip itself. This would be viable in 1st person mode with the aid of Pitch and Yaw indicators, but restrict the time on target when shooting at ground targets.
HAV:
Small window in your interface which shows the other view perspective when you switch between 3rd person and 1st person view.
When warring a Pilot suit you should have the ability to operate the main turret while driving the HAV.
Vehicle Change: Except for Pilot suits, the Driver of the HAV operates the small front turret rather than the main turret.
LAV:
Small window in your interface which shows the other view perspective when you switch between forward and rear view. (Acts like a review mirror or backup camera.)
Pilot suit would give greater acceleration when operating a LAV.
The idea is for the Pilot suit to give pilots additional tools to make operating a vehicle easier. Someone in an Infantry suit should still be able to operate a vehicle, but without the custom interfaces offered by the Pilot suit.
I also think the Pilot suit should only have a Sidearm slot, to make them less effective as an Infantry suit. YOU ARE NOT LISTING ANY BONUSES TO THE ACTUAL TANK AT ALL. YOUR BASICALLY SAYING f*** TANKERS. I SHOULD GET A HIGHER CPU / PG OR LESS SPEED PENALTY. YOUR SUGGESTION MAKES NO SENSE TO ME AT ALL.
If I charge, follow me. If I retreat, kill me. If I die, revenge me.
I'm really hard headed
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HOLY PERFECTION
LUNAR PR0PHECY
146
|
Posted - 2015.10.08 00:59:00 -
[2] - Quote
Megaman Trigger wrote:HOLY PERFECTION wrote:Fox Gaden wrote:As popular as the idea of a Pilot Suit is, we have never determined what a Pilot suit should be. What bonuses could such a suit be giving that would not make vehicle balance even more difficult? Well, it occurred to me that maybe a Pilot suit should be defined by unique functions rather than unique bonuses.
Here is my proposal:
Dropships:
Small window in your interface which shows the other view perspective when you switch between 3rd person and 1st person view.
When warring a Pilot suit you should have Pitch and Yaw indicators to allow an experienced pilot to fly in first person mode.
When warring a Pilot suit you should have velocity numbers for Forward, Backward, Left, Right, Up, and Down indicated on the edge of your screen so you can control and counteract drift when in 1st person mode more easily.
Vehicle Change: Assault Dropship nose turrets should be fixed and aimed by steering the Dropsuip itself. This would be viable in 1st person mode with the aid of Pitch and Yaw indicators, but restrict the time on target when shooting at ground targets.
HAV:
Small window in your interface which shows the other view perspective when you switch between 3rd person and 1st person view.
When warring a Pilot suit you should have the ability to operate the main turret while driving the HAV.
Vehicle Change: Except for Pilot suits, the Driver of the HAV operates the small front turret rather than the main turret.
LAV:
Small window in your interface which shows the other view perspective when you switch between forward and rear view. (Acts like a review mirror or backup camera.)
Pilot suit would give greater acceleration when operating a LAV.
The idea is for the Pilot suit to give pilots additional tools to make operating a vehicle easier. Someone in an Infantry suit should still be able to operate a vehicle, but without the custom interfaces offered by the Pilot suit.
I also think the Pilot suit should only have a Sidearm slot, to make them less effective as an Infantry suit. YOU ARE NOT LISTING ANY BONUSES TO THE ACTUAL TANK AT ALL. YOUR BASICALLY SAYING f*** TANKERS. I SHOULD GET A HIGHER CPU / PG OR LESS SPEED PENALTY. YOUR SUGGESTION MAKES NO SENSE TO ME AT ALL. The point of Fox's idea wasn't to directly buff the stats of a tank via Pilot Suit but rather to add increased functions for Pilots to take advantage of. Things like the second view screen for monitoring around a vehicle while in 1st Person view, increasing control for 1st Person view by giving increased readouts regarding speed, tilt angle for Dropship etc. that can help a Pilot and would give them an advantage from their skill and ability to control the vehicle rather than just making the tank stronger. Having Pilot Suits directly buff the stats of a tank, or any other vehicle, comes with its own balancing problems. Do you make a tank only viable/useful with the Pilot Suit, which makes them less useful/weak without one? Do you make tanks viable without the suit, but having the suit make them even better, which then runs the risk of making Pilot Suits in tanks OP and the target of QQ and nerfs? If you have suggestions of what can be done with the Pilot Suit, you should list them for discussion. OHH BUT YOUR FINE THAT A HOTFIX AGO THE OP SCRAM RIFLE GOT A STAT BUFF. BUT A TANK CANNOT? I CANNOT UNDERSTAND THE IGNORANCE THAT GOES BEHIND EVERY POST.
If I charge, follow me. If I retreat, kill me. If I die, revenge me.
I'm really hard headed
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