Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
264
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Posted - 2015.10.04 04:02:00 -
[1] - Quote
zzZaXxx wrote:Assaults don't need much, but since Cal/Gal have three bonuses now Min/Amr should too, with all bonus affecting light weapons and sidearms. So I suggest the following additions:
Caldari Assault: Make the kick bonus affect sidearms
Minmatar Assault: -5% hipfire dispersion of all projectile light weapons and sidearms
Gallente Assault: Make the ROF bonus affect sidearms
Amarr Assault: +5% cooldown speed for all laser light weapons
+5% clip size for all laser sidearms
The only other change they need is to HP recovery. Cal/Min shield recharge gets better going from sentinel to scout, with armor reps getting worse, Gal/Amr armor repair should get better going from sentinel to scout, with shield recharge getting worse. The changes for Gal/Amr from hotfix numbers reflects this. (Starting from Amarr Scout having 9 HP/sec armor reps and the worst shield recharge of any suit)
And all suits have more armor rep than currently because that's needed to balance with the shield recharge buffs.
Caldari Assault: Shield Recharge - 40 Recharge Delay - 3.5 Depleted Delay - 2 Armor Repair - 2
Minmatar Assault: Shield Recharge - 35 Recharge Delay - 4 Depleted Delay - 3 Armor Repair - 4
Gallente Assault: Shield Recharge - 25 Recharge Delay - 4.5 Depleted Delay - 4 Armor Repair - 6
Amarr Assault: Shield Recharge - 20 Recharge Delay - 5 Depleted Delay - 5 Armor Repair - 8
Commandos need more HP--or better yet the choice for more HP or something else--so they should get an extra slot. Their movement speed could be slightly nerfed to balance it out, but they need more HP to go with their big hitbox.
Every class has a fitting bonus except for commandos so add the following for all commandos:
-5% fitting cost of light weapons
This bonus can be factored into how much PG/CPU is added for the extra slot.
Okay, I'm just gonna say.... No, this is one of those types of idea's that only see's 1 inevitable king, which the rest of the commentator's has seen.
Your bonus' don't correlate or balance out the fact that certain weapon's are either unmanageable without a specific suit, or just down right under powered without them ( all AR and SCR, and CR variant's). I'd rather said bonus' effect all the weapon's that fit the category, giving them more diverse leeway, and being more flexible in fitting capabilities, as they should be.
I understand your an armor player, but if you want to have ungodly armor rep's, pick up a rattati's GK.0, slap a couple of armor repairers and armor plate's, you'll get the feeling Caldari once had in closed beta.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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