zzZaXxx wrote:I advocate for the following changes to scouts because
a) scouts' EWAR bonuses should be normalized for balance
b) scouts should be sidearm specialists. A bonus to racial sidearms will help them to be more effective and versatile in CQC. Plus it encourages them to use their own racial sidearm, which helps create overall balance and parity (and the game's funner, cooler, and more of a chess match/battle of wits when racial suits and weapons are combined more often). Knives should be an option for all scouts so all are given a charge bonus.
c) an extra slot--but with only half the commensurate fittings increase-- gives scouts needful options, to slightly increase their HP, HP recovery, speed, or damage, or to improve their EWAR.
The extra slot also creates a situation where they can fit a complex mod there if they run two sidearms.
d) scouts need to have HP recovery that is clearly superior to assaults. Cal/Min need slightly better shield recharge than hotfix numbers, and Gal/Amm need much better armor repair.
Caldari-
Class level bonuses:
-15% cloak fitting cost
+8% scan radius
-3% scan precision
-5% hybrid rail sidearm kick (Increases Bolt Pistol ROF by reducing kick animation, but much less than 25% due to factoring in charge time)
-10% nova knife charge time
Minmatar-
Class level bonuses:
-15% cloak fitting cost
+5% scan radius
-5% scan profile
+5% projectile/explosive sidearm clip size
-10% nova knife charge time
Gallente-
Class level bonuses:
-15% cloak fitting cost
+8% scan radius
-3% scan profile
+3% hybrid blaster sidearm ROF
-10% nova knife charge time
Amarr-
Class level bonuses:
-15% cloak fitting cost
+5% scan radius
-5% scan precision
+2% laser sidearm range
-10% nova knife charge time
All scouts:
Add a module slot, but only add enough PG/CPU for an advanced mod
Stats:
Caldari-
Shield Recharge: 55
Recharge Delay: 2.5
Depleted Delay: 3
Armor Repair: 1
Minmatar-
Shield Recharge: 50
Recharge Delay: 3
Depleted Delay: 4
Armor Repair: 3
Gallente-
Shield Recharge: 20
Recharge Delay: 5.5
Depleted Delay: 5
Armor Repair: 8
Amarr-
Shield Recharge: 15
Recharge Delay: 6
Depleted Delay: 6
Armor Repair: 9
Shield recharge gets better from sentinal to scout on Cal/Min, while armor rep gets worse. Armor repair should get better from sentinal to scout on Gal/Amm, with shield recharge getting worse.
That's it! Thoughts?