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        |  ID G4f
 XxAMBUSH FTWxX
 
 46
 
 
      | Posted - 2015.10.01 09:46:00 -
          [1] - Quote 
 My friend pointed out forks officer sniper does base damage on a full charge, making it worse then the thale in every way. Meanwhile having skilled out of snipers long ago, I was blissfully unaware and had assumed it worked similarly to the scrambler rifle, adding multiplier damage when charged past the minimum... anyone know why sniper rifles overcharge to reach base damage while scrambler overcharge is to go beyond it? I would also liketo test partial charged shots next on the sniper rifle to see how low the minimum damage threshold is at minimum charge.
 
 85mil sp and counting ID's Escrow - trade safe Bernie sanders for president! Finally a president of the people | 
      
      
        |  Thaddeus Reynolds
 Facepunch Security
 
 470
 
 
      | Posted - 2015.10.01 09:58:00 -
          [2] - Quote 
 
 ID G4f wrote:My friend pointed out forks officer sniper does base damage on a full charge, making it worse then the thale in every way. Meanwhile having skilled out of snipers long ago, I was blissfully unaware and had assumed it worked similarly to the scrambler rifle, adding multiplier damage when charged past the minimum... anyone know why sniper rifles overcharge to reach base damage while scrambler overcharge is to go beyond it? I would also liketo test partial charged shots next on the sniper rifle to see how low the minimum damage threshold is at minimum charge. 
 A Charge Sniper Rifle does the same damage regardless of charge level (already tested this one xD). Part of it is because the Scrambler rifle generates significantly more heat on charge for the increase in damage. A Fully Charged Shot on a Scrambler Rifle currently does about 4x Damage for 12x the Heat Cost of a standard shot...roughly equivalent to consuming more ammunition per charge shot in terms of DPS limits.
 
 Additionally, the Charge Sniper Rifle and Symbs Sniper Rifle have higher headshot multipliers than the Standard Variant Sniper Rifle, which while I do not feel this justifies their (relatively) low damage, they are supposed to be the more precision oriented sniper rifle.
 
 EDIT: Post Fox-Four, The ScR Charge Shot should cost 16x Heat Cost instead of the current 12
 
 Khanid Logi and Tanker, sometimes AV Heavy or Sniper. | 
      
      
        |  ID G4f
 XxAMBUSH FTWxX
 
 46
 
 
      | Posted - 2015.10.01 10:05:00 -
          [3] - Quote 
 
 Thaddeus Reynolds wrote:ID G4f wrote:My friend pointed out forks officer sniper does base damage on a full charge, making it worse then the thale in every way. Meanwhile having skilled out of snipers long ago, I was blissfully unaware and had assumed it worked similarly to the scrambler rifle, adding multiplier damage when charged past the minimum... anyone know why sniper rifles overcharge to reach base damage while scrambler overcharge is to go beyond it? I would also liketo test partial charged shots next on the sniper rifle to see how low the minimum damage threshold is at minimum charge. A Charge Sniper Rifle does the same damage regardless of charge level (already tested this one xD). Part of it is because the Scrambler rifle generates significantly more heat on charge for the increase in damage. A Fully Charged Shot on a Scrambler Rifle currently does about 4x Damage for 12x the Heat Cost of a standard shot...roughly equivalent to consuming more ammunition per charge shot in terms of DPS limits.  Additionally, the Charge Sniper Rifle and Symbs Sniper Rifle have higher headshot multipliers than the Standard Variant Sniper Rifle, which while I do not feel this justifies their (relatively) low damage, they are supposed to be the more precision oriented sniper rifle. EDIT: Post Fox-Four, The ScR Charge Shot should cost 16x Heat Cost instead of the current 12 
 But why even allow it to 'OVERCHARGE' why not have the charge indicator max out when charged like the forge gun.
 
 85mil sp and counting ID's Escrow - trade safe Bernie sanders for president! Finally a president of the people | 
      
      
        |  IceShifter Childhaspawn
 Rebels New Republic
 The Ditanian Alliance
 
 783
 
 
      | Posted - 2015.10.01 10:08:00 -
          [4] - Quote 
 Well, that explains that.
 No reason to use the annoying high pitched versions any more. All thales all the time.
 
 It's hard to beat up hundreds of armor piercing bullets using only your face... | 
      
      
        |  Thaddeus Reynolds
 Facepunch Security
 
 470
 
 
      | Posted - 2015.10.01 10:09:00 -
          [5] - Quote 
 
 ID G4f wrote:Thaddeus Reynolds wrote:ID G4f wrote:My friend pointed out forks officer sniper does base damage on a full charge, making it worse then the thale in every way. Meanwhile having skilled out of snipers long ago, I was blissfully unaware and had assumed it worked similarly to the scrambler rifle, adding multiplier damage when charged past the minimum... anyone know why sniper rifles overcharge to reach base damage while scrambler overcharge is to go beyond it? I would also liketo test partial charged shots next on the sniper rifle to see how low the minimum damage threshold is at minimum charge. A Charge Sniper Rifle does the same damage regardless of charge level (already tested this one xD). Part of it is because the Scrambler rifle generates significantly more heat on charge for the increase in damage. A Fully Charged Shot on a Scrambler Rifle currently does about 4x Damage for 12x the Heat Cost of a standard shot...roughly equivalent to consuming more ammunition per charge shot in terms of DPS limits.  Additionally, the Charge Sniper Rifle and Symbs Sniper Rifle have higher headshot multipliers than the Standard Variant Sniper Rifle, which while I do not feel this justifies their (relatively) low damage, they are supposed to be the more precision oriented sniper rifle. EDIT: Post Fox-Four, The ScR Charge Shot should cost 16x Heat Cost instead of the current 12 But why even allow it to 'OVERCHARGE' why not have the charge indicator max out when charged like the forge gun.  
 To allow for quick follow through shots when necessary to attempt to finish off a target the first headshot couldn't? That would be my first guess. I'd be happy to retest the Charge Sniper Rifle Damage to see if it scales up again if it would make you feel better (since I don't have the video file anymore, I cleaned it out... and now that you're questioning it I'm loosing confidence in my answer xD)? You know what I'll do that later today when FW gets up.
 
 Khanid Logi and Tanker, sometimes AV Heavy or Sniper. | 
      
      
        |  Megaman Trigger
 OSG Planetary Operations
 
 813
 
 
      | Posted - 2015.10.01 11:41:00 -
          [6] - Quote 
 The original idea for the charge sniper was to have a choice of two shots; partial charge for lower damage but quicker fire, for picking off weak or wounded targets, or the full charge for high damage against heavily tanked targets.
 
 Purifier. First Class. | 
      
      
        |  jordy mack
 WarRavens
 Imperium Eden
 
 801
 
 
      | Posted - 2015.10.01 12:44:00 -
          [7] - Quote 
 
 Megaman Trigger wrote:The original idea for the charge sniper was to have a choice of two shots; partial charge for lower damage but quicker fire, for picking off weak or wounded targets, or the full charge for high damage against heavily tanked targets. 
 
 what he said, i liked the idea and tried it.
 
 ...it blows.
 
 the problem is the scale(?) of the charge.
 it seems similar to the laser rifle in the way the damage multiplies.
 it takes around 75% of the charge time to do 50% or less damage.
 this makes quick follow up shots impossible coz for the first 25% of the charge it feels like the damage is in single digits. :(
 
 Less QQ more PewPew | 
      
      
        |  Cesar Geronimo
 DUST University
 Ivy League
 
 105
 
 
      | Posted - 2015.10.01 14:07:00 -
          [8] - Quote 
 
 IceShifter Childhaspawn wrote:Well, that explains that.No reason to use the annoying high pitched versions any more. All thales all the time.
 
 Rodin>>>>>>>>>>Thales
 | 
      
      
        |  Vesta Opalus
 Rebels New Republic
 The Ditanian Alliance
 
 1
 
 
      | Posted - 2015.10.01 15:38:00 -
          [9] - Quote 
 
 Thaddeus Reynolds wrote:A Charge Sniper Rifle does the same damage regardless of charge level (already tested this one xD). 
 Im like 99% sure this is not true, unless its been changed very recently.
 | 
      
      
        |  IceShifter Childhaspawn
 Rebels New Republic
 The Ditanian Alliance
 
 783
 
 
      | Posted - 2015.10.01 15:40:00 -
          [10] - Quote 
 Meh.
 Its great for headshots, Ill grant you.
 But where Ill get a single headshot with ma Roden I would kill seven with a Thales.
 I do not claim to be anything greater than a bad sniper.
 
 It's hard to beat up hundreds of armor piercing bullets using only your face... | 
      
      
        |  CommanderBolt
 Dead Man's Game
 
 4
 
 
      | Posted - 2015.10.01 17:46:00 -
          [11] - Quote 
 Snipers are crappy horrible weapons to use.
 
 They really only reward ultra campage and red line sniping and are pretty useless as a precision mid range option. Start changing this up (especially crouching to even shoot the damn thing straight) and maybe we can move forward with this being a proper weapon.
 
 Oh I say mid range... I mean mid range in terms of what we are used to in FPS games. I DO NOT mean "DUST 514 Rifle midrange" which is around 50-60 meters....
  
 This is the turning point, the rising of the tide.
No fear inside | 
      
      
        |  Joel II X
 Bacon with a bottle of Quafe
 
 9
 
 
      | Posted - 2015.10.01 20:22:00 -
          [12] - Quote 
 
 Cesar Geronimo wrote:IceShifter Childhaspawn wrote:Well, that explains that.No reason to use the annoying high pitched versions any more. All thales all the time.
 Rodin>>>>>>>>>>Thales Roden can't follow up and is much more rare.
 
 Scouts United Gk.0s & Quafes all day. | 
      
      
        |  Thaddeus Reynolds
 Facepunch Security
 
 472
 
 
      | Posted - 2015.10.02 22:12:00 -
          [13] - Quote 
 Ok, I was wrong, it does only do partial damage on charge...I still need to verify, but it looks like the damage builds up linearly just the ScR's Charge shot (effectively the Charge Sniper Rifle has a Charge Shot Multiplier of 1).
 
 This means that a Minimum Charge shot on the Charge Sniper Rifle does 50% damage
 
 Khanid Logi and Tanker, sometimes AV Heavy or Sniper. | 
      
      
        |  ID G4f
 XxAMBUSH FTWxX
 
 51
 
 
      | Posted - 2015.10.03 01:20:00 -
          [14] - Quote 
 Still seems strange to me that scrambler multiplies when charged and sniper is diminished until charged. Makes the charge varients much less desirable. I hope they bring them in line like so many other things lately
 
 85mil sp and counting ID's Escrow - trade safe Bernie sanders for president! Finally a president of the people | 
      
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