Baal Omniscient
Qualified Scrub
2
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Posted - 2015.09.30 06:53:00 -
[1] - Quote
Aeon Amadi wrote:Victor Moody Stahl wrote:As somebody who dabbles in gaining massive amounts of weights, here's my 0.02ISK:
-swapping the HMG Ops skill back to heat reduction would be a godsend. -deploying new heavy weapons would be like, I dunno. Something amazing I guess? /doeetRatman
EDIT: and while I'm at it, can the Breach be changed from "no move ever" to "20% base move speed" when charging? That'd be really nice. I -think- it is possible to add Skills, just can't add new weapons. I don't know, by heart, what the current HMG Operation skill does but if I'm not mistaken it may be possible to add like... Heavy Machine Gun Heat Reduction or something. I know adding new weapons has been out of the queston for a while, but what is the status of us just getting like a reskinned forge gun or HMG with different color projectiles and a different damage profile? Would that not be possible?
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Baal Omniscient
Qualified Scrub
2
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Posted - 2015.09.30 10:35:00 -
[2] - Quote
Aeon Amadi wrote:Baal Omniscient wrote:Aeon Amadi wrote:Victor Moody Stahl wrote:As somebody who dabbles in gaining massive amounts of weights, here's my 0.02ISK:
-swapping the HMG Ops skill back to heat reduction would be a godsend. -deploying new heavy weapons would be like, I dunno. Something amazing I guess? /doeetRatman
EDIT: and while I'm at it, can the Breach be changed from "no move ever" to "20% base move speed" when charging? That'd be really nice. I -think- it is possible to add Skills, just can't add new weapons. I don't know, by heart, what the current HMG Operation skill does but if I'm not mistaken it may be possible to add like... Heavy Machine Gun Heat Reduction or something. I know adding new weapons has been out of the queston for a while, but what is the status of us just getting like a reskinned forge gun or HMG with different color projectiles and a different damage profile? Would that not be possible? Depends on the benefit = cost ratio. If it takes a lot of man-hours to do (stats, re-skinning, testing, localization of descriptions/skills, etc) than it is going to require a hefty amount of benefit to the game and the overall community. Just to be as clear as possible. If you come up with a design that cuts out a lot of the budget fat (localization being a big one) that basically is just a few numbers being changed around, yeah, it's likely it'll get a lot more leeway than a whole new weapon. - Give them all the same stats and PG/CPU requirements as the current two weapons, give them their racial profile damage modifications and see how they act with the new racial weapon profiles, then over time and as needed hotfix in tweaks.
- Do not make a new skill to spec into them for now, simply let all HMG's be unlocked with the current HMG skill and all forge guns be unlocked with the current forge gun skill. This will allow for faster data collection on the way these new weapons act, which are more used, which are more effective, and which are in most need of balancing. More importantly, you cut out the need to put in a new skill in the skill tree and you avoid complaints from the community demanding a respec (an old headache that is in a constant state of reoccurance).
- In the description, a simple 'x-race's attempt to recreate the Minmatar HMG' should sufice, at least for the time being. You could ask the people in the forums for the best translation of this if need be, like what Ratatti did when he asked for assistance with the new names for suits and whatnot a few months ago. Crowd source the hell out of it and get the translations done for free. It doesn't need to be perfect, it's basically just starting a beta on the weapon.
- A simple palette swap from the current HMG and forge gun should be good enough for the time being, just giving heavies the option to use their own race's weapon regardless of the differences between the weapon's stats should at least make most happy. This should be simple since we have seen plenty of different palates on weapons for a while now, however this one isn't even necessary for now if it helps keep costs down. Palette swaps can be put off if need be as it's only an aesthetic change, but I'm sure everyone would appreciate if they did at least have a color representing it's race.
This basically ends up just being a pallete swap, new items added to the list with the exact same information in it's details apart from the description (since damage profiles aren't listed), and swapping a few numbers for the damage profiles. As for the gain: you get 6 new weapons for heavies, you finally achieve racial parity for heavy suits, you gain the adoration of every heavy in the game for said racial parity, and you open up the heavy class up to having a full range of damage profile options on the battlefield for both AV and AI purposes.
You get away with very little localization needs, very few number changes, little to no art work needed, no need for skill tree additions, no need for base stat changes, and no need to create a whole new weapon to give every race two of their own heavy weapons. How's that sound?
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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