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Aeon Amadi
12
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Posted - 2015.09.27 16:11:00 -
[1] - Quote
So with Hotfix Foxfour the Gallente assault is getting an RoF buff. This will help propel the Gallente Assault into a higher CQC use rate but at the same time I'm sort of concerned as to how that is going to affect Sentinels - notably HMG Sentinels. With AR's having a higher range, greater variety, and general versatility, the increase in DPS is something I'm concerned about overshadowing the HMG.
Can someone run the numbers and compare the pros and cons of both?
Another concern I'm having is that the AHMG is good but I'm concerned it may be overshadowing the Vanilla HMG. With greater versatility (AV capability), longer range, better accuracy, and higher damage capability, the AHMG seems to just be overall better than the HMG.
Do you think it's necessary to bring the vanilla HMG up? What are some creative ways we can bring the HMG up, if necessary, without directly changing it's DPS?
Caldari and Minmatar Sentinels, what are your expectations for the shield changes in Hotfix Foxfour?
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Heracles Porsche
S.K.I.L.L OF G.O.D RUST415
531
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Posted - 2015.09.27 16:20:00 -
[2] - Quote
On my heavy alt, I have no motivation to use vanilla hmg whatsoever. The freedom assault hmg dominates my use of the heavy. These days it's either freedom hmg or officer, and I only whip out officer If I expect a 0% chance I'll bump into vehicles, which is rare. Also burst hmg I use far less that I used to, but it can probably be left alone. I'm guessing rattati has expressed a desire to keep the freedom hmg as is.
Sorry if that didn't really answer your question, I just wanted to express all of that.
Videos Erry Day
https://www.youtube.com/c/HeraclesPorsche
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Lightning35 Delta514
The Warlords Legion No Context
1
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Posted - 2015.09.27 16:22:00 -
[3] - Quote
Only thing I know is that I can wiggle wiggle and beat 90% of hmg heavies with a vanilla ar!
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
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DiablosMajora
312
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Posted - 2015.09.27 16:26:00 -
[4] - Quote
Heat management, thus firing for longer.
Prepare your angus
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Mortishai Belmont
G.L.O.R.Y
1
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Posted - 2015.09.27 17:20:00 -
[5] - Quote
Regular HMG is outclassed by the AHMG and has no range, therefore outclassed by all the others in range.
Also, shotguns can kill a heavy quicker then a MINIGUN can kill a flimsy scout. This is just not right, why did I sacrifice my speed for health and an HMG if it does no good?
Also, IT'S A MINIGUN, let it reflect the actual weapon rather then a BB gun variant of the real thing. There has been little use in using anything other then the AHMG.
The C.E.O. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
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Posted - 2015.09.27 17:33:00 -
[6] - Quote
Mortishai Belmont wrote:Also, shotguns can kill a heavy quicker then a MINIGUN can kill a flimsy scout. This is just not right, why did I sacrifice my speed for health and an HMG if it does no good?
This is just not true, unless you haven't tanked your sentinel at all, the scout has stacked all the HP mods it possibly could, and you can't aim to save your life (quite literally).
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Vitharr Foebane
2
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Posted - 2015.09.27 17:51:00 -
[7] - Quote
Bringing back the heat up reduction on the HMG op skill would be a pleasant start. Or you could remove a few of the draconian nerfs that the HMG has had to endure. But honestly, it doesn't matter what you do to the vanilla HMG as long its range is so low it will simply be better to use the AHMG.
Your light is gone from this world, but not our hearts.
Rest in our Lord's embrace, Empress Jamyl I
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Aeon Amadi
12
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Posted - 2015.09.27 18:11:00 -
[8] - Quote
Vitharr Foebane wrote:Bringing back the heat up reduction on the HMG op skill would be a pleasant start. Or you could remove a few of the draconian nerfs that the HMG has had to endure. But honestly, it doesn't matter what you do to the vanilla HMG as long its range is so low it will simply be better to use the AHMG.
I'm interested in having some distinction between the two, perhaps by making the vanilla HMG much better for close-range than the AHMG.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Jack Boost
Zarena Family
952
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Posted - 2015.09.27 18:16:00 -
[9] - Quote
With no turning speed at sentinel with HMG homing bullets are good BUF up.
Not much time left...
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.09.27 19:26:00 -
[10] - Quote
Jack Boost wrote:With no turning speed at sentinel with HMG homing bullets are good BUF up. Maybe give the HMG faster turn rate than the aHMG.
PSN: RationalSpark
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HOWDIDHEKILLME
Dying to Reload
1
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Posted - 2015.09.27 19:28:00 -
[11] - Quote
Cpm asking someone to run numbers for them? Wtf where you elected for? |
DAAAA BEAST
Corrosive Synergy
3
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Posted - 2015.09.27 19:39:00 -
[12] - Quote
I am fearing I will have to run a AR on my Caldari sentinel too. As sidearm , I mean. Black Eagle ftw. In all seriousness , we'll have to wait to see , doubt these cocky assaults will be able to do much to me at CQC. Their cockiness might cause them to die.
Skirmishers Unite !
Help me revive our beloved gamemode.
Chat: Skirmish Queue
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Bradric Banewolf
Titans of Phoenix Damage LLC
1
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Posted - 2015.09.27 19:44:00 -
[13] - Quote
Aeon Amadi wrote:Vitharr Foebane wrote:Bringing back the heat up reduction on the HMG op skill would be a pleasant start. Or you could remove a few of the draconian nerfs that the HMG has had to endure. But honestly, it doesn't matter what you do to the vanilla HMG as long its range is so low it will simply be better to use the AHMG. I'm interested in having some distinction between the two, perhaps by making the vanilla HMG much better for close-range than the AHMG.
This
Plus, have you noticed that the hmg is rarely used in PC now?
The hard counter being shields and shotguns.... min.... Shield and shotgun....
I think a plasma hmg option would solve the shields problem!
For the vanilla hmg, it doesn't need a change. The assault hmg just needs to serve more as an AV option, and less as a troop option.
"Anybody order chaos?"
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Jack Boost
Zarena Family
952
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Posted - 2015.09.27 19:45:00 -
[14] - Quote
https://youtu.be/E61O7AO41JM?t=45s
Not much time left...
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Aeon Amadi
12
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Posted - 2015.09.27 19:47:00 -
[15] - Quote
HOWDIDHEKILLME wrote:Cpm asking someone to run numbers for them? Wtf where you elected for?
Network of contacts, running numbers when I'm actually at home and not at work, bug testing, myofibril math with trigonometry, identifying and fixing the issue with burst assault rifles, running both design-a-SKIN contests (you're welcome for the Lethe Skin btw), singularity data dumps, expansive support for third party development, etc etc
I could go on, but it'd be easier for someone to just pull the numbers for me while I'm at work rather than wait another six hours to do it myself.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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HOWDIDHEKILLME
Dying to Reload
1
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Posted - 2015.09.27 19:52:00 -
[16] - Quote
Aeon Amadi wrote:HOWDIDHEKILLME wrote:Cpm asking someone to run numbers for them? Wtf where you elected for? Network of contacts, running numbers when I'm actually at home and not at work, bug testing, myofibril math with trigonometry, identifying and fixing the issue with burst assault rifles, running both design-a-SKIN contests (you're welcome for the Lethe Skin btw), singularity data dumps, expansive support for third party development, etc etc I could go on, but it'd be easier for someone to just pull the numbers for me while I'm at work rather than wait another six hours to do it myself.
Not really working if your forum posting ehh? |
Daddrobit
You Can Call Me Daddy
2
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Posted - 2015.09.27 19:53:00 -
[17] - Quote
You do all realize that even the BASIC HMG out-DPSs all of the ARs still right?
The only AR that beats it out is the Kalente after you have maxed out proficiency and add in the ROF bonus.
And it beats it out, by ONE point of damage per second at 641 to 640.
Toe to toe, basic vs basic, an HMG will still pump out over 26% more DPS than an AR with the Gal bonus.
Maybe wait to see how ARs fare on the field after the hotfix drops?
O.G. Pink Fluffy Bunny
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Aeon Amadi
12
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Posted - 2015.09.27 20:06:00 -
[18] - Quote
HOWDIDHEKILLME wrote:Aeon Amadi wrote:HOWDIDHEKILLME wrote:Cpm asking someone to run numbers for them? Wtf where you elected for? Network of contacts, running numbers when I'm actually at home and not at work, bug testing, myofibril math with trigonometry, identifying and fixing the issue with burst assault rifles, running both design-a-SKIN contests (you're welcome for the Lethe Skin btw), singularity data dumps, expansive support for third party development, etc etc I could go on, but it'd be easier for someone to just pull the numbers for me while I'm at work rather than wait another six hours to do it myself. Not really working if your forum posting ehh?
1/10 Troll effort
Only giving you the one because you coaxed me into responding with the first post.
EDIT: One of the perks in working in a computer field, btw ^_-
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Aeon Amadi
12
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Posted - 2015.09.27 20:07:00 -
[19] - Quote
Daddrobit wrote:You do all realize that even the BASIC HMG out-DPSs all of the ARs still right?
The only AR that beats it out is the Kalente after you have maxed out proficiency and add in the ROF bonus.
And it beats it out, by ONE point of damage per second at 641 to 640.
Toe to toe, basic vs basic, an HMG will still pump out over 26% more DPS than an AR with the Gal bonus.
Maybe wait to see how ARs fare on the field after the hotfix drops?
Dawg, chill, if I knew the numbers I wouldn't have asked someone to run them. Further more, I wouldn't have asked anyone how they felt about the upcoming changes. What is your issue?
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Daddrobit
You Can Call Me Daddy
2
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Posted - 2015.09.27 20:15:00 -
[20] - Quote
Aeon Amadi wrote:Daddrobit wrote:You do all realize that even the BASIC HMG out-DPSs all of the ARs still right?
The only AR that beats it out is the Kalente after you have maxed out proficiency and add in the ROF bonus.
And it beats it out, by ONE point of damage per second at 641 to 640.
Toe to toe, basic vs basic, an HMG will still pump out over 26% more DPS than an AR with the Gal bonus.
Maybe wait to see how ARs fare on the field after the hotfix drops?
Dawg, chill, if I knew the numbers I wouldn't have asked someone to run them. Further more, I wouldn't have asked anyone how they felt about the upcoming changes. What is your issue?
no issue mate. Sorry if it came across, I really don't care enough to have issues, but other fools are all up in here saying it's useless when it's straight up not.
If you have an HMG, you literally have a close quarters officer weapon worth of DPS for 1500 isk's all I'm sayin'.
O.G. Pink Fluffy Bunny
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MrShooter01
Ustio Mercenary Squadron
1
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Posted - 2015.09.27 20:15:00 -
[21] - Quote
Aeon Amadi wrote:Vitharr Foebane wrote:Bringing back the heat up reduction on the HMG op skill would be a pleasant start. Or you could remove a few of the draconian nerfs that the HMG has had to endure. But honestly, it doesn't matter what you do to the vanilla HMG as long its range is so low it will simply be better to use the AHMG. I'm interested in having some distinction between the two, perhaps by making the vanilla HMG much better for close-range than the AHMG.
Without changing the dps, what about giving the vanilla HMG something like "fragmenting" rounds with a tiny, low damage splash radius like the small blaster turret? Around 50% or less of the damage of a direct hit. Gives potential for near-misses to do some damage, and increased damage against groups of enemy infantry rubbing shoulders with eachother
It would need some kind of sharp range falloff penalty for the splash damage when outside of the HMGs optimal range like the way small missile turrets apparently work to prevent rooftop spraying of the HMG against the ground ruining everything |
Aeon Amadi
12
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Posted - 2015.09.27 20:28:00 -
[22] - Quote
MrShooter01 wrote:Aeon Amadi wrote:Vitharr Foebane wrote:Bringing back the heat up reduction on the HMG op skill would be a pleasant start. Or you could remove a few of the draconian nerfs that the HMG has had to endure. But honestly, it doesn't matter what you do to the vanilla HMG as long its range is so low it will simply be better to use the AHMG. I'm interested in having some distinction between the two, perhaps by making the vanilla HMG much better for close-range than the AHMG. Without changing the dps, what about giving the vanilla HMG something like "fragmenting" rounds with a tiny, low damage splash radius like the small blaster turret? Around 50% or less of the damage of a direct hit. Gives potential for near-misses to do some damage, and increased damage against groups of enemy infantry rubbing shoulders with eachother It would need some kind of sharp range falloff penalty for the splash damage when outside of the HMGs optimal range like the way small missile turrets apparently work to prevent rooftop spraying of the HMG against the ground ruining everything
Interesting. Adheres to the lore too, which says that Minmatar use explosive warheads on all of their ammunition x3
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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DiablosMajora
312
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Posted - 2015.09.27 21:49:00 -
[23] - Quote
What are thoughts of taking designs from current dropsuits and applying it to weapons? I mean this in the way of having Basics be the all around good weapons to use, following up with specializations in the Assault or Breach sub-types (or even others); it seems like the Assault tag is becoming more of an AV role, what with the Assault HMG and the Assault MD.
Prepare your angus
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Aeon Amadi
12
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Posted - 2015.09.27 21:55:00 -
[24] - Quote
DiablosMajora wrote:What are thoughts of taking designs from current dropsuits and applying it to weapons? I mean this in the way of having Basics be the all around good weapons to use, following up with specializations in the Assault or Breach sub-types (or even others); it seems like the Assault tag is becoming more of an AV role, what with the Assault HMG and the Assault MD.
It's an interesting proposal but I think that the majority of the community would take up arms and assault our buildings if we told them that we were going to lock variant weapons behind an SP wall >_>;
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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KGB Sleep
1
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Posted - 2015.09.27 21:57:00 -
[25] - Quote
Slightly less overheat and tighten the cone is my advice.
Because beer, that's why.
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DiablosMajora
312
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Posted - 2015.09.27 22:09:00 -
[26] - Quote
Aeon Amadi wrote:DiablosMajora wrote:What are thoughts of taking designs from current dropsuits and applying it to weapons? I mean this in the way of having Basics be the all around good weapons to use, following up with specializations in the Assault or Breach sub-types (or even others); it seems like the Assault tag is becoming more of an AV role, what with the Assault HMG and the Assault MD. It's an interesting proposal but I think that the majority of the community would take up arms and assault our buildings if we told them that we were going to lock variant weapons behind an SP wall >_>; Just for clarification purposes... I meant more just in they way the weapons are organized according to function for continuity and simple understanding of what this or that is actually supposed to do. Placing SP walls up for gated use aren't really necessary.
You have your current prefixes (new ones welcomed): Assault- Breach- Tactical- Specialist- Burst-
Those prefixes are used to categorize the intended use of a weapon (Assault seems to be taking on a trend of AV in this regard) and sets idea precedents for any future varieties or new weapons. Of course, this naming scheme might come into conflict for things like dedicated AV (Swarms, Forge Gun), but could also open up possible opportunities for non-traditional roles/varieties for those two example weapons (dumbfire swarms again for area denial?)
Prepare your angus
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Victor Moody Stahl
Amarr Templars Amarr Empire
247
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Posted - 2015.09.27 22:10:00 -
[27] - Quote
As somebody who dabbles in gaining massive amounts of weights, here's my 0.02ISK:
-swapping the HMG Ops skill back to heat reduction would be a godsend. -deploying new heavy weapons would be like, I dunno. Something amazing I guess? /doeetRatman
EDIT: and while I'm at it, can the Breach be changed from "no move ever" to "20% base move speed" when charging? That'd be really nice.
Buff Logis | Nerf Scouts
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Aeon Amadi
12
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Posted - 2015.09.27 22:28:00 -
[28] - Quote
Victor Moody Stahl wrote:As somebody who dabbles in gaining massive amounts of weights, here's my 0.02ISK:
-swapping the HMG Ops skill back to heat reduction would be a godsend. -deploying new heavy weapons would be like, I dunno. Something amazing I guess? /doeetRatman
EDIT: and while I'm at it, can the Breach be changed from "no move ever" to "20% base move speed" when charging? That'd be really nice.
I -think- it is possible to add Skills, just can't add new weapons. I don't know, by heart, what the current HMG Operation skill does but if I'm not mistaken it may be possible to add like... Heavy Machine Gun Heat Reduction or something.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Thumb Green
Elephant Riders
2
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Posted - 2015.09.27 22:40:00 -
[29] - Quote
Aeon Amadi wrote:Victor Moody Stahl wrote:As somebody who dabbles in gaining massive amounts of weights, here's my 0.02ISK:
-swapping the HMG Ops skill back to heat reduction would be a godsend. -deploying new heavy weapons would be like, I dunno. Something amazing I guess? /doeetRatman
EDIT: and while I'm at it, can the Breach be changed from "no move ever" to "20% base move speed" when charging? That'd be really nice. I -think- it is possible to add Skills, just can't add new weapons. I don't know, by heart, what the current HMG Operation skill does but if I'm not mistaken it may be possible to add like... Heavy Machine Gun Heat Reduction or something. I think it's recoil reduction, irrc. Which is pointless because recoil has never been hard to handle. They can easily swap it back to heat reduction.
Trying to bring the slayer logi back.... unsuccessfully so far.
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Mortedeamor
The Black Masquerade
1
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Posted - 2015.09.27 22:47:00 -
[30] - Quote
HOWDIDHEKILLME wrote:Aeon Amadi wrote:HOWDIDHEKILLME wrote:Cpm asking someone to run numbers for them? Wtf where you elected for? Network of contacts, running numbers when I'm actually at home and not at work, bug testing, myofibril math with trigonometry, identifying and fixing the issue with burst assault rifles, running both design-a-SKIN contests (you're welcome for the Lethe Skin btw), singularity data dumps, expansive support for third party development, etc etc I could go on, but it'd be easier for someone to just pull the numbers for me while I'm at work rather than wait another six hours to do it myself. Not really working if your forum posting ehh? thats not fair i forum post while at work ...what else would i be doing not working
dust 514 ruined console gaming for me
pc master race
PORT IT CCP
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