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Aeon Amadi
12
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Posted - 2015.09.27 16:11:00 -
[1] - Quote
So with Hotfix Foxfour the Gallente assault is getting an RoF buff. This will help propel the Gallente Assault into a higher CQC use rate but at the same time I'm sort of concerned as to how that is going to affect Sentinels - notably HMG Sentinels. With AR's having a higher range, greater variety, and general versatility, the increase in DPS is something I'm concerned about overshadowing the HMG.
Can someone run the numbers and compare the pros and cons of both?
Another concern I'm having is that the AHMG is good but I'm concerned it may be overshadowing the Vanilla HMG. With greater versatility (AV capability), longer range, better accuracy, and higher damage capability, the AHMG seems to just be overall better than the HMG.
Do you think it's necessary to bring the vanilla HMG up? What are some creative ways we can bring the HMG up, if necessary, without directly changing it's DPS?
Caldari and Minmatar Sentinels, what are your expectations for the shield changes in Hotfix Foxfour?
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Aeon Amadi
12
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Posted - 2015.09.27 18:11:00 -
[2] - Quote
Vitharr Foebane wrote:Bringing back the heat up reduction on the HMG op skill would be a pleasant start. Or you could remove a few of the draconian nerfs that the HMG has had to endure. But honestly, it doesn't matter what you do to the vanilla HMG as long its range is so low it will simply be better to use the AHMG.
I'm interested in having some distinction between the two, perhaps by making the vanilla HMG much better for close-range than the AHMG.
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Aeon Amadi
12
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Posted - 2015.09.27 19:47:00 -
[3] - Quote
HOWDIDHEKILLME wrote:Cpm asking someone to run numbers for them? Wtf where you elected for?
Network of contacts, running numbers when I'm actually at home and not at work, bug testing, myofibril math with trigonometry, identifying and fixing the issue with burst assault rifles, running both design-a-SKIN contests (you're welcome for the Lethe Skin btw), singularity data dumps, expansive support for third party development, etc etc
I could go on, but it'd be easier for someone to just pull the numbers for me while I'm at work rather than wait another six hours to do it myself.
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Aeon Amadi
12
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Posted - 2015.09.27 20:06:00 -
[4] - Quote
HOWDIDHEKILLME wrote:Aeon Amadi wrote:HOWDIDHEKILLME wrote:Cpm asking someone to run numbers for them? Wtf where you elected for? Network of contacts, running numbers when I'm actually at home and not at work, bug testing, myofibril math with trigonometry, identifying and fixing the issue with burst assault rifles, running both design-a-SKIN contests (you're welcome for the Lethe Skin btw), singularity data dumps, expansive support for third party development, etc etc I could go on, but it'd be easier for someone to just pull the numbers for me while I'm at work rather than wait another six hours to do it myself. Not really working if your forum posting ehh?
1/10 Troll effort
Only giving you the one because you coaxed me into responding with the first post.
EDIT: One of the perks in working in a computer field, btw ^_-
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Aeon Amadi
12
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Posted - 2015.09.27 20:07:00 -
[5] - Quote
Daddrobit wrote:You do all realize that even the BASIC HMG out-DPSs all of the ARs still right?
The only AR that beats it out is the Kalente after you have maxed out proficiency and add in the ROF bonus.
And it beats it out, by ONE point of damage per second at 641 to 640.
Toe to toe, basic vs basic, an HMG will still pump out over 26% more DPS than an AR with the Gal bonus.
Maybe wait to see how ARs fare on the field after the hotfix drops?
Dawg, chill, if I knew the numbers I wouldn't have asked someone to run them. Further more, I wouldn't have asked anyone how they felt about the upcoming changes. What is your issue?
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Aeon Amadi
12
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Posted - 2015.09.27 20:28:00 -
[6] - Quote
MrShooter01 wrote:Aeon Amadi wrote:Vitharr Foebane wrote:Bringing back the heat up reduction on the HMG op skill would be a pleasant start. Or you could remove a few of the draconian nerfs that the HMG has had to endure. But honestly, it doesn't matter what you do to the vanilla HMG as long its range is so low it will simply be better to use the AHMG. I'm interested in having some distinction between the two, perhaps by making the vanilla HMG much better for close-range than the AHMG. Without changing the dps, what about giving the vanilla HMG something like "fragmenting" rounds with a tiny, low damage splash radius like the small blaster turret? Around 50% or less of the damage of a direct hit. Gives potential for near-misses to do some damage, and increased damage against groups of enemy infantry rubbing shoulders with eachother It would need some kind of sharp range falloff penalty for the splash damage when outside of the HMGs optimal range like the way small missile turrets apparently work to prevent rooftop spraying of the HMG against the ground ruining everything
Interesting. Adheres to the lore too, which says that Minmatar use explosive warheads on all of their ammunition x3
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Aeon Amadi
12
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Posted - 2015.09.27 21:55:00 -
[7] - Quote
DiablosMajora wrote:What are thoughts of taking designs from current dropsuits and applying it to weapons? I mean this in the way of having Basics be the all around good weapons to use, following up with specializations in the Assault or Breach sub-types (or even others); it seems like the Assault tag is becoming more of an AV role, what with the Assault HMG and the Assault MD.
It's an interesting proposal but I think that the majority of the community would take up arms and assault our buildings if we told them that we were going to lock variant weapons behind an SP wall >_>;
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Aeon Amadi
12
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Posted - 2015.09.27 22:28:00 -
[8] - Quote
Victor Moody Stahl wrote:As somebody who dabbles in gaining massive amounts of weights, here's my 0.02ISK:
-swapping the HMG Ops skill back to heat reduction would be a godsend. -deploying new heavy weapons would be like, I dunno. Something amazing I guess? /doeetRatman
EDIT: and while I'm at it, can the Breach be changed from "no move ever" to "20% base move speed" when charging? That'd be really nice.
I -think- it is possible to add Skills, just can't add new weapons. I don't know, by heart, what the current HMG Operation skill does but if I'm not mistaken it may be possible to add like... Heavy Machine Gun Heat Reduction or something.
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Aeon Amadi
12
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Posted - 2015.09.30 07:44:00 -
[9] - Quote
Baal Omniscient wrote:Aeon Amadi wrote:Victor Moody Stahl wrote:As somebody who dabbles in gaining massive amounts of weights, here's my 0.02ISK:
-swapping the HMG Ops skill back to heat reduction would be a godsend. -deploying new heavy weapons would be like, I dunno. Something amazing I guess? /doeetRatman
EDIT: and while I'm at it, can the Breach be changed from "no move ever" to "20% base move speed" when charging? That'd be really nice. I -think- it is possible to add Skills, just can't add new weapons. I don't know, by heart, what the current HMG Operation skill does but if I'm not mistaken it may be possible to add like... Heavy Machine Gun Heat Reduction or something. I know adding new weapons has been out of the queston for a while, but what is the status of us just getting like a reskinned forge gun or HMG with different color projectiles and a different damage profile? Would that not be possible?
Depends on the benefit = cost ratio. If it takes a lot of man-hours to do (stats, re-skinning, testing, localization of descriptions/skills, etc) than it is going to require a hefty amount of benefit to the game and the overall community. Just to be as clear as possible. If you come up with a design that cuts out a lot of the budget fat (localization being a big one) that basically is just a few numbers being changed around, yeah, it's likely it'll get a lot more leeway than a whole new weapon.
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Aeon Amadi
13
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Posted - 2015.10.15 13:04:00 -
[10] - Quote
rayakalj9 wrote:Aeon Amadi wrote:So with Hotfix Foxfour the Gallente assault is getting an RoF buff. This will help propel the Gallente Assault into a higher CQC use rate but at the same time I'm sort of concerned as to how that is going to affect Sentinels - notably HMG Sentinels. With AR's having a higher range, greater variety, and general versatility, the increase in DPS is something I'm concerned about overshadowing the HMG.
Can someone run the numbers and compare the pros and cons of both?
Another concern I'm having is that the AHMG is good but I'm concerned it may be overshadowing the Vanilla HMG. With greater versatility (AV capability), longer range, better accuracy, and higher damage capability, the AHMG seems to just be overall better than the HMG.
Do you think it's necessary to bring the vanilla HMG up? What are some creative ways we can bring the HMG up, if necessary, without directly changing it's DPS?
Caldari and Minmatar Sentinels, what are your expectations for the shield changes in Hotfix Foxfour? Honestly aeon the caldari sentinels need a buff in their shield recharge rate i mean 30 hps? come on man it needs to do better
Hrmm.. Hesitant to give Sentinels good regen + good buffer. Is there anything that would give Caldari Sentinels an edge besides that?
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Skype: nomistrav
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