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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
177
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Posted - 2015.09.25 14:43:00 -
[1] - Quote
I'm just curious who else feels like this is an entirely pointless change? Do other pilots actually have an issue with this? Why take away something that makes engagements more dynamic in favor of catering to those who still haven't quite learned how to fly?
Where did this change come from and why? |
MidnightStormz
NervousMoment.
55
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Posted - 2015.09.25 14:50:00 -
[2] - Quote
Murder Medic wrote:I'm just curious who else feels like this is an entirely pointless change? Do other pilots actually have an issue with this? Why take away something that makes engagements more dynamic in favor of catering to those who still haven't quite learned how to fly?
Where did this change come from and why? I ordered in because incubus was better than my python for that reasoning. I would barely touch a wall or even the ground and instant blow up of dropship.. I'm not the best pilot but I can fly pretty well and the times makes flying python difficult at times. It's only a slight change
Badgerr Ragers alt.
I ain't scared like ya'll.
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
177
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Posted - 2015.09.25 14:52:00 -
[3] - Quote
They aren't changing how much damage you take when you bump stuff, they're making it so AV doesn't bump you around as much.
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Sicerly Yaw
Corrosive Synergy No Context
1
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Posted - 2015.09.25 14:53:00 -
[4] - Quote
because collision into buildings on certain maps is a big issue when being pushed around by something that's less then one tenth your size and weight, a small push may be justified but a big one isn't
now if its a FG then I can understand since it has some heft to it but it makes sense to nerf this on swarms since you can dodge FG shots but not swarms (as things are currently at least not with a ton of skill)
click here if you are making a new account and want some free BPO's
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
177
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Posted - 2015.09.25 14:56:00 -
[5] - Quote
Sicerly Yaw wrote:because collision into buildings on certain maps is a big issue when being pushed around by something that's less then one tenth your size and weight, a small push may be justified but a big one isn't
now if its a FG then I can understand since it has some heft to it but it makes sense to nerf this on swarms since you can dodge FG shots but not swarms (as things are currently at least not with a ton of skill) I guess I have a ton of skill then :/ It's so damn easy to compensate for all but the most random impulse effect.
It just seems like such a lame change because it's something that you can TOTALLY compensate for with your flying. It's literally a non factor once you understand it better, so it seems lame to remove anything skill focused with dropships.
I despise swarms but I think this change is just catering to new pilots, and that's kind of sad |
Thumb Green
Elephant Riders
2
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Posted - 2015.09.25 15:37:00 -
[6] - Quote
Sicerly Yaw wrote:because collision into buildings on certain maps is a big issue when being pushed around by something that's less then one tenth your size and weight, a small push may be justified but a big one isn't
now if its a FG then I can understand since it has some heft to it but it makes sense to nerf this on swarms since you can dodge FG shots but not swarms (as things are currently at least not with a ton of skill) It's not the missile running into you that knocks you around, it's the explosion. Even small explosions exert a fair amount of force and it's not like you're sitting on the ground and have that to help with resistance, no you're floating in the air in a light aircraft with nothing but your thrusters to stabilize you, yeah it's going to throw you around.
Trying to bring the slayer logi back.... unsuccessfully so far.
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MrShooter01
Ustio Mercenary Squadron
1
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Posted - 2015.09.25 15:49:00 -
[7] - Quote
If this change displeases you, feel free to erratically twitch the left stick to simulate the old explosion physics next time you get hit while muttering "stupid ccp thinks I can't handle a little turbulence, I'll show them what a real pilot can do" |
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
177
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Posted - 2015.09.25 16:00:00 -
[8] - Quote
MrShooter01 wrote:If this change displeases you, feel free to erratically twitch the left stick to simulate the old explosion physics next time you get hit while muttering "stupid ccp thinks I can't handle a little turbulence, I'll show them what a real pilot can do" Damn straight I will.
I just don't think they should be babying bad pilots with changes like this. If you ca't compensate for AV impulse, you need to practice more, not have CCP hold your hand. |
Pocket Rocket Girl
Psygod9
507
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Posted - 2015.09.25 16:44:00 -
[9] - Quote
Murder Medic wrote:Sicerly Yaw wrote:because collision into buildings on certain maps is a big issue when being pushed around by something that's less then one tenth your size and weight, a small push may be justified but a big one isn't
now if its a FG then I can understand since it has some heft to it but it makes sense to nerf this on swarms since you can dodge FG shots but not swarms (as things are currently at least not with a ton of skill) I guess I have a ton of skill then :/ It's so damn easy to compensate for all but the most random impulse effect. It just seems like such a lame change because it's something that you can TOTALLY compensate for with your flying. It's literally a non factor once you understand it better, so it seems lame to remove anything skill focused with dropships. I despise swarms but I think this change is just catering to new pilots, and that's kind of sad
I understand what you are talking about. One thing this is that the python and incubus are two completely different styles of flying.
Have garbage gun game? Throw a Core.
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
177
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Posted - 2015.09.25 16:45:00 -
[10] - Quote
Pocket Rocket Girl wrote:Murder Medic wrote:Sicerly Yaw wrote:because collision into buildings on certain maps is a big issue when being pushed around by something that's less then one tenth your size and weight, a small push may be justified but a big one isn't
now if its a FG then I can understand since it has some heft to it but it makes sense to nerf this on swarms since you can dodge FG shots but not swarms (as things are currently at least not with a ton of skill) I guess I have a ton of skill then :/ It's so damn easy to compensate for all but the most random impulse effect. It just seems like such a lame change because it's something that you can TOTALLY compensate for with your flying. It's literally a non factor once you understand it better, so it seems lame to remove anything skill focused with dropships. I despise swarms but I think this change is just catering to new pilots, and that's kind of sad I understand what you are talking about. One thing this is that the python and incubus are two completely different styles of flying. I'm not arguing that but it doesn't change the fact that compensating for impulse on either craft is very easy once you have the feel for it. Every so often you'll get hit at a weird angle while your thrusters are on and you go down, but that's just bad luck.
Now if they were reducing collision damage to shields, something that actually IS an issue, I would be totally on board. But, they aren't. |
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.09.25 16:47:00 -
[11] - Quote
Murder Medic wrote:MrShooter01 wrote:If this change displeases you, feel free to erratically twitch the left stick to simulate the old explosion physics next time you get hit while muttering "stupid ccp thinks I can't handle a little turbulence, I'll show them what a real pilot can do" Damn straight I will. I just don't think they should be babying bad pilots with changes like this. If you ca't compensate for AV impulse, you need to practice more, not have CCP hold your hand. FGs still have amazing impulse effects, but you can actually dodge them. Swarms are unavoidable in a direct engagement, so reducing the impulse effect gives you less to handle: so basically you don't have to deal with being bucked about, just like the Swarmer doesn't have to give any damns and can hop about freely.
I don't think it's necessary, but I also think it's a quality of life change.
Alt of Halla Murr. Sentinel.
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
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Posted - 2015.09.25 17:36:00 -
[12] - Quote
... I could've sworn there was a Rattati post here earlier.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2015.09.25 17:40:00 -
[13] - Quote
Murder Medic wrote:Sicerly Yaw wrote:because collision into buildings on certain maps is a big issue when being pushed around by something that's less then one tenth your size and weight, a small push may be justified but a big one isn't
now if its a FG then I can understand since it has some heft to it but it makes sense to nerf this on swarms since you can dodge FG shots but not swarms (as things are currently at least not with a ton of skill) I guess I have a ton of skill then :/ It's so damn easy to compensate for all but the most random impulse effect. It just seems like such a lame change because it's something that you can TOTALLY compensate for with your flying. It's literally a non factor once you understand it better, so it seems lame to remove anything skill focused with dropships. I despise swarms but I think this change is just catering to new pilots, and that's kind of sad The random impulses are the problem. I can handle getting pushed to the side a bit by the impacts.
I CANNOT handle being flipped 90 degrees or even upside down by a random kinetic impulse.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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LUGMOS
Corrosive Synergy No Context
4
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Posted - 2015.09.25 19:13:00 -
[14] - Quote
Murder Medic wrote:I despise swarms but I think this change is just catering to new pilots, and that's kind of sad So helping new pilots is now bad.
I suppose you hate training wheels for little kids too huh?
I am the Anti-FoTM
Fear my Cal Assault and Amarr Scout!
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
177
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Posted - 2015.09.25 19:22:00 -
[15] - Quote
LUGMOS wrote:Murder Medic wrote:I despise swarms but I think this change is just catering to new pilots, and that's kind of sad So helping new pilots is now bad. I suppose you hate training wheels for little kids too huh? But it's not something that's hard to learn. It's a very basic, simple skill for pilots. I'm just saying if you can't do that very basic task, then you need more practice, not training wheels. Also keep in mind that training wheels come off. This won't.
Hell, I'll be anything that most pilots who struggle with this don't even know to cut thrusters as their being hit. |
LUGMOS
Corrosive Synergy No Context
4
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Posted - 2015.09.25 19:49:00 -
[16] - Quote
Murder Medic wrote:LUGMOS wrote:Murder Medic wrote:I despise swarms but I think this change is just catering to new pilots, and that's kind of sad So helping new pilots is now bad. I suppose you hate training wheels for little kids too huh? But it's not something that's hard to learn. It's a very basic, simple skill for pilots. I'm just saying if you can't do that very basic task, then you need more practice, not training wheels. Also keep in mind that training wheels come off. This won't. Hell, I'll be anything that most pilots who struggle with this don't even know to cut thrusters as their being hit. So if it isn't an issue to you, why do you care? Is it that you want to be some 1337 pilot and be very exclusive to those who aren't?
I am the Anti-FoTM
Fear my Cal Assault and Amarr Scout!
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
644
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Posted - 2015.09.25 19:54:00 -
[17] - Quote
[quote=Murder Medic]I'm just curious who else feels like this is an entirely pointless change? Do other pilots actually have an issue with this? Why take away something that makes engagements more dynamic in favor of catering to those who still haven't quite learned how to fly?
Where did this change come from and why?[/quote I want to crush people |
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
177
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Posted - 2015.09.25 19:59:00 -
[18] - Quote
LUGMOS wrote:Murder Medic wrote:LUGMOS wrote:Murder Medic wrote:I despise swarms but I think this change is just catering to new pilots, and that's kind of sad So helping new pilots is now bad. I suppose you hate training wheels for little kids too huh? But it's not something that's hard to learn. It's a very basic, simple skill for pilots. I'm just saying if you can't do that very basic task, then you need more practice, not training wheels. Also keep in mind that training wheels come off. This won't. Hell, I'll be anything that most pilots who struggle with this don't even know to cut thrusters as their being hit. So if it isn't an issue to you, why do you care? Is it that you want to be some 1337 pilot and be very exclusive to those who aren't? Because I don't see why players need to be babied when it's a simple skill to master. I don't want to see dropships being something that any noob can hop in and excel at without some practice.
Removing something that is so simple to master just sets a bad precedence. I think that swarms are way too easy to use but this has always been an advantage for them, making it difficult for the pilot to just line up shot after shot on them. This just chips away at their area denial potential (not a whole lot, albeit, thanks to their damage) but still.
I'm just not in favor of making things so easy that you don't even have to practice to get better. The game shouldn't fly for you. You should have to learn how to do it yourself, or suffer the consequences.
Ultimately it's not a big deal, bad pilots will still be bad, it just seems like a waste of resources to change something that was never an issue to anyone who actually took some time to learn how to fly. |
LUGMOS
Corrosive Synergy No Context
4
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Posted - 2015.09.27 07:12:00 -
[19] - Quote
So... You're not ok with knockback control being easy, but you're ok eith swarms being literally point and shoot?
I am the Anti-FoTM
Fear my Cal Assault and Amarr Scout!
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jordy mack
WarRavens Imperium Eden
783
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Posted - 2015.09.27 08:34:00 -
[20] - Quote
sounds like op is worried about not being able to ram other dropships.
dont stress man it will still be a usefull (if not underhanded) tactic and it will probably become alot more viable given the chance your own dropship wont die in the process.
this is a silly topic, its a buff, to your playstyle.... be happy :)
Less QQ more PewPew
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Mejt0
Made in Poland... E-R-A
2
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Posted - 2015.09.27 09:06:00 -
[21] - Quote
I don't know from where they got their feedback. If I recall correctly most wanted swarms maximum range (not lock on range) to be reducted so you don't have to fly away 3/4 of the map in order to lose swarms tail.
Also, if anything dropships collision damage (mainly python) should be reduced by alot *10. I don't see how mere touch can bring you down to 0 hp.
Modern society is lacking in empathy
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
205
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Posted - 2015.09.27 13:03:00 -
[22] - Quote
LUGMOS wrote:So... You're not ok with knockback control being easy, but you're ok eith swarms being literally point and shoot? Dropships take skill, swarms do not. They can't change swarms not taking skill because they no longer have the staff or budget to make anything but slight changes to stats. They can't reprogram how they work.
I don't like the idea of making anything about dropships easier, because they're perfectly fine as is
jordy mack wrote:sounds like op is worried about not being able to ram other dropships. Wut? You realize the change is just to swarms.......right?.......
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Bremen van Equis
Incorruptibles
744
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Posted - 2015.09.27 13:14:00 -
[23] - Quote
I for one am happy that my ship won't be knocked off the perch I landed on. Honestly when will they introduce pilot suits with catheter systems so I don't have to get out to take a leak??
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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GM Archduke
Game Masters C C P Alliance
1
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Posted - 2015.09.28 09:49:00 -
[24] - Quote
Arkena Wyrnspire wrote:... I could've sworn there was a Rattati post here earlier.
There was, a slightly trolling post that derailed the whole topic, so I removed it /the topic, not the post/. This is the resurrected and better version
And as for the change itself - many players have trouble flying Dropships at first, and many give up. Making it slightly less difficult to get the hang of it is good. We're glad that you - Murder Medic - personally don't have any issues with flight dynamics and impact, but as mentioned above, many others do. And far as I can see from your posts, this does not affect you in any way, other than maybe other Mercenaries becoming better Dropship pilots. I think it's a win-win.
GM Archduke
CCP Customer Support | EVE Online | DUST 514
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xavier zor
1.U.P
2
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Posted - 2015.09.28 09:58:00 -
[25] - Quote
GM Archduke wrote:Arkena Wyrnspire wrote:... I could've sworn there was a Rattati post here earlier. There was, a slightly trolling post that derailed the whole topic, so I removed it /the topic, not the post/. This is the resurrected and better version And as for the change itself - many players have trouble flying Dropships at first, and many give up. Making it slightly less difficult to get the hang of it is good. We're glad that you - Murder Medic - personally don't have any issues with flight dynamics and impact, but as mentioned above, many others do. Ad far as I can see from your posts, this does not affect you in any way, other than maybe other Mercenaries becoming better Dropship pilots. I think it's a win-win.
Hey GM (and ccp employees)
Thanks for the swarm nerf o7, much appreciated
sLaYeR
I'm a knifing pussy ^-^/
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Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
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Posted - 2015.09.28 16:43:00 -
[26] - Quote
GM Archduke wrote:Arkena Wyrnspire wrote:... I could've sworn there was a Rattati post here earlier. There was, a slightly trolling post that derailed the whole topic, so I removed it /the topic, not the post/. This is the resurrected and better version And as for the change itself - many players have trouble flying Dropships at first, and many give up. Making it slightly less difficult to get the hang of it is good. We're glad that you - Murder Medic - personally don't have any issues with flight dynamics and impact, but as mentioned above, many others do. And far as I can see from your posts, this does not affect you in any way, other than maybe other Mercenaries becoming better Dropship pilots. I think it's a win-win. Your right chief and Xavier said thanks so you know this must have been a good thing for most .
I just put in another respec , engaged my vehicles back and now I will feast ... not from the ground but from the air .
I was against it myself but like others , I see nothing wrong with it and if it leads to more DS being in the air , it gives AV more of a task and skilled pilots as well , so it is a win - win situation .
I just hope that after this , no more changes need to be made in this matter but I worry about skilled pilots being able to farm infantry easier .
I was maxed out in AV and practice it regularly and I still had problems with Pythons because of swarms being a armor weapon not shield but like I said , I'm back flying so I will handle all those whom I see farming infantry .
I won't allow it to stay easy for them , I'll try to do my part to help cut the QQ .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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