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[Veteran_Baron Rittmeister]
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Posted - 2012.06.16 22:08:00 -
[1] - Quote
Now I know that dust has an amazing level of customization, which I absolutely love. My only issue is it only pertains to the loadout and none to the weapon. I know you're trying to do something different here, but when you look at popular games with lots of customization ( ie battlefield 3, Ghost Recon, even CoD) the weapons themselves have lots of fun and interesting options that make it more than just choosing a weapon. It doesn't have to be a deep system, I just thought it would be interesting to have a system where you can customize the weapon on top of your loadout. With your futuristic theme, you would have nearly limitless possibilities where you could go with this idea. Just a thought. |
[Veteran_Noah Om]
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Posted - 2012.06.16 22:16:00 -
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I agree, especially with different weapon scopes. The current assault rifle scope is difficult to use. I like the scope from the E3 2011 Video.
Also, I would like to see where they could go if they brought in a weapon customization feature similar to the new Tom Clancy's Ghost Recon game(on a side-note, I know this is not supposed to be a normal fps-I'm just stating a comparison). Maybe where you can practically take the model from the store and rebuild it from the ground-up? As someone else said on a similar post, they could put weapon customization in as a AUR purchase. I would definitely pay for that honestly. |
[Veteran_Baron Rittmeister]
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Posted - 2012.06.17 01:26:00 -
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thnx. Like has already been stated, I know it's supposed to be different from the typical shooter, that doesn't mean it can't have some similarities- especially if they're some of the most successful ones. All shooters have a way to silence the weapon and stay off the minimap, it would be awesome to have a futuristic way to do this along with all the other neat ways to enhance the weapon and make it feel personalized. |
[Veteran_Chao Wolf]
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Posted - 2012.06.17 01:40:00 -
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Agreed |
[Veteran_Templar Two]
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Posted - 2012.06.18 09:53:00 -
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I think weapon customization could really bring Dust 514 to new levels. Weapons now are all pre-made and balanced by CCP but with a system "fitting" for weapons we could truly personalize our guns much like we do with vehicles and Dropsuits.
Dust 514 now lives on Skill : the more skills you have the better you are and the more option you have. I understand the necessity of skills like accuracy, faster reload, carry more weight, but having something like a "damage bonus" from Skill is terrible. Better Skills, which are the result of experience, can increase the effectiveness of how you handle weapons (accuracy, reload speed, ect...) but it's no like a 50cal bullets deals more damage thanks to my skill: I can be more accurate, and so maximize the effectiveness of bullets, but my skill can't alter the physical the proprieties of the bullet...my skills can't turn steel bullets into diamond bullets to make them more devastating.
Also Skills gives us access to higher weapon tiers but with fitting this limitation would disappear; really why do we need a skill use a better Scope or a burst LAR? Why can't i just buy the better scope and put it on my Militia Sniper Rifler. Do you want a LAR wiht burst mode: buy a mod and fit it in your LAR, not skill up to use a pre-made model. Do you want a more stable LAR: buy a better barrel, a tripod, a stabilization module...a nice combo with to the accuracy skill IMO. Do you want more bullets in your MAG: buy bigger mag not upgrade a skill. Do you want you gun to fire faster, to have a higher muzzle velocity: buy a new "bullet propulsion system", a mod.
Surely we would need skills to use each weapon, want to use a HMG you must be skilled/trained for that, but we should not have skills to simply access variants/tiers of the same weapon.
Share you thoughts. |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.18 10:20:00 -
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In eve this would be a T3 ship. These ships have a massive custom build feature and would be awsome to see T3 guns make it into later builds some time down the road. I hope if they do do this they aint so easy to come by and are nice and expensive. |
[Veteran_Tuurn Wolfe]
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Posted - 2012.06.18 10:31:00 -
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The truth of this for me is that I'm extremely torn. I know that it seems like a simple thing to ask, but because of the current setup, it would be a big undertaking to add customizable weapons. The best way to accomplish this in my opinion is by adding different tons of different guns. Offer different variations of the same gun in the market. I know it seems tedious, but when considering the game as it is so far, it seems the best option.
Think of it this way- you have Gallente Assault Rifle ranked to level II (we should assume the skills will break down that much in the final release). You can use the Roden Hybrid Rifle as your best weapon. You buy 10 Roden Hybrid Rifle DMR Variants for your Scout loadout, which has a scope and deals 2 extra damage due to a longer barrel. You also buy 15 Roden Hybrid Rifle AC Variants which have no scope but higher RoF, for your Assault loadout.
Basically, as much fun as customizing weapons is, I know that it's just not going to happen in this game. The above solution is as close as I can come to in a proposal that gets the same effect on the battlefield without adding a whole new mechanic to the game.
Don't get me wrong, though. I would LOVE to see the system that you requested. This is just the next best thing and a little more likely for the devs to go for. |
[Veteran_Gacius Ikoa]
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Posted - 2012.06.18 10:33:00 -
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Templar Two wrote:I think weapon customization could really bring Dust 514 to new levels. Weapons now are all pre-made and balanced by CCP but with a system "fitting" for weapons we could truly personalize our guns much like we do with vehicles and Dropsuits.
Dust 514 now lives on Skill : the more skills you have the better you are and the more option you have. I understand the necessity of skills like accuracy, faster reload, carry more weight, but having something like a "damage bonus" from Skill is terrible. Better Skills, which are the result of experience, can increase the effectiveness of how you handle weapons (accuracy, reload speed, ect...) but it's no like a 50cal bullets deals more damage thanks to my skill: I can be more accurate, and so maximize the effectiveness of bullets, but my skill can't alter the physical the proprieties of the bullet...my skills can't turn steel bullets into diamond bullets to make them more devastating.
Also Skills gives us access to higher weapon tiers but with fitting this limitation would disappear; really why do we need a skill use a better Scope or a burst LAR? Why can't i just buy the better scope and put it on my Militia Sniper Rifler. Do you want a LAR wiht burst mode: buy a mod and fit it in your LAR, not skill up to use a pre-made model. Do you want a more stable LAR: buy a better barrel, a tripod, a stabilization module...a nice combo with to the accuracy skill IMO. Do you want more bullets in your MAG: buy bigger mag not upgrade a skill. Do you want you gun to fire faster, to have a higher muzzle velocity: buy a new "bullet propulsion system", a mod.
Surely we would need skills to use each weapon, want to use a HMG you must be skilled/trained for that, but we should not have skills to simply access variants/tiers of the same weapon.
Share you thoughts.
The thing is that because this game has its roots firmly planted in EvE Online skills are law. I think the skills work very well. But at the same time I would like the ability to remove and replace the rifles sights. I hate red dot sights with a passion. Its Iron Sights or nothing for me.
The skills for increased range works and so does the Rapid Reload skill, because they are based on actionable skills. But I think the only way to increase weapon damage is to buy better guns.
Caldari State for life... |
[Veteran_Trevak Shi]
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Posted - 2012.06.18 11:54:00 -
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I know this particular thread has been going for some time and there are a number of opinions out there dependent upon the experience of he player and their preference.
The use of the skill trees to access better weapons I agree with their implementation due to the Dusters being in the EVE universe. Since this game is set in the far future, there is the plausibility factor that yes, the suit and your skills could determine and adjust your damage since most of the weapons are of a make and style that could be dependent upon ones ability to optimize the link between suit, player, and their gear. Yet in the same note, not to be able to optimize and kit your weapon seems very inhuman.
We as human beings, and these players in this universe are supposed to be "human, " we have a propensity to like to modify and tweak our gear to our specific needs. Now in the EVE universe, this is mainly done through one's fitting of their ship, and in the DUST side of life there it is done through the fitting of modules to your suit. Yet not everyone is going to only customize their interaction in the field with modifications to their suit, this would also happen with the weapons.
I can reasonable find that certain weapons would allow more or less levels of customization and as I have mentioned in other posts, could expand the player driven economy through the introduction of new combat hardened designs and their designers (i.e., what does a DUSTER do when they retire, that is if they do since they are immortal?). I can see additional grips for better and tighter disbursement patterns, better scopes, definitely silencers of some sort, changing of magazine sizes for better combat effectiveness, even changing the basic composition and make of the weapon to allow it to fit different roles (more maneuverability, better long range accuracy, etc.). This would in turn affect the overall drain and taxation of the weapon on the suit (i.e., the weapons could have their own slots and available configurations in relation to their make and model).
This would add issues of balancing to the weapons and an additional headache to CCP, yet this could add more dimension to the game and the community that is being brought into the EVE/DUST universe. This is something that can not be implemented over night and we have yet to really see the implementation of the racially based equipment, which I am sure CCP will do as it would coincide with their current incarnation and enactment of the EVE universe.
I try to keep in mind that this is still a work in progress, but it is nice of us to put together this "wish list" of sorts. What I would like to see is a party/squad pre-match lobby system before anything else along with a more active compass on the hud, not just on the mini-map, a way to know who the hell is talking on a match, and the possibility of a proximity detection for grenades. I guess we will have to wait and see. |
[Veteran_Templar Two]
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Posted - 2012.06.18 12:00:00 -
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What I propose is feasible, adds more variety and give players more freedom. You say Dust 514 follows the rules of EVE, well that's the problem: is that EVE is a "ship based" game, we here instead use guns...you can't apply the rules of ships to Guns. In EVE full customization of you ship would be a nightmare: customizing every part/component of your ship form the tiniest to the biggest is simply unfeasible. Guns are are simpler. The OP suggest customization like in Ghost Recon Future Soldier and we could have that exactly because of this simplicity.
Guns in Dust could be organized in slots: barrel, trigger, magazine, sight/scope, underbarrel, butt, bullet propulsion system (if you find a better name for this please tell me), stabilizer, selective fire mod. Instead than buying tiers/variations/pre-made weapons we would have to buy these parts to fit the slot of the gun. Do you want a more powerful Shotgun, well don't skill up to sue better tier, simply buy upgrades that give more damage: barrel & bullet propulsion system for example. Do you want a AR that fires in bursts: buy a fire selector mod. Tier variety would not disappear because we would have Militia/Advanced/Prototype version fo each barrel, scope, mod, etc... I want a super scope with 12X magnification: I buy Prototype Scopes. Also each upgrade should change the appearance of the weapon.
Really guys/gals ask yourself this: does a mercenary need a skill to use a better scope? The answer can only be NO!
Also we now have only 1 Gallente AR but what will when we get the Caldari, Amarr, Minmantar ones? Will we have 7 tiers of AR for each race, 7 variations that differs only in stats while the look is identical? Wouldn't be simple to have 1 racial version for each rifle that we can customize?! Also each race might have upgrades others don't have. I am not familial with the Races in EVE but the most technologically advanced race might have better bullet propulsion system(magnetic), another might have underbarrel attachments (grenade launchers), and so on.
It add surely complexity but in a good way. |
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[Veteran_Baron Rittmeister]
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Posted - 2012.06.18 12:47:00 -
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I like all the thoughts here and hope this will draw some of the devs attention. I know they have a lot of plans for expansion of ideas in the future, and I doubt any of this would be implemented by launch. I just feel if they see this then they could figure out how to roll it into the game at a later time when they're not under as much pressure to roll out a finished product within a deadline.
I feel two very good solutions have been given. One, adding a host of different racial weapons to each class ( an idea I hope they already have ). Why are the minmitar the only ones with smg's? The caldari with ar's? Shouldn't all the races have a variant of each weapon type? That would make sense to me. Two, say they did add a weapon customization screen. It would be an additional rotary menu like the dropsuit fitting just for the weapon. You click on the weapon, you're given the options: edit, replace, remove, restock, and customize. Click customize and it brings up the additional menu that looks and works very similar to dropsuit fitting. Then they add an additional tab to the market menu, weapon modules along with dropsuit modules.
It is feasible. Maybe not by launch, but I would think something definitely worth considering. |
[Veteran_Templar Two]
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Posted - 2012.06.18 13:31:00 -
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- Customization should also be applied to vehicles in the same way as for weapons:
-I want a more powerful tank, more damage = buy a better cannon. -I want better armor...we have that already ;) -I want faster tank = buy better engine.
- Customization (sadly) must be present at launch because you can let player use a system then change it after 2-3 moths..even worst after a year.
-Skills would need to be removed, luckily it would be only damage skills: damage skills will be replace with damage items. -Cost also should be changed: if I buy only a better scope for my Militia Sniepr Rfile then It won't cost as much buying a Prototype SR.
IMO we all must decide together because this is one request that will shape the face of Dust 514 forever for good or bad:
- Do we want customization for weapons/vehicles at lauch, and it means probably wait more for the release?
- Do we want to keep the system as it is now to eventually never see customization in Dust 514?
I know I repeat myself but ask yourself this:
Does a mercenary need a skill to use a better scope? Can a skill make bullets more devastating or it's more likely that you have bought more powerful bullets? Can a dropship be faster thanks to a skill, or more likely you have bought better engines? |
[Veteran_D-PARK]
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Posted - 2012.06.18 13:46:00 -
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EVE already has a mechanism for adjusting the capabilities of modules -- scripts.
I believe the fiction is that all these devices are programmable. Some devices (and by extension some weapons) can have slots for firmware modules that change the module's operating characteristics. These scripts usually come with an associated penalty -- faster rate of fire / less accuracy -- for example.
Weapons in DUST 514 could be managed the same way. Some weapon variants could have script slots and players could purchase scripts to customize their weapons. Scripts with better characteristics could have higher prices. If there is ever a manufacturing / research component to DUST 514 then specialized script production could become part of it.
Scrips also have the advantage of not requiring changes to the animation of the weapons. Right now, if there is a mechanism for making the weapon fire faster because of a player acquiring a skill the same mechanism can be employed if the weapon fires faster due to adding a script. I don't mean to minimize the changes that would need to be made to the weapon configuration back end or the fitting screen but at least the art pipeline would not have to be modified. |
[Veteran_Templar Two]
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Posted - 2012.06.18 13:51:00 -
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^^^ Damage, accuracy, fire rate, mag size, are all associated to something but CCP can be put them anywhere. With customization instead than having a Damage Bonus associate to a Skill it would be to associated to an item. CCP won't have to trash all his work and start from scratch.
We would need some new UI and weapon/vehicles models should be updated, though: if I buy a new cannon for my tank it probably should look slightly different, or a better engine for the dropship might result in a different afterburner color. |
[Veteran_Asno Masamang]
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Posted - 2012.06.18 15:05:00 -
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Greetings,
Baron Rittmeister wrote:Now I know that dust has an amazing level of customization, which I absolutely love. My only issue is it only pertains to the loadout and none to the weapon. While I really like the idea of customizing weapons, I really hope CCP decides against it. Optionally, if they do add it, they add it as scripts. My reasons are very simple; Your weapons / dropsuits / equipment are all built from basic blueprints at the time of deployment by the nanites inside the CRU. You already have a great deal of customization available at the dropsuit level. You want your AR to do more damage, customize your dropsuit to contain a modules for damage increase. Balance is absolutely required for this game. CCP works very very hard to keep things balanced as much as possible, but once you can start customizing at the level you are asking for the balance workload increases exponentially. Outside of the Minmatar, there is very little real customization within the EVE universe. The Caldari are too militaristic, the Amarr are too religeous, and the Gallente are too regimented. Only the Minmatar have the flexibility to do this level of customization, and they are too damn busy trying to keep stuff working to do it... Like keeping the showers running or keeping the "wingy bits" on their Maelstroms. Until you get to the subfactions anyway, but that is a whole other story. |
[Veteran_Templar Two]
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Posted - 2012.06.18 15:40:00 -
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^^^ It won't become harder for CCP to balance the game because all the things that gives you bonuses will remain, simply they would be under a different form. You will still get 25% more damage bust instead than getting form a skill it will come from something you can actually fit in your weapon.
Also imo EVE mechanics/rules should not always translate to Dust, especially if they keep us from having something that is more in tune with the FPS experience like in this case. I said it before: what works for ships might not work for guns. |
[Veteran_Noc Tempre]
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Posted - 2012.06.18 15:52:00 -
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https://forums.dust514.com/default.aspx?g=posts&m=118567#post118567
The same threads keep popping up again and again. This is the most EVE-like solution that doesn't require yet another fitting menu. |
[Veteran_Templar Two]
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Posted - 2012.06.18 15:58:00 -
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Well I don't know exactly how scripts work but as long as they give the same results I am fine whit it. We simply used the FPS terminology here ;) |
[Veteran_Noc Tempre]
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Posted - 2012.06.18 16:06:00 -
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Templar Two wrote:Well I don't know exactly how scripts work but as long as they give the same results I am fine whit it. We simply used the FPS terminology here ;)
Scripts are something you plug in to modify the function. So a script could increase zoom at the cost of automatic fire, or spool up the ROF at the expense of not reaching full speed (damage). This would make the current 4 assault rifles one, while opening up the possibility for more variations using the same system, or perhaps most intriguingly, combinations such as Tactical Breach. Ammo, optics, ROF, damage, range, fire mode, etc could all be tweaked and we wouldn't need the recursiveness of fitting a gun with attachments before selecting it in a dropsuit fit. |
[Veteran_Templar Two]
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Posted - 2012.06.18 16:24:00 -
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^^^ It makes sense: scripts are modifiers already combined with their trade-off...very piratical.
Just a thing or two; what about: mag size, underbarrel attachments, suppressors, ammo type...physical modification in short. I understand getting better ROF with scripts but how can a magazine contain more bullets of the same caliber if it doesn't change size? Or how can a AR fire grenades if it has no grenade launcher, or how can it be suppressed without suppressor? Also what about different kinds of ammunition; we would need to physically buy them because scripts can't change that, am I right?
What about vehicles: does scripts works for vehicles as well?
Customization also includes aesthetic changes (different reticules for weapons, new interior for vehicles, comouflages for weapons, light colors for vehicles, armor skins,etc...) and I know we have that already in the store, but still we don't know to which extent. Could we discuss that as well? |
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[Veteran_Noc Tempre]
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Posted - 2012.06.18 16:33:00 -
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Scripts refer to modifying the weapon's firmware. So it can be assumed that an extended mag script will automatically tell the nanomachines to create larger magazines. Remember, everything is just a box of nanobots until a few seconds before the soldiers spawn.
I think underbarrel attachments should feed ammo from the grenade slot (since those can't be refilled by nanomachines). Use a script to configure it with a built-in grenade launcher, and put the physical grenades into the grenade slot.
Changing ammo types can be scripts. Changing optics can be scripts. Changing aesthetics can be AUR exclusive scripts. Just remember that the scripts intervene before the manufacturing process, and carry the code for the necessary hardware changes as well. When it doubt, instead of a wizard did it - http://memegenerator.net/instance/21620881 |
[Veteran_Baron Rittmeister]
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Posted - 2012.06.18 16:33:00 -
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this debate is healthy. The more I read it though, the more I tend to feel that most of us are in agreement that we want more from the weapons. There is a pretty diverse list here, but think how stale it will feel after a few months or even a few years. I think out of all of this, even though I would want customized weapons the most, I think the best fit would be for there to be more weapons in each category that reflect different races. I could also say the same for the dropsuits- are the caldari the only people who use assault dropsuits? Shouldn't the gallente have an smg and the minmitar an ar? Yes it would require a little more artwork and possibly some more balancing if each racial type differs a little, but this is a big game and there should be a lot of choices within our choices ( ie I want to use an ar, but which one should I use ) to keep us enthralled in the game for years to come.
I just want my main point to be seen so even if we disagree on the method we at least agree on the objective. Should there be more options when it comes to weapons? Are you satisfied with what we have now? |
[Veteran_Noc Tempre]
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Posted - 2012.06.18 16:35:00 -
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There are racial variants coming of all dropsuits. Caldari and Gallente have different versions of ARs, I imagine there is a projectile and laser version as well. SMG, AR, HMG, AV Cannon are all just roles and somewhat form factors. The races will all have their own solution to each task. |
[Veteran_Templar Two]
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Posted - 2012.06.18 16:47:00 -
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Changing aesthetics must be AUR exclusive. Anyway thanks Noc because at this point I WANT scripts in Dust 514, CCP should definitely bring them. It will really bring variety to amazing levels. |
[Veteran_Noc Tempre]
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Posted - 2012.06.18 16:50:00 -
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The last bit that I find extremely important it eliminates P2W from the guns at least. If you have to burn a script slot to reduce fittings, extremely top end fits would have legitimate alternatives to AUR fit-saving exclusives.
If you like the idea, post in the original thread so more people can see it. Not trying to hijack, but one long thread in support of an OP gets more attention than dozens of small threads asking for vaguely the same thing in different ways. |
[Veteran_Baron Rittmeister]
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Posted - 2012.06.18 16:51:00 -
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I guess it's a minor thing, but I care about aesthetics. It looks silly to me for a guy in a caldari suit to be toting a minmitar smg or how these ar's might be from different races but all look exactly the same. Maybe they don't and someone could clarify cuz I'm an smg user. The smg's do look a lil different, but that's only in the paint job. |
[Veteran_Noc Tempre]
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Posted - 2012.06.18 16:54:00 -
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Baron Rittmeister wrote:I guess it's a minor thing, but I care about aesthetics. It looks silly to me for a guy in a caldari suit to be toting a minmitar smg or how these ar's might be from different races but all look exactly the same. Maybe they don't and someone could clarify cuz I'm an smg user. The smg's do look a lil different, but that's only in the paint job.
Currently there is only one racial variant of everything in game. Not at release though. For example, Caldari AR http://www.youtube.com/watch?v=NpJQjwKs6Kg&feature=plcp. Be patient they are coming. |
[Veteran_Templar Two]
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Posted - 2012.06.18 16:55:00 -
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I suppose there would be generic camo/skins as well as race specif ones: those would be un-buyable unless you belong to that race.
Noc we here have already 28 posts, it's better if we keep this one go...jsut for the sake of Numbers. I weill see to that Nova Knife gets the credit for the idea as well. |
[Veteran_The Plaid Oranguntan]
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Posted - 2012.06.18 16:58:00 -
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Templar Two wrote:I think weapon customization could really bring Dust 514 to new levels. Weapons now are all pre-made and balanced by CCP but with a system "fitting" for weapons we could truly personalize our guns much like we do with vehicles and Dropsuits.
Dust 514 now lives on Skill : the more skills you have the better you are and the more option you have. I understand the necessity of skills like accuracy, faster reload, carry more weight, but having something like a "damage bonus" from Skill is terrible. Better Skills, which are the result of experience, can increase the effectiveness of how you handle weapons (accuracy, reload speed, ect...) but it's no like a 50cal bullets deals more damage thanks to my skill: I can be more accurate, and so maximize the effectiveness of bullets, but my skill can't alter the physical the proprieties of the bullet...my skills can't turn steel bullets into diamond bullets to make them more devastating.
Also Skills gives us access to higher weapon tiers but with fitting this limitation would disappear; really why do we need a skill use a better Scope or a burst LAR? Why can't i just buy the better scope and put it on my Militia Sniper Rifler. Do you want a LAR wiht burst mode: buy a mod and fit it in your LAR, not skill up to use a pre-made model. Do you want a more stable LAR: buy a better barrel, a tripod, a stabilization module...a nice combo with to the accuracy skill IMO. Do you want more bullets in your MAG: buy bigger mag not upgrade a skill. Do you want you gun to fire faster, to have a higher muzzle velocity: buy a new "bullet propulsion system", a mod.
Surely we would need skills to use each weapon, want to use a HMG you must be skilled/trained for that, but we should not have skills to simply access variants/tiers of the same weapon.
Share you thoughts.
the problem with this would be that it would eliminate the need to buy beter guns... who needs to spend money to get a good AR if i can just pimp out my militia AR |
[Veteran_Templar Two]
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Posted - 2012.06.18 17:01:00 -
[30] - Quote
^^^ The system won't change with scripts: instead then better weapon we would buy better scripts. It will change what what you buy but not what you get.
Do you want a better AR: buy advanced scripts and turn into an advanced AR. We would "loose" tiers/models for weapons/vehicles but we would get more customization/control for the player than ever. |
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