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Lahut K'mar
Ametat Security Amarr Empire
102
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Posted - 2015.09.22 12:33:00 -
[1] - Quote
Maybe (probably) I just need to git gud, but are the small turrets actually inferior to light weapons? The missile turret seems alright, but with the blaster I need to dump an entire mag for one kill at 10-20 metres and the railgun... I dunno it does good damage against infantry but doesn't seem to work. Maybe I just suck at aiming with it. But whatever the case I'd much rather tape my trusty scramber rifle to the vehicle than use any official turret. Shouldn't mounted weapons be stronger than handheld weapons? There is a reason soldiers carry assault rifles and mount .50 cal machine guns and not the other way around. Am I using them wrong or are they actually just mounted light weapons?
"If you want a vision of Dust 514, imagine a boot stamping on a human face - forever."
-George Orwell
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Lightning35 Delta514
The Warlords Legion No Context
1
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Posted - 2015.09.22 12:41:00 -
[2] - Quote
No they are actually bad. I few days ago, I got a galass in the reticule and started shooting. He was at.... Around the max range of ar. Never did he leave the reticule. Took 100 rounds to kill him. -_-
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.09.22 12:53:00 -
[3] - Quote
Theoretically they are good, based on stats, but in game I find them to be pretty terrible.
It's almost impossible to hit anything with a small rail turret. And it's almost impossible to apply any significant damage to infantry with a small blaster turret.
I too feel they should be lot better than hand held weapons. By better I don't mean have better stats, I mean in game it should be considerably easier to kill someone with a small blaster turret, than with an AR. |
Devadander
Woodgrain Atari
704
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Posted - 2015.09.22 12:54:00 -
[4] - Quote
Small blasters are so bad, using them helps the enemy team win.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Bri Bub
Dead TOOMEY
326
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Posted - 2015.09.22 13:38:00 -
[5] - Quote
Devadander wrote:Small blasters are so bad, using them helps the enemy team win. I totally agree that small blasters suck eggs...
However small railguns are sweet from the ground, particularly top-mounted on a tank, or side-mounted on a dropship- they take some practice and you need to use them in full auto, i.e. they are less effective if you are just trying to pop off single charged shots but headshots with them are sooo satisfying and they wreck opposing LAVs and even tanks if you can get a few shots on target...
Small missiles aren't terribly useful from the ground but side- or front-mounted on an ADS and they rain fear down on red ants scampering about...
Be just and if you can't be just be arbitrary.
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Darken-Sol
Darken's Forge and Trade
2
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Posted - 2015.09.22 13:49:00 -
[6] - Quote
Lahut K'mar wrote:Maybe (probably) I just need to git gud, but are the small turrets actually inferior to light weapons? The missile turret seems alright, but with the blaster I need to dump an entire mag for one kill at 10-20 metres and the railgun... I dunno it does good damage against infantry but doesn't seem to work. Maybe I just suck at aiming with it. But whatever the case I'd much rather tape my trusty scramber rifle to the vehicle than use any official turret. Shouldn't mounted weapons be stronger than handheld weapons? There is a reason soldiers carry assault rifles and mount .50 cal machine guns and not the other way around. Am I using them wrong or are they actually just mounted light weapons?
Come learn a bit about them. Fury 514. Add the chat, ill fill you in.
The reason you are having trouble is most tankers dont consider the small turrets when building their tanks. They are just swapped around to meet pg cpu requirements. Not so, here. I have tanks specifically designed to optimize gunners.
I have squads that focus on vehicle combat. Its really alot of fun for cheap.
Crush them
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.09.22 14:48:00 -
[7] - Quote
To use rail turrets to the best on the ground, you need to be parked on perfectly level ground. Any aberration in the parking will throw the shot off and then you have to figure out where the shot is being thrown to get a hit. Most roads are perfectly flat, and many of the facility surfaces are flat and level.
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.09.22 14:59:00 -
[8] - Quote
Interesting note, blasters actually have 150M range I think (smalls). Yet due to inverted dispersion, are only actually effective at what is essentially point blank range.
What they need to do is convert the small blaster into an assault HMG, minus the vehicle effectiveness. |
Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.09.22 15:07:00 -
[9] - Quote
Darken-Sol wrote:Lahut K'mar wrote:Maybe (probably) I just need to git gud, but are the small turrets actually inferior to light weapons? The missile turret seems alright, but with the blaster I need to dump an entire mag for one kill at 10-20 metres and the railgun... I dunno it does good damage against infantry but doesn't seem to work. Maybe I just suck at aiming with it. But whatever the case I'd much rather tape my trusty scramber rifle to the vehicle than use any official turret. Shouldn't mounted weapons be stronger than handheld weapons? There is a reason soldiers carry assault rifles and mount .50 cal machine guns and not the other way around. Am I using them wrong or are they actually just mounted light weapons? Come learn a bit about them. Fury 514. Add the chat, ill fill you in. The reason you are having trouble is most tankers dont consider the small turrets when building their tanks. They are just swapped around to meet pg cpu requirements. Not so, here. I have tanks specifically designed to optimize gunners. I have squads that focus on vehicle combat. Its really alot of fun for cheap.
I want in on your squads!
CCP logic GÇô We fix what doesn't need breaking.
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Sicerly Yaw
Corrosive Synergy No Context
1
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Posted - 2015.09.22 15:12:00 -
[10] - Quote
Tebu Gan wrote:Interesting note, blasters actually have 150M range I think (smalls). Yet due to inverted dispersion, are only actually effective at what is essentially point blank range.
What they need to do is convert the small blaster into an assault HMG, minus the vehicle effectiveness.
if you've tried using a small blaster against an LAV or DS you can clearly see that they are indeed working
now one can say that they are primarily meant for AI purposes but when they are that strong to AV they cant be justified to do the same to infantry
small blasters are best used against heavies which have big hit boxes and don't move fast enough to avoid direct fire from a small blaster
the main reason the small blaster lacks AI capability is indeed the inverted dispersion but if you take laser rifle etiquette into mind and pre fire to get accurate before slaughtering your foe you will see a big difference
other things to consider are the dispersion mods that were added a while back that no one seems to pay any attention to
as for rails and missiles, rails have great aim and do lots of damage this justifies the semi skill based play style against infantry
while the missiles have splash but also have some slight dispersion making it hard to be used at range against infantry justifying the splash damge and range while maintaining decent AV capabilities
if you specialize in vehicles or more specifically small turrets you should know that they in fact work perfectly well and are some of the best and balanced weapons and would also make for great heavy weapons especially as AV such as how the breach HMG works and they could be tweaked to have their own primary AI versions
click here if you are making a new account and want some free BPO's
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Darken-Sol
Darken's Forge and Trade
2
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Posted - 2015.09.22 15:51:00 -
[11] - Quote
Tebu Gan wrote:Interesting note, blasters actually have 150M range I think (smalls). Yet due to inverted dispersion, are only actually effective at what is essentially point blank range.
What they need to do is convert the small blaster into an assault HMG, minus the vehicle effectiveness.
Fury 514. I'll buy you some gunners.
Crush them
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IceShifter Childhaspawn
Rebels New Republic The Ditanian Alliance
768
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Posted - 2015.09.22 17:06:00 -
[12] - Quote
Sm Railguns reticule is off but its devastating. Sm blaster should be an anti missile weapon. Seriously. Sm missile turret is best from the air. They work well. Try being a mobile turret in an Lav. Its hilarious.
It's hard to beat up hundreds of armor piercing bullets using only your face...
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TIGER SHARK1501
Savage Bullet RUST415
405
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Posted - 2015.09.22 17:11:00 -
[13] - Quote
Varoth Drac wrote:Theoretically they are good, based on stats, but in game I find them to be pretty terrible.
It's almost impossible to hit anything with a small rail turret. And it's almost impossible to apply any significant damage to infantry with a small blaster turret.
I too feel they should be lot better than hand held weapons. By better I don't mean have better stats, I mean in game it should be considerably easier to kill someone with a small blaster turret, than with an AR. Hit detection issue then? |
Devadander
Woodgrain Atari
710
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Posted - 2015.09.22 17:12:00 -
[14] - Quote
Sicerly Yaw wrote:Tebu Gan wrote:Interesting note, blasters actually have 150M range I think (smalls). Yet due to inverted dispersion, are only actually effective at what is essentially point blank range.
What they need to do is convert the small blaster into an assault HMG, minus the vehicle effectiveness. if you've tried using a small blaster against an LAV or DS you can clearly see that they are indeed working now one can say that they are primarily meant for AI purposes but when they are that strong to AV they cant be justified to do the same to infantry small blasters are best used against heavies which have big hit boxes and don't move fast enough to avoid direct fire from a small blaster the main reason the small blaster lacks AI capability is indeed the inverted dispersion but if you take laser rifle etiquette into mind and pre fire to get accurate before slaughtering your foe you will see a big difference other things to consider are the dispersion mods that were added a while back that no one seems to pay any attention to as for rails and missiles, rails have great aim and do lots of damage this justifies the semi skill based play style against infantry while the missiles have splash but also have some slight dispersion making it hard to be used at range against infantry justifying the splash damge and range while maintaining decent AV capabilities if you specialize in vehicles or more specifically small turrets you should know that they in fact work perfectly well and are some of the best and balanced weapons and would also make for great heavy weapons especially as AV such as how the breach HMG works and they could be tweaked to have their own primary AI versions
No dude, I have pure V smalls and larges, and two very good gunners in my corp.
Sure. They hurt vehicles. When compared to the others, I ask why bother?
Heyyo can tag single shot kills with sm rails while I am moving, but I've seen reds move to cover and live while he sprays a full ion mag with pro dispersion AND heat sink running while sitting still.
Rattati himself said they were AI ...
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Sgt Kirk
Fatal Absolution
12
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Posted - 2015.09.22 17:14:00 -
[15] - Quote
I'm looking to fix small turrets next chance I get.
Sgt Kirk's Propaganda Youtube Channel
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Darken-Sol
Darken's Forge and Trade
2
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Posted - 2015.09.23 00:39:00 -
[16] - Quote
Sgt Kirk wrote:I'm looking to fix small turrets next chance I get.
Please push performance optimization. Dust is a crippled fps most games.
Crush them
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.09.23 00:50:00 -
[17] - Quote
Sgt Kirk wrote:I'm looking to fix small turrets next chance I get.
And gunner performance in general.
The pilot/gunner relationship is one of the best things about Dust, and is easily the feature I enjoy most.
If bugs like these were fixed, I would literally scream with joy.
"Sex is OK!" -CCP Rouge, Executive Producer of Dust and our benevolent overlord.
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Nothing Certain
Bioshock Rejects
1
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Posted - 2015.09.23 02:58:00 -
[18] - Quote
Blasters suck, missiles are good from the air and railguns are good from a tank. The problem is using them on an LAV where you become an instant +50 for some lucky red.
Because, that's why.
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Darken-Sol
Darken's Forge and Trade
2
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Posted - 2015.09.23 03:06:00 -
[19] - Quote
Darth-Carbonite GIO wrote:Sgt Kirk wrote:I'm looking to fix small turrets next chance I get. And gunner performance in general. The pilot/gunner relationship is one of the best things about Dust, and is easily the feature I enjoy most. If bugs like these were fixed, I would literally scream with joy.
Visit the Fury 514 chat. Most guys arent greedy so buy some gunners. Some have been picking it up rather quickly. You can order equipment, av, heavy logi combos, whatever you want.
Currently training intel officers. They make excellent front gunners. Top watches 360-¦, front watches the map. Personally i pay more for mercenaries with a mic.
Crush them
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