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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Jonny D Buelle
The Warlords Legion No Context
2
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Posted - 2015.09.22 05:36:00 -
[1] - Quote
The problem is shield regen and shield delay. Amarr and Gallente weapons are anti-shield weapons just like Caldari and Minmatar weapons are anti-armour.
Flux grenades are a problem and need to take a look at. Even a basic flux is powerful enough to wipe a Caldari Sent's shields. My proposal is to nerf its damage vs infantry but keep the damage against vechiles the same. I have no idea about numbers.
I also agree that shield tanking is not viable as to have semi-decent shields, you are stacking shield mods in your highs and have no place to put damage modifiers or mylolfibs. Why not either make a new slot for damage modifiers in the suit or make it so they can be fitted in either high slots or low slots.
Logistics Officer of T-W-L
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Jonny D Buelle
The Warlords Legion No Context
2
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Posted - 2015.09.22 05:41:00 -
[2] - Quote
Aeon Amadi wrote: I think every CPM is pretty unanimous that we generally hate damage mods existing and if we had our way they'd probably go the way of the Dodo. Mostly because of situations exactly like you pointed out, which leaves us with one of two options: Either we move to introduce damage mods in the lows to boost shield usage in some six degrees of separation way, or we move for the removal or discouraged use of damage mods in the highs. It's sort of a pickle, for certain, and I don't think we have a solution.
Sorry to nitpick here but removing damage mods completely will severly gimp the Gal Sentinel. The only advantage we have over the Amarr Sent right now is our increased damage output due to stacking damage mods. If you want to remove them, then boost Gal Sent reps.
Barring their removal, push for either damage mods to have their own slot or have them be both a high and low module.
Logistics Officer of T-W-L
Keeper of the List
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Jonny D Buelle
The Warlords Legion No Context
2
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Posted - 2015.09.22 05:46:00 -
[3] - Quote
Aeon Amadi wrote:Jonny D Buelle wrote:The problem is shield regen and shield delay. Amarr and Gallente weapons are anti-shield weapons just like Caldari and Minmatar weapons are anti-armour.
Flux grenades are a problem and need to take a look at. Even a basic flux is powerful enough to wipe a Caldari Sent's shields. My proposal is to nerf its damage vs infantry but keep the damage against vechiles the same. I have no idea about numbers.
I also agree that shield tanking is not viable as to have semi-decent shields, you are stacking shield mods in your highs and have no place to put damage modifiers or mylolfibs. Why not either make a new slot for damage modifiers in the suit or make it so they can be fitted in either high slots or low slots. Mostly because of the impact it'd have on TTK. Just imagine a Minmatar Assault running damage mods in the lows and Myos in the highs.
So give it it's own slot. A slot was added for SKINs, I dont see why it cant be doable to add a slot (lets call it a medium) and put damage mods there. Hell make myos a medium slot mod as well so people have to decide between jumping and melee damage or weapon damage.
Logistics Officer of T-W-L
Keeper of the List
Scrub Lord
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Jonny D Buelle
The Warlords Legion No Context
2
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Posted - 2015.09.22 05:51:00 -
[4] - Quote
Breakin Stuff wrote:None of us are pushing to remove anything.
Just because we're looking to push TTK to the slower side a LITTLE bit doesn't mean we're going to try and remove options rather than shore up failing ones
Im all for reducing the TTK, but not at the risk of making a suit which members of the community use not viable. I apologize for my outburst, but any talk of removing (which, again sorry to nitpick, Aeon hinted at with his "the way of the dodo" comment) damage mods is something I will strongly oppose unless the Gal Sent is able to out rep the Amarr Sent.
Logistics Officer of T-W-L
Keeper of the List
Scrub Lord
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Jonny D Buelle
The Warlords Legion No Context
2
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Posted - 2015.09.22 06:07:00 -
[5] - Quote
Thaddeus Reynolds wrote:Since this thread is now damage mods...what about RoF Mods...or converting the current damage mods to half raw half RoF to help mitigate the Alpha-strike problems
Ill take the blame for this derail, making own thread.
Logistics Officer of T-W-L
Keeper of the List
Scrub Lord
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Jonny D Buelle
The Warlords Legion No Context
2
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Posted - 2015.09.22 06:20:00 -
[6] - Quote
Breakin Stuff wrote:Jonny D Buelle wrote: I will strongly oppose unless the Gal Sent is able to out rep the Amarr Sent. Oh for want of free reign on one or three skills in the skill tree. Can I do the dropsuit command and Frame Skills? I have horrible, glorious ideas
I have a few ideas myself!
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