Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
|
Posted - 2015.09.22 00:44:00 -
[61] - Quote
Summa Militum wrote:deezy dabest wrote:Summa Militum wrote:deezy dabest wrote:When it comes to pub matches I very seldom play anything other than domination. If I want skirmish I generally go to FW and I really do not like acquisition or ambush.
I think we should remove skirm from pub contracts as Rattati mentioned before.
We should also make all FW contracts 5 point maps and 3 point maps. What is it that you don't like about Acquisition? Honestly it is just boring. An objective pops up and everyone runs to it. The first one to get there pretty much holds it until the next one pops up. With some adjusting on the timers it could be a really good mode but where it is currently there is not enough time to mount a true offense against a well established defense so everyone just waits to win the race to the next yellow objective. This is absolutely my opinion but I feel like it is a more mindless version of domination since you can just wait until the next objective pops up instead of analyzing the opponents defense and making a good push. You and I are playing completely different Acquisition matches.
I know my opinion is a bit different than many other because I only run pub matches solo and anytime I am in a squad I am in FW.
Would you care to share your counters to my points? I feel like I am missing something.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
|
RogueTrooper 2000AD
Neckbeard Absolution
553
|
Posted - 2015.09.22 00:45:00 -
[62] - Quote
Sequal's Back wrote:@Shinobi : I agree about most things you say, but Dust is far from being the only game that messes up your ps3. DCUO also has hard freezes, glitches and lags on ps3, and it has NONE on ps4 & PC ! Defia'ce was evil as well. I couldn't stay online longer than 20 min without being dc'd !
Then I don't think that putting Dust on another platform will solve all issues the game has, but it'll help with MANY : slow menu, FPS drops, charge times, ugly graphics & texture glitches, etc.
A port to ps4 would also financially benefit A LOT to CCP as it's a really good and addictive game. They would be able to hire a team to make it so much better, and that's only possible on a new platform (like the ps4).
Vets who woke up and realised the joke would come back as well.
That's probably at least double the current pop.
Self appointed best player and right honourable space king of dust.
I also taught the likes of bons everything.
K den.
|
Bradric Banewolf
Titans of Phoenix
1
|
Posted - 2015.09.22 01:05:00 -
[63] - Quote
I think you would start forcing dust mercs to think, work as a team, and run something other than jumpy MD fits....
Yeah remove dom! Hurry! These mercs need you to restore them to their former glory as tactical fighters!
Right now the only thing they know how to do is camp and quit.
"Anybody order chaos?"
|
Summa Militum
Art.of.Death Smart Deploy
821
|
Posted - 2015.09.22 01:10:00 -
[64] - Quote
This comment has been edited because I jacked up the quotes too much and it was only a downward spiral in my attempt to fix it. Please see comment below for what was here. |
Summa Militum
Art.of.Death Smart Deploy
821
|
Posted - 2015.09.22 01:23:00 -
[65] - Quote
deezy dabest wrote:Summa Militum wrote:deezy dabest wrote:Summa Militum wrote:deezy dabest wrote:When it comes to pub matches I very seldom play anything other than domination. If I want skirmish I generally go to FW and I really do not like acquisition or ambush.
I think we should remove skirm from pub contracts as Rattati mentioned before.
We should also make all FW contracts 5 point maps and 3 point maps. What is it that you don't like about Acquisition? Honestly it is just boring. An objective pops up and everyone runs to it. The first one to get there pretty much holds it until the next one pops up. With some adjusting on the timers it could be a really good mode but where it is currently there is not enough time to mount a true offense against a well established defense so everyone just waits to win the race to the next yellow objective. This is absolutely my opinion but I feel like it is a more mindless version of domination since you can just wait until the next objective pops up instead of analyzing the opponents defense and making a good push. You and I are playing completely different Acquisition matches. I know my opinion is a bit different than many other because I only run pub matches solo and anytime I am in a squad I am in FW. Would you care to share your counters to my points? I feel like I am missing something.
I can give it a shot though my response is going to be rather common sense. I also pretty much only run solo and I do pretty well in the majority of the matches I play.
Your comment about Acquisition being boring...
You pretty much described Domination except that in Domination a lot of people don't ever have the chance to take the objective once it has been secured by the redberries. With Acquisition you have three objective sites throughout the match to try to secure. In Acquisition a persons success or failure in that match is never determined in the first minute.
Your comment about Acquisition being a mindless version of Domination...
You can't just stand back and wait for the next objective site to pop up because the redberries are also waiting for the same objective site (some of us are already at the next objective site so good luck with that). As to why you don't analyze the redberries defense and launch a counter in the 5 minutes you are allotted per objective site? I have no idea how to answer that except to tell you to analyze what the redberries are doing quicker.
Due to the fact that match conditions can change each time the objective moves I feel that Acquisition provides an opportunity to engage in more dynamic gameplay.
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
|
Posted - 2015.09.22 01:35:00 -
[66] - Quote
Summa Militum wrote: I can give it a shot though my response is going to be rather common sense. I also pretty much only run solo and I do pretty well in the majority of the matches I play.
Your comment about Acquisition being boring...
You pretty much described Domination except that in Domination a lot of people don't ever have the chance to take the objective once it has been secured by the redberries. With Acquisition you have three objective sites throughout the match to try to secure. In Acquisition a persons success or failure in that match is never determined in the first minute.
Your comment about Acquisition being a mindless version of Domination...
You can't just stand back and wait for the next objective site to pop up because the redberries are also waiting for the same objective site (some of us are already at the next objective site so good luck with that). As to why you don't analyze the redberries defense and launch a counter in the 5 minutes you are allotted per objective site? I have no idea how to answer that except to tell you to analyze what the redberries are doing quicker.
Due to the fact that match conditions can change each time the objective moves I feel that Acquisition provides an opportunity to engage in more dynamic gameplay.
I think this comes down to a difference in our play styles. Personally I would rather try to figure out the opponents defensive tactic and work to counter it.
I actually find running solo so entertaining because I have figured out how to manipulate blue berries into certain positions through weakening enemy defense in places and setting up attack points with links and hives. I just find acquisition as being totally against this type of gameplay through not leaving enough time to establish tactical defenses or counters to those.
Making timers shorter would turn it into the roaming defenses action that it should be.
Making timers longer would make it about tactically being able to establish a hard defense against a few coordinated pushes.
I feel like they intentionally figured out the middle ground on that but that only made it generally bland thanks to randoms not even having time to figure out what is going on.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
|
Moe Lester III
Positive-Feedback.
125
|
Posted - 2015.09.22 01:37:00 -
[67] - Quote
I would care very much big time. I mostly play dom. I dont care for acquisition
Redrum rectum
|
Summa Militum
Art.of.Death Smart Deploy
821
|
Posted - 2015.09.22 02:57:00 -
[68] - Quote
Moe Lester III wrote:I would care very much big time. I mostly play dom. I dont care for acquisition
You'll adapt. |
Thumb Green
2
|
Posted - 2015.09.22 03:06:00 -
[69] - Quote
RogueTrooper 2000AD wrote:Shinobi MumyoSakanagare ZaShigurui wrote:RogueTrooper 2000AD wrote:Taking away from a game that neds to change platform is not a solution.
You're targeting a symptom, not a cause. What would a change in platform bring when the game runs like crap ? Is that the PS3's fault ? Why isn't this an issue with other games in it's library ? Could it be that CCP isn't dedicating the necessary resources in the development of this game ? Hasn't it been like this for the existence of the game ? I don't think a platform change would change the poor performance , glitches and bugs that this game has . That's the dev's task but ..... You people need to stop blaming the platform and address the cause like you mentioned . The cause is the lack of attention and resources that this game has and who's fault is that .?. the PS3's ? I don't have anywhere near the problems of any other game on the PS3 that Dust 514 gives me , to the point where my game would hard freeze and cut off . No other game . I can play Defiance all day and not have frame rate issues , glitches , bugs , screen freezes , game freezes and a multitude of other issues that only playing Dust 514 gives me . That sir , has zero to do with the platform . Have a look at the ps3 spec while you try to kid yourself that it has nothing to do with it. You have no idea about the technical side of it. Defiance is not the same as dust technically speaking so maybe you shouldn't comment on things you so clearly know nothing about. You're the one that clearly doesn't know what you're talking about. Put Dust on the ps4 with the same amount of effort that was put into it on the ps3 and it'll be just as ******. Sure ps3 ain't great but the technical problems of Dust have a hell of a lot more to do with the half-assery of CCP. Take the myro's, instead of finding out why their stacking penalty isn't working, they just limit them to 3; hit detection, instead of fixing it they just slowed everyone down; improper terrain collision boxes allowing snipers to not be counter-sniped which got really bad on Manus Peak, instead of fixing them, they just cut the mountain down to a stub . Then we have these huge fcking maps just eating up memory, they're what, 5x5 km and we only actually play on at most 1x1 km of it.
There's a game on pc I like to bring up, it's called Starsiege: Tribes and came out in 1998. I like to bring it up because I feel like Dust is a wannabe Tribes. It had vehicles, customizable classes, deployable equipment, similarly sized maps and more of them, it supported up to 128 players but I never seen 64vs64 matches, 8vs8 & 16vs16 are what I remember seeing. Then you had the modding which threw in all sorts of extra stuff. Sure some things weren't as flushed out as in Dust but the point is, this was all happening on hardware that is inferior to the ps3.
I can admit, the ps3 is a limiting factor, but it's one that wouldn't be a problem for what was in Dust and certainly not for what's in it now; if CCP wouldn't have half-assed it. So the hardware is really irrelevant at this point because the only thing that's pushed Dust to the ps3's limits is CCP dropping the ball. Hell, you can put Dust on a top of the line pc and it'll still be bad if the same effort was put into it. Which of course nobody would be blaming the hardware.
Trying to bring the slayer logi back.... unsuccessfully so far.
|
Summa Militum
Art.of.Death Smart Deploy
821
|
Posted - 2015.09.22 03:10:00 -
[70] - Quote
Stop talking about PS3 and PS4 capabilities. This thread is supposed to focus on how much ******** Domination is and how it is full of trashy players.
Stay focused! |
|
Thumb Green
2
|
Posted - 2015.09.22 03:19:00 -
[71] - Quote
Summa Militum wrote:Stop talking about PS3 and PS4 capabilities. This thread is supposed to focus on how much ******** Domination is and how it is full of trashy players.
Stay focused! Already stated the mode isn't broken, it's the game and that taking it out isn't going to help anything. Hell, if they take it out you'll probably end up bitching about how you've got to play with all the trashy players that would have normally been in dom.
Hey man, you don't like dom then just uncheck it. Simple as that, if people that want to play FW can wait longer for a match then so can you.
Trying to bring the slayer logi back.... unsuccessfully so far.
|
dzizur
Nos Nothi
1
|
Posted - 2015.09.22 06:56:00 -
[72] - Quote
I would be very happy that I can queue less than 20 minutes for something else that is NOT dom.. |
el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2015.09.22 07:46:00 -
[73] - Quote
All the pubs are is training for Faction Warfare and PC.
They progressively and effectively establish- the basics of spawning and combat (Ambush, with the premise of 2 random warparties running into each other somewhere) the basics of terrain/topography use to successfully take and then hold one point/position on the map (Domination, premised on a DUST combat version of "king of the hill"), the basics of being flexible and adapting to battlefield changes and using said terrain/topography to successfully take and hold a point THEN MOVE to another that needs taking when the time comes (Aquisition, with its single yet moving console) until the merc is ready for Skirmish, which functionally is identical mode-wise to (whats supposed to be) the more upper-level competitive areas of Faction Warfare and PC, at which point the game structure of multiple, simultaneous, designated points draws on the lessons learned from the previous modes while teaching a whole set of new ones. All to prepare the merc for participation in the battlezones of New Eden's Factional Wars and Molden Heath's Planetary Conquest.
^ Fattest Run-On-Brick-of-Truth these forums have ever seen.
TL;DR You pull Dom out of the game and will be removing an integral step in New Merc training and combat expectation familiarity. You don't like Dom, don't queue for it.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
|
Moe Lester III
Positive-Feedback.
126
|
Posted - 2015.09.25 03:36:00 -
[74] - Quote
Summa Militum wrote:Moe Lester III wrote:I would care very much big time. I mostly play dom. I dont care for acquisition You'll adapt. No I wont. If they take out dom I'll go to skirm. Acquisition is stupid and the main reason people like it is that there is no clone limit so proto squads can rack up as many kills as they want. Its a horrible game mode and I wont be made to play it :P
Redrum rectum
|
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |