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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.09.15 18:29:00 -
[1] - Quote
Cline MKP wrote:For the love of all things good and holy, please stop the MD jumpers. They are trash.
The MD itself isn't bad, really. The Myos are the real problem. Players should not be able to jump about 15-20 ft or more. This is absurd. Can we please do something about this?!
I think it is the horrible sensitivity and the way aim assist works that make it REALLY bad.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.09.21 21:04:00 -
[2] - Quote
I think my idea of adjusting turn speed while flying solves all the problems.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.09.22 00:41:00 -
[3] - Quote
Aeon Amadi wrote:
I am an ass, I never claimed to be otherwise. And if you really want them fixed, make some suggestions like the other guys in this thread.
I'll give you a great starting point with the proposals that I'm considering: - Separation of jump and melee mods - Increased weapon dispersion/recoil when jumping - Decreased turn speed when jumping
Feel free to expand on that or you can keep talking about how mean I am.
Separation will not happen it they were combined to avoide certain problems.
Dispersion and recoil seems like a great idea but since most of the problem is really with explosives which have spash I do not see this as fixing the problem.
I was the first to publicly propose an adjustment to ADS and turn speed while in the air and I still stand by this. Basic physics makes it logical and it makes jumping actually skill based instead of jump/aim/spam.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.09.22 00:57:00 -
[4] - Quote
Aeon Amadi wrote:deezy dabest wrote:Aeon Amadi wrote:
I am an ass, I never claimed to be otherwise. And if you really want them fixed, make some suggestions like the other guys in this thread.
I'll give you a great starting point with the proposals that I'm considering: - Separation of jump and melee mods - Increased weapon dispersion/recoil when jumping - Decreased turn speed when jumping
Feel free to expand on that or you can keep talking about how mean I am.
Separation will not happen it they were combined to avoide certain problems. Dispersion and recoil seems like a great idea but since most of the problem is really with explosives which have spash I do not see this as fixing the problem. I was the first to publicly propose an adjustment to ADS and turn speed while in the air and I still stand by this. Basic physics makes it logical and it makes jumping actually skill based instead of jump/aim/spam. Let me worry about whether something can happen or not  If you have a proposal to fix it, hit me up with it. And I agree on the dispersion bit.
Fortunately I know exactly what you mean by seeing if something can happen. I do not have any proposed numbers but I believe the most comprehensive fix would be to relate turn speed to time in flight. The more you are in the air the less control you have over your horizontal turn. Vertical should remain untouched as physically speaking looking up and down is not limited by being in the air.
If for some reason you want to go more in depth with that discussion feel free to drop me your skype, I could have sworn it use to be in your sig but I guess I was remembering wrong.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.09.22 01:09:00 -
[5] - Quote
Sent request.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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